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https://github.com/infinitefusion/infinitefusion-e18.git
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Cleaned up evolution method definitions, rewrote the "Fill Bag" Debug feature to make it much faster, removed all instances of changing the game window's title
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@@ -1380,11 +1380,11 @@ module Compiler
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t = Time.now.to_i
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Graphics.update
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trainerChecker = TrainerChecker.new
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echo _INTL("Processing {1} maps...", mapData.mapinfos.keys.length)
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for id in mapData.mapinfos.keys.sort
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changed = false
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map = mapData.getMap(id)
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next if !map || !mapData.mapinfos[id]
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pbSetWindowText(_INTL("Processing map {1} ({2})",id,mapData.mapinfos[id].name))
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for key in map.events.keys
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if Time.now.to_i-t>=5
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Graphics.update
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@@ -1415,12 +1415,15 @@ module Compiler
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if changed
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mapData.saveMap(id)
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mapData.saveTilesets
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echoln ""
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echo _INTL("Map {1}: '{2}' modified and saved.", id, mapData.mapinfos[id].name)
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end
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end
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echoln ""
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changed = false
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Graphics.update
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commonEvents = load_data("Data/CommonEvents.rxdata")
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pbSetWindowText(_INTL("Processing common events"))
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echoln _INTL("Processing common events")
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for key in 0...commonEvents.length
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newevent = fix_event_use(commonEvents[key],0,mapData)
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if newevent
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