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https://github.com/infinitefusion/infinitefusion-e18.git
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Cleaned up evolution method definitions, rewrote the "Fill Bag" Debug feature to make it much faster, removed all instances of changing the game window's title
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@@ -908,7 +908,6 @@ module Compiler
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raise _INTL("Dex list number {1} is defined at least twice.\r\n{2}", section, FileLineData.linereport)
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end
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dex_lists[section] = []
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pbSetWindowText(_INTL("Processing {1} section [{2}]", FileLineData.file, section))
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else
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raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport) if !section
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species_list = line.split(",")
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@@ -1031,7 +1030,7 @@ module Compiler
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raise _INTL("Minimum level is greater than maximum level: {1}\r\n{2}", line, FileLineData.linereport)
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end
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encounter_hash[:types][current_type].push(values)
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elsif line[/^\[\s*(.+)\s*\]$/] # Map ID line (new format)
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elsif line[/^\[\s*(.+)\s*\]$/] # Map ID line
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values = $~[1].split(',').collect! { |v| v.strip.to_i }
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values[1] = 0 if !values[1]
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map_number = values[0]
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