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Cleaned up evolution method definitions, rewrote the "Fill Bag" Debug feature to make it much faster, removed all instances of changing the game window's title
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@@ -31,7 +31,7 @@ class PokemonMapFactory
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return @maps[@mapIndex] if @maps[@mapIndex]
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raise "No maps in save file... (mapIndex=#{@mapIndex})" if @maps.length==0
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if @maps[0]
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echoln("Using next map, may be incorrect (mapIndex=#{@mapIndex}, length=#{@maps.length})")
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echoln "Using next map, may be incorrect (mapIndex=#{@mapIndex}, length=#{@maps.length})"
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return @maps[0]
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end
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raise "No maps in save file... (all maps empty; mapIndex=#{@mapIndex})"
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