mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Turned trainer intro MEs into BGMs
This commit is contained in:
@@ -438,7 +438,7 @@ class Interpreter
|
|||||||
return true if $DEBUG && !GameData::TrainerType.exists?(symbol)
|
return true if $DEBUG && !GameData::TrainerType.exists?(symbol)
|
||||||
tr_type = GameData::TrainerType.get(symbol).id
|
tr_type = GameData::TrainerType.get(symbol).id
|
||||||
pbGlobalLock
|
pbGlobalLock
|
||||||
pbPlayTrainerIntroME(tr_type)
|
pbPlayTrainerIntroBGM(tr_type)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -42,6 +42,8 @@ class Game_Temp
|
|||||||
attr_accessor :begun_new_game # new game flag (true fron new game until saving)
|
attr_accessor :begun_new_game # new game flag (true fron new game until saving)
|
||||||
attr_accessor :menu_beep # menu: play sound effect flag
|
attr_accessor :menu_beep # menu: play sound effect flag
|
||||||
attr_accessor :menu_last_choice # pause menu: index of last selection
|
attr_accessor :menu_last_choice # pause menu: index of last selection
|
||||||
|
attr_accessor :memorized_bgm # set when trainer intro BGM is played
|
||||||
|
attr_accessor :memorized_bgm_position # set when trainer intro BGM is played
|
||||||
attr_accessor :darkness_sprite # DarknessSprite or nil
|
attr_accessor :darkness_sprite # DarknessSprite or nil
|
||||||
attr_accessor :mart_prices
|
attr_accessor :mart_prices
|
||||||
|
|
||||||
@@ -80,6 +82,8 @@ class Game_Temp
|
|||||||
# Other
|
# Other
|
||||||
@begun_new_game = false
|
@begun_new_game = false
|
||||||
@menu_beep = false
|
@menu_beep = false
|
||||||
|
@memorized_bgm = nil
|
||||||
|
@memorized_bgm_position = 0
|
||||||
@menu_last_choice = 0
|
@menu_last_choice = 0
|
||||||
@mart_prices = {}
|
@mart_prices = {}
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ module GameData
|
|||||||
attr_reader :base_money
|
attr_reader :base_money
|
||||||
attr_reader :skill_level
|
attr_reader :skill_level
|
||||||
attr_reader :flags
|
attr_reader :flags
|
||||||
attr_reader :intro_ME
|
attr_reader :intro_BGM
|
||||||
attr_reader :battle_BGM
|
attr_reader :battle_BGM
|
||||||
attr_reader :victory_ME
|
attr_reader :victory_ME
|
||||||
|
|
||||||
@@ -22,7 +22,7 @@ module GameData
|
|||||||
"BaseMoney" => [:base_money, "u"],
|
"BaseMoney" => [:base_money, "u"],
|
||||||
"SkillLevel" => [:skill_level, "u"],
|
"SkillLevel" => [:skill_level, "u"],
|
||||||
"Flags" => [:flags, "*s"],
|
"Flags" => [:flags, "*s"],
|
||||||
"IntroME" => [:intro_ME, "s"],
|
"IntroBGM" => [:intro_BGM, "s"],
|
||||||
"BattleBGM" => [:battle_BGM, "s"],
|
"BattleBGM" => [:battle_BGM, "s"],
|
||||||
"VictoryME" => [:victory_ME, "s"]
|
"VictoryME" => [:victory_ME, "s"]
|
||||||
}
|
}
|
||||||
@@ -86,7 +86,7 @@ module GameData
|
|||||||
@base_money = hash[:base_money] || 30
|
@base_money = hash[:base_money] || 30
|
||||||
@skill_level = hash[:skill_level] || @base_money
|
@skill_level = hash[:skill_level] || @base_money
|
||||||
@flags = hash[:flags] || []
|
@flags = hash[:flags] || []
|
||||||
@intro_ME = hash[:intro_ME]
|
@intro_BGM = hash[:intro_BGM]
|
||||||
@battle_BGM = hash[:battle_BGM]
|
@battle_BGM = hash[:battle_BGM]
|
||||||
@victory_ME = hash[:victory_ME]
|
@victory_ME = hash[:victory_ME]
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -453,8 +453,6 @@ def pbTrainerBattleCore(*args)
|
|||||||
# Set various other properties in the battle class
|
# Set various other properties in the battle class
|
||||||
pbPrepareBattle(battle)
|
pbPrepareBattle(battle)
|
||||||
$game_temp.clear_battle_rules
|
$game_temp.clear_battle_rules
|
||||||
# End the trainer intro music
|
|
||||||
Audio.me_stop
|
|
||||||
# Perform the battle itself
|
# Perform the battle itself
|
||||||
decision = 0
|
decision = 0
|
||||||
pbBattleAnimation(pbGetTrainerBattleBGM(foeTrainers), (battle.singleBattle?) ? 1 : 3, foeTrainers) {
|
pbBattleAnimation(pbGetTrainerBattleBGM(foeTrainers), (battle.singleBattle?) ? 1 : 3, foeTrainers) {
|
||||||
|
|||||||
@@ -68,10 +68,11 @@ def pbBattleAnimation(bgm = nil, battletype = 0, foe = nil)
|
|||||||
playingBGM = $game_system.getPlayingBGM
|
playingBGM = $game_system.getPlayingBGM
|
||||||
$game_system.bgm_pause
|
$game_system.bgm_pause
|
||||||
$game_system.bgs_pause
|
$game_system.bgs_pause
|
||||||
|
if $game_temp.memorized_bgm
|
||||||
|
playingBGM = $game_temp.memorized_bgm
|
||||||
|
$game_system.bgm_position = $game_temp.memorized_bgm_position
|
||||||
|
end
|
||||||
end
|
end
|
||||||
pbMEFade(0.25)
|
|
||||||
pbWait(Graphics.frame_rate / 4)
|
|
||||||
pbMEStop
|
|
||||||
# Play battle music
|
# Play battle music
|
||||||
bgm = pbGetWildBattleBGM([]) if !bgm
|
bgm = pbGetWildBattleBGM([]) if !bgm
|
||||||
pbBGMPlay(bgm)
|
pbBGMPlay(bgm)
|
||||||
@@ -129,6 +130,8 @@ def pbBattleAnimation(bgm = nil, battletype = 0, foe = nil)
|
|||||||
$game_system.bgm_resume(playingBGM)
|
$game_system.bgm_resume(playingBGM)
|
||||||
$game_system.bgs_resume(playingBGS)
|
$game_system.bgs_resume(playingBGS)
|
||||||
end
|
end
|
||||||
|
$game_temp.memorized_bgm = nil
|
||||||
|
$game_temp.memorized_bgm_position = 0
|
||||||
$PokemonGlobal.nextBattleBGM = nil
|
$PokemonGlobal.nextBattleBGM = nil
|
||||||
$PokemonGlobal.nextBattleME = nil
|
$PokemonGlobal.nextBattleME = nil
|
||||||
$PokemonGlobal.nextBattleCaptureME = nil
|
$PokemonGlobal.nextBattleCaptureME = nil
|
||||||
|
|||||||
@@ -63,11 +63,13 @@ end
|
|||||||
#===============================================================================
|
#===============================================================================
|
||||||
# Load/play various trainer battle music
|
# Load/play various trainer battle music
|
||||||
#===============================================================================
|
#===============================================================================
|
||||||
def pbPlayTrainerIntroME(trainer_type)
|
def pbPlayTrainerIntroBGM(trainer_type)
|
||||||
trainer_type_data = GameData::TrainerType.get(trainer_type)
|
trainer_type_data = GameData::TrainerType.get(trainer_type)
|
||||||
return if nil_or_empty?(trainer_type_data.intro_ME)
|
return if nil_or_empty?(trainer_type_data.intro_BGM)
|
||||||
bgm = pbStringToAudioFile(trainer_type_data.intro_ME)
|
bgm = pbStringToAudioFile(trainer_type_data.intro_BGM)
|
||||||
pbMEPlay(bgm)
|
$game_temp.memorized_bgm = $game_system.getPlayingBGM
|
||||||
|
$game_temp.memorized_bgm_position = (Audio.bgm_pos rescue 0)
|
||||||
|
pbBGMPlay(bgm)
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbGetTrainerBattleBGM(trainer) # can be a Player, NPCTrainer or an array of them
|
def pbGetTrainerBattleBGM(trainer) # can be a Player, NPCTrainer or an array of them
|
||||||
|
|||||||
@@ -353,7 +353,7 @@ def pbTrainerTypeEditor
|
|||||||
[_INTL("BaseMoney"), LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
|
[_INTL("BaseMoney"), LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
|
||||||
[_INTL("SkillLevel"), LimitProperty.new(9999), _INTL("Skill level of this Trainer Type.")],
|
[_INTL("SkillLevel"), LimitProperty.new(9999), _INTL("Skill level of this Trainer Type.")],
|
||||||
[_INTL("Flags"), StringListProperty, _INTL("Words/phrases that can be used to make trainers of this type behave differently to others.")],
|
[_INTL("Flags"), StringListProperty, _INTL("Words/phrases that can be used to make trainers of this type behave differently to others.")],
|
||||||
[_INTL("IntroME"), MEProperty, _INTL("ME played before battles against trainers of this type.")],
|
[_INTL("IntroBGM"), BGMProperty, _INTL("BGM played before battles against trainers of this type.")],
|
||||||
[_INTL("BattleBGM"), BGMProperty, _INTL("BGM played in battles against trainers of this type.")],
|
[_INTL("BattleBGM"), BGMProperty, _INTL("BGM played in battles against trainers of this type.")],
|
||||||
[_INTL("VictoryME"), MEProperty, _INTL("ME played when player wins battles against trainers of this type.")]
|
[_INTL("VictoryME"), MEProperty, _INTL("ME played when player wins battles against trainers of this type.")]
|
||||||
]
|
]
|
||||||
@@ -377,7 +377,7 @@ def pbTrainerTypeEditor
|
|||||||
t_data.base_money,
|
t_data.base_money,
|
||||||
t_data.skill_level,
|
t_data.skill_level,
|
||||||
t_data.flags,
|
t_data.flags,
|
||||||
t_data.intro_ME,
|
t_data.intro_BGM,
|
||||||
t_data.battle_BGM,
|
t_data.battle_BGM,
|
||||||
t_data.victory_ME
|
t_data.victory_ME
|
||||||
]
|
]
|
||||||
@@ -390,7 +390,7 @@ def pbTrainerTypeEditor
|
|||||||
:base_money => data[3],
|
:base_money => data[3],
|
||||||
:skill_level => data[4],
|
:skill_level => data[4],
|
||||||
:flags => data[5],
|
:flags => data[5],
|
||||||
:intro_ME => data[6],
|
:intro_BGM => data[6],
|
||||||
:battle_BGM => data[7],
|
:battle_BGM => data[7],
|
||||||
:victory_ME => data[8]
|
:victory_ME => data[8]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1399,7 +1399,7 @@ module Compiler
|
|||||||
:base_money => line[3],
|
:base_money => line[3],
|
||||||
:battle_BGM => line[4],
|
:battle_BGM => line[4],
|
||||||
:victory_ME => line[5],
|
:victory_ME => line[5],
|
||||||
:intro_ME => line[6],
|
:intro_BGM => line[6],
|
||||||
:gender => line[7],
|
:gender => line[7],
|
||||||
:skill_level => line[8],
|
:skill_level => line[8],
|
||||||
:flags => line[9]
|
:flags => line[9]
|
||||||
|
|||||||
@@ -634,7 +634,7 @@ module Compiler
|
|||||||
f.write(sprintf("BaseMoney = %d\r\n", t.base_money))
|
f.write(sprintf("BaseMoney = %d\r\n", t.base_money))
|
||||||
f.write(sprintf("SkillLevel = %d\r\n", t.skill_level)) if t.skill_level != t.base_money
|
f.write(sprintf("SkillLevel = %d\r\n", t.skill_level)) if t.skill_level != t.base_money
|
||||||
f.write(sprintf("Flags = %s\r\n", t.flags.join(","))) if t.flags.length > 0
|
f.write(sprintf("Flags = %s\r\n", t.flags.join(","))) if t.flags.length > 0
|
||||||
f.write(sprintf("IntroME = %s\r\n", t.intro_ME)) if !nil_or_empty?(t.intro_ME)
|
f.write(sprintf("IntroBGM = %s\r\n", t.intro_BGM)) if !nil_or_empty?(t.intro_BGM)
|
||||||
f.write(sprintf("BattleBGM = %s\r\n", t.battle_BGM)) if !nil_or_empty?(t.battle_BGM)
|
f.write(sprintf("BattleBGM = %s\r\n", t.battle_BGM)) if !nil_or_empty?(t.battle_BGM)
|
||||||
f.write(sprintf("VictoryME = %s\r\n", t.victory_ME)) if !nil_or_empty?(t.victory_ME)
|
f.write(sprintf("VictoryME = %s\r\n", t.victory_ME)) if !nil_or_empty?(t.victory_ME)
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in New Issue
Block a user