mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-03-10 18:32:01 +00:00
Bug fixes: invisible timer, bad poison icon looking like normal poison, errant message when sending in a random replacement, incorrect seen/owned numbers, battle PP restoration item crash
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@@ -106,6 +106,7 @@ class PokeBattle_Battler
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def statusCount=(value)
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@statusCount = value
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@pokemon.statusCount = value if @pokemon
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@battle.scene.pbRefreshOne(@index)
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end
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#=============================================================================
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@@ -3035,7 +3035,7 @@ class PokeBattle_Move_0EB < PokeBattle_Move
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next if b.fainted? || b.damageState.unaffected || switchedBattlers.include?(b.index)
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newPkmn = @battle.pbGetReplacementPokemonIndex(b.index,true) # Random
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next if newPkmn<0
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@battle.pbRecallAndReplace(b.index,newPkmn)
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@battle.pbRecallAndReplace(b.index, newPkmn, true)
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@battle.pbDisplay(_INTL("{1} was dragged out!",b.pbThis))
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@battle.pbClearChoice(b.index) # Replacement Pokémon does nothing this round
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switchedBattlers.push(b.index)
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@@ -3077,7 +3077,7 @@ class PokeBattle_Move_0EC < PokeBattle_Move
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next if b.hasActiveAbility?(:SUCTIONCUPS) && !@battle.moldBreaker
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newPkmn = @battle.pbGetReplacementPokemonIndex(b.index,true) # Random
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next if newPkmn<0
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@battle.pbRecallAndReplace(b.index,newPkmn)
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@battle.pbRecallAndReplace(b.index, newPkmn, true)
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@battle.pbDisplay(_INTL("{1} was dragged out!",b.pbThis))
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@battle.pbClearChoice(b.index) # Replacement Pokémon does nothing this round
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switchedBattlers.push(b.index)
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@@ -3114,7 +3114,7 @@ class PokeBattle_Move_0ED < PokeBattle_Move
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return if user.fainted?
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newPkmn = @battle.pbGetReplacementPokemonIndex(user.index) # Owner chooses
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return if newPkmn<0
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@battle.pbRecallAndReplace(user.index,newPkmn,true)
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@battle.pbRecallAndReplace(user.index, newPkmn, false, true)
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@battle.pbClearChoice(user.index) # Replacement Pokémon does nothing this round
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@battle.moldBreaker = false
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switchedBattlers.push(user.index)
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@@ -223,11 +223,11 @@ class PokeBattle_Battle
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end
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# Actually performs the recalling and sending out in all situations.
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def pbRecallAndReplace(idxBattler,idxParty,batonPass=false)
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def pbRecallAndReplace(idxBattler,idxParty,randomReplacement=false,batonPass=false)
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@scene.pbRecall(idxBattler) if !@battlers[idxBattler].fainted?
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@battlers[idxBattler].pbAbilitiesOnSwitchOut # Inc. primordial weather check
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@scene.pbShowPartyLineup(idxBattler&1) if pbSideSize(idxBattler)==1
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pbMessagesOnReplace(idxBattler,idxParty)
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pbMessagesOnReplace(idxBattler,idxParty) if !randomReplacement
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pbReplace(idxBattler,idxParty,batonPass)
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end
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@@ -1238,7 +1238,7 @@ BattleHandlers::TargetItemAfterMoveUse.add(:REDCARD,
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battle.pbDisplay(_INTL("{1} held up its {2} against {3}!",
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battler.pbThis,battler.itemName,user.pbThis(true)))
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battler.pbConsumeItem
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battle.pbRecallAndReplace(user.index,newPkmn)
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battle.pbRecallAndReplace(user.index, newPkmn, true)
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battle.pbDisplay(_INTL("{1} was dragged out!",user.pbThis))
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battle.pbClearChoice(user.index) # Replacement Pokémon does nothing this round
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switched.push(user.index)
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