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Cleaned up evolution method definitions, rewrote the "Fill Bag" Debug feature to make it much faster, removed all instances of changing the game window's title
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@@ -38,7 +38,7 @@ module Graphics
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if Graphics.frame_count % 40 == 0
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count = 0
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ObjectSpace.each_object(Object) { |o| count += 1 }
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echoln("Objects: #{count}")
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echoln "Objects: #{count}"
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end
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=end
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@@transition.update if @@transition && !@@transition.disposed?
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