mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Rewrote Bag screen
This commit is contained in:
@@ -126,7 +126,7 @@ module MenuHandlers
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next
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end
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if hash["name"].is_a?(Proc)
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name = hash["name"].call
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name = hash["name"].call(*args)
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else
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name = _INTL(hash["name"])
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end
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@@ -835,13 +835,12 @@ class SpriteWindow_Selectable < SpriteWindow_Base
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if item < 0 || item >= @item_max || item < self.top_item ||
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item > self.top_item + self.page_item_max
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return Rect.new(0, 0, 0, 0)
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else
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end
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cursor_width = (self.width - self.borderX - ((@column_max - 1) * @column_spacing)) / @column_max
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x = item % @column_max * (cursor_width + @column_spacing)
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y = (item / @column_max * @row_height) - @virtualOy
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return Rect.new(x, y, cursor_width, @row_height)
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end
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end
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def refresh; end
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@@ -146,6 +146,15 @@ module GameData
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return pbGetMessageFromHash(MessageTypes::ITEM_NAMES, @real_name)
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end
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def display_name
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ret = name
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if is_machine?
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machine = @move
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ret = sprintf("%s %s", ret, GameData::Move.get(@move).name)
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end
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return ret
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end
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# @return [String] the translated plural version of the name of this item
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def name_plural
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return pbGetMessageFromHash(MessageTypes::ITEM_NAME_PLURALS, @real_name_plural)
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@@ -199,18 +199,18 @@ class Battle::Scene
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else
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$bag.reset_last_selections
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end
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# Start Bag screen
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itemScene = PokemonBag_Scene.new
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itemScene.pbStartScene($bag, true,
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proc { |item|
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useType = GameData::Item.get(item).battle_use
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next useType && useType > 0
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}, false)
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# Loop while in Bag screen
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wasTargeting = false
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# Start Bag screen
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bag_screen = UI::Bag.new($bag, mode: :choose_item_in_battle)
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bag_screen.set_filter_proc(proc { |itm|
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use_type = GameData::Item.get(itm).battle_use
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next use_type && use_type > 0
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})
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bag_screen.show_and_hide do
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# Loop while in Bag screen
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loop do
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# Select an item
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item = itemScene.pbChooseItem
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item = bag_screen.choose_item_core
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break if !item
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# Choose a command for the selected item
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item = GameData::Item.get(item)
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@@ -220,7 +220,7 @@ class Battle::Scene
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commands = []
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commands[cmdUse = commands.length] = _INTL("Use") if useType && useType != 0
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commands[commands.length] = _INTL("Cancel")
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command = itemScene.pbShowCommands(_INTL("{1} is selected.", itemName), commands)
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command = bag_screen.show_choice_message(_INTL("{1} is selected.", itemName), commands)
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next unless cmdUse >= 0 && command == cmdUse # Use
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# Use types:
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# 0 = not usable in battle
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@@ -236,7 +236,7 @@ class Battle::Scene
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case useType
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when 1 # Use on Pokémon
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if @battle.pbTeamLengthFromBattlerIndex(idxBattler) == 1
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if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
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if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, bag_screen
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break
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else
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next
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@@ -244,7 +244,7 @@ class Battle::Scene
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end
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when 3 # Use on battler
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if @battle.pbPlayerBattlerCount == 1
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if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, itemScene
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if yield item.id, useType, @battle.battlers[idxBattler].pokemonIndex, -1, bag_screen
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break
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else
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next
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@@ -252,7 +252,7 @@ class Battle::Scene
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end
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end
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# Fade out and hide Bag screen
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itemScene.pbFadeOutScene
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bag_sprites_status = pbFadeOutAndHide(bag_screen.sprites)
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# Get player's party
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party = @battle.pbParty(idxBattler)
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partyPos = @battle.pbPartyOrder(idxBattler)
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@@ -278,21 +278,25 @@ class Battle::Scene
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move_index = party_screen.choose_move(pkmn, _INTL("Restore which move?"))
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next false if move_index < 0
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end
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next true if yield item.id, useType, real_party_index, move_index, party_screen
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if yield item.id, useType, real_party_index, move_index, party_screen
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bag_screen.silent_end_screen
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next true
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end
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party_idx = -1
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next false
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end
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break if party_idx >= 0 # Item was used; close the Bag screen
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# Cancelled choosing a Pokémon; show the Bag screen again
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itemScene.pbFadeInScene
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pbFadeInAndShow(bag_screen.sprites, bag_sprites_status)
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when 4 # Use on opposing battler (Poké Balls)
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idxTarget = -1
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if @battle.pbOpposingBattlerCount(idxBattler) == 1
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@battle.allOtherSideBattlers(idxBattler).each { |b| idxTarget = b.index }
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break if yield item.id, useType, idxTarget, -1, itemScene
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break if yield item.id, useType, idxTarget, -1, bag_screen
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else
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wasTargeting = true
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# Fade out and hide Bag screen
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itemScene.pbFadeOutScene
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bag_sprites_status = pbFadeOutAndHide(bag_screen.sprites)
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# Fade in and show the battle screen, choosing a target
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tempVisibleSprites = visibleSprites.clone
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tempVisibleSprites["commandWindow"] = false
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@@ -304,18 +308,18 @@ class Battle::Scene
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# Target invalid/cancelled choosing a target; show the Bag screen again
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wasTargeting = false
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pbFadeOutAndHide(@sprites)
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itemScene.pbFadeInScene
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pbFadeInAndShow(bag_screen.sprites, bag_sprites_status)
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end
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when 5 # Use with no target
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break if yield item.id, useType, idxBattler, -1, itemScene
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break if yield item.id, useType, idxBattler, -1, bag_screen
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end
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end
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next true
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end
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@bagLastPocket = $bag.last_viewed_pocket
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@bagChoices = $bag.last_pocket_selections.clone
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$bag.last_viewed_pocket = oldLastPocket
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$bag.last_pocket_selections = oldChoices
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# Close Bag screen
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itemScene.pbEndScene
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# Fade back into battle screen (if not already showing it)
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pbFadeInAndShow(@sprites, visibleSprites) if !wasTargeting
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end
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@@ -382,9 +382,9 @@ def pbBerryPlant
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when 0 # Fertilize
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mulch = nil
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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mulch = screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).is_mulch? })
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bag_screen = UI::Bag.new($bag, mode: :choose_item)
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bag_screen.set_filter_proc(proc { |item| GameData::Item.get(item).is_mulch? })
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mulch = bag_screen.choose_item
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end
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return if !mulch
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mulch_data = GameData::Item.get(mulch)
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@@ -409,9 +409,9 @@ def pbBerryPlant
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end
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if !ask_to_plant || pbConfirmMessage(_INTL("Want to plant a Berry?"))
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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berry = screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).is_berry? })
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bag_screen = UI::Bag.new($bag, mode: :choose_item)
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bag_screen.set_filter_proc(proc { |item| GameData::Item.get(item).is_berry? })
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berry = bag_screen.choose_item
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end
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if berry
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$stats.berries_planted += 1
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@@ -58,8 +58,8 @@ module ItemHandlers
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# 0 - Item not used
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# 1 - Item used, don't end screen
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# 2 - Item used, end screen
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def triggerUseFromBag(item)
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return UseFromBag.trigger(item) if UseFromBag[item]
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def triggerUseFromBag(item, bag_screen = nil)
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return UseFromBag.trigger(item, bag_screen) if UseFromBag[item]
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# No UseFromBag handler exists; check the UseInField handler if present
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if UseInField[item]
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return (UseInField.trigger(item)) ? 1 : 0
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@@ -618,8 +618,11 @@ def pbLearnMove(pkmn, move, ignore_if_known = false, by_machine = false, screen
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if by_machine && Settings::TAUGHT_MACHINES_KEEP_OLD_PP
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pkmn.moves[move_index].pp = [old_move_pp, pkmn.moves[move_index].total_pp].min
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end
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# TODO: The last \\wt[16] is skipped in instant text speed. Or rather,
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# the text after it is shown at the same time as the text before
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# it, but the SE waits for that duration and then plays.
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pbMessage(_INTL("1, 2, and...\\wt[16] ...\\wt[16] ...\\wt[16] Ta-da!") + "\\se[Battle ball drop]\1", &block)
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pbMessage(_INTL("{1} forgot how to use {2}.\nAnd..." + "\1", pkmn_name, old_move_name), &block)
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pbMessage(_INTL("{1} forgot how to use {2}.\nAnd...", pkmn_name, old_move_name) + "\1", &block)
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pbMessage("\\se[]" + _INTL("{1} learned {2}!", pkmn_name, move_name) + "\\se[Pkmn move learnt]", &block)
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pkmn.changeHappiness("machine") if by_machine
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return true
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@@ -646,6 +649,8 @@ end
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#===============================================================================
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# Use an item from the Bag and/or on a Pokémon.
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#===============================================================================
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# Called from the Bag screen and also when prompted to use a Repel when one runs
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# out (bag_scene will be nil for the latter).
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# @return [Integer] 0 = item wasn't used; 1 = item used; 2 = close Bag to use in field
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def pbUseItem(bag, item, bag_scene = nil)
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itm = GameData::Item.get(item)
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@@ -697,7 +702,7 @@ def pbUseItem(bag, item, bag_scene = nil)
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end
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return (ret) ? 1 : 0
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elsif useType == 2 || itm.is_machine? # Item is usable from Bag or teaches a move
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intret = ItemHandlers.triggerUseFromBag(item)
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intret = ItemHandlers.triggerUseFromBag(item, bag_scene)
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if intret >= 0
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bag.remove(item) if intret == 1 && itm.consumed_after_use?
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return intret
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@@ -796,7 +801,7 @@ def pbGiveItemToPokemon(item, pkmn, scene, pkmnid = 0)
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end
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if pkmn.hasItem?
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olditemname = pkmn.item.portion_name
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if newitemname.starts_with_vowel?
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if olditemname.starts_with_vowel?
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scene.pbDisplay(_INTL("{1} is already holding an {2}.", pkmn.name, olditemname) + "\1")
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else
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scene.pbDisplay(_INTL("{1} is already holding a {2}.", pkmn.name, olditemname) + "\1")
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@@ -869,9 +874,8 @@ end
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def pbChooseItem(var = 0, *args)
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ret = nil
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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ret = screen.pbChooseItemScreen
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bag_screen = UI::Bag.new($bag, mode: :choose_item)
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ret = bag_screen.choose_item
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end
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$game_variables[var] = ret || :NONE if var > 0
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return ret
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@@ -880,9 +884,9 @@ end
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def pbChooseApricorn(var = 0)
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ret = nil
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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ret = screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).is_apricorn? })
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bag_screen = UI::Bag.new($bag, mode: :choose_item)
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bag_screen.set_filter_proc(proc { |item| GameData::Item.get(item).is_apricorn? })
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ret = bag_screen.choose_item
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end
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$game_variables[var] = ret || :NONE if var > 0
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return ret
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@@ -891,9 +895,9 @@ end
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def pbChooseFossil(var = 0)
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ret = nil
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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ret = screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).is_fossil? })
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bag_screen = UI::Bag.new($bag, mode: :choose_item)
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bag_screen.set_filter_proc(proc { |item| GameData::Item.get(item).is_fossil? })
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ret = bag_screen.choose_item
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end
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$game_variables[var] = ret || :NONE if var > 0
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return ret
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@@ -25,11 +25,11 @@ ItemHandlers::UseText.add(:EXPALL, proc { |item|
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# a Pokémon), calls the UseInField handler for it instead.
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#===============================================================================
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ItemHandlers::UseFromBag.add(:HONEY, proc { |item|
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ItemHandlers::UseFromBag.add(:HONEY, proc { |item, bag_screen|
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next 2
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})
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ItemHandlers::UseFromBag.add(:ESCAPEROPE, proc { |item|
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ItemHandlers::UseFromBag.add(:ESCAPEROPE, proc { |item, bag_screen|
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if !$game_player.can_map_transfer_with_follower?
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pbMessage(_INTL("It can't be used when you have someone with you."))
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next 0
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@@ -41,13 +41,13 @@ ItemHandlers::UseFromBag.add(:ESCAPEROPE, proc { |item|
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next 0
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})
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ItemHandlers::UseFromBag.add(:BICYCLE, proc { |item|
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ItemHandlers::UseFromBag.add(:BICYCLE, proc { |item, bag_screen|
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next (pbBikeCheck) ? 2 : 0
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})
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ItemHandlers::UseFromBag.copy(:BICYCLE, :MACHBIKE, :ACROBIKE)
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ItemHandlers::UseFromBag.add(:OLDROD, proc { |item|
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ItemHandlers::UseFromBag.add(:OLDROD, proc { |item, bag_screen|
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notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
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next 2 if $game_player.pbFacingTerrainTag.can_fish && ($PokemonGlobal.surfing || notCliff)
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pbMessage(_INTL("Can't use that here."))
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@@ -56,26 +56,28 @@ ItemHandlers::UseFromBag.add(:OLDROD, proc { |item|
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ItemHandlers::UseFromBag.copy(:OLDROD, :GOODROD, :SUPERROD)
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ItemHandlers::UseFromBag.add(:ITEMFINDER, proc { |item|
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ItemHandlers::UseFromBag.add(:ITEMFINDER, proc { |item, bag_screen|
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next 2
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})
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ItemHandlers::UseFromBag.copy(:ITEMFINDER, :DOWSINGMCHN, :DOWSINGMACHINE)
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ItemHandlers::UseFromBag.add(:TOWNMAP, proc { |item|
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pbFadeOutIn do
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ItemHandlers::UseFromBag.add(:TOWNMAP, proc { |item, bag_screen|
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pbFadeOutInWithUpdate(bag_screen&.sprites) do
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scene = PokemonRegionMap_Scene.new(-1, false)
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screen = PokemonRegionMapScreen.new(scene)
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ret = screen.pbStartScreen
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$game_temp.fly_destination = ret if ret
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next 99999 if ret # Ugly hack to make Bag scene not reappear if flying
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if ret
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$game_temp.fly_destination = ret
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bag_screen&.silent_end_screen
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end
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end
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next ($game_temp.fly_destination) ? 2 : 0
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})
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ItemHandlers::UseFromBag.addIf(:move_machines,
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proc { |item| GameData::Item.get(item).is_machine? },
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proc { |item|
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proc { |item, bag_screen|
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if $player.pokemon_count == 0
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pbMessage(_INTL("There is no Pokémon."))
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next 0
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@@ -159,10 +161,13 @@ EventHandlers.add(:on_player_step_taken, :repel_counter,
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next if !pbConfirmMessage(_INTL("The repellent's effect wore off! Would you like to use another one?"))
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ret = nil
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, $bag)
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ret = screen.pbChooseItemScreen(proc { |item| repels.include?(item) })
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bag_screen = UI::Bag.new($bag, mode: :choose_item)
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bag_screen.set_filter_proc(proc { |item| repels.include?(item) })
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ret = bag_screen.choose_item
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end
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# TODO: Would be nice if this didn't call pbUseItem, so that pbUseItem would
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# be exclusively called from the Bag screen and could rely on that
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# screen existing.
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pbUseItem($bag, ret) if ret
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}
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)
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@@ -264,6 +264,6 @@ ItemHandlers::UseInField.add(:POKERADAR, proc { |item|
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next pbUsePokeRadar
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})
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ItemHandlers::UseFromBag.add(:POKERADAR, proc { |item|
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ItemHandlers::UseFromBag.add(:POKERADAR, proc { |item, bag_screen|
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next (pbCanUsePokeRadar?) ? 2 : 0
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})
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@@ -82,7 +82,7 @@ class ReadyMenuButton < Sprite
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textpos.push([_INTL(">99"), 230, 24, :right,
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Color.new(248, 248, 248), Color.new(40, 40, 40), :outline])
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else
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textpos.push([_INTL("x{1}", qty), 230, 24, :right,
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textpos.push([_INTL("×{1}", qty), 230, 24, :right,
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Color.new(248, 248, 248), Color.new(40, 40, 40), :outline])
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end
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end
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@@ -1237,9 +1237,9 @@ class PokemonStorageScene
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def pbChooseItem(bag)
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ret = nil
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pbFadeOutIn do
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scene = PokemonBag_Scene.new
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screen = PokemonBagScreen.new(scene, bag)
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ret = screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).can_hold? })
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bag_screen = UI::Bag.new(bag, mode: :choose_item)
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bag_screen.set_filter_proc(proc { |itm| GameData::Item.get(itm).can_hold? })
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ret = bag_screen.choose_item
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end
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return ret
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end
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@@ -1,3 +1,5 @@
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||||
# TODO: Could inherit from class UI::BagVisuals and just change some graphics.
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -39,7 +41,7 @@ class Window_PokemonItemStorage < Window_DrawableCommand
|
||||
baseColor = (index == @sortIndex) ? Color.new(248, 24, 24) : self.baseColor
|
||||
textpos.push([itemname, rect.x, rect.y, :left, self.baseColor, self.shadowColor])
|
||||
if GameData::Item.get(item).show_quantity?
|
||||
qty = _ISPRINTF("x{1: 2d}", @bag[index][1])
|
||||
qty = _ISPRINTF("×{1: 2d}", @bag[index][1])
|
||||
sizeQty = self.contents.text_size(qty).width
|
||||
xQty = rect.x + rect.width - sizeQty - 2
|
||||
textpos.push([qty, xQty, rect.y, :left, baseColor, self.shadowColor])
|
||||
@@ -190,6 +192,93 @@ class TossItemScene < ItemStorage_Scene
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class ItemStorageScreen
|
||||
def initialize(scene, bag)
|
||||
@bag = bag
|
||||
@scene = scene
|
||||
end
|
||||
|
||||
def pbDisplay(text)
|
||||
@scene.pbDisplay(text)
|
||||
end
|
||||
|
||||
def pbConfirm(text)
|
||||
return @scene.pbConfirm(text)
|
||||
end
|
||||
|
||||
# UI logic for withdrawing an item in the item storage screen.
|
||||
def pbWithdrawItemScreen
|
||||
if !$PokemonGlobal.pcItemStorage
|
||||
$PokemonGlobal.pcItemStorage = PCItemStorage.new
|
||||
end
|
||||
storage = $PokemonGlobal.pcItemStorage
|
||||
@scene.pbStartScene(storage)
|
||||
loop do
|
||||
item = @scene.pbChooseItem
|
||||
break if !item
|
||||
itm = GameData::Item.get(item)
|
||||
qty = storage.quantity(item)
|
||||
if qty > 1 && !itm.is_important?
|
||||
qty = @scene.pbChooseNumber(_INTL("How many do you want to withdraw?"), qty)
|
||||
end
|
||||
next if qty <= 0
|
||||
if @bag.can_add?(item, qty)
|
||||
if !storage.remove(item, qty)
|
||||
raise "Can't delete items from storage"
|
||||
end
|
||||
if !@bag.add(item, qty)
|
||||
raise "Can't withdraw items from storage"
|
||||
end
|
||||
@scene.pbRefresh
|
||||
dispqty = (itm.is_important?) ? 1 : qty
|
||||
itemname = (dispqty > 1) ? itm.portion_name_plural : itm.portion_name
|
||||
pbDisplay(_INTL("Withdrew {1} {2}.", dispqty, itemname))
|
||||
else
|
||||
pbDisplay(_INTL("There's no more room in the Bag."))
|
||||
end
|
||||
end
|
||||
@scene.pbEndScene
|
||||
end
|
||||
|
||||
# UI logic for tossing an item in the item storage screen.
|
||||
def pbTossItemScreen
|
||||
if !$PokemonGlobal.pcItemStorage
|
||||
$PokemonGlobal.pcItemStorage = PCItemStorage.new
|
||||
end
|
||||
storage = $PokemonGlobal.pcItemStorage
|
||||
@scene.pbStartScene(storage)
|
||||
loop do
|
||||
item = @scene.pbChooseItem
|
||||
break if !item
|
||||
itm = GameData::Item.get(item)
|
||||
if itm.is_important?
|
||||
@scene.pbDisplay(_INTL("That's too important to toss out!"))
|
||||
next
|
||||
end
|
||||
qty = storage.quantity(item)
|
||||
itemname = itm.portion_name
|
||||
itemnameplural = itm.portion_name_plural
|
||||
if qty > 1
|
||||
qty = @scene.pbChooseNumber(_INTL("Toss out how many {1}?", itemnameplural), qty)
|
||||
end
|
||||
next if qty <= 0
|
||||
itemname = itemnameplural if qty > 1
|
||||
next if !pbConfirm(_INTL("Is it OK to throw away {1} {2}?", qty, itemname))
|
||||
if !storage.remove(item, qty)
|
||||
raise "Can't delete items from storage"
|
||||
end
|
||||
@scene.pbRefresh
|
||||
pbDisplay(_INTL("Threw away {1} {2}.", qty, itemname))
|
||||
end
|
||||
@scene.pbEndScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Common UI functions used in both the Bag and item storage screens.
|
||||
# Displays messages and allows the user to choose a number/command.
|
||||
@@ -282,10 +371,10 @@ module UIHelper
|
||||
helpwindow.letterbyletter = false
|
||||
curnumber = initnum
|
||||
ret = 0
|
||||
numwindow = Window_UnformattedTextPokemon.new("x000")
|
||||
numwindow = Window_UnformattedTextPokemon.new("×000")
|
||||
numwindow.viewport = helpwindow.viewport
|
||||
numwindow.letterbyletter = false
|
||||
numwindow.text = _ISPRINTF("x{1:03d}", curnumber)
|
||||
numwindow.text = _ISPRINTF("×{1:03d}", curnumber)
|
||||
numwindow.resizeToFit(numwindow.text, Graphics.width)
|
||||
pbBottomRight(numwindow)
|
||||
helpwindow.resizeHeightToFit(helpwindow.text, Graphics.width - numwindow.width)
|
||||
@@ -309,28 +398,28 @@ module UIHelper
|
||||
curnumber += 1
|
||||
curnumber = 1 if curnumber > maximum
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _ISPRINTF("x{1:03d}", curnumber)
|
||||
numwindow.text = _ISPRINTF("×{1:03d}", curnumber)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::DOWN)
|
||||
curnumber -= 1
|
||||
curnumber = maximum if curnumber < 1
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _ISPRINTF("x{1:03d}", curnumber)
|
||||
numwindow.text = _ISPRINTF("×{1:03d}", curnumber)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::LEFT)
|
||||
curnumber -= 10
|
||||
curnumber = 1 if curnumber < 1
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _ISPRINTF("x{1:03d}", curnumber)
|
||||
numwindow.text = _ISPRINTF("×{1:03d}", curnumber)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
curnumber += 10
|
||||
curnumber = maximum if curnumber > maximum
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _ISPRINTF("x{1:03d}", curnumber)
|
||||
numwindow.text = _ISPRINTF("×{1:03d}", curnumber)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
end
|
||||
|
||||
@@ -15,34 +15,50 @@ def pbPCItemStorage
|
||||
_INTL("Go back to the previous menu.")], -1, command)
|
||||
case command
|
||||
when 0 # Withdraw Item
|
||||
if !$PokemonGlobal.pcItemStorage
|
||||
$PokemonGlobal.pcItemStorage = PCItemStorage.new
|
||||
end
|
||||
$PokemonGlobal.pcItemStorage ||= PCItemStorage.new
|
||||
if $PokemonGlobal.pcItemStorage.empty?
|
||||
pbMessage(_INTL("There are no items."))
|
||||
else
|
||||
pbFadeOutIn do
|
||||
scene = WithdrawItemScene.new
|
||||
screen = PokemonBagScreen.new(scene, $bag)
|
||||
screen = ItemStorageScreen.new(scene, $bag)
|
||||
screen.pbWithdrawItemScreen
|
||||
end
|
||||
end
|
||||
when 1 # Deposit Item
|
||||
$PokemonGlobal.pcItemStorage ||= PCItemStorage.new
|
||||
item_storage = $PokemonGlobal.pcItemStorage
|
||||
pbFadeOutIn do
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene, $bag)
|
||||
screen.pbDepositItemScreen
|
||||
bag_screen = UI::Bag.new($bag, mode: :choose_item)
|
||||
given_item = bag_screen.choose_item do |item|
|
||||
item_data = GameData::Item.get(item)
|
||||
qty = $bag.quantity(item)
|
||||
if qty > 1 && !item_data.is_important?
|
||||
qty = bag_screen.choose_number(_INTL("How many do you want to deposit?"), qty)
|
||||
end
|
||||
if qty > 0
|
||||
if item_storage.can_add?(item, qty)
|
||||
raise "Can't delete items from Bag" if !$bag.remove(item, qty)
|
||||
raise "Can't deposit items to storage" if !item_storage.add(item, qty)
|
||||
bag_screen.refresh
|
||||
disp_qty = (item_data.is_important?) ? 1 : qty
|
||||
item_name = (disp_qty > 1) ? item_data.portion_name_plural : item_data.portion_name
|
||||
bag_screen.show_message(_INTL("Deposited {1} {2}.", disp_qty, item_name))
|
||||
else
|
||||
bag_screen.show_message(_INTL("There's no room to store items."))
|
||||
end
|
||||
end
|
||||
next false
|
||||
end
|
||||
end
|
||||
when 2 # Toss Item
|
||||
if !$PokemonGlobal.pcItemStorage
|
||||
$PokemonGlobal.pcItemStorage = PCItemStorage.new
|
||||
end
|
||||
$PokemonGlobal.pcItemStorage ||= PCItemStorage.new
|
||||
if $PokemonGlobal.pcItemStorage.empty?
|
||||
pbMessage(_INTL("There are no items."))
|
||||
else
|
||||
pbFadeOutIn do
|
||||
scene = TossItemScene.new
|
||||
screen = PokemonBagScreen.new(scene, $bag)
|
||||
screen = ItemStorageScreen.new(scene, $bag)
|
||||
screen.pbTossItemScreen
|
||||
end
|
||||
end
|
||||
|
||||
@@ -27,12 +27,7 @@ class PokemonMartAdapter
|
||||
end
|
||||
|
||||
def getDisplayName(item)
|
||||
item_name = GameData::Item.get(item).name
|
||||
if GameData::Item.get(item).is_machine?
|
||||
machine = GameData::Item.get(item).move
|
||||
item_name = _INTL("{1} {2}", item_name, GameData::Move.get(machine).name)
|
||||
end
|
||||
return item_name
|
||||
return GameData::Item.get(item).display_name
|
||||
end
|
||||
|
||||
def getDisplayNamePlural(item)
|
||||
@@ -162,7 +157,7 @@ class SellAdapter
|
||||
|
||||
def getDisplayPrice(item)
|
||||
if @adapter.showQuantity?(item)
|
||||
return sprintf("x%d", @adapter.getQuantity(item))
|
||||
return sprintf("×%d", @adapter.getQuantity(item))
|
||||
else
|
||||
return ""
|
||||
end
|
||||
@@ -309,6 +304,10 @@ class PokemonMart_Scene
|
||||
end
|
||||
|
||||
def pbStartSellScene2(bag, adapter)
|
||||
# TODO: Don't have a subscene. Make a new BagVisuals class for choosing an
|
||||
# item to sell, and open that. It can inherit from class
|
||||
# UI::BagVisuals and add the money window (that may be all that needs
|
||||
# adding).
|
||||
@subscene = PokemonBag_Scene.new
|
||||
@adapter = adapter
|
||||
@viewport2 = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@@ -487,7 +486,7 @@ class PokemonMart_Scene
|
||||
numwindow.height = 64
|
||||
numwindow.baseColor = Color.new(88, 88, 80)
|
||||
numwindow.shadowColor = Color.new(168, 184, 184)
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbBottomRight(numwindow)
|
||||
numwindow.y -= helpwindow.height
|
||||
loop do
|
||||
@@ -500,28 +499,28 @@ class PokemonMart_Scene
|
||||
curnumber -= 10
|
||||
curnumber = 1 if curnumber < 1
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
curnumber += 10
|
||||
curnumber = maximum if curnumber > maximum
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::UP)
|
||||
curnumber += 1
|
||||
curnumber = 1 if curnumber > maximum
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::DOWN)
|
||||
curnumber -= 1
|
||||
curnumber = maximum if curnumber < 1
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("x{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>$ {2}", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.trigger?(Input::USE)
|
||||
|
||||
@@ -343,7 +343,7 @@ class BattlePointShop_Scene
|
||||
numwindow.height = 64
|
||||
numwindow.baseColor = Color.new(88, 88, 80)
|
||||
numwindow.shadowColor = Color.new(168, 184, 184)
|
||||
numwindow.text = _INTL("x{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbBottomRight(numwindow)
|
||||
numwindow.y -= helpwindow.height
|
||||
loop do
|
||||
@@ -356,28 +356,28 @@ class BattlePointShop_Scene
|
||||
curnumber -= 10
|
||||
curnumber = 1 if curnumber < 1
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("x{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
curnumber += 10
|
||||
curnumber = maximum if curnumber > maximum
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("x{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::UP)
|
||||
curnumber += 1
|
||||
curnumber = 1 if curnumber > maximum
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("x{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::DOWN)
|
||||
curnumber -= 1
|
||||
curnumber = maximum if curnumber < 1
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("x{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.trigger?(Input::USE)
|
||||
|
||||
@@ -315,6 +315,12 @@ module UI
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
def index
|
||||
return 0
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
def show_message(text)
|
||||
@sprites[:speech_box].visible = true
|
||||
@sprites[:speech_box].text = text
|
||||
@@ -451,8 +457,16 @@ module UI
|
||||
end
|
||||
|
||||
# TODO: Rewrite this.
|
||||
def choose_number(help_text, maximum, init_num = 1)
|
||||
return UIHelper.pbChooseNumber(@sprites[:speech_box], help_text, maximum, init_num) { update_visuals }
|
||||
def choose_number(help_text, maximum, init_value = 1)
|
||||
if maximum.is_a?(ChooseNumberParams)
|
||||
return pbMessageChooseNumber(help_text, maximum) { update_visuals }
|
||||
end
|
||||
return UIHelper.pbChooseNumber(@sprites[:speech_box], help_text, maximum, init_value) { update_visuals }
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
def refresh_on_index_changed(old_index)
|
||||
end
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
@@ -471,8 +485,12 @@ module UI
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
old_index = index
|
||||
update_visuals
|
||||
refresh_on_index_changed(old_index) if index != old_index
|
||||
old_index = index
|
||||
ret = update_input
|
||||
refresh_on_index_changed(old_index) if index != old_index
|
||||
break if ret
|
||||
end
|
||||
return ret
|
||||
@@ -484,7 +502,7 @@ module UI
|
||||
#=============================================================================
|
||||
class BaseScreen
|
||||
attr_reader :visuals
|
||||
attr_reader :result
|
||||
attr_accessor :result
|
||||
|
||||
def initialize
|
||||
@disposed = false
|
||||
@@ -515,6 +533,16 @@ module UI
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def sprites
|
||||
return @visuals.sprites
|
||||
end
|
||||
|
||||
def index
|
||||
return @visuals.index
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def show_message(text)
|
||||
@visuals.show_message(text)
|
||||
end
|
||||
@@ -546,8 +574,8 @@ module UI
|
||||
return show_choice(commands)
|
||||
end
|
||||
|
||||
def choose_number(help_text, maximum, init_num = 1)
|
||||
return @visuals.choose_number(help_text, maximum, init_num)
|
||||
def choose_number(help_text, maximum, init_value = 1)
|
||||
return @visuals.choose_number(help_text, maximum, init_value)
|
||||
end
|
||||
|
||||
alias pbChooseNumber choose_number
|
||||
@@ -597,7 +625,7 @@ module UI
|
||||
return nil if action_hash[:condition] && !action_hash[:condition].call(self)
|
||||
if action_hash[:menu]
|
||||
choice = show_choice_from_menu_handler(action_hash[:menu], action_hash[:menu_message]&.call(self))
|
||||
perform_action(choice) if choice
|
||||
return perform_action(choice) if choice
|
||||
elsif action_hash[:effect]
|
||||
return perform_action_effect(action_hash)
|
||||
end
|
||||
|
||||
@@ -221,9 +221,9 @@ MenuHandlers.add(:pause_menu, :bag, {
|
||||
pbPlayDecisionSE
|
||||
item = nil
|
||||
pbFadeOutIn do
|
||||
scene = PokemonBag_Scene.new
|
||||
screen = PokemonBagScreen.new(scene, $bag)
|
||||
item = screen.pbStartScreen
|
||||
bag_screen = UI::Bag.new($bag)
|
||||
bag_screen.main
|
||||
item = bag_screen.result
|
||||
(item) ? menu.silent_end_screen : menu.refresh
|
||||
end
|
||||
next false if !item
|
||||
@@ -267,7 +267,7 @@ MenuHandlers.add(:pause_menu, :town_map, {
|
||||
})
|
||||
|
||||
MenuHandlers.add(:pause_menu, :trainer_card, {
|
||||
"name" => proc { next $player.name },
|
||||
"name" => proc { |menu| next $player.name },
|
||||
"order" => 50,
|
||||
"effect" => proc { |menu|
|
||||
pbPlayDecisionSE
|
||||
|
||||
@@ -326,8 +326,8 @@ end
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::PartyVisuals < UI::BaseVisuals
|
||||
attr_reader :index
|
||||
attr_reader :sprites
|
||||
attr_reader :index
|
||||
attr_reader :sub_mode
|
||||
|
||||
GRAPHICS_FOLDER = "Party/" # Subfolder in Graphics/UI
|
||||
@@ -783,10 +783,6 @@ class UI::Party < UI::BaseScreen
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def index
|
||||
return @visuals.index
|
||||
end
|
||||
|
||||
def set_index(new_index)
|
||||
@visuals.set_index(new_index)
|
||||
end
|
||||
@@ -795,10 +791,6 @@ class UI::Party < UI::BaseScreen
|
||||
return (index < @party.length) ? @party[index] : nil
|
||||
end
|
||||
|
||||
def sprites
|
||||
return @visuals.sprites
|
||||
end
|
||||
|
||||
def can_access_storage?
|
||||
return @visuals.can_access_storage?
|
||||
end
|
||||
@@ -1194,18 +1186,18 @@ UIActionHandlers.add(UI::Party::SCREEN_ID, :item_use, {
|
||||
pkmn = screen.pokemon
|
||||
used_item = nil
|
||||
pbFadeOutInWithUpdate(screen.sprites) do
|
||||
bag_scene = PokemonBag_Scene.new
|
||||
bag_screen = PokemonBagScreen.new(bag_scene, $bag)
|
||||
used_item = bag_screen.pbChooseItemScreen(proc { |item|
|
||||
itm = GameData::Item.get(item)
|
||||
bag_screen = UI::Bag.new($bag, mode: :choose_item)
|
||||
bag_screen.set_filter_proc(proc { |itm|
|
||||
item_data = GameData::Item.get(itm)
|
||||
next false if !pbCanUseOnPokemon?(itm)
|
||||
next false if pkmn.hyper_mode && !GameData::Item.get(item)&.is_scent?
|
||||
if itm.is_machine?
|
||||
move = itm.move
|
||||
next false if pkmn.hyper_mode && !item_data&.is_scent?
|
||||
if item_data.is_machine?
|
||||
move = item_data.move
|
||||
next false if pkmn.hasMove?(move) || !pkmn.compatible_with_move?(move)
|
||||
end
|
||||
next true
|
||||
})
|
||||
used_item = bag_screen.choose_item
|
||||
end
|
||||
if used_item
|
||||
pbUseItemOnPokemon(used_item, pkmn, screen)
|
||||
@@ -1219,9 +1211,9 @@ UIActionHandlers.add(UI::Party::SCREEN_ID, :item_give, {
|
||||
pkmn = screen.pokemon
|
||||
given_item = nil
|
||||
pbFadeOutInWithUpdate(screen.sprites) do
|
||||
bag_scene = PokemonBag_Scene.new
|
||||
bag_screen = PokemonBagScreen.new(bag_scene, $bag)
|
||||
given_item = bag_screen.pbChooseItemScreen(proc { |item| GameData::Item.get(item).can_hold? })
|
||||
bag_screen = UI::Bag.new($bag, mode: :choose_item)
|
||||
bag_screen.set_filter_proc(proc { |itm| GameData::Item.get(itm).can_hold? })
|
||||
given_item = bag_screen.choose_item
|
||||
end
|
||||
if given_item
|
||||
pbGiveItemToPokemon(given_item, pkmn, screen, screen.index)
|
||||
@@ -1360,6 +1352,31 @@ UIActionHandlers.add(UI::Party::SCREEN_ID, :use_SOFTBOILED, {
|
||||
#===============================================================================
|
||||
# Menu options for choice menus that exist in the party screen.
|
||||
#===============================================================================
|
||||
MenuHandlers.add(:party_screen_menu, :open_storage, {
|
||||
"name" => _INTL("Access Pokémon Boxes"),
|
||||
"order" => 10,
|
||||
"condition" => proc { |screen| next screen.can_access_storage? }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:party_screen_menu, :switch_pokemon_mode, {
|
||||
"name" => _INTL("Mode: Switch Pokémon"),
|
||||
"order" => 20,
|
||||
"condition" => proc { |screen| next screen.party.length > 1 }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:party_screen_menu, :item_move_mode, {
|
||||
"name" => _INTL("Mode: Switch items"),
|
||||
"order" => 30,
|
||||
"condition" => proc { |screen| next screen.party.length > 1 }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:party_screen_menu, :cancel, {
|
||||
"name" => _INTL("Cancel"),
|
||||
"order" => 9999
|
||||
})
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
MenuHandlers.add(:party_screen_interact, :summary, {
|
||||
"name" => _INTL("Summary"),
|
||||
"order" => 10
|
||||
@@ -1450,31 +1467,6 @@ MenuHandlers.add(:party_screen_interact, :cancel, {
|
||||
"order" => 9999
|
||||
})
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
MenuHandlers.add(:party_screen_menu, :open_storage, {
|
||||
"name" => _INTL("Access Pokémon Boxes"),
|
||||
"order" => 10,
|
||||
"condition" => proc { |screen| next screen.can_access_storage? }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:party_screen_menu, :switch_pokemon_mode, {
|
||||
"name" => _INTL("Mode: Switch Pokémon"),
|
||||
"order" => 20,
|
||||
"condition" => proc { |screen| next screen.party.length > 1 }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:party_screen_menu, :item_move_mode, {
|
||||
"name" => _INTL("Mode: Switch items"),
|
||||
"order" => 30,
|
||||
"condition" => proc { |screen| next screen.party.length > 1 }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:party_screen_menu, :cancel, {
|
||||
"name" => _INTL("Cancel"),
|
||||
"order" => 9999
|
||||
})
|
||||
|
||||
#===============================================================================
|
||||
# Open the party screen.
|
||||
#===============================================================================
|
||||
|
||||
@@ -1489,10 +1489,10 @@ UIActionHandlers.add(UI::PokemonSummary::SCREEN_ID, :interact_menu, {
|
||||
UIActionHandlers.add(UI::PokemonSummary::SCREEN_ID, :give_item, {
|
||||
:effect => proc { |screen|
|
||||
item = nil
|
||||
pbFadeOutIn do
|
||||
bag_scene = PokemonBag_Scene.new
|
||||
bag_screen = PokemonBagScreen.new(bag_scene, $bag)
|
||||
item = bag_screen.pbChooseItemScreen(proc { |itm| GameData::Item.get(itm).can_hold? })
|
||||
pbFadeOutInWithUpdate(screen.sprites) do
|
||||
bag_screen = UI::Bag.new($bag, mode: :choose_item)
|
||||
bag_screen.set_filter_proc(proc { |itm| GameData::Item.get(itm).can_hold? })
|
||||
item = bag_screen.choose_item
|
||||
end
|
||||
screen.refresh if pbGiveItemToPokemon(item, screen.pokemon, screen, screen.party_index)
|
||||
}
|
||||
@@ -1507,7 +1507,7 @@ UIActionHandlers.add(UI::PokemonSummary::SCREEN_ID, :take_item, {
|
||||
UIActionHandlers.add(UI::PokemonSummary::SCREEN_ID, :pokedex, {
|
||||
:effect => proc { |screen|
|
||||
$player.pokedex.register_last_seen(screen.pokemon)
|
||||
pbFadeOutIn do
|
||||
pbFadeOutInWithUpdate(screen.sprites) do
|
||||
dex_scene = PokemonPokedexInfo_Scene.new
|
||||
dex_screen = PokemonPokedexInfoScreen.new(dex_scene)
|
||||
dex_screen.pbStartSceneSingle(screen.pokemon.species)
|
||||
|
||||
883
Data/Scripts/016b_UI redesign/007_UI_Bag.rb
Normal file
883
Data/Scripts/016b_UI redesign/007_UI_Bag.rb
Normal file
@@ -0,0 +1,883 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::BagVisualsList < Window_DrawableCommand
|
||||
attr_accessor :sorting
|
||||
|
||||
def initialize(bag, x, y, width, height, viewport)
|
||||
@bag = bag
|
||||
@sorting = false
|
||||
super(x, y, width, height, viewport)
|
||||
@selarrow = AnimatedBitmap.new(bag_folder + "cursor")
|
||||
@swaparrow = AnimatedBitmap.new(bag_folder + "cursor_swap")
|
||||
self.windowskin = nil
|
||||
end
|
||||
|
||||
def dispose
|
||||
@swaparrow.dispose
|
||||
super
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def page_row_max; return UI::BagVisuals::ITEMS_VISIBLE; end
|
||||
def page_item_max; return page_row_max; end
|
||||
|
||||
def itemCount
|
||||
return (@items&.length || 0) + 1 # The extra 1 is the Close Bag option
|
||||
end
|
||||
|
||||
def bag_folder
|
||||
return UI::BagVisuals::UI_FOLDER + UI::BagVisuals::GRAPHICS_FOLDER
|
||||
end
|
||||
|
||||
def items=(value)
|
||||
@items = value
|
||||
refresh
|
||||
end
|
||||
|
||||
def item_id
|
||||
return (@items[self.index]) ? @items[self.index][0] : nil
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# Custom method that allows for an extra option to be displayed above and
|
||||
# below the main visible list.
|
||||
def itemRect(item)
|
||||
if item < 0 || item >= @item_max || item < self.top_item - 1 ||
|
||||
item > self.top_item + self.page_item_max
|
||||
return Rect.new(0, 0, 0, 0)
|
||||
end
|
||||
cursor_width = (self.width - self.borderX - ((@column_max - 1) * @column_spacing)) / @column_max
|
||||
x = item % @column_max * (cursor_width + @column_spacing)
|
||||
y = (item / @column_max * @row_height) - @virtualOy
|
||||
return Rect.new(x, y, cursor_width, @row_height)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# This draws all the visible options first, and then draws the cursor. It also
|
||||
# draws an additional option above the main visible ones.
|
||||
def refresh
|
||||
@item_max = itemCount
|
||||
update_cursor_rect
|
||||
dwidth = self.width - self.borderX
|
||||
dheight = self.height - self.borderY
|
||||
self.contents = pbDoEnsureBitmap(self.contents, dwidth, dheight)
|
||||
self.contents.clear
|
||||
@item_max.times do |i|
|
||||
next if i < self.top_item - 1 || i > self.top_item + self.page_item_max
|
||||
drawItem(i, @item_max, itemRect(i))
|
||||
end
|
||||
drawCursor(self.index, itemRect(self.index))
|
||||
end
|
||||
|
||||
def switching_base_color=(value)
|
||||
@switching_base_color = value
|
||||
end
|
||||
|
||||
def switching_shadow_color=(value)
|
||||
@switching_shadow_color = value
|
||||
end
|
||||
|
||||
def drawItem(index, _count, rect)
|
||||
textpos = []
|
||||
rect = Rect.new(rect.x + 16, rect.y + 16, rect.width - 16, rect.height)
|
||||
if index == self.itemCount - 1
|
||||
textpos.push([_INTL("CLOSE BAG"), rect.x, rect.y + 2, :left, self.baseColor, self.shadowColor])
|
||||
else
|
||||
this_item_id = @items[index][0]
|
||||
item_data = GameData::Item.get(this_item_id)
|
||||
baseColor = self.baseColor
|
||||
shadowColor = self.shadowColor
|
||||
if @sorting && index == self.index
|
||||
baseColor = @switching_base_color || self.baseColor
|
||||
shadowColor = @switching_shadow_color || self.shadowColor
|
||||
end
|
||||
# Draw item name
|
||||
textpos.push(
|
||||
[item_data.display_name, rect.x, rect.y + 2, :left, baseColor, shadowColor]
|
||||
)
|
||||
# Draw register icon
|
||||
showing_register_icon = false
|
||||
if item_data.is_important?
|
||||
if @bag.registered?(this_item_id)
|
||||
pbDrawImagePositions(
|
||||
self.contents,
|
||||
[[bag_folder + _INTL("icon_register"), rect.x + rect.width - 72, rect.y + 8, 0, 0, -1, 24]]
|
||||
)
|
||||
showing_register_icon = true
|
||||
elsif pbCanRegisterItem?(this_item_id)
|
||||
pbDrawImagePositions(
|
||||
self.contents,
|
||||
[[bag_folder + _INTL("icon_register"), rect.x + rect.width - 72, rect.y + 8, 0, 24, -1, 24]]
|
||||
)
|
||||
showing_register_icon = true
|
||||
end
|
||||
end
|
||||
# Draw quantity
|
||||
if item_data.show_quantity? && !showing_register_icon
|
||||
qty = @items[index][1]
|
||||
qtytext = _ISPRINTF("×{1: 3d}", qty)
|
||||
xQty = rect.x + rect.width - self.contents.text_size(qtytext).width - 16
|
||||
textpos.push([qtytext, xQty, rect.y + 2, :left, baseColor, shadowColor])
|
||||
end
|
||||
end
|
||||
pbDrawTextPositions(self.contents, textpos)
|
||||
end
|
||||
|
||||
def drawCursor(index, rect)
|
||||
if self.index == index
|
||||
bmp = (@sorting) ? @swaparrow.bitmap : @selarrow.bitmap
|
||||
pbCopyBitmap(self.contents, bmp, rect.x, rect.y + 2)
|
||||
end
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def update
|
||||
super
|
||||
@uparrow.visible = false
|
||||
@downarrow.visible = false
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::BagVisuals < UI::BaseVisuals
|
||||
attr_reader :sprites
|
||||
|
||||
GRAPHICS_FOLDER = "Bag/" # Subfolder in Graphics/UI
|
||||
TEXT_COLOR_THEMES = { # These color themes are added to @sprites[:overlay]
|
||||
:default => [Color.new(248, 248, 248), Color.new(104, 104, 104)], # Base and shadow colour
|
||||
# :white => [Color.new(248, 248, 248), Color.new(104, 104, 104)], # Summary screen's white
|
||||
# :black => [Color.new(64, 64, 64), Color.new(176, 176, 176)] # Summary screen's black
|
||||
:white => [Color.new(248, 248, 248), Color.new(0, 0, 0)],
|
||||
:black => [Color.new(88, 88, 80), Color.new(168, 184, 184)],
|
||||
:switching => [Color.new(224, 0, 0), Color.new(248, 144, 144)]
|
||||
}
|
||||
ITEMS_VISIBLE = 7
|
||||
|
||||
def initialize(bag, mode = :normal)
|
||||
@bag = bag
|
||||
@mode = mode
|
||||
@pocket = @bag.last_viewed_pocket
|
||||
super()
|
||||
end
|
||||
|
||||
def initialize_bitmaps
|
||||
@bitmaps[:slider] = AnimatedBitmap.new(graphics_folder + "icon_slider")
|
||||
@bitmaps[:pocket_icons] = AnimatedBitmap.new(graphics_folder + "icon_pocket")
|
||||
end
|
||||
|
||||
def initialize_overlay
|
||||
super
|
||||
add_overlay(:slider_overlay, 36, 470 + 38 + 38)
|
||||
@sprites[:slider_overlay].x = 470
|
||||
@sprites[:slider_overlay].y = 54 - 38
|
||||
end
|
||||
|
||||
def initialize_sprites
|
||||
initialize_pocket_sprites
|
||||
initialize_item_list
|
||||
initialize_item_sprites
|
||||
end
|
||||
|
||||
def initialize_pocket_sprites
|
||||
@sprites[:bag] = IconSprite.new(30, 20, @viewport)
|
||||
@sprites[:pocket_icons] = BitmapSprite.new(186, 32, @viewport)
|
||||
@sprites[:pocket_icons].x = 0
|
||||
@sprites[:pocket_icons].y = 224
|
||||
# TODO: I won't need these two animated arrows once new ones are put next to
|
||||
# the pocket icons.
|
||||
# Arrow to indicate more ribbons are above the ones visible when navigating ribbons
|
||||
add_animated_arrow(:left_arrow, -4, 76, :left)
|
||||
@sprites[:left_arrow].z = 1700
|
||||
# TODO: Set visibility.
|
||||
# @sprites[:left_arrow].visible = (!@choosing || numfilledpockets > 1)
|
||||
# Arrow to indicate more ribbons are below the ones visible when navigating ribbons
|
||||
add_animated_arrow(:right_arrow, 150, 76, :right)
|
||||
@sprites[:right_arrow].z = 1700
|
||||
# TODO: Set visibility.
|
||||
# @sprites[:right_arrow].visible = (!@choosing || numfilledpockets > 1)
|
||||
end
|
||||
|
||||
def initialize_item_list
|
||||
@sprites[:item_list] = UI::BagVisualsList.new(@bag, 168, -8, 314, 40 + 32 + (ITEMS_VISIBLE * 32), @viewport)
|
||||
@sprites[:item_list].baseColor = TEXT_COLOR_THEMES[:black][0]
|
||||
@sprites[:item_list].shadowColor = TEXT_COLOR_THEMES[:black][1]
|
||||
@sprites[:item_list].switching_base_color = TEXT_COLOR_THEMES[:switching][0]
|
||||
@sprites[:item_list].switching_shadow_color = TEXT_COLOR_THEMES[:switching][1]
|
||||
@sprites[:item_list].items = @bag.pockets[@pocket]
|
||||
@sprites[:item_list].index = @bag.last_viewed_index(@pocket)
|
||||
@sprites[:item_list].active = false
|
||||
end
|
||||
|
||||
def initialize_item_sprites
|
||||
# Selected item's icon
|
||||
@sprites[:item_icon] = ItemIconSprite.new(48, Graphics.height - 48, nil, @viewport)
|
||||
# Selected item's description text box
|
||||
@sprites[:item_description] = Window_UnformattedTextPokemon.newWithSize(
|
||||
"", 72, 272, Graphics.width - 96, 128, @viewport
|
||||
)
|
||||
@sprites[:item_description].baseColor = TEXT_COLOR_THEMES[:white][0]
|
||||
@sprites[:item_description].shadowColor = TEXT_COLOR_THEMES[:white][1]
|
||||
@sprites[:item_description].visible = true
|
||||
@sprites[:item_description].windowskin = nil
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def background_filename
|
||||
return gendered_filename(self.class::BACKGROUND_FILENAME + "_" + @pocket.to_s)
|
||||
end
|
||||
|
||||
def index
|
||||
return @sprites[:item_list].index
|
||||
end
|
||||
|
||||
def item
|
||||
return @sprites[:item_list].item_id
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def set_filter_proc(filter_proc)
|
||||
@filter_proc = filter_proc
|
||||
# Create filtered pocket lists
|
||||
@filtered_list = []
|
||||
(1...@bag.pockets.length).each do |pckt|
|
||||
@filtered_list[pckt] = []
|
||||
@bag.pockets[pckt].length.times do |j|
|
||||
@filtered_list[pckt].push(@bag.pockets[pckt][j]) if @filter_proc.call(@bag.pockets[pckt][j][0])
|
||||
end
|
||||
end
|
||||
# Ensure current pocket is one that isn't empty
|
||||
new_pocket = 1
|
||||
if @mode == :choose_item_in_battle && !@filtered_list[@bag.last_viewed_pocket].empty?
|
||||
new_pocket = @bag.last_viewed_pocket
|
||||
end
|
||||
num_pockets = PokemonBag.pocket_count
|
||||
num_pockets.times do |i|
|
||||
next_pocket = new_pocket + i
|
||||
next_pocket -= num_pockets if next_pocket > num_pockets
|
||||
next if @filtered_list[next_pocket].empty?
|
||||
new_pocket = next_pocket
|
||||
break
|
||||
end
|
||||
new_pocket = 1 if @filtered_list[new_pocket].empty? # In case all pockets are empty
|
||||
# Set the new pocket
|
||||
set_pocket(new_pocket)
|
||||
@sprites[:item_list].index = 0
|
||||
end
|
||||
|
||||
def set_pocket(new_pocket)
|
||||
@pocket = new_pocket
|
||||
@bag.last_viewed_pocket = @pocket
|
||||
if @filtered_list
|
||||
@sprites[:item_list].items = @filtered_list[@pocket]
|
||||
else
|
||||
@sprites[:item_list].items = @bag.pockets[@pocket]
|
||||
end
|
||||
@sprites[:item_list].index = @bag.last_viewed_index(@pocket)
|
||||
refresh
|
||||
end
|
||||
|
||||
def go_to_next_pocket
|
||||
new_pocket = @pocket
|
||||
loop do
|
||||
new_pocket = (new_pocket >= PokemonBag.pocket_count) ? 1 : new_pocket + 1
|
||||
break if ![:choose_item, :choose_item_in_battle].include?(@mode)
|
||||
break if new_pocket == @pocket # Bag is empty somehow
|
||||
if @filtered_list
|
||||
break if @filtered_list[new_pocket].length > 0
|
||||
else
|
||||
break if @bag.pockets[new_pocket].length > 0
|
||||
end
|
||||
end
|
||||
return if new_pocket == @pocket
|
||||
pbPlayCursorSE
|
||||
set_pocket(new_pocket)
|
||||
end
|
||||
|
||||
def go_to_previous_pocket
|
||||
new_pocket = @pocket
|
||||
loop do
|
||||
new_pocket = (new_pocket <= 1) ? PokemonBag.pocket_count : new_pocket - 1
|
||||
break if ![:choose_item, :choose_item_in_battle].include?(@mode)
|
||||
break if new_pocket == @pocket # Bag is empty somehow
|
||||
if @filtered_list
|
||||
break if @filtered_list[new_pocket].length > 0
|
||||
else
|
||||
break if @bag.pockets[new_pocket].length > 0
|
||||
end
|
||||
end
|
||||
return if new_pocket == @pocket
|
||||
pbPlayCursorSE
|
||||
set_pocket(new_pocket)
|
||||
end
|
||||
|
||||
def switch_index
|
||||
return @switch_index || -1
|
||||
end
|
||||
|
||||
def can_switch?
|
||||
return false if @mode != :normal || @filtered_list
|
||||
return false if @bag.pockets[@pocket].length <= 1
|
||||
return false if index >= @bag.pockets[@pocket].length
|
||||
return false if Settings::BAG_POCKET_AUTO_SORT[@pocket - 1]
|
||||
return true
|
||||
end
|
||||
|
||||
def switching?
|
||||
return switch_index >= 0
|
||||
end
|
||||
|
||||
def start_switching(sw_index)
|
||||
@switch_index = sw_index
|
||||
@sprites[:item_list].sorting = true
|
||||
refresh_item_list
|
||||
end
|
||||
|
||||
def end_switching
|
||||
@switch_index = -1
|
||||
@sprites[:item_list].sorting = false
|
||||
refresh_item_list
|
||||
end
|
||||
|
||||
def cancel_switching
|
||||
this_pocket = @bag.pockets[@pocket]
|
||||
this_pocket.insert(@switch_index, this_pocket.delete_at(@sprites[:item_list].index))
|
||||
@sprites[:item_list].items = this_pocket
|
||||
@sprites[:item_list].index = @switch_index
|
||||
end_switching
|
||||
refresh
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def refresh
|
||||
super
|
||||
refresh_background
|
||||
refresh_pocket_icons
|
||||
refresh_pocket
|
||||
refresh_item_list
|
||||
refresh_slider
|
||||
refresh_selected_item
|
||||
end
|
||||
|
||||
def refresh_background
|
||||
@sprites[:background].setBitmap(graphics_folder + background_filename)
|
||||
end
|
||||
|
||||
def refresh_pocket_icons
|
||||
@sprites[:pocket_icons].bitmap.clear
|
||||
# Draw the pocket icons
|
||||
if [:choose_item, :choose_item_in_battle].include?(@mode) && @filtered_list
|
||||
(1...@bag.pockets.length).each do |i|
|
||||
next if @filtered_list[i].length > 0
|
||||
draw_image(@bitmaps[:pocket_icons], 6 + ((i - 1) * 22), 6,
|
||||
(i - 1) * 20, 28, 20, 20, overlay: :pocket_icons)
|
||||
end
|
||||
end
|
||||
draw_image(@bitmaps[:pocket_icons], 2 + ((@pocket - 1) * 22), 2,
|
||||
(@pocket - 1) * 28, 0, 28, 28, overlay: :pocket_icons)
|
||||
# TODO: Draw the left and right arrows, if @mode != :choose_item ||
|
||||
# @filtered_list has 2+ non-empty pockets.
|
||||
end
|
||||
|
||||
def refresh_pocket
|
||||
# Draw pocket's name
|
||||
draw_text(PokemonBag.pocket_names[@pocket - 1], 94, 186, align: :center, theme: :black)
|
||||
# Set the bag sprite
|
||||
bag_sprite_filename = graphics_folder + gendered_filename(sprintf("bag_%d", @pocket))
|
||||
@sprites[:bag].setBitmap(bag_sprite_filename)
|
||||
end
|
||||
|
||||
def refresh_item_list
|
||||
@sprites[:item_list].refresh
|
||||
end
|
||||
|
||||
# TODO: Probably turn this method into a helper method. Put the defined values
|
||||
# in constants so that initializing the slider overlay can use them to
|
||||
# automatically determine its size.
|
||||
def refresh_slider
|
||||
@sprites[:slider_overlay].bitmap.clear
|
||||
# Define useful values
|
||||
slider_rects = {
|
||||
:up_arrow => [0, 0, 36, 38],
|
||||
:down_arrow => [0, 38, 36, 38],
|
||||
:box_top => [36, 0, 36, 4],
|
||||
:box_middle => [36, 4, 36, 16],
|
||||
:box_bottom => [36, 20, 36, 18]
|
||||
}
|
||||
slider_x = 0
|
||||
slider_y = slider_rects[:up_arrow][3]
|
||||
slider_height = 174
|
||||
min_box_height = slider_rects[:box_top][3] + slider_rects[:box_middle][3] + slider_rects[:box_bottom][3]
|
||||
# Draw things
|
||||
show_slider = false
|
||||
# Draw slider up arrow
|
||||
if @sprites[:item_list].top_row > 0
|
||||
draw_image(@bitmaps[:slider], slider_x, slider_y - slider_rects[:up_arrow][3],
|
||||
*slider_rects[:up_arrow], overlay: :slider_overlay)
|
||||
show_slider = true
|
||||
end
|
||||
# Draw slider down arrow
|
||||
if @sprites[:item_list].top_item + @sprites[:item_list].page_item_max < @sprites[:item_list].itemCount
|
||||
draw_image(@bitmaps[:slider], slider_x, slider_y + slider_height,
|
||||
*slider_rects[:down_arrow], overlay: :slider_overlay)
|
||||
show_slider = true
|
||||
end
|
||||
# Draw slider box
|
||||
if show_slider
|
||||
box_height = (slider_height * @sprites[:item_list].page_row_max / @sprites[:item_list].row_max).floor
|
||||
box_height += [(slider_height - box_height) / 2, slider_height / 6].min # Make it bigger than expected
|
||||
box_height = [box_height.floor, min_box_height].max
|
||||
box_y = slider_rects[:up_arrow][3]
|
||||
box_y += ((slider_height - box_height) * @sprites[:item_list].top_row / (@sprites[:item_list].row_max - @sprites[:item_list].page_row_max)).floor
|
||||
# Draw slider box top
|
||||
draw_image(@bitmaps[:slider], slider_x, box_y,
|
||||
*slider_rects[:box_top], overlay: :slider_overlay)
|
||||
# Draw slider box middle
|
||||
middle_height = box_height - slider_rects[:box_top][3] - slider_rects[:box_bottom][3]
|
||||
iterations = (middle_height / slider_rects[:box_middle][3].to_f).ceil
|
||||
iterations.times do |i|
|
||||
segment_y = box_y + slider_rects[:box_top][3] + (i * slider_rects[:box_middle][3])
|
||||
box_middle_rect = slider_rects[:box_middle].clone
|
||||
if i == iterations - 1 # Last part
|
||||
box_middle_rect[3] = middle_height - (i * slider_rects[:box_middle][3])
|
||||
end
|
||||
draw_image(@bitmaps[:slider], slider_x, segment_y,
|
||||
*box_middle_rect, overlay: :slider_overlay)
|
||||
end
|
||||
# Draw slider box bottom
|
||||
draw_image(@bitmaps[:slider], slider_x, box_y + box_height - slider_rects[:box_bottom][3],
|
||||
*slider_rects[:box_bottom], overlay: :slider_overlay)
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_selected_item
|
||||
selected_item = item
|
||||
# Set the selected item's icon
|
||||
@sprites[:item_icon].item = selected_item
|
||||
# Set the selected item's description
|
||||
if selected_item
|
||||
@sprites[:item_description].text = GameData::Item.get(selected_item).description
|
||||
else
|
||||
@sprites[:item_description].text = _INTL("Close bag.")
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_on_index_changed(old_index)
|
||||
if switching?
|
||||
# Skip past "Cancel"
|
||||
this_pocket = @bag.pockets[@pocket]
|
||||
if index >= this_pocket.length
|
||||
@sprites[:item_list].index = (old_index == this_pocket.length - 1) ? 0 : this_pocket.length - 1
|
||||
end
|
||||
# Move the item being switched
|
||||
this_pocket.insert(index, this_pocket.delete_at(old_index))
|
||||
@sprites[:item_list].items = this_pocket
|
||||
end
|
||||
@bag.set_last_viewed_index(@pocket, index)
|
||||
refresh_slider
|
||||
refresh_selected_item
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def update_input
|
||||
# Check for movement to a new pocket
|
||||
if Input.repeat?(Input::LEFT)
|
||||
go_to_previous_pocket if !switching?
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
go_to_next_pocket if !switching?
|
||||
end
|
||||
# Check for interaction
|
||||
if Input.trigger?(Input::USE)
|
||||
return update_interaction(Input::USE)
|
||||
elsif Input.trigger?(Input::BACK)
|
||||
return update_interaction(Input::BACK)
|
||||
elsif Input.trigger?(Input::ACTION)
|
||||
return update_interaction(Input::ACTION)
|
||||
elsif Input.trigger?(Input::SPECIAL)
|
||||
return update_interaction(Input::SPECIAL)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def update_interaction(input)
|
||||
case input
|
||||
when Input::USE
|
||||
if switching?
|
||||
pbPlayDecisionSE
|
||||
return :switch_item_end
|
||||
end
|
||||
if !item # "CLOSE BAG"
|
||||
pbPlayCloseMenuSE
|
||||
return :quit
|
||||
end
|
||||
pbPlayDecisionSE
|
||||
return :interact_menu
|
||||
when Input::ACTION
|
||||
if switching?
|
||||
pbPlayDecisionSE
|
||||
return :switch_item_end
|
||||
elsif can_switch?
|
||||
pbPlayDecisionSE
|
||||
return :switch_item_start
|
||||
end
|
||||
when Input::SPECIAL
|
||||
# TODO: May be unused. Originally toggled registering an item, but this
|
||||
# has been disabled for ages.
|
||||
when Input::BACK
|
||||
if switching?
|
||||
pbPlayCancelSE
|
||||
return :switch_item_cancel
|
||||
end
|
||||
pbPlayCloseMenuSE
|
||||
return :quit
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def navigate
|
||||
@sprites[:item_list].active = true
|
||||
ret = super
|
||||
@sprites[:item_list].active = false
|
||||
return ret
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def update_input_choose_item
|
||||
# Check for movement to a new pocket
|
||||
if Input.repeat?(Input::LEFT)
|
||||
go_to_previous_pocket
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
go_to_next_pocket
|
||||
end
|
||||
# Check for interaction
|
||||
if Input.trigger?(Input::USE)
|
||||
return update_interaction_choose_item(Input::USE)
|
||||
elsif Input.trigger?(Input::BACK)
|
||||
return update_interaction_choose_item(Input::BACK)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def update_interaction_choose_item(input)
|
||||
case input
|
||||
when Input::USE
|
||||
if !item # "CLOSE BAG"
|
||||
pbPlayCloseMenuSE
|
||||
return :quit
|
||||
end
|
||||
pbPlayDecisionSE
|
||||
return :chosen
|
||||
when Input::BACK
|
||||
pbPlayCloseMenuSE
|
||||
return :quit
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def navigate_choose_item
|
||||
@sprites[:item_list].active = true
|
||||
ret = nil
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
old_index = index
|
||||
update_visuals
|
||||
refresh_on_index_changed(old_index) if index != old_index
|
||||
ret = update_input_choose_item
|
||||
break if ret
|
||||
end
|
||||
@sprites[:item_list].active = false
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class UI::Bag < UI::BaseScreen
|
||||
attr_reader :bag
|
||||
|
||||
SCREEN_ID = :bag_screen
|
||||
|
||||
def initialize(bag, mode: :normal)
|
||||
@bag = bag
|
||||
@mode = mode
|
||||
super()
|
||||
end
|
||||
|
||||
def initialize_visuals
|
||||
@visuals = UI::BagVisuals.new(@bag, @mode)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def item
|
||||
return nil if @visuals.item.nil?
|
||||
return GameData::Item.get(@visuals.item)
|
||||
end
|
||||
|
||||
def set_filter_proc(filter_proc)
|
||||
@visuals.set_filter_proc(filter_proc)
|
||||
end
|
||||
|
||||
def switch_index
|
||||
return @visuals.switch_index
|
||||
end
|
||||
|
||||
def switching?
|
||||
return @visuals.switching?
|
||||
end
|
||||
|
||||
def start_switching(index = nil)
|
||||
@visuals.start_switching(index || @visuals.index)
|
||||
end
|
||||
|
||||
def cancel_switching
|
||||
@visuals.cancel_switching
|
||||
end
|
||||
|
||||
def switch_items(index1, index2)
|
||||
@visuals.end_switching
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def choose_item
|
||||
start_screen
|
||||
loop do
|
||||
on_start_main_loop
|
||||
chosen_item = choose_item_core
|
||||
if chosen_item && block_given?
|
||||
next if !yield chosen_item
|
||||
end
|
||||
@result = chosen_item
|
||||
break
|
||||
end
|
||||
end_screen
|
||||
return @result
|
||||
end
|
||||
|
||||
def choose_item_core
|
||||
command = @visuals.navigate_choose_item
|
||||
return item.id if command == :chosen
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
# Shows a choice menu using the MenuHandlers options below.
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :screen_menu, {
|
||||
:menu => :bag_screen_menu,
|
||||
:menu_message => proc { |screen| _INTL("Choose an option.") }
|
||||
})
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
# Shows a choice menu using the MenuHandlers options below.
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :interact_menu, {
|
||||
:menu => :bag_screen_interact,
|
||||
:menu_message => proc { |screen| _INTL("{1} is selected.", screen.item.name) }
|
||||
})
|
||||
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :read_mail, {
|
||||
:effect => proc { |screen|
|
||||
pbFadeOutInWithUpdate(screen.sprites) do
|
||||
pbDisplayMail(Mail.new(screen.item.id, "", ""))
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :use, {
|
||||
:returns_value => true,
|
||||
:effect => proc { |screen|
|
||||
item = screen.item.id
|
||||
ret = pbUseItem(screen.bag, item, screen)
|
||||
# ret: 0=Item wasn't used; 1=Item used; 2=Close Bag to use in field
|
||||
if ret == 2
|
||||
screen.result = item
|
||||
next :quit
|
||||
end
|
||||
screen.refresh
|
||||
next nil
|
||||
}
|
||||
})
|
||||
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :give, {
|
||||
:effect => proc { |screen|
|
||||
if $player.pokemon_count == 0
|
||||
screen.show_message(_INTL("There is no Pokémon."))
|
||||
elsif screen.item.is_important?
|
||||
screen.show_message(_INTL("The {1} can't be held.", screen.item.portion_name))
|
||||
else
|
||||
pbFadeOutInWithUpdate(screen.sprites) do
|
||||
party_screen = UI::Party.new($player.party, mode: :choose_pokemon)
|
||||
party_screen.choose_pokemon do |pkmn, party_index|
|
||||
pbGiveItemToPokemon(screen.item.id, party_screen.pokemon, party_screen, party_index) if party_index >= 0
|
||||
next true
|
||||
end
|
||||
screen.refresh
|
||||
end
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :toss, {
|
||||
:effect => proc { |screen|
|
||||
qty = screen.bag.quantity(screen.item.id)
|
||||
if qty > 1
|
||||
help_text = _INTL("Toss out how many {1}?", screen.item.portion_name_plural)
|
||||
qty = screen.choose_number(help_text, qty)
|
||||
end
|
||||
if qty > 0
|
||||
item_name = (qty > 1) ? screen.item.portion_name_plural : screen.item.portion_name
|
||||
if screen.show_confirm_message(_INTL("Is it OK to throw away {1} {2}?", qty, item_name))
|
||||
qty.times { screen.bag.remove(screen.item.id) }
|
||||
screen.refresh
|
||||
screen.show_message(_INTL("Threw away {1} {2}.", qty, item_name))
|
||||
end
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
# Handles both registering and unregistering the item.
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :register, {
|
||||
:effect => proc { |screen|
|
||||
if screen.bag.registered?(screen.item.id)
|
||||
screen.bag.unregister(screen.item.id)
|
||||
else
|
||||
screen.bag.register(screen.item.id)
|
||||
end
|
||||
screen.refresh
|
||||
}
|
||||
})
|
||||
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :debug, {
|
||||
:effect => proc { |screen|
|
||||
command = 0
|
||||
loop do
|
||||
command = screen.show_choice_message(
|
||||
_INTL("Do what with {1}?", screen.item.name),
|
||||
[_INTL("Change quantity"), _INTL("Make Mystery Gift"), _INTL("Cancel")], command)
|
||||
case command
|
||||
when 0 # Change quantity
|
||||
qty = screen.bag.quantity(screen.item.id)
|
||||
item_name_plural = screen.item.name_plural
|
||||
params = ChooseNumberParams.new
|
||||
params.setRange(0, Settings::BAG_MAX_PER_SLOT)
|
||||
params.setDefaultValue(qty)
|
||||
new_qty = screen.choose_number(
|
||||
_INTL("Choose new quantity of {1} (max. {2}).", item_name_plural, Settings::BAG_MAX_PER_SLOT), params
|
||||
)
|
||||
if new_qty > qty
|
||||
screen.bag.add(screen.item.id, new_qty - qty)
|
||||
elsif new_qty < qty
|
||||
screen.bag.remove(screen.item.id, qty - new_qty)
|
||||
end
|
||||
screen.refresh
|
||||
break if new_qty == 0
|
||||
when 1 # Make Mystery Gift
|
||||
pbCreateMysteryGift(1, screen.item.id)
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
}
|
||||
})
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :switch_item_start, {
|
||||
:effect => proc { |screen|
|
||||
screen.start_switching
|
||||
}
|
||||
})
|
||||
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :switch_item_end, {
|
||||
:effect => proc { |screen|
|
||||
screen.switch_items(screen.switch_index, screen.index)
|
||||
}
|
||||
})
|
||||
|
||||
UIActionHandlers.add(UI::Bag::SCREEN_ID, :switch_item_cancel, {
|
||||
:effect => proc { |screen|
|
||||
screen.cancel_switching
|
||||
}
|
||||
})
|
||||
|
||||
#===============================================================================
|
||||
# Menu options for choice menus that exist in the party screen.
|
||||
#===============================================================================
|
||||
MenuHandlers.add(:bag_screen_menu, :open_storage, {
|
||||
"name" => _INTL("Access Pokémon Boxes"),
|
||||
"order" => 10,
|
||||
# "condition" => proc { |screen| next screen.can_access_storage? }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:bag_screen_menu, :cancel, {
|
||||
"name" => _INTL("Cancel"),
|
||||
"order" => 9999
|
||||
})
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
MenuHandlers.add(:bag_screen_interact, :read_mail, {
|
||||
"name" => _INTL("Read"),
|
||||
"order" => 10,
|
||||
"condition" => proc { |screen| next screen.item.is_mail? }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:bag_screen_interact, :use, {
|
||||
"name" => proc { |screen|
|
||||
next ItemHandlers.getUseText(screen.item.id) if ItemHandlers.hasUseText(screen.item.id)
|
||||
next _INTL("Use")
|
||||
},
|
||||
"order" => 20,
|
||||
"condition" => proc { |screen|
|
||||
next ItemHandlers.hasOutHandler(screen.item.id) || (screen.item.is_machine? && $player.party.length > 0)
|
||||
}
|
||||
})
|
||||
|
||||
MenuHandlers.add(:bag_screen_interact, :give, {
|
||||
"name" => _INTL("Give"),
|
||||
"order" => 30,
|
||||
"condition" => proc { |screen| next $player.pokemon_party.length > 0 && screen.item.can_hold? }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:bag_screen_interact, :toss, {
|
||||
"name" => _INTL("Toss"),
|
||||
"order" => 40,
|
||||
"condition" => proc { |screen| next !screen.item.is_important? || $DEBUG }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:bag_screen_interact, :register, {
|
||||
"name" => proc { |screen|
|
||||
next _INTL("Deselect") if $bag.registered?(screen.item.id)
|
||||
next _INTL("Select")
|
||||
},
|
||||
"order" => 50,
|
||||
"condition" => proc { |screen| next pbCanRegisterItem?(screen.item.id) }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:bag_screen_interact, :debug, {
|
||||
"name" => _INTL("Debug"),
|
||||
"order" => 60,
|
||||
"condition" => proc { |screen| next $DEBUG }
|
||||
})
|
||||
|
||||
MenuHandlers.add(:bag_screen_interact, :cancel, {
|
||||
"name" => _INTL("Cancel"),
|
||||
"order" => 9999
|
||||
})
|
||||
Reference in New Issue
Block a user