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More AI function codes, tweaked AI score threshold, renumbered all PBEffects constants
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@@ -59,7 +59,7 @@ end
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#===============================================================================
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# After inflicting damage, user switches out. Ignores trapping moves.
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# (U-turn, Volt Switch)
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# (Flip Turn, U-turn, Volt Switch)
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#===============================================================================
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class Battle::Move::SwitchOutUserDamagingMove < Battle::Move
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def pbEndOfMoveUsageEffect(user, targets, numHits, switchedBattlers)
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