mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
AI changes, fixed input detection Conditional Branch, Fishious Rend is now a biting move
This commit is contained in:
@@ -429,7 +429,21 @@ class Interpreter
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result = (@parameters[2] == 0) ? (gold >= @parameters[1]) : (gold <= @parameters[1])
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# when 8, 9, 10 # item, weapon, armor
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when 11 # button
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result = Input.press?(@parameters[1])
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button = {
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2 => Input::DOWN,
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4 => Input::LEFT,
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6 => Input::RIGHT,
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8 => Input::UP,
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11 => Input::ACTION,
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12 => Input::BACK,
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13 => Input::USE,
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14 => Input::JUMPUP,
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15 => Input::JUMPDOWN,
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16 => Input::SPECIAL,
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17 => Input::AUX1,
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18 => Input::AUX2
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}[@parameters[1]]
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result = button && Input.press?(button)
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when 12 # script
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result = execute_script(@parameters[1])
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end
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@@ -207,7 +207,7 @@ class Battle
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next if !@battlers[idxBattler] || pbOwnedByPlayer?(idxBattler) != isPlayer
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if @choices[idxBattler][0] != :None || !pbCanShowCommands?(idxBattler)
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# Action is forced, can't choose one
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PBDebug.log_ai("#{@battlers[idxBattler].pbThis} (#{idxBattler}) is forced to use a multi-turn move")
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PBDebug.log("[Command phase] #{@battlers[idxBattler].pbThis} (#{idxBattler}) is forced to use a multi-turn move")
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next
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end
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# AI controls this battler
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@@ -192,13 +192,14 @@ Battle::AI::Handlers::ShouldSwitch.add(:perish_song,
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Battle::AI::Handlers::ShouldSwitch.add(:significant_eor_damage,
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proc { |battler, reserves, ai, battle|
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eor_damage = battler.rough_end_of_round_damage
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next false if eor_damage <= 0
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# Switch if battler will take significant EOR damage
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if eor_damage >= battler.hp / 2 || eor_damage >= battler.totalhp / 4
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PBDebug.log_ai("#{battler.name} wants to switch because it will take a lot of EOR damage")
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next true
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end
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# Switch to remove certain effects that cause the battler EOR damage
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if ai.trainer.high_skill? && eor_damage > 0
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if ai.trainer.high_skill?
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if battler.effects[PBEffects::LeechSeed] >= 0 && ai.pbAIRandom(100) < 50
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PBDebug.log_ai("#{battler.name} wants to switch to get rid of its Leech Seed")
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next true
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@@ -69,12 +69,19 @@ class Battle::AI
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end
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# Discard move if it can't raise any stats
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if real_stat_changes.length == 0
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PBDebug.log(" ignore stat raising (it can't be changed)")
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return (whole_effect) ? MOVE_USELESS_SCORE : score
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end
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# Make score change based on the additional effect chance
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score += add_effect
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if add_effect != 0
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old_score = score
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score += add_effect
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PBDebug.log_score_change(score - old_score, "stat raising is an additional effect")
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end
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# Make score changes based on the general concept of raising stats at all
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old_score = score
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score = get_target_stat_raise_score_generic(score, target, real_stat_changes, desire_mult)
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PBDebug.log_score_change(score - old_score, "generic calculations for raising any stat")
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# Make score changes based on the specific changes to each stat that will be
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# raised
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real_stat_changes.each do |change|
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@@ -159,15 +166,15 @@ class Battle::AI
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total_increment = stat_changes.sum { |change| change[1] }
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# Prefer if move is a status move and it's the user's first/second turn
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if @user.turnCount < 2 && @move.statusMove?
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score += total_increment * desire_mult * 5
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score += total_increment * desire_mult * 4
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end
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if @trainer.has_skill_flag?("HPAware")
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# Prefer if user is at high HP, don't prefer if user is at low HP
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if target.index != @user.index
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score += total_increment * desire_mult * ((100 * @user.hp / @user.totalhp) - 50) / 8 # +6 to -6 per stage
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score += total_increment * desire_mult * ((100 * @user.hp / @user.totalhp) - 50) / 12 # +4 to -4 per stage
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end
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# Prefer if target is at high HP, don't prefer if target is at low HP
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score += total_increment * desire_mult * ((100 * target.hp / target.totalhp) - 50) / 8 # +6 to -6 per stage
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score += total_increment * desire_mult * ((100 * target.hp / target.totalhp) - 50) / 12 # +4 to -4 per stage
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end
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# NOTE: There are no abilities that trigger upon stat raise, but this is
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# where they would be accounted for if they existed.
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@@ -366,12 +373,19 @@ class Battle::AI
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end
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# Discard move if it can't lower any stats
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if real_stat_changes.length == 0
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PBDebug.log(" ignore stat lowering (it can't be changed)")
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return (whole_effect) ? MOVE_USELESS_SCORE : score
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end
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# Make score change based on the additional effect chance
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score += add_effect
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if add_effect != 0
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old_score = score
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score += add_effect
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PBDebug.log_score_change(score - old_score, "stat lowering is an additional effect")
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end
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# Make score changes based on the general concept of lowering stats at all
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old_score = score
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score = get_target_stat_drop_score_generic(score, target, real_stat_changes, desire_mult)
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PBDebug.log_score_change(score - old_score, "generic calculations for lowering any stat")
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# Make score changes based on the specific changes to each stat that will be
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# lowered
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real_stat_changes.each do |change|
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@@ -447,15 +461,15 @@ class Battle::AI
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total_decrement = stat_changes.sum { |change| change[1] }
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# Prefer if move is a status move and it's the user's first/second turn
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if @user.turnCount < 2 && @move.statusMove?
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score += total_decrement * desire_mult * 5
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score += total_decrement * desire_mult * 4
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end
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if @trainer.has_skill_flag?("HPAware")
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# Prefer if user is at high HP, don't prefer if user is at low HP
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if target.index != @user.index
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score += total_decrement * desire_mult * ((100 * @user.hp / @user.totalhp) - 50) / 8 # +6 to -6 per stage
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score += total_decrement * desire_mult * ((100 * @user.hp / @user.totalhp) - 50) / 12 # +4 to -4 per stage
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end
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# Prefer if target is at high HP, don't prefer if target is at low HP
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score += total_decrement * desire_mult * ((100 * target.hp / target.totalhp) - 50) / 8 # +6 to -6 per stage
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score += total_decrement * desire_mult * ((100 * target.hp / target.totalhp) - 50) / 12 # +4 to -4 per stage
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end
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# Don't prefer if target has an ability that triggers upon stat loss
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# (Competitive, Defiant)
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@@ -241,6 +241,9 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:target_can_make_moves_E
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#===============================================================================
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# Don't prefer attacking the target if they'd be semi-invulnerable.
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# TODO: Don't treat the move as useless? If the user's moves are all useless
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# because of this, it will want to switch instead, which may not be
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# desirable.
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#===============================================================================
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Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:target_semi_invulnerable,
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proc { |score, move, user, target, ai, battle|
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@@ -308,7 +311,7 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:predicted_damage,
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PBDebug.log_score_change(score - old_score, "damaging move (predicted damage #{dmg} = #{100 * dmg / target.hp}% of target's HP)")
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if ai.trainer.has_skill_flag?("HPAware") && dmg > target.hp * 1.1 # Predicted to KO the target
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old_score = score
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score += 10
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score += 20
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PBDebug.log_score_change(score - old_score, "predicted to KO the target")
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if move.move.multiHitMove? && target.hp == target.totalhp &&
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(target.has_active_ability?(:STURDY) || target.has_active_item?(:FOCUSSASH))
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@@ -365,7 +368,7 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:thawing_move_against_fr
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# Don't prefer a damaging move if it will trigger the target's ability or held
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# item when used, e.g. Effect Spore/Rough Skin, Pickpocket, Rocky Helmet, Red
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# Card.
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# NOTE: These abilities/items may not be triggerable after all (e.g. they
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# TODO: These abilities/items may not be triggerable after all (e.g. they
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# require the move to make contact but it doesn't), or may have a negative
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# effect for the target (e.g. Air Balloon popping), but it's too much
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# effort to go into detail deciding all this.
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@@ -378,14 +381,14 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:trigger_target_ability_
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(Battle::AbilityEffects::AfterMoveUseFromTarget[target.ability] &&
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(!user.has_active_ability?(:SHEERFORCE) || move.move.addlEffect == 0))
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old_score = score
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score += 8
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score -= 8
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PBDebug.log_score_change(score - old_score, "can trigger the target's ability")
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end
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end
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if target.battler.isSpecies?(:CRAMORANT) && target.ability == :GULPMISSILE &&
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target.battler.form > 0 && !target.effects[PBEffects::Transform]
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old_score = score
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score += 8
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score -= 8
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PBDebug.log_score_change(score - old_score, "can trigger the target's ability")
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end
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if target.item_active?
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@@ -393,7 +396,7 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:trigger_target_ability_
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(Battle::ItemEffects::AfterMoveUseFromTarget[target.item] &&
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(!user.has_active_ability?(:SHEERFORCE) || move.move.addlEffect == 0))
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old_score = score
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score += 8
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score -= 8
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PBDebug.log_score_change(score - old_score, "can trigger the target's item")
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end
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end
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@@ -543,21 +543,34 @@ class Battle::AI::AIMove
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#-----------------------------------------------------------------------------
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# Return values:
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# 0: Regular additional effect chance or isn't an additional effect
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# 0: Isn't an additional effect or always triggers
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# -999: Additional effect will be negated
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# Other: Amount to add to a move's score
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# TODO: This value just gets added to the score, but it should only modify the
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# score for the additional effect and shouldn't reduce that to less than
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# 0.
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def get_score_change_for_additional_effect(user, target = nil)
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chance = @move.addlEffect
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# Doesn't have an additional effect
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return 0 if @move.addlEffect == 0
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return 0 if chance == 0
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# Additional effect will be negated
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return -999 if user.has_active_ability?(:SHEERFORCE)
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return -999 if target && user.index != target.index &&
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target.has_active_ability?(:SHIELDDUST) && !@ai.battle.moldBreaker
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# Prefer if the additional effect will have an increased chance of working
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return 5 if @move.addlEffect < 100 &&
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(Settings::MECHANICS_GENERATION >= 6 || function_code != "EffectDependsOnEnvironment") &&
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(user.has_active_ability?(:SERENEGRACE) || user.pbOwnSide.effects[PBEffects::Rainbow] > 0)
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# No change to score
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return 0
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# Additional effect will always trigger
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return 0 if chance > 100
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# Calculate the chance
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chance *= 2 if (Settings::MECHANICS_GENERATION >= 6 || function_code != "EffectDependsOnEnvironment") &&
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(user.has_active_ability?(:SERENEGRACE) || user.pbOwnSide.effects[PBEffects::Rainbow] > 0)
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# Don't prefer if the additional effect has a low chance of happening
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ret = 0
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if chance <= 10
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ret -= 10
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elsif chance <= 50
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ret -= 5
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elsif chance >= 80
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ret += 5
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end
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return ret
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end
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end
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@@ -20,32 +20,32 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("SleepTarget",
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next useless_score if add_effect == -999 # Additional effect will be negated
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score += add_effect
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# Inherent preference
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score += 15
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score += 8
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# Prefer if the user or an ally has a move/ability that is better if the target is asleep
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ai.each_same_side_battler(user.side) do |b, i|
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score += 5 if b.has_move_with_function?("DoublePowerIfTargetAsleepCureTarget",
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score += 4 if b.has_move_with_function?("DoublePowerIfTargetAsleepCureTarget",
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"DoublePowerIfTargetStatusProblem",
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"HealUserByHalfOfDamageDoneIfTargetAsleep",
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"StartDamageTargetEachTurnIfTargetAsleep")
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score += 10 if b.has_active_ability?(:BADDREAMS)
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score += 8 if b.has_active_ability?(:BADDREAMS)
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end
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# Don't prefer if target benefits from having the sleep status problem
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# NOTE: The target's Guts/Quick Feet will benefit from the target being
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# asleep, but the target won't (usually) be able to make use of
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# them, so they're not worth considering.
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score -= 10 if target.has_active_ability?(:EARLYBIRD)
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score -= 8 if target.has_active_ability?(:MARVELSCALE)
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score -= 5 if target.has_active_ability?(:EARLYBIRD)
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score -= 4 if target.has_active_ability?(:MARVELSCALE)
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# Don't prefer if target has a move it can use while asleep
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score -= 8 if target.check_for_move { |m| m.usableWhenAsleep? }
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score -= 4 if target.check_for_move { |m| m.usableWhenAsleep? }
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# Don't prefer if the target can heal itself (or be healed by an ally)
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if target.has_active_ability?(:SHEDSKIN)
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score -= 8
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score -= 5
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elsif target.has_active_ability?(:HYDRATION) &&
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[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
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score -= 15
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score -= 8
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end
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ai.each_same_side_battler(target.side) do |b, i|
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score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
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score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
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end
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end
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next score
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@@ -109,38 +109,38 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("PoisonTarget",
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next useless_score if add_effect == -999 # Additional effect will be negated
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score += add_effect
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# Inherent preference
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score += 15
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# Prefer if the target is at high HP
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if ai.trainer.has_skill_flag?("HPAware")
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score += 15 * target.hp / target.totalhp
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score += 8 * target.hp / target.totalhp
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else
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score += 8
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end
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# Prefer if the user or an ally has a move/ability that is better if the target is poisoned
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ai.each_same_side_battler(user.side) do |b, i|
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score += 5 if b.has_move_with_function?("DoublePowerIfTargetPoisoned",
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score += 4 if b.has_move_with_function?("DoublePowerIfTargetPoisoned",
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"DoublePowerIfTargetStatusProblem")
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score += 10 if b.has_active_ability?(:MERCILESS)
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score += 5 if b.has_active_ability?(:MERCILESS)
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end
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# Don't prefer if target benefits from having the poison status problem
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score -= 8 if target.has_active_ability?([:GUTS, :MARVELSCALE, :QUICKFEET, :TOXICBOOST])
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score -= 25 if target.has_active_ability?(:POISONHEAL)
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score -= 20 if target.has_active_ability?(:SYNCHRONIZE) &&
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score -= 5 if target.has_active_ability?([:GUTS, :MARVELSCALE, :QUICKFEET, :TOXICBOOST])
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score -= 15 if target.has_active_ability?(:POISONHEAL)
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score -= 15 if target.has_active_ability?(:SYNCHRONIZE) &&
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user.battler.pbCanPoisonSynchronize?(target.battler)
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score -= 5 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
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score -= 4 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
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"CureUserBurnPoisonParalysis")
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score -= 15 if target.check_for_move { |m|
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score -= 8 if target.check_for_move { |m|
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m.function_code == "GiveUserStatusToTarget" && user.battler.pbCanPoison?(target.battler, false, m)
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}
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# Don't prefer if the target won't take damage from the poison
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score -= 20 if !target.battler.takesIndirectDamage?
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score -= 10 if !target.battler.takesIndirectDamage?
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# Don't prefer if the target can heal itself (or be healed by an ally)
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if target.has_active_ability?(:SHEDSKIN)
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score -= 8
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score -= 5
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elsif target.has_active_ability?(:HYDRATION) &&
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[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
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score -= 15
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score -= 8
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end
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ai.each_same_side_battler(target.side) do |b, i|
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score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
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score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
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end
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end
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next score
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@@ -195,40 +195,40 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("ParalyzeTarget",
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next useless_score if add_effect == -999 # Additional effect will be negated
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score += add_effect
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# Inherent preference (because of the chance of full paralysis)
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score += 10
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score += 8
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# Prefer if the target is faster than the user but will become slower if
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# paralysed
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if target.faster_than?(user)
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user_speed = user.rough_stat(:SPEED)
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target_speed = target.rough_stat(:SPEED)
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score += 15 if target_speed < user_speed * ((Settings::MECHANICS_GENERATION >= 7) ? 2 : 4)
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score += 8 if target_speed < user_speed * ((Settings::MECHANICS_GENERATION >= 7) ? 2 : 4)
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end
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# Prefer if the target is confused or infatuated, to compound the turn skipping
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score += 7 if target.effects[PBEffects::Confusion] > 1
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score += 7 if target.effects[PBEffects::Attract] >= 0
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score += 4 if target.effects[PBEffects::Confusion] > 1
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score += 4 if target.effects[PBEffects::Attract] >= 0
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# Prefer if the user or an ally has a move/ability that is better if the target is paralysed
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ai.each_same_side_battler(user.side) do |b, i|
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score += 5 if b.has_move_with_function?("DoublePowerIfTargetParalyzedCureTarget",
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score += 4 if b.has_move_with_function?("DoublePowerIfTargetParalyzedCureTarget",
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"DoublePowerIfTargetStatusProblem")
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end
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# Don't prefer if target benefits from having the paralysis status problem
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score -= 8 if target.has_active_ability?([:GUTS, :MARVELSCALE, :QUICKFEET])
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score -= 20 if target.has_active_ability?(:SYNCHRONIZE) &&
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score -= 5 if target.has_active_ability?([:GUTS, :MARVELSCALE, :QUICKFEET])
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score -= 15 if target.has_active_ability?(:SYNCHRONIZE) &&
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user.battler.pbCanParalyzeSynchronize?(target.battler)
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||||
score -= 5 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
|
||||
score -= 4 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
|
||||
"CureUserBurnPoisonParalysis")
|
||||
score -= 15 if target.check_for_move { |m|
|
||||
score -= 8 if target.check_for_move { |m|
|
||||
m.function_code == "GiveUserStatusToTarget" && user.battler.pbCanParalyze?(target.battler, false, m)
|
||||
}
|
||||
# Don't prefer if the target can heal itself (or be healed by an ally)
|
||||
if target.has_active_ability?(:SHEDSKIN)
|
||||
score -= 8
|
||||
score -= 5
|
||||
elsif target.has_active_ability?(:HYDRATION) &&
|
||||
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
|
||||
score -= 15
|
||||
score -= 8
|
||||
end
|
||||
ai.each_same_side_battler(target.side) do |b, i|
|
||||
score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
|
||||
score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
|
||||
end
|
||||
end
|
||||
next score
|
||||
@@ -295,37 +295,37 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("BurnTarget",
|
||||
next useless_score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 15
|
||||
score += 8
|
||||
# Prefer if the target knows any physical moves that will be weaked by a burn
|
||||
if !target.has_active_ability?(:GUTS) && target.check_for_move { |m| m.physicalMove? }
|
||||
score += 8
|
||||
score += 8 if !target.check_for_move { |m| m.specialMove? }
|
||||
score += 4
|
||||
score += 4 if !target.check_for_move { |m| m.specialMove? }
|
||||
end
|
||||
# Prefer if the user or an ally has a move/ability that is better if the target is burned
|
||||
ai.each_same_side_battler(user.side) do |b, i|
|
||||
score += 5 if b.has_move_with_function?("DoublePowerIfTargetStatusProblem")
|
||||
score += 4 if b.has_move_with_function?("DoublePowerIfTargetStatusProblem")
|
||||
end
|
||||
# Don't prefer if target benefits from having the burn status problem
|
||||
score -= 8 if target.has_active_ability?([:FLAREBOOST, :GUTS, :MARVELSCALE, :QUICKFEET])
|
||||
score -= 5 if target.has_active_ability?(:HEATPROOF)
|
||||
score -= 20 if target.has_active_ability?(:SYNCHRONIZE) &&
|
||||
score -= 4 if target.has_active_ability?([:FLAREBOOST, :GUTS, :MARVELSCALE, :QUICKFEET])
|
||||
score -= 4 if target.has_active_ability?(:HEATPROOF)
|
||||
score -= 15 if target.has_active_ability?(:SYNCHRONIZE) &&
|
||||
user.battler.pbCanBurnSynchronize?(target.battler)
|
||||
score -= 5 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
|
||||
score -= 4 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
|
||||
"CureUserBurnPoisonParalysis")
|
||||
score -= 15 if target.check_for_move { |m|
|
||||
score -= 8 if target.check_for_move { |m|
|
||||
m.function_code == "GiveUserStatusToTarget" && user.battler.pbCanBurn?(target.battler, false, m)
|
||||
}
|
||||
# Don't prefer if the target won't take damage from the burn
|
||||
score -= 20 if !target.battler.takesIndirectDamage?
|
||||
score -= 10 if !target.battler.takesIndirectDamage?
|
||||
# Don't prefer if the target can heal itself (or be healed by an ally)
|
||||
if target.has_active_ability?(:SHEDSKIN)
|
||||
score -= 8
|
||||
score -= 5
|
||||
elsif target.has_active_ability?(:HYDRATION) &&
|
||||
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
|
||||
score -= 15
|
||||
score -= 8
|
||||
end
|
||||
ai.each_same_side_battler(target.side) do |b, i|
|
||||
score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
|
||||
score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
|
||||
end
|
||||
end
|
||||
next score
|
||||
@@ -377,27 +377,27 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("FreezeTarget",
|
||||
next useless_score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 15
|
||||
score += 8
|
||||
# Prefer if the user or an ally has a move/ability that is better if the target is frozen
|
||||
ai.each_same_side_battler(user.side) do |b, i|
|
||||
score += 5 if b.has_move_with_function?("DoublePowerIfTargetStatusProblem")
|
||||
score += 4 if b.has_move_with_function?("DoublePowerIfTargetStatusProblem")
|
||||
end
|
||||
# Don't prefer if target benefits from having the frozen status problem
|
||||
# NOTE: The target's Guts/Quick Feet will benefit from the target being
|
||||
# frozen, but the target won't be able to make use of them, so
|
||||
# they're not worth considering.
|
||||
score -= 8 if target.has_active_ability?(:MARVELSCALE)
|
||||
score -= 5 if target.has_active_ability?(:MARVELSCALE)
|
||||
# Don't prefer if the target knows a move that can thaw it
|
||||
score -= 15 if target.check_for_move { |m| m.thawsUser? }
|
||||
score -= 8 if target.check_for_move { |m| m.thawsUser? }
|
||||
# Don't prefer if the target can heal itself (or be healed by an ally)
|
||||
if target.has_active_ability?(:SHEDSKIN)
|
||||
score -= 8
|
||||
score -= 5
|
||||
elsif target.has_active_ability?(:HYDRATION) &&
|
||||
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
|
||||
score -= 15
|
||||
score -= 8
|
||||
end
|
||||
ai.each_same_side_battler(target.side) do |b, i|
|
||||
score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
|
||||
score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
|
||||
end
|
||||
end
|
||||
next score
|
||||
@@ -532,11 +532,11 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("CureTargetBurn",
|
||||
add_effect = move.get_score_change_for_additional_effect(user, target)
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
if target.status == :BURN
|
||||
score -= add_effect
|
||||
score += add_effect
|
||||
if target.wants_status_problem?(:BURN)
|
||||
score += 15
|
||||
score += 10
|
||||
else
|
||||
score -= 10
|
||||
score -= 8
|
||||
end
|
||||
end
|
||||
next score
|
||||
@@ -581,10 +581,10 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("FlinchTarget",
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 15
|
||||
score += 8
|
||||
# Prefer if the target is paralysed, confused or infatuated, to compound the
|
||||
# turn skipping
|
||||
score += 8 if target.status == :PARALYSIS ||
|
||||
score += 5 if target.status == :PARALYSIS ||
|
||||
target.effects[PBEffects::Confusion] > 1 ||
|
||||
target.effects[PBEffects::Attract] >= 0
|
||||
next score
|
||||
@@ -636,15 +636,15 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("ConfuseTarget",
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 10
|
||||
# Prefer if the target is at high HP
|
||||
if ai.trainer.has_skill_flag?("HPAware")
|
||||
score += 20 * target.hp / target.totalhp
|
||||
score += 8 * target.hp / target.totalhp
|
||||
else
|
||||
score += 8
|
||||
end
|
||||
# Prefer if the target is paralysed or infatuated, to compound the turn skipping
|
||||
score += 8 if target.status == :PARALYSIS || target.effects[PBEffects::Attract] >= 0
|
||||
score += 5 if target.status == :PARALYSIS || target.effects[PBEffects::Attract] >= 0
|
||||
# Don't prefer if target benefits from being confused
|
||||
score -= 15 if target.has_active_ability?(:TANGLEDFEET)
|
||||
score -= 8 if target.has_active_ability?(:TANGLEDFEET)
|
||||
end
|
||||
next score
|
||||
}
|
||||
@@ -671,14 +671,14 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("AttractTarget",
|
||||
next score if add_effect == -999 # Additional effect will be negated
|
||||
score += add_effect
|
||||
# Inherent preference
|
||||
score += 15
|
||||
score += 8
|
||||
# Prefer if the target is paralysed or confused, to compound the turn skipping
|
||||
score += 8 if target.status == :PARALYSIS || target.effects[PBEffects::Confusion] > 1
|
||||
score += 5 if target.status == :PARALYSIS || target.effects[PBEffects::Confusion] > 1
|
||||
# Don't prefer if the target can infatuate the user because of this move
|
||||
score -= 15 if target.has_active_item?(:DESTINYKNOT) &&
|
||||
score -= 10 if target.has_active_item?(:DESTINYKNOT) &&
|
||||
user.battler.pbCanAttract?(target.battler, false)
|
||||
# Don't prefer if the user has another way to infatuate the target
|
||||
score -= 15 if move.statusMove? && user.has_active_ability?(:CUTECHARM)
|
||||
score -= 8 if move.statusMove? && user.has_active_ability?(:CUTECHARM)
|
||||
end
|
||||
next score
|
||||
}
|
||||
|
||||
@@ -647,6 +647,8 @@ Battle::AI::Handlers::MoveEffectScore.add("StartWeakenPhysicalDamageAgainstUserS
|
||||
proc { |score, move, user, ai, battle|
|
||||
# Doesn't stack with Aurora Veil
|
||||
next Battle::AI::MOVE_USELESS_SCORE if user.pbOwnSide.effects[PBEffects::AuroraVeil] > 0
|
||||
# Prefer if the user is newly in battle
|
||||
score += 15 if user.turnCount < 2
|
||||
# Don't prefer the lower the user's HP is
|
||||
if ai.trainer.has_skill_flag?("HPAware") && battle.pbAbleNonActiveCount(user.idxOwnSide) == 0
|
||||
if user.hp <= user.totalhp / 2
|
||||
@@ -677,6 +679,8 @@ Battle::AI::Handlers::MoveEffectScore.add("StartWeakenSpecialDamageAgainstUserSi
|
||||
proc { |score, move, user, ai, battle|
|
||||
# Doesn't stack with Aurora Veil
|
||||
next Battle::AI::MOVE_USELESS_SCORE if user.pbOwnSide.effects[PBEffects::AuroraVeil] > 0
|
||||
# Prefer if the user is newly in battle
|
||||
score += 15 if user.turnCount < 2
|
||||
# Don't prefer the lower the user's HP is
|
||||
if ai.trainer.has_skill_flag?("HPAware") && battle.pbAbleNonActiveCount(user.idxOwnSide) == 0
|
||||
if user.hp <= user.totalhp / 2
|
||||
@@ -710,6 +714,8 @@ Battle::AI::Handlers::MoveEffectScore.add("StartWeakenDamageAgainstUserSideIfHai
|
||||
# Doesn't stack with Reflect/Light Screen
|
||||
next Battle::AI::MOVE_USELESS_SCORE if user.pbOwnSide.effects[PBEffects::Reflect] > 0 &&
|
||||
user.pbOwnSide.effects[PBEffects::LightScreen] > 0
|
||||
# Prefer if the user is newly in battle
|
||||
score += 15 if user.turnCount < 2
|
||||
# Don't prefer the lower the user's HP is
|
||||
if ai.trainer.has_skill_flag?("HPAware") && battle.pbAbleNonActiveCount(user.idxOwnSide) == 0
|
||||
if user.hp <= user.totalhp / 2
|
||||
|
||||
@@ -148,11 +148,11 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("HealUserByTargetAttackLo
|
||||
heal_amt = target.rough_stat(:ATTACK)
|
||||
heal_amt *= 1.3 if user.has_active_item?(:BIGROOT)
|
||||
heal_amt = [heal_amt, user.totalhp - user.hp].min
|
||||
if heal_amt > user.totalhp * 0.3 # Only modify the score if it'll heal a decent amount
|
||||
if heal_amt > user.totalhp * 0.2 # Only modify the score if it'll heal a decent amount
|
||||
if user.hp < user.totalhp * 0.5
|
||||
score += 20 * (user.totalhp - user.hp) / user.totalhp # +10 to +20
|
||||
end
|
||||
score += 20 * heal_amt / user.totalhp # +6 to +20
|
||||
score += 20 * heal_amt / user.totalhp # +4 to +20
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -175,11 +175,11 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("HealUserByHalfOfDamageDo
|
||||
heal_amt = rough_dmg / 2
|
||||
heal_amt *= 1.3 if user.has_active_item?(:BIGROOT)
|
||||
heal_amt = [heal_amt, user.totalhp - user.hp].min
|
||||
if heal_amt > user.totalhp * 0.3 # Only modify the score if it'll heal a decent amount
|
||||
if heal_amt > user.totalhp * 0.2 # Only modify the score if it'll heal a decent amount
|
||||
if user.hp < user.totalhp * 0.5
|
||||
score += 20 * (user.totalhp - user.hp) / user.totalhp # +10 to +20
|
||||
end
|
||||
score += 20 * heal_amt / user.totalhp # +6 to +20
|
||||
score += 20 * heal_amt / user.totalhp # +4 to +20
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -213,11 +213,11 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("HealUserByThreeQuartersO
|
||||
heal_amt = rough_dmg * 0.75
|
||||
heal_amt *= 1.3 if user.has_active_item?(:BIGROOT)
|
||||
heal_amt = [heal_amt, user.totalhp - user.hp].min
|
||||
if heal_amt > user.totalhp * 0.3 # Only modify the score if it'll heal a decent amount
|
||||
if heal_amt > user.totalhp * 0.2 # Only modify the score if it'll heal a decent amount
|
||||
if user.hp < user.totalhp * 0.5
|
||||
score += 20 * (user.totalhp - user.hp) / user.totalhp # +10 to +20
|
||||
end
|
||||
score += 20 * heal_amt / user.totalhp # +6 to +20
|
||||
score += 20 * heal_amt / user.totalhp # +4 to +20
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -241,30 +241,30 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("BindTarget",
|
||||
next score if target.effects[PBEffects::Substitute] > 0
|
||||
# Prefer if the user has a Binding Band or Grip Claw (because why have it if
|
||||
# you don't want to use it?)
|
||||
score += 5 if user.has_active_item?([:BINDINGBAND, :GRIPCLAW])
|
||||
score += 4 if user.has_active_item?([:BINDINGBAND, :GRIPCLAW])
|
||||
# Target will take damage at the end of each round from the binding
|
||||
score += 10 if target.battler.takesIndirectDamage?
|
||||
score += 8 if target.battler.takesIndirectDamage?
|
||||
# Check whether the target will be trapped in battle by the binding
|
||||
if target.can_become_trapped?
|
||||
score += 8 # Prefer if the target will become trapped by this move
|
||||
score += 4 # Prefer if the target will become trapped by this move
|
||||
eor_damage = target.rough_end_of_round_damage
|
||||
if eor_damage > 0
|
||||
# Prefer if the target will take damage at the end of each round on top
|
||||
# of binding damage
|
||||
score += 10
|
||||
score += 5
|
||||
elsif eor_damage < 0
|
||||
# Don't prefer if the target will heal itself at the end of each round
|
||||
score -= 10
|
||||
score -= 5
|
||||
end
|
||||
# Prefer if the target has been Perish Songed
|
||||
score += 15 if target.effects[PBEffects::PerishSong] > 0
|
||||
score += 10 if target.effects[PBEffects::PerishSong] > 0
|
||||
end
|
||||
# Don't prefer if the target can remove the binding (and the binding has an
|
||||
# effect)
|
||||
if target.can_become_trapped? || target.battler.takesIndirectDamage?
|
||||
if ai.trainer.medium_skill? &&
|
||||
target.has_move_with_function?("RemoveUserBindingAndEntryHazards")
|
||||
score -= 10
|
||||
score -= 8
|
||||
end
|
||||
end
|
||||
next score
|
||||
|
||||
@@ -8408,7 +8408,7 @@ Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = DoublePowerIfTargetNotActed
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Flags = Contact,CanProtect,CanMirrorMove,Biting
|
||||
Description = The user rends the target with its hard gills. Power doubles if the user moves first.
|
||||
#-------------------------------
|
||||
[LIQUIDATION]
|
||||
|
||||
@@ -8408,7 +8408,7 @@ Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = DoublePowerIfTargetNotActed
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Flags = Contact,CanProtect,CanMirrorMove,Biting
|
||||
Description = The user rends the target with its hard gills. Power doubles if the user moves first.
|
||||
#-------------------------------
|
||||
[LIQUIDATION]
|
||||
|
||||
Reference in New Issue
Block a user