mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
AI: Added checks for additional effect chance, Snatch/Magic Coat, more item ratings
This commit is contained in:
@@ -273,6 +273,7 @@ class Battle::Move::EffectDependsOnEnvironment < Battle::Move
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def pbEffectAfterAllHits(user, target)
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return if target.fainted?
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return if target.damageState.unaffected || target.damageState.substitute
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return if user.hasActiveAbility?(:SHEERFORCE)
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chance = pbAdditionalEffectChance(user, target)
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return if @battle.pbRandom(100) >= chance
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case @secretPower
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@@ -1194,8 +1195,8 @@ class Battle::Move::UseRandomUserMoveIfAsleep < Battle::Move
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end
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#===============================================================================
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# This round, reflects all moves with the "C" flag targeting the user back at
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# their origin. (Magic Coat)
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# This round, reflects all moves that can be Magic Coated which target the user
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# or which have no target back at their origin. (Magic Coat)
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#===============================================================================
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class Battle::Move::BounceBackProblemCausingStatusMoves < Battle::Move
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def pbEffectGeneral(user)
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@@ -1205,7 +1206,7 @@ class Battle::Move::BounceBackProblemCausingStatusMoves < Battle::Move
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end
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#===============================================================================
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# This round, snatches all used moves with the "D" flag. (Snatch)
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# This round, snatches all used moves that can be Snatched. (Snatch)
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#===============================================================================
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class Battle::Move::StealAndUseBeneficialStatusMove < Battle::Move
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def pbEffectGeneral(user)
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@@ -24,6 +24,10 @@ class Battle::AI
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end
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return get_score_for_target_stat_drop(score, target, stat_changes, whole_effect, fixed_change, true)
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end
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# Don't make score changes if the move is a damaging move and its additional
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# effect (the stat raise(s)) will be negated
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add_effect = @move.get_score_change_for_additional_effect(@user, target)
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return score if add_effect == -999 # Additional effect will be negated
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# Don't make score changes if target will faint from EOR damage
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if target.rough_end_of_round_damage >= target.hp
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ret = (whole_effect) ? MOVE_USELESS_SCORE : score
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@@ -66,6 +70,8 @@ class Battle::AI
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if real_stat_changes.length == 0
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return (whole_effect) ? MOVE_USELESS_SCORE : score
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end
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# Make score change based on the additional effect chance
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score += add_effect
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# Make score changes based on the general concept of raising stats at all
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score = get_target_stat_raise_score_generic(score, target, real_stat_changes, desire_mult)
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# Make score changes based on the specific changes to each stat that will be
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@@ -314,6 +320,10 @@ class Battle::AI
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end
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return get_score_for_target_stat_raise(score, target, stat_changes, whole_effect, fixed_change, true)
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end
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# Don't make score changes if the move is a damaging move and its additional
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# effect (the stat drop(s)) will be negated
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add_effect = @move.get_score_change_for_additional_effect(@user, target)
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return score if add_effect == -999 # Additional effect will be negated
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# Don't make score changes if target will faint from EOR damage
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if target.rough_end_of_round_damage >= target.hp
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ret = (whole_effect) ? MOVE_USELESS_SCORE : score
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@@ -354,6 +364,8 @@ class Battle::AI
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if real_stat_changes.length == 0
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return (whole_effect) ? MOVE_USELESS_SCORE : score
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end
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# Make score change based on the additional effect chance
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score += add_effect
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# Make score changes based on the general concept of lowering stats at all
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score = get_target_stat_drop_score_generic(score, target, real_stat_changes, desire_mult)
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# Make score changes based on the specific changes to each stat that will be
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@@ -148,15 +148,13 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:thawing_move_against_fr
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# flinching are dealt with in the function code part of score calculation).
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# TODO: Review score modifier.
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#===============================================================================
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Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:flinching_effects,
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Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:external_flinching_effects,
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proc { |score, move, user, target, ai, battle|
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if ai.trainer.medium_skill?
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if ai.trainer.medium_skill? && move.damagingMove? && !move.move.flinchingMove?
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if (battle.moldBreaker || !target.has_active_ability?([:INNERFOCUS, :SHIELDDUST])) &&
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target.effects[PBEffects::Substitute] == 0
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if move.move.flinchingMove? ||
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(move.damagingMove? &&
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(user.has_active_item?([:KINGSROCK, :RAZORFANG]) ||
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user.has_active_ability?(:STENCH)))
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if user.has_active_item?([:KINGSROCK, :RAZORFANG]) ||
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user.has_active_ability?(:STENCH)
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old_score = score
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score += 8
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PBDebug.log_score_change(score - old_score, "flinching")
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@@ -195,7 +193,7 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:flinching_effects,
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# repeatedly until the target retaliates). Doesn't do a score change if the user
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# will be immune to Bide's damage.
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#===============================================================================
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Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:avoid_damaging_a_biding_target,
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Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:damaging_a_biding_target,
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proc { |score, move, user, target, ai, battle|
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if ai.trainer.medium_skill? && target.effects[PBEffects::Bide] > 0 && move.damagingMove?
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eff = user.effectiveness_of_type_against_battler(:NORMAL, target) # Bide is Normal type
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@@ -216,7 +214,6 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:avoid_damaging_a_biding
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}
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)
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#===============================================================================
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# Don't prefer damaging moves that will knock out the target if they are using
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# Destiny Bond.
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@@ -224,7 +221,7 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:avoid_damaging_a_biding
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# => Also don't prefer damaging moves if user is slower than the target, move
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# is likely to be lethal, and target has previously used Destiny Bond
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#===============================================================================
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Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:avoid_knocking_out_destiny_bonder,
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Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:knocking_out_a_destiny_bonder,
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proc { |score, move, user, target, ai, battle|
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if ai.trainer.medium_skill? && move.damagingMove? && target.effects[PBEffects::DestinyBond]
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dmg = move.rough_damage
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@@ -254,34 +251,65 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:avoid_knocking_out_dest
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#===============================================================================
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# Don't prefer a move that can be Magic Coated if the target (or any foe if the
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# move doesn't have a target) has Magic Bounce.
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# move doesn't have a target) knows Magic Coat/has Magic Bounce.
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#===============================================================================
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Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:avoid_targeting_bouncable_move_against_Magic_Bouncer,
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Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:target_can_Magic_Coat_or_Bounce_move,
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proc { |score, move, user, target, ai, battle|
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# TODO: Modify the semiInvulnerable? check to only apply if the target will
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# still be invulnerable when the user acts, i.e. compare speeds?
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if move.statusMove? && move.move.canMagicCoat? &&
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!battle.moldBreaker && target.has_active_ability?(:MAGICBOUNCE)
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target.opposes?(user) && !target.battler.semiInvulnerable?
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old_score = score
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score = Battle::AI::MOVE_USELESS_SCORE
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PBDebug.log_score_change(score - old_score, "useless because target will Magic Bounce it")
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if !battle.moldBreaker && target.has_active_ability?(:MAGICBOUNCE)
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score = Battle::AI::MOVE_USELESS_SCORE
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PBDebug.log_score_change(score - old_score, "useless because target will Magic Bounce it")
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elsif target.has_move_with_function?("BounceBackProblemCausingStatusMoves")
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score -= 8
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PBDebug.log_score_change(score - old_score, "target knows Magic Coat and could bounce it")
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end
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end
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next score
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}
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)
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Battle::AI::Handlers::GeneralMoveScore.add(:avoid_bouncable_move_with_foe_Magic_Bouncer,
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Battle::AI::Handlers::GeneralMoveScore.add(:any_foe_can_Magic_Coat_or_Bounce_move,
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proc { |score, move, user, ai, battle|
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if move.statusMove? && move.move.canMagicCoat? &&
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move.pbTarget(user.battler).num_targets == 0 && !battle.moldBreaker
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has_magic_bounce = false
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if move.statusMove? && move.move.canMagicCoat? && move.pbTarget(user.battler).num_targets == 0
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old_score = score
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ai.each_foe_battler(user.side) do |b, i|
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next if !b.has_active_ability?(:MAGICBOUNCE)
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has_magic_bounce = true
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break
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# TODO: Modify the semiInvulnerable? check to only apply if the target
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# will still be invulnerable when the user acts, i.e. compare
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# speeds?
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next if b.battler.semiInvulnerable?
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if b.has_active_ability?(:MAGICBOUNCE) && !battle.moldBreaker
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score = Battle::AI::MOVE_USELESS_SCORE
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PBDebug.log_score_change(score - old_score, "useless because a foe will Magic Bounce it")
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break
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elsif b.has_move_with_function?("BounceBackProblemCausingStatusMoves")
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score -= 8
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PBDebug.log_score_change(score - old_score, "a foe knows Magic Coat and could bounce it")
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break
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end
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end
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if has_magic_bounce
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end
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next score
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}
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)
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#===============================================================================
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# Don't prefer a move that can be Snatched if any other battler knows Snatch.
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#===============================================================================
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Battle::AI::Handlers::GeneralMoveScore.add(:any_battler_can_Snatch_move,
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proc { |score, move, user, ai, battle|
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if move.statusMove? && move.move.canSnatch?
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ai.each_battler do |b, i|
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next if b.index == user.index
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next if b.effects[PBEffects::SkyDrop] >= 0
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next if !b.has_move_with_function?("StealAndUseBeneficialStatusMove")
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old_score = score
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score = Battle::AI::MOVE_USELESS_SCORE
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PBDebug.log_score_change(score - old_score, "useless because a foe will Magic Bounce it")
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score -= 8
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PBDebug.log_score_change(score - old_score, "another battler could Snatch it")
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break
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end
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end
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next score
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@@ -372,7 +400,7 @@ Battle::AI::Handlers::GeneralMoveScore.add(:good_move_for_choice_item,
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# more (desperate).
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# TODO: Review score modifier.
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#===============================================================================
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Battle::AI::Handlers::GeneralMoveScore.add(:prefer_damaging_moves_if_last_pokemon,
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Battle::AI::Handlers::GeneralMoveScore.add(:either_side_down_to_last_pokemon,
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proc { |score, move, user, ai, battle|
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if ai.trainer.medium_skill? && move.damagingMove?
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reserves = battle.pbAbleNonActiveCount(user.idxOwnSide)
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@@ -301,34 +301,174 @@ class Battle::AI::AIBattler
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#=============================================================================
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# TODO: Add more items.
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BASE_ITEM_RATINGS = {
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:ADAMANTORB => 3,
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:BLACKBELT => 2,
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:BLACKGLASSES => 2,
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:BLACKSLUDGE => -4,
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:CHARCOAL => 2,
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:CHOICEBAND => 4,
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:CHOICESCARF => 4,
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:CHOICESPECS => 4,
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:DEEPSEATOOTH => 4,
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:DRACOPLATE => 2,
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:DRAGONFANG => 2,
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:DREADPLATE => 2,
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:EARTHPLATE => 2,
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:FISTPLATE => 2,
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:FLAMEORB => -4,
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:FLAMEPLATE => 2,
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:GRISEOUSORB => 3,
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:HARDSTONE => 2,
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:ICICLEPLATE => 2,
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:INSECTPLATE => 2,
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:IRONBALL => -4,
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:IRONPLATE => 2,
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:LAGGINGTAIL => -2,
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:LEFTOVERS => 4,
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:LIFEORB => 3,
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:LIGHTBALL => 4,
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:LUSTROUSORB => 3,
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:MAGNET => 2,
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:MEADOWPLATE => 2,
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:METALCOAT => 2,
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:METRONOME => 1,
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:MINDPLATE => 2,
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:MIRACLESEED => 2,
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:MUSCLEBAND => 2,
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:MYSTICWATER => 2,
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:NEVERMELTICE => 2,
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:ODDINCENSE => 2,
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:PIXIEPLATE => 2,
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:POISONBARB => 2,
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:ROCKINCENSE => 2,
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:ROSEINCENSE => 2,
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:SEAINCENSE => 2,
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:SHARPBEAK => 2,
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:SILKSCARF => 2,
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:SILVERPOWDER => 2,
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:SKYPLATE => 2,
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:SOFTSAND => 2,
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:SOULDEW => 3,
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:SPELLTAG => 2,
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:SPLASHPLATE => 2,
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:SPOOKYPLATE => 2,
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:STICKYBARB => -2,
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:STONEPLATE => 2,
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:THICKCLUB => 4,
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:TOXICORB => -4,
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:TOXICPLATE => 2,
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:TWISTEDSPOON => 2,
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:WAVEINCENSE => 2,
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:WISEGLASSES => 2,
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:ZAPPLATE => 2
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}
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# Returns a value indicating how beneficial the given item will be to this
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# battler if it is holding it.
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# Return values are typically -2, -1, 0, 1 or 2. 0 is indifferent, positive
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# Return values are typically between -10 and +10. 0 is indifferent, positive
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# values mean this battler benefits, negative values mean this battler suffers.
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def wants_item?(item = :NONE)
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item == :NONE if item.nil?
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# TODO: Add more items.
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preferred_items = [
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:CHOICESCARF,
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:LEFTOVERS
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]
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preferred_items.push(:BLACKSLUDGE) if has_type?(:POISON)
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preferred_items.push(:IRONBALL) if has_move_with_function?("ThrowUserItemAtTarget")
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preferred_items.push(:CHOICEBAND) if check_for_move { |m| m.physicalMove?(m.type) }
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preferred_items.push(:CHOICESPECS) if check_for_move { |m| m.specialMove?(m.type) }
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unpreferred_items = [
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:BLACKSLUDGE,
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:FLAMEORB,
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:IRONBALL,
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:LAGGINGTAIL,
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:STICKYBARB,
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:TOXICORB
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]
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ret = 0
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if preferred_items.include?(item)
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ret = 2
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elsif unpreferred_items.include?(item)
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ret = -2
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def wants_item?(item)
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item = item.id if !item.is_a?(Symbol) && item.respond_to?("id")
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return 0 if has_active_ability?(:KLUTZ)
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# TODO: Unnerve, other item-negating effects.
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ret = BASE_ITEM_RATINGS[item] || 0
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case item
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when :ADAMANTORB
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ret = 0 if !@battler.isSpecies?(:DIALGA) || !has_damaging_move_of_type?(:DRAGON, :STEEL)
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when :BLACKBELT, :BLACKGLASSES, :CHARCOAL, :DRAGONFANG, :HARDSTONE, :MAGNET,
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:METALCOAT, :MIRACLESEED, :MYSTICWATER, :NEVERMELTICE, :POISONBARB,
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:SHARPBEAK, :SILKSCARF, :SILVERPOWDER, :SOFTSAND, :SPELLTAG,
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:TWISTEDSPOON,
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:DRACOPLATE, :DREADPLATE, :EARTHPLATE, :FISTPLATE, :FLAMEPLATE,
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:ICICLEPLATE, :INSECTPLATE, :IRONPLATE, :MEADOWPLATE, :MINDPLATE,
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:PIXIEPLATE, :SKYPLATE, :SPLASHPLATE, :SPOOKYPLATE, :STONEPLATE,
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:TOXICPLATE, :ZAPPLATE,
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:ODDINCENSE, :ROCKINCENSE, :ROSEINCENSE, :SEAINCENSE, :WAVEINCENSE
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boosted_type = {
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:BLACKBELT => :FIGHTING,
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:BLACKGLASSES => :DARK,
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:CHARCOAL => :FIRE,
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:DRAGONFANG => :DRAGON,
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:HARDSTONE => :ROCK,
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:MAGNET => :ELECTRIC,
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:METALCOAT => :STEEL,
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:MIRACLESEED => :GRASS,
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:MYSTICWATER => :WATER,
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:NEVERMELTICE => :ICE,
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:POISONBARB => :POISON,
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:SHARPBEAK => :FLYING,
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:SILKSCARF => :NORMAL,
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:SILVERPOWDER => :BUG,
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:SOFTSAND => :GROUND,
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:SPELLTAG => :GHOST,
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:TWISTEDSPOON => :PSYCHIC,
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:DRACOPLATE => :DRAGON,
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:DREADPLATE => :DARK,
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:EARTHPLATE => :GROUND,
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:FISTPLATE => :FIGHTING,
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:FLAMEPLATE => :FIRE,
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:ICICLEPLATE => :ICE,
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:INSECTPLATE => :BUG,
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:IRONPLATE => :STEEL,
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:MEADOWPLATE => :GRASS,
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:MINDPLATE => :PSYCHIC,
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:PIXIEPLATE => :FAIRY,
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:SKYPLATE => :FLYING,
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:SPLASHPLATE => :WATER,
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:SPOOKYPLATE => :GHOST,
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:STONEPLATE => :ROCK,
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:TOXICPLATE => :POISON,
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:ZAPPLATE => :ELECTRIC,
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:ODDINCENSE => :PSYCHIC,
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:ROCKINCENSE => :ROCK,
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:ROSEINCENSE => :GRASS,
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:SEAINCENSE => :WATER,
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:WAVEINCENSE => :WATER
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}[item]
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ret = 0 if !has_damaging_move_of_type?(boosted_type)
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when :BLACKSLUDGE
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ret = 4 if has_type?(:POISON)
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when :CHOICEBAND, :MUSCLEBAND
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ret = 0 if !check_for_move { |m| m.physicalMove?(m.type) }
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when :CHOICESPECS, :WISEGLASSES
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ret = 0 if !check_for_move { |m| m.specialMove?(m.type) }
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when :DEEPSEATOOTH
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ret = 0 if !@battler.isSpecies?(:CLAMPERL) || !check_for_move { |m| m.specialMove?(m.type) }
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when :GRISEOUSORB
|
||||
ret = 0 if !@battler.isSpecies?(:GIRATINA) || !has_damaging_move_of_type?(:DRAGON, :GHOST)
|
||||
when :IRONBALL
|
||||
ret = 0 if has_move_with_function?("ThrowUserItemAtTarget")
|
||||
when :LIGHTBALL
|
||||
ret = 0 if !@battler.isSpecies?(:PIKACHU) || !check_for_move { |m| m.damagingMove? }
|
||||
when :LUSTROUSORB
|
||||
ret = 0 if !@battler.isSpecies?(:PALKIA) || !has_damaging_move_of_type?(:DRAGON, :WATER)
|
||||
when :SOULDEW
|
||||
if !@battler.isSpecies?(:LATIAS) && !@battler.isSpecies?(:LATIOS)
|
||||
ret = 0
|
||||
elsif Settings::SOUL_DEW_POWERS_UP_TYPES
|
||||
ret = 0 if !has_damaging_move_of_type?(:PSYCHIC, :DRAGON)
|
||||
else
|
||||
ret -= 2 if !check_for_move { |m| m.specialMove?(m.type) } # Also boosts SpDef
|
||||
end
|
||||
when :THICKCLUB
|
||||
ret = 0 if (!@battler.isSpecies?(:CUBONE) && !@battler.isSpecies?(:MAROWAK)) ||
|
||||
!check_for_move { |m| m.physicalMove?(m.type) }
|
||||
end
|
||||
# Prefer if this battler knows Fling and it will do a lot of damage/have an
|
||||
# additional (negative) effect when flung
|
||||
if has_move_with_function?("ThrowUserItemAtTarget")
|
||||
GameData::Item.get(item).flags.each do |flag|
|
||||
next if !flag[/^Fling_(\d+)$/i]
|
||||
amt = $~[1].to_i
|
||||
ret += 1 if amt >= 80
|
||||
ret += 1 if amt >= 100
|
||||
break
|
||||
end
|
||||
if [:FLAMEORB, :KINGSROCK, :LIGHTBALL, :POISONBARB, :RAZORFANG, :TOXICORB].include?(item)
|
||||
ret += 1
|
||||
end
|
||||
end
|
||||
# Don't prefer if this battler knows Acrobatics
|
||||
if has_move_with_function?("DoublePowerIfUserHasNoItem")
|
||||
|
||||
@@ -546,17 +546,22 @@ class Battle::AI::AIMove
|
||||
|
||||
#=============================================================================
|
||||
|
||||
# Returns:
|
||||
# 0 = move doesn't have an additional effect
|
||||
# 1 = additional effect will be negated
|
||||
# 2 = additional effect will work
|
||||
# 3 = additional effect has an increased chance to work
|
||||
def additional_effect_usability(user, target)
|
||||
return 3 if self.function == "ThrowUserItemAtTarget"
|
||||
return 0 if @move.addlEffect == 0 # Doesn't have an additional effect
|
||||
return 1 if target.has_active_ability?(:SHIELDDUST) && !@ai.battle.moldBreaker
|
||||
return 3 if (Settings::MECHANICS_GENERATION >= 6 || self.function != "EffectDependsOnEnvironment") &&
|
||||
# Return values:
|
||||
# 0: Regular additional effect chance or isn't an additional effect
|
||||
# -999: Additional effect will be negated
|
||||
# Other: Amount to add to a move's score
|
||||
def get_score_change_for_additional_effect(user, target)
|
||||
# Doesn't have an additional effect
|
||||
return 0 if @move.addlEffect == 0
|
||||
# Additional effect will be negated
|
||||
return -999 if user.has_active_ability?(:SHEERFORCE)
|
||||
return -999 if user.index != target.index &&
|
||||
target.has_active_ability?(:SHIELDDUST) && !@ai.battle.moldBreaker
|
||||
# Prefer if the additional effect will have an increased chance of working
|
||||
return 5 if @move.addlEffect < 100 &&
|
||||
(Settings::MECHANICS_GENERATION >= 6 || self.function != "EffectDependsOnEnvironment") &&
|
||||
(user.has_active_ability?(:SERENEGRACE) || user.pbOwnSide.effects[PBEffects::Rainbow] > 0)
|
||||
return 2
|
||||
# No change to score
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
@@ -540,6 +540,9 @@ Battle::AI::Handlers::MoveEffectScore.add("UserMakeSubstitute",
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveEffectScore.add("RemoveUserBindingAndEntryHazards",
|
||||
proc { |score, move, user, ai, battle|
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
score += 10 if user.effects[PBEffects::Trapping] > 0
|
||||
score += 15 if user.effects[PBEffects::LeechSeed] >= 0
|
||||
if battle.pbAbleNonActiveCount(user.idxOwnSide) > 0
|
||||
|
||||
@@ -36,9 +36,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("RaiseUserAttack2IfTarget
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureCheck.copy("RaiseUserAttack2",
|
||||
Battle::AI::Handlers::MoveFailureCheck.copy("RaiseUserAttack1",
|
||||
"RaiseUserAttack3")
|
||||
Battle::AI::Handlers::MoveEffectScore.copy("RaiseUserAttack2",
|
||||
Battle::AI::Handlers::MoveEffectScore.copy("RaiseUserAttack1",
|
||||
"RaiseUserAttack3")
|
||||
|
||||
#===============================================================================
|
||||
@@ -282,9 +282,9 @@ Battle::AI::Handlers::MoveEffectScore.add("RaiseUserEvasion2MinimizeUser",
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureCheck.copy("RaiseUserEvasion2",
|
||||
Battle::AI::Handlers::MoveFailureCheck.copy("RaiseUserEvasion1",
|
||||
"RaiseUserEvasion3")
|
||||
Battle::AI::Handlers::MoveEffectScore.copy("RaiseUserEvasion2",
|
||||
Battle::AI::Handlers::MoveEffectScore.copy("RaiseUserEvasion1",
|
||||
"RaiseUserEvasion3")
|
||||
|
||||
#===============================================================================
|
||||
@@ -763,9 +763,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetAttack1",
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetAttack2",
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetAttack1",
|
||||
"LowerTargetAttack3")
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetAttack2",
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetAttack1",
|
||||
"LowerTargetAttack3")
|
||||
|
||||
#===============================================================================
|
||||
@@ -800,9 +800,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetDefense1",
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetDefense2",
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetDefense1",
|
||||
"LowerTargetDefense3")
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetDefense2",
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetDefense1",
|
||||
"LowerTargetDefense3")
|
||||
|
||||
#===============================================================================
|
||||
@@ -839,9 +839,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetSpAtk2",
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetSpAtk2",
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetSpAtk1",
|
||||
"LowerTargetSpAtk3")
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetSpAtk2",
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetSpAtk1",
|
||||
"LowerTargetSpAtk3")
|
||||
|
||||
#===============================================================================
|
||||
@@ -863,9 +863,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetSpDef1",
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetSpDef2",
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetSpDef1",
|
||||
"LowerTargetSpDef3")
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetSpDef2",
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetSpDef1",
|
||||
"LowerTargetSpDef3")
|
||||
|
||||
#===============================================================================
|
||||
@@ -925,9 +925,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetSpeed1",
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetSpeed2",
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetSpeed1",
|
||||
"LowerTargetSpeed3")
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetSpeed2",
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetSpeed1",
|
||||
"LowerTargetSpeed3")
|
||||
|
||||
#===============================================================================
|
||||
@@ -949,9 +949,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetAccuracy1",
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetAccuracy2",
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetAccuracy1",
|
||||
"LowerTargetAccuracy3")
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetAccuracy2",
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetAccuracy1",
|
||||
"LowerTargetAccuracy3")
|
||||
|
||||
#===============================================================================
|
||||
@@ -1028,9 +1028,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetEvasion1",
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetEvasion2",
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.copy("LowerTargetEvasion1",
|
||||
"LowerTargetEvasion3")
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetEvasion2",
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("LowerTargetEvasion1",
|
||||
"LowerTargetEvasion3")
|
||||
|
||||
#===============================================================================
|
||||
|
||||
@@ -15,12 +15,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("SleepTarget",
|
||||
target.has_active_ability?(:HYDRATION) &&
|
||||
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
|
||||
if target.battler.pbCanSleep?(user.battler, false, move.move)
|
||||
case move.additional_effect_usability(user, target)
|
||||
when 1 # Additional effect will be negated
|
||||
next score
|
||||
when 3 # Additional effect has an increased chance to work
|
||||
score += 5
|
||||
end
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 15
|
||||
# Prefer if the user or an ally has a move/ability that is better if the target is asleep
|
||||
@@ -107,12 +104,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("PoisonTarget",
|
||||
target.has_active_ability?(:HYDRATION) &&
|
||||
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
|
||||
if target.battler.pbCanPoison?(user.battler, false, move.move)
|
||||
case move.additional_effect_usability(user, target)
|
||||
when 1 # Additional effect will be negated
|
||||
next score
|
||||
when 3 # Additional effect has an increased chance to work
|
||||
score += 5
|
||||
end
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 10
|
||||
# Prefer if the target is at high HP
|
||||
@@ -194,12 +188,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("ParalyzeTarget",
|
||||
target.has_active_ability?(:HYDRATION) &&
|
||||
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
|
||||
if target.battler.pbCanParalyze?(user.battler, false, move.move)
|
||||
case move.additional_effect_usability(user, target)
|
||||
when 1 # Additional effect will be negated
|
||||
next score
|
||||
when 3 # Additional effect has an increased chance to work
|
||||
score += 5
|
||||
end
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference (because of the chance of full paralysis)
|
||||
score += 10
|
||||
# Prefer if the target is faster than the user but will become slower if
|
||||
@@ -291,12 +282,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("BurnTarget",
|
||||
target.has_active_ability?(:HYDRATION) &&
|
||||
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
|
||||
if target.battler.pbCanBurn?(user.battler, false, move.move)
|
||||
case move.additional_effect_usability(user, target)
|
||||
when 1 # Additional effect will be negated
|
||||
next score
|
||||
when 3 # Additional effect has an increased chance to work
|
||||
score += 5
|
||||
end
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 10
|
||||
# Prefer if the target knows any physical moves that will be weaked by a burn
|
||||
@@ -370,12 +358,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("FreezeTarget",
|
||||
target.has_active_ability?(:HYDRATION) &&
|
||||
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
|
||||
if target.battler.pbCanFreeze?(user.battler, false, move.move)
|
||||
case move.additional_effect_usability(user, target)
|
||||
when 1 # Additional effect will be negated
|
||||
next score
|
||||
when 3 # Additional effect has an increased chance to work
|
||||
score += 5
|
||||
end
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 15
|
||||
# Prefer if the user or an ally has a move/ability that is better if the target is frozen
|
||||
@@ -528,10 +513,14 @@ Battle::AI::Handlers::MoveEffectScore.add("CureUserPartyStatus",
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("CureTargetBurn",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
if target.status == :BURN
|
||||
if target.opposes?(user)
|
||||
score -= add_effect
|
||||
score -= 10
|
||||
else
|
||||
score += add_effect
|
||||
score += 10
|
||||
end
|
||||
end
|
||||
@@ -573,12 +562,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("FlinchTarget",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score if target.faster_than?(user) || target.effects[PBEffects::Substitute] > 0
|
||||
next score if target.has_active_ability?(:INNERFOCUS) && !battle.moldBreaker
|
||||
case move.additional_effect_usability(user, target)
|
||||
when 1 # Additional effect will be negated
|
||||
next score
|
||||
when 3 # Additional effect has an increased chance to work
|
||||
score += 5
|
||||
end
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 10
|
||||
# Prefer if the target is paralysed, confused or infatuated, to compound the
|
||||
@@ -631,12 +617,9 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("ConfuseTarget",
|
||||
# No score modifier if the status problem will be removed immediately
|
||||
next score if target.has_active_item?(:PERSIMBERRY)
|
||||
if target.battler.pbCanConfuse?(user.battler, false, move.move)
|
||||
case move.additional_effect_usability(user, target)
|
||||
when 1 # Additional effect will be negated
|
||||
next score
|
||||
when 3 # Additional effect has an increased chance to work
|
||||
score += 5
|
||||
end
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 5
|
||||
# Prefer if the target is at high HP
|
||||
@@ -668,12 +651,9 @@ Battle::AI::Handlers::MoveFailureAgainstTargetCheck.add("AttractTarget",
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("AttractTarget",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
if target.battler.pbCanAttract?(user.battler, false)
|
||||
case move.additional_effect_usability(user, target)
|
||||
when 1 # Additional effect will be negated
|
||||
next score
|
||||
when 3 # Additional effect has an increased chance to work
|
||||
score += 5
|
||||
end
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 10
|
||||
# Prefer if the target is paralysed or confused, to compound the turn skipping
|
||||
|
||||
@@ -159,7 +159,7 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("StartTargetCannotUseItem
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next Battle::AI::MOVE_USELESS_SCORE if !target.item || !target.item_active?
|
||||
item_score = target.wants_item?(target.item_id)
|
||||
score += item_score * 5
|
||||
score += item_score * 3
|
||||
next score
|
||||
}
|
||||
)
|
||||
|
||||
@@ -207,6 +207,7 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.copy("BindTarget",
|
||||
|
||||
#===============================================================================
|
||||
# TODO: Review score modifiers.
|
||||
# TODO: Include get_score_change_for_additional_effect usage.
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveFailureAgainstTargetCheck.add("TrapTargetInBattle",
|
||||
proc { |move, user, target, ai, battle|
|
||||
@@ -466,9 +467,12 @@ Battle::AI::Handlers::MoveEffectScore.add("StartSlowerBattlersActFirst",
|
||||
#===============================================================================
|
||||
Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("LowerPPOfTargetLastMoveBy3",
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
if user.faster_than?(target)
|
||||
last_move = target.battler.pbGetMoveWithID(target.battler.lastRegularMoveUsed)
|
||||
if last_move && last_move.total_pp > 0
|
||||
score += add_effect
|
||||
next score + 20 if last_move.pp <= 3 # Will fully deplete the move's PP
|
||||
next score + 10 if last_move.pp <= 5
|
||||
next score - 10 if last_move.pp > 9 # Too much PP left to make a difference
|
||||
@@ -685,6 +689,10 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("DisableTargetSoundMoves"
|
||||
proc { |score, move, user, target, ai, battle|
|
||||
next score if target.effects[PBEffects::ThroatChop] > 1
|
||||
next score if !target.check_for_move { |m| m.soundMove? }
|
||||
# Check additional effect chance
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 8
|
||||
next score
|
||||
|
||||
Reference in New Issue
Block a user