More AI function codes, tweaked AI score threshold, renumbered all PBEffects constants

This commit is contained in:
Maruno17
2023-03-19 17:22:53 +00:00
parent e9a44377ce
commit e2648032c1
11 changed files with 402 additions and 233 deletions

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@@ -59,7 +59,7 @@ end
#===============================================================================
# After inflicting damage, user switches out. Ignores trapping moves.
# (U-turn, Volt Switch)
# (Flip Turn, U-turn, Volt Switch)
#===============================================================================
class Battle::Move::SwitchOutUserDamagingMove < Battle::Move
def pbEndOfMoveUsageEffect(user, targets, numHits, switchedBattlers)