mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Turned trainer intro MEs into BGMs
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@@ -438,7 +438,7 @@ class Interpreter
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return true if $DEBUG && !GameData::TrainerType.exists?(symbol)
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tr_type = GameData::TrainerType.get(symbol).id
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pbGlobalLock
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pbPlayTrainerIntroME(tr_type)
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pbPlayTrainerIntroBGM(tr_type)
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return true
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end
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@@ -42,6 +42,8 @@ class Game_Temp
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attr_accessor :begun_new_game # new game flag (true fron new game until saving)
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attr_accessor :menu_beep # menu: play sound effect flag
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attr_accessor :menu_last_choice # pause menu: index of last selection
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attr_accessor :memorized_bgm # set when trainer intro BGM is played
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attr_accessor :memorized_bgm_position # set when trainer intro BGM is played
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attr_accessor :darkness_sprite # DarknessSprite or nil
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attr_accessor :mart_prices
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@@ -80,6 +82,8 @@ class Game_Temp
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# Other
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@begun_new_game = false
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@menu_beep = false
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@memorized_bgm = nil
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@memorized_bgm_position = 0
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@menu_last_choice = 0
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@mart_prices = {}
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end
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@@ -6,7 +6,7 @@ module GameData
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attr_reader :base_money
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attr_reader :skill_level
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attr_reader :flags
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attr_reader :intro_ME
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attr_reader :intro_BGM
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attr_reader :battle_BGM
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attr_reader :victory_ME
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@@ -22,7 +22,7 @@ module GameData
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"BaseMoney" => [:base_money, "u"],
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"SkillLevel" => [:skill_level, "u"],
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"Flags" => [:flags, "*s"],
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"IntroME" => [:intro_ME, "s"],
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"IntroBGM" => [:intro_BGM, "s"],
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"BattleBGM" => [:battle_BGM, "s"],
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"VictoryME" => [:victory_ME, "s"]
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}
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@@ -86,7 +86,7 @@ module GameData
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@base_money = hash[:base_money] || 30
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@skill_level = hash[:skill_level] || @base_money
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@flags = hash[:flags] || []
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@intro_ME = hash[:intro_ME]
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@intro_BGM = hash[:intro_BGM]
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@battle_BGM = hash[:battle_BGM]
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@victory_ME = hash[:victory_ME]
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end
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@@ -453,8 +453,6 @@ def pbTrainerBattleCore(*args)
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# Set various other properties in the battle class
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pbPrepareBattle(battle)
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$game_temp.clear_battle_rules
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# End the trainer intro music
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Audio.me_stop
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# Perform the battle itself
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decision = 0
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pbBattleAnimation(pbGetTrainerBattleBGM(foeTrainers), (battle.singleBattle?) ? 1 : 3, foeTrainers) {
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@@ -68,10 +68,11 @@ def pbBattleAnimation(bgm = nil, battletype = 0, foe = nil)
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playingBGM = $game_system.getPlayingBGM
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$game_system.bgm_pause
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$game_system.bgs_pause
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if $game_temp.memorized_bgm
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playingBGM = $game_temp.memorized_bgm
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$game_system.bgm_position = $game_temp.memorized_bgm_position
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end
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end
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pbMEFade(0.25)
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pbWait(Graphics.frame_rate / 4)
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pbMEStop
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# Play battle music
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bgm = pbGetWildBattleBGM([]) if !bgm
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pbBGMPlay(bgm)
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@@ -129,6 +130,8 @@ def pbBattleAnimation(bgm = nil, battletype = 0, foe = nil)
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$game_system.bgm_resume(playingBGM)
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$game_system.bgs_resume(playingBGS)
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end
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$game_temp.memorized_bgm = nil
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$game_temp.memorized_bgm_position = 0
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$PokemonGlobal.nextBattleBGM = nil
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$PokemonGlobal.nextBattleME = nil
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$PokemonGlobal.nextBattleCaptureME = nil
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@@ -63,11 +63,13 @@ end
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#===============================================================================
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# Load/play various trainer battle music
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#===============================================================================
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def pbPlayTrainerIntroME(trainer_type)
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def pbPlayTrainerIntroBGM(trainer_type)
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trainer_type_data = GameData::TrainerType.get(trainer_type)
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return if nil_or_empty?(trainer_type_data.intro_ME)
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bgm = pbStringToAudioFile(trainer_type_data.intro_ME)
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pbMEPlay(bgm)
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return if nil_or_empty?(trainer_type_data.intro_BGM)
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bgm = pbStringToAudioFile(trainer_type_data.intro_BGM)
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$game_temp.memorized_bgm = $game_system.getPlayingBGM
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$game_temp.memorized_bgm_position = (Audio.bgm_pos rescue 0)
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pbBGMPlay(bgm)
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end
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def pbGetTrainerBattleBGM(trainer) # can be a Player, NPCTrainer or an array of them
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@@ -353,7 +353,7 @@ def pbTrainerTypeEditor
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[_INTL("BaseMoney"), LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
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[_INTL("SkillLevel"), LimitProperty.new(9999), _INTL("Skill level of this Trainer Type.")],
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[_INTL("Flags"), StringListProperty, _INTL("Words/phrases that can be used to make trainers of this type behave differently to others.")],
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[_INTL("IntroME"), MEProperty, _INTL("ME played before battles against trainers of this type.")],
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[_INTL("IntroBGM"), BGMProperty, _INTL("BGM played before battles against trainers of this type.")],
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[_INTL("BattleBGM"), BGMProperty, _INTL("BGM played in battles against trainers of this type.")],
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[_INTL("VictoryME"), MEProperty, _INTL("ME played when player wins battles against trainers of this type.")]
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]
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@@ -377,7 +377,7 @@ def pbTrainerTypeEditor
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t_data.base_money,
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t_data.skill_level,
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t_data.flags,
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t_data.intro_ME,
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t_data.intro_BGM,
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t_data.battle_BGM,
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t_data.victory_ME
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]
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@@ -390,7 +390,7 @@ def pbTrainerTypeEditor
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:base_money => data[3],
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:skill_level => data[4],
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:flags => data[5],
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:intro_ME => data[6],
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:intro_BGM => data[6],
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:battle_BGM => data[7],
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:victory_ME => data[8]
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}
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@@ -1399,7 +1399,7 @@ module Compiler
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:base_money => line[3],
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:battle_BGM => line[4],
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:victory_ME => line[5],
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:intro_ME => line[6],
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:intro_BGM => line[6],
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:gender => line[7],
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:skill_level => line[8],
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:flags => line[9]
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@@ -634,7 +634,7 @@ module Compiler
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f.write(sprintf("BaseMoney = %d\r\n", t.base_money))
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f.write(sprintf("SkillLevel = %d\r\n", t.skill_level)) if t.skill_level != t.base_money
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f.write(sprintf("Flags = %s\r\n", t.flags.join(","))) if t.flags.length > 0
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f.write(sprintf("IntroME = %s\r\n", t.intro_ME)) if !nil_or_empty?(t.intro_ME)
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f.write(sprintf("IntroBGM = %s\r\n", t.intro_BGM)) if !nil_or_empty?(t.intro_BGM)
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f.write(sprintf("BattleBGM = %s\r\n", t.battle_BGM)) if !nil_or_empty?(t.battle_BGM)
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f.write(sprintf("VictoryME = %s\r\n", t.victory_ME)) if !nil_or_empty?(t.victory_ME)
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end
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