Turned trainer intro MEs into BGMs

This commit is contained in:
Maruno17
2022-04-20 22:11:04 +01:00
parent 144ad91bc1
commit d3b61a64ef
9 changed files with 25 additions and 18 deletions

View File

@@ -634,7 +634,7 @@ module Compiler
f.write(sprintf("BaseMoney = %d\r\n", t.base_money))
f.write(sprintf("SkillLevel = %d\r\n", t.skill_level)) if t.skill_level != t.base_money
f.write(sprintf("Flags = %s\r\n", t.flags.join(","))) if t.flags.length > 0
f.write(sprintf("IntroME = %s\r\n", t.intro_ME)) if !nil_or_empty?(t.intro_ME)
f.write(sprintf("IntroBGM = %s\r\n", t.intro_BGM)) if !nil_or_empty?(t.intro_BGM)
f.write(sprintf("BattleBGM = %s\r\n", t.battle_BGM)) if !nil_or_empty?(t.battle_BGM)
f.write(sprintf("VictoryME = %s\r\n", t.victory_ME)) if !nil_or_empty?(t.victory_ME)
end