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More AI function codes, tweaked AI score threshold, renumbered all PBEffects constants
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@@ -11,6 +11,8 @@ class Battle::AI::AIMove
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def set_up(move)
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@move = move
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@move.calcType = rough_type
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@ai.battle.moldBreaker ||= ["IgnoreTargetAbility",
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"CategoryDependsOnHigherDamageIgnoreTargetAbility"].include?(function)
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end
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#=============================================================================
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