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https://github.com/infinitefusion/infinitefusion-e18.git
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Turned trainer intro MEs into BGMs
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@@ -1399,7 +1399,7 @@ module Compiler
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:base_money => line[3],
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:battle_BGM => line[4],
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:victory_ME => line[5],
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:intro_ME => line[6],
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:intro_BGM => line[6],
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:gender => line[7],
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:skill_level => line[8],
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:flags => line[9]
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@@ -634,7 +634,7 @@ module Compiler
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f.write(sprintf("BaseMoney = %d\r\n", t.base_money))
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f.write(sprintf("SkillLevel = %d\r\n", t.skill_level)) if t.skill_level != t.base_money
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f.write(sprintf("Flags = %s\r\n", t.flags.join(","))) if t.flags.length > 0
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f.write(sprintf("IntroME = %s\r\n", t.intro_ME)) if !nil_or_empty?(t.intro_ME)
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f.write(sprintf("IntroBGM = %s\r\n", t.intro_BGM)) if !nil_or_empty?(t.intro_BGM)
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f.write(sprintf("BattleBGM = %s\r\n", t.battle_BGM)) if !nil_or_empty?(t.battle_BGM)
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f.write(sprintf("VictoryME = %s\r\n", t.victory_ME)) if !nil_or_empty?(t.victory_ME)
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end
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