Rewrote perma-caching code, added another controls help page

This commit is contained in:
Maruno17
2021-04-11 16:19:58 +01:00
parent c58164ef97
commit dcd0fe8b21
6 changed files with 31 additions and 25 deletions

View File

@@ -122,7 +122,7 @@ class Sprite_Character < RPG::Sprite
@charbitmap.dispose if @charbitmap
@charbitmap = AnimatedBitmap.new(
"Graphics/Characters/"+@character_name,@character_hue)
RPG::Cache.addRef("Graphics/Characters/", @character_name, @character_hue) if @character == $game_player
RPG::Cache.retain("Graphics/Characters/", @character_name, @character_hue) if @character == $game_player
@charbitmapAnimated = true
@bushbitmap.dispose if @bushbitmap
@bushbitmap = nil

View File

@@ -10,8 +10,8 @@ class Sprite_SurfBase
@disposed = false
@surfbitmap = AnimatedBitmap.new("Graphics/Characters/base_surf")
@divebitmap = AnimatedBitmap.new("Graphics/Characters/base_dive")
RPG::Cache.addRef("Graphics/Characters/base_surf")
RPG::Cache.addRef("Graphics/Characters/base_dive")
RPG::Cache.retain("Graphics/Characters/base_surf")
RPG::Cache.retain("Graphics/Characters/base_dive")
@cws = @surfbitmap.width/4
@chs = @surfbitmap.height/4
@cwd = @divebitmap.width/4

View File

@@ -86,30 +86,31 @@ module RPG
self.load_bitmap("Graphics/Transitions/", filename)
end
def self.addRef(folder_name, filename = "", hue = 0)
def self.retain(folder_name, filename = "", hue = 0)
path = folder_name + filename
ret = fromCache(path)
if hue > 0
key = [path, hue]
ret2 = fromCache(key)
if ret2
ret2.addRef
ret2.never_dispose = true
return
end
end
ret.addRef if ret
ret.never_dispose = true if ret
end
end
end
class BitmapWrapper < Bitmap
attr_reader :refcount
attr_reader :refcount
attr_accessor :never_dispose
def dispose
return if self.disposed?
@refcount -= 1
super if @refcount <= 0
super if @refcount <= 0 && !never_dispose
end
def initialize(*arg)

View File

@@ -837,7 +837,7 @@ class SpriteWindow_Base < SpriteWindow
@curframe=MessageConfig.pbGetSystemFrame()
@curfont=MessageConfig.pbGetSystemFontName()
@sysframe=AnimatedBitmap.new(@curframe)
RPG::Cache.addRef(@curframe) if @curframe && !@curframe.empty?
RPG::Cache.retain(@curframe) if @curframe && !@curframe.empty?
@customskin=nil
__setWindowskin(@sysframe.bitmap)
__resolveSystemFrame()
@@ -870,7 +870,7 @@ class SpriteWindow_Base < SpriteWindow
resolvedName=pbResolveBitmap(skin)
return if !resolvedName || resolvedName==""
@customskin=AnimatedBitmap.new(resolvedName)
RPG::Cache.addRef(resolvedName)
RPG::Cache.retain(resolvedName)
__setWindowskin(@customskin.bitmap)
if self.skinformat==1
skinbase=resolvedName.sub(/\.[^\.\/\\]+$/,"")
@@ -905,7 +905,7 @@ class SpriteWindow_Base < SpriteWindow
if @sysframe && !@customskin
@sysframe.dispose if @sysframe
@sysframe=AnimatedBitmap.new(@curframe)
RPG::Cache.addRef(@curframe) if @curframe && !@curframe.empty?
RPG::Cache.retain(@curframe) if @curframe && !@curframe.empty?
@resolvedFrame=nil
__setWindowskin(@sysframe.bitmap)
__resolveSystemFrame()

View File

@@ -964,8 +964,8 @@ module UpDownArrowMixin
def initUpDownArrow
@uparrow = AnimatedSprite.create("Graphics/Pictures/uparrow",8,2,self.viewport)
@downarrow = AnimatedSprite.create("Graphics/Pictures/downarrow",8,2,self.viewport)
RPG::Cache.addRef("Graphics/Pictures/uparrow")
RPG::Cache.addRef("Graphics/Pictures/downarrow")
RPG::Cache.retain("Graphics/Pictures/uparrow")
RPG::Cache.retain("Graphics/Pictures/downarrow")
@uparrow.z = 99998
@downarrow.z = 99998
@uparrow.visible = false
@@ -1048,10 +1048,10 @@ class Window_DrawableCommand < SpriteWindow_SelectableEx
self.viewport = viewport if viewport
if isDarkWindowskin(self.windowskin)
@selarrow = AnimatedBitmap.new("Graphics/Pictures/selarrow_white")
RPG::Cache.addRef("Graphics/Pictures/selarrow_white")
RPG::Cache.retain("Graphics/Pictures/selarrow_white")
else
@selarrow = AnimatedBitmap.new("Graphics/Pictures/selarrow")
RPG::Cache.addRef("Graphics/Pictures/selarrow")
RPG::Cache.retain("Graphics/Pictures/selarrow")
end
@index = 0
colors = getDefaultTextColors(self.windowskin)

View File

@@ -16,18 +16,23 @@ class ButtonEventScene < EventScene
@keys = []
@key_screens = []
addImageForScreen(1, 16, 158, "Graphics/Pictures/help_arrows")
addLabelForScreen(1, 134, 100, 352, _INTL("Use the Arrow keys to move the main character.\r\n\r\nYou can also use the Arrow keys to select entries and navigate menus."))
addImageForScreen(1, 44, 122, "Graphics/Pictures/help_f1")
addImageForScreen(1, 44, 252, "Graphics/Pictures/help_f8")
addLabelForScreen(1, 134, 84, 352, _INTL("Opens the Key Bindings window, where you can choose which keyboard keys to use for each control."))
addLabelForScreen(1, 134, 244, 352, _INTL("Take a screenshot. It is put in the same folder as the save file."))
addImageForScreen(2, 16, 106, "Graphics/Pictures/help_usekey")
addImageForScreen(2, 16, 236, "Graphics/Pictures/help_backkey")
addLabelForScreen(2, 134, 84, 352, _INTL("Used to confirm a choice, interact with people and things, and move through text. (Default: C)"))
addLabelForScreen(2, 134, 212, 352, _INTL("Used to exit, cancel a choice, and cancel a mode. Also used to open the Pause Menu. (Default: X)"))
addImageForScreen(2, 16, 158, "Graphics/Pictures/help_arrows")
addLabelForScreen(2, 134, 100, 352, _INTL("Use the Arrow keys to move the main character.\r\n\r\nYou can also use the Arrow keys to select entries and navigate menus."))
addImageForScreen(3, 16, 90, "Graphics/Pictures/help_actionkey")
addImageForScreen(3, 16, 252, "Graphics/Pictures/help_specialkey")
addLabelForScreen(3, 134, 52, 352, _INTL("Has various functions depending on context. While moving around, hold to move at a different speed. (Default: Z)"))
addLabelForScreen(3, 134, 212, 352, _INTL("Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)"))
addImageForScreen(3, 16, 106, "Graphics/Pictures/help_usekey")
addImageForScreen(3, 16, 236, "Graphics/Pictures/help_backkey")
addLabelForScreen(3, 134, 84, 352, _INTL("Used to confirm a choice, interact with people and things, and move through text. (Default: C)"))
addLabelForScreen(3, 134, 212, 352, _INTL("Used to exit, cancel a choice, and cancel a mode. Also used to open the Pause Menu. (Default: X)"))
addImageForScreen(4, 16, 90, "Graphics/Pictures/help_actionkey")
addImageForScreen(4, 16, 252, "Graphics/Pictures/help_specialkey")
addLabelForScreen(4, 134, 52, 352, _INTL("Has various functions depending on context. While moving around, hold to move at a different speed. (Default: Z)"))
addLabelForScreen(4, 134, 212, 352, _INTL("Press to open the Ready Menu, where registered items and available field moves can be used. (Default: D)"))
set_up_screen(@current_screen)
Graphics.transition(20)