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Turned trainer intro MEs into BGMs
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@@ -42,6 +42,8 @@ class Game_Temp
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attr_accessor :begun_new_game # new game flag (true fron new game until saving)
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attr_accessor :menu_beep # menu: play sound effect flag
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attr_accessor :menu_last_choice # pause menu: index of last selection
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attr_accessor :memorized_bgm # set when trainer intro BGM is played
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attr_accessor :memorized_bgm_position # set when trainer intro BGM is played
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attr_accessor :darkness_sprite # DarknessSprite or nil
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attr_accessor :mart_prices
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@@ -80,6 +82,8 @@ class Game_Temp
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# Other
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@begun_new_game = false
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@menu_beep = false
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@memorized_bgm = nil
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@memorized_bgm_position = 0
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@menu_last_choice = 0
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@mart_prices = {}
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end
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