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https://github.com/infinitefusion/infinitefusion-e18.git
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Turned trainer intro MEs into BGMs
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@@ -6,7 +6,7 @@ module GameData
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attr_reader :base_money
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attr_reader :skill_level
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attr_reader :flags
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attr_reader :intro_ME
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attr_reader :intro_BGM
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attr_reader :battle_BGM
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attr_reader :victory_ME
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@@ -22,7 +22,7 @@ module GameData
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"BaseMoney" => [:base_money, "u"],
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"SkillLevel" => [:skill_level, "u"],
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"Flags" => [:flags, "*s"],
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"IntroME" => [:intro_ME, "s"],
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"IntroBGM" => [:intro_BGM, "s"],
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"BattleBGM" => [:battle_BGM, "s"],
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"VictoryME" => [:victory_ME, "s"]
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}
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@@ -86,7 +86,7 @@ module GameData
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@base_money = hash[:base_money] || 30
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@skill_level = hash[:skill_level] || @base_money
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@flags = hash[:flags] || []
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@intro_ME = hash[:intro_ME]
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@intro_BGM = hash[:intro_BGM]
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@battle_BGM = hash[:battle_BGM]
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@victory_ME = hash[:victory_ME]
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end
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