AI changes, fixed input detection Conditional Branch, Fishious Rend is now a biting move

This commit is contained in:
Maruno17
2024-02-01 23:50:09 +00:00
parent c78e32db09
commit e6fe242d4b
12 changed files with 159 additions and 108 deletions

View File

@@ -429,7 +429,21 @@ class Interpreter
result = (@parameters[2] == 0) ? (gold >= @parameters[1]) : (gold <= @parameters[1])
# when 8, 9, 10 # item, weapon, armor
when 11 # button
result = Input.press?(@parameters[1])
button = {
2 => Input::DOWN,
4 => Input::LEFT,
6 => Input::RIGHT,
8 => Input::UP,
11 => Input::ACTION,
12 => Input::BACK,
13 => Input::USE,
14 => Input::JUMPUP,
15 => Input::JUMPDOWN,
16 => Input::SPECIAL,
17 => Input::AUX1,
18 => Input::AUX2
}[@parameters[1]]
result = button && Input.press?(button)
when 12 # script
result = execute_script(@parameters[1])
end

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@@ -207,7 +207,7 @@ class Battle
next if !@battlers[idxBattler] || pbOwnedByPlayer?(idxBattler) != isPlayer
if @choices[idxBattler][0] != :None || !pbCanShowCommands?(idxBattler)
# Action is forced, can't choose one
PBDebug.log_ai("#{@battlers[idxBattler].pbThis} (#{idxBattler}) is forced to use a multi-turn move")
PBDebug.log("[Command phase] #{@battlers[idxBattler].pbThis} (#{idxBattler}) is forced to use a multi-turn move")
next
end
# AI controls this battler

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@@ -192,13 +192,14 @@ Battle::AI::Handlers::ShouldSwitch.add(:perish_song,
Battle::AI::Handlers::ShouldSwitch.add(:significant_eor_damage,
proc { |battler, reserves, ai, battle|
eor_damage = battler.rough_end_of_round_damage
next false if eor_damage <= 0
# Switch if battler will take significant EOR damage
if eor_damage >= battler.hp / 2 || eor_damage >= battler.totalhp / 4
PBDebug.log_ai("#{battler.name} wants to switch because it will take a lot of EOR damage")
next true
end
# Switch to remove certain effects that cause the battler EOR damage
if ai.trainer.high_skill? && eor_damage > 0
if ai.trainer.high_skill?
if battler.effects[PBEffects::LeechSeed] >= 0 && ai.pbAIRandom(100) < 50
PBDebug.log_ai("#{battler.name} wants to switch to get rid of its Leech Seed")
next true

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@@ -69,12 +69,19 @@ class Battle::AI
end
# Discard move if it can't raise any stats
if real_stat_changes.length == 0
PBDebug.log(" ignore stat raising (it can't be changed)")
return (whole_effect) ? MOVE_USELESS_SCORE : score
end
# Make score change based on the additional effect chance
score += add_effect
if add_effect != 0
old_score = score
score += add_effect
PBDebug.log_score_change(score - old_score, "stat raising is an additional effect")
end
# Make score changes based on the general concept of raising stats at all
old_score = score
score = get_target_stat_raise_score_generic(score, target, real_stat_changes, desire_mult)
PBDebug.log_score_change(score - old_score, "generic calculations for raising any stat")
# Make score changes based on the specific changes to each stat that will be
# raised
real_stat_changes.each do |change|
@@ -159,15 +166,15 @@ class Battle::AI
total_increment = stat_changes.sum { |change| change[1] }
# Prefer if move is a status move and it's the user's first/second turn
if @user.turnCount < 2 && @move.statusMove?
score += total_increment * desire_mult * 5
score += total_increment * desire_mult * 4
end
if @trainer.has_skill_flag?("HPAware")
# Prefer if user is at high HP, don't prefer if user is at low HP
if target.index != @user.index
score += total_increment * desire_mult * ((100 * @user.hp / @user.totalhp) - 50) / 8 # +6 to -6 per stage
score += total_increment * desire_mult * ((100 * @user.hp / @user.totalhp) - 50) / 12 # +4 to -4 per stage
end
# Prefer if target is at high HP, don't prefer if target is at low HP
score += total_increment * desire_mult * ((100 * target.hp / target.totalhp) - 50) / 8 # +6 to -6 per stage
score += total_increment * desire_mult * ((100 * target.hp / target.totalhp) - 50) / 12 # +4 to -4 per stage
end
# NOTE: There are no abilities that trigger upon stat raise, but this is
# where they would be accounted for if they existed.
@@ -366,12 +373,19 @@ class Battle::AI
end
# Discard move if it can't lower any stats
if real_stat_changes.length == 0
PBDebug.log(" ignore stat lowering (it can't be changed)")
return (whole_effect) ? MOVE_USELESS_SCORE : score
end
# Make score change based on the additional effect chance
score += add_effect
if add_effect != 0
old_score = score
score += add_effect
PBDebug.log_score_change(score - old_score, "stat lowering is an additional effect")
end
# Make score changes based on the general concept of lowering stats at all
old_score = score
score = get_target_stat_drop_score_generic(score, target, real_stat_changes, desire_mult)
PBDebug.log_score_change(score - old_score, "generic calculations for lowering any stat")
# Make score changes based on the specific changes to each stat that will be
# lowered
real_stat_changes.each do |change|
@@ -447,15 +461,15 @@ class Battle::AI
total_decrement = stat_changes.sum { |change| change[1] }
# Prefer if move is a status move and it's the user's first/second turn
if @user.turnCount < 2 && @move.statusMove?
score += total_decrement * desire_mult * 5
score += total_decrement * desire_mult * 4
end
if @trainer.has_skill_flag?("HPAware")
# Prefer if user is at high HP, don't prefer if user is at low HP
if target.index != @user.index
score += total_decrement * desire_mult * ((100 * @user.hp / @user.totalhp) - 50) / 8 # +6 to -6 per stage
score += total_decrement * desire_mult * ((100 * @user.hp / @user.totalhp) - 50) / 12 # +4 to -4 per stage
end
# Prefer if target is at high HP, don't prefer if target is at low HP
score += total_decrement * desire_mult * ((100 * target.hp / target.totalhp) - 50) / 8 # +6 to -6 per stage
score += total_decrement * desire_mult * ((100 * target.hp / target.totalhp) - 50) / 12 # +4 to -4 per stage
end
# Don't prefer if target has an ability that triggers upon stat loss
# (Competitive, Defiant)

View File

@@ -241,6 +241,9 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:target_can_make_moves_E
#===============================================================================
# Don't prefer attacking the target if they'd be semi-invulnerable.
# TODO: Don't treat the move as useless? If the user's moves are all useless
# because of this, it will want to switch instead, which may not be
# desirable.
#===============================================================================
Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:target_semi_invulnerable,
proc { |score, move, user, target, ai, battle|
@@ -308,7 +311,7 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:predicted_damage,
PBDebug.log_score_change(score - old_score, "damaging move (predicted damage #{dmg} = #{100 * dmg / target.hp}% of target's HP)")
if ai.trainer.has_skill_flag?("HPAware") && dmg > target.hp * 1.1 # Predicted to KO the target
old_score = score
score += 10
score += 20
PBDebug.log_score_change(score - old_score, "predicted to KO the target")
if move.move.multiHitMove? && target.hp == target.totalhp &&
(target.has_active_ability?(:STURDY) || target.has_active_item?(:FOCUSSASH))
@@ -365,7 +368,7 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:thawing_move_against_fr
# Don't prefer a damaging move if it will trigger the target's ability or held
# item when used, e.g. Effect Spore/Rough Skin, Pickpocket, Rocky Helmet, Red
# Card.
# NOTE: These abilities/items may not be triggerable after all (e.g. they
# TODO: These abilities/items may not be triggerable after all (e.g. they
# require the move to make contact but it doesn't), or may have a negative
# effect for the target (e.g. Air Balloon popping), but it's too much
# effort to go into detail deciding all this.
@@ -378,14 +381,14 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:trigger_target_ability_
(Battle::AbilityEffects::AfterMoveUseFromTarget[target.ability] &&
(!user.has_active_ability?(:SHEERFORCE) || move.move.addlEffect == 0))
old_score = score
score += 8
score -= 8
PBDebug.log_score_change(score - old_score, "can trigger the target's ability")
end
end
if target.battler.isSpecies?(:CRAMORANT) && target.ability == :GULPMISSILE &&
target.battler.form > 0 && !target.effects[PBEffects::Transform]
old_score = score
score += 8
score -= 8
PBDebug.log_score_change(score - old_score, "can trigger the target's ability")
end
if target.item_active?
@@ -393,7 +396,7 @@ Battle::AI::Handlers::GeneralMoveAgainstTargetScore.add(:trigger_target_ability_
(Battle::ItemEffects::AfterMoveUseFromTarget[target.item] &&
(!user.has_active_ability?(:SHEERFORCE) || move.move.addlEffect == 0))
old_score = score
score += 8
score -= 8
PBDebug.log_score_change(score - old_score, "can trigger the target's item")
end
end

View File

@@ -543,21 +543,34 @@ class Battle::AI::AIMove
#-----------------------------------------------------------------------------
# Return values:
# 0: Regular additional effect chance or isn't an additional effect
# 0: Isn't an additional effect or always triggers
# -999: Additional effect will be negated
# Other: Amount to add to a move's score
# TODO: This value just gets added to the score, but it should only modify the
# score for the additional effect and shouldn't reduce that to less than
# 0.
def get_score_change_for_additional_effect(user, target = nil)
chance = @move.addlEffect
# Doesn't have an additional effect
return 0 if @move.addlEffect == 0
return 0 if chance == 0
# Additional effect will be negated
return -999 if user.has_active_ability?(:SHEERFORCE)
return -999 if target && user.index != target.index &&
target.has_active_ability?(:SHIELDDUST) && !@ai.battle.moldBreaker
# Prefer if the additional effect will have an increased chance of working
return 5 if @move.addlEffect < 100 &&
(Settings::MECHANICS_GENERATION >= 6 || function_code != "EffectDependsOnEnvironment") &&
(user.has_active_ability?(:SERENEGRACE) || user.pbOwnSide.effects[PBEffects::Rainbow] > 0)
# No change to score
return 0
# Additional effect will always trigger
return 0 if chance > 100
# Calculate the chance
chance *= 2 if (Settings::MECHANICS_GENERATION >= 6 || function_code != "EffectDependsOnEnvironment") &&
(user.has_active_ability?(:SERENEGRACE) || user.pbOwnSide.effects[PBEffects::Rainbow] > 0)
# Don't prefer if the additional effect has a low chance of happening
ret = 0
if chance <= 10
ret -= 10
elsif chance <= 50
ret -= 5
elsif chance >= 80
ret += 5
end
return ret
end
end

View File

@@ -20,32 +20,32 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("SleepTarget",
next useless_score if add_effect == -999 # Additional effect will be negated
score += add_effect
# Inherent preference
score += 15
score += 8
# Prefer if the user or an ally has a move/ability that is better if the target is asleep
ai.each_same_side_battler(user.side) do |b, i|
score += 5 if b.has_move_with_function?("DoublePowerIfTargetAsleepCureTarget",
score += 4 if b.has_move_with_function?("DoublePowerIfTargetAsleepCureTarget",
"DoublePowerIfTargetStatusProblem",
"HealUserByHalfOfDamageDoneIfTargetAsleep",
"StartDamageTargetEachTurnIfTargetAsleep")
score += 10 if b.has_active_ability?(:BADDREAMS)
score += 8 if b.has_active_ability?(:BADDREAMS)
end
# Don't prefer if target benefits from having the sleep status problem
# NOTE: The target's Guts/Quick Feet will benefit from the target being
# asleep, but the target won't (usually) be able to make use of
# them, so they're not worth considering.
score -= 10 if target.has_active_ability?(:EARLYBIRD)
score -= 8 if target.has_active_ability?(:MARVELSCALE)
score -= 5 if target.has_active_ability?(:EARLYBIRD)
score -= 4 if target.has_active_ability?(:MARVELSCALE)
# Don't prefer if target has a move it can use while asleep
score -= 8 if target.check_for_move { |m| m.usableWhenAsleep? }
score -= 4 if target.check_for_move { |m| m.usableWhenAsleep? }
# Don't prefer if the target can heal itself (or be healed by an ally)
if target.has_active_ability?(:SHEDSKIN)
score -= 8
score -= 5
elsif target.has_active_ability?(:HYDRATION) &&
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
score -= 15
score -= 8
end
ai.each_same_side_battler(target.side) do |b, i|
score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
end
end
next score
@@ -109,38 +109,38 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("PoisonTarget",
next useless_score if add_effect == -999 # Additional effect will be negated
score += add_effect
# Inherent preference
score += 15
# Prefer if the target is at high HP
if ai.trainer.has_skill_flag?("HPAware")
score += 15 * target.hp / target.totalhp
score += 8 * target.hp / target.totalhp
else
score += 8
end
# Prefer if the user or an ally has a move/ability that is better if the target is poisoned
ai.each_same_side_battler(user.side) do |b, i|
score += 5 if b.has_move_with_function?("DoublePowerIfTargetPoisoned",
score += 4 if b.has_move_with_function?("DoublePowerIfTargetPoisoned",
"DoublePowerIfTargetStatusProblem")
score += 10 if b.has_active_ability?(:MERCILESS)
score += 5 if b.has_active_ability?(:MERCILESS)
end
# Don't prefer if target benefits from having the poison status problem
score -= 8 if target.has_active_ability?([:GUTS, :MARVELSCALE, :QUICKFEET, :TOXICBOOST])
score -= 25 if target.has_active_ability?(:POISONHEAL)
score -= 20 if target.has_active_ability?(:SYNCHRONIZE) &&
score -= 5 if target.has_active_ability?([:GUTS, :MARVELSCALE, :QUICKFEET, :TOXICBOOST])
score -= 15 if target.has_active_ability?(:POISONHEAL)
score -= 15 if target.has_active_ability?(:SYNCHRONIZE) &&
user.battler.pbCanPoisonSynchronize?(target.battler)
score -= 5 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
score -= 4 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
"CureUserBurnPoisonParalysis")
score -= 15 if target.check_for_move { |m|
score -= 8 if target.check_for_move { |m|
m.function_code == "GiveUserStatusToTarget" && user.battler.pbCanPoison?(target.battler, false, m)
}
# Don't prefer if the target won't take damage from the poison
score -= 20 if !target.battler.takesIndirectDamage?
score -= 10 if !target.battler.takesIndirectDamage?
# Don't prefer if the target can heal itself (or be healed by an ally)
if target.has_active_ability?(:SHEDSKIN)
score -= 8
score -= 5
elsif target.has_active_ability?(:HYDRATION) &&
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
score -= 15
score -= 8
end
ai.each_same_side_battler(target.side) do |b, i|
score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
end
end
next score
@@ -195,40 +195,40 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("ParalyzeTarget",
next useless_score if add_effect == -999 # Additional effect will be negated
score += add_effect
# Inherent preference (because of the chance of full paralysis)
score += 10
score += 8
# Prefer if the target is faster than the user but will become slower if
# paralysed
if target.faster_than?(user)
user_speed = user.rough_stat(:SPEED)
target_speed = target.rough_stat(:SPEED)
score += 15 if target_speed < user_speed * ((Settings::MECHANICS_GENERATION >= 7) ? 2 : 4)
score += 8 if target_speed < user_speed * ((Settings::MECHANICS_GENERATION >= 7) ? 2 : 4)
end
# Prefer if the target is confused or infatuated, to compound the turn skipping
score += 7 if target.effects[PBEffects::Confusion] > 1
score += 7 if target.effects[PBEffects::Attract] >= 0
score += 4 if target.effects[PBEffects::Confusion] > 1
score += 4 if target.effects[PBEffects::Attract] >= 0
# Prefer if the user or an ally has a move/ability that is better if the target is paralysed
ai.each_same_side_battler(user.side) do |b, i|
score += 5 if b.has_move_with_function?("DoublePowerIfTargetParalyzedCureTarget",
score += 4 if b.has_move_with_function?("DoublePowerIfTargetParalyzedCureTarget",
"DoublePowerIfTargetStatusProblem")
end
# Don't prefer if target benefits from having the paralysis status problem
score -= 8 if target.has_active_ability?([:GUTS, :MARVELSCALE, :QUICKFEET])
score -= 20 if target.has_active_ability?(:SYNCHRONIZE) &&
score -= 5 if target.has_active_ability?([:GUTS, :MARVELSCALE, :QUICKFEET])
score -= 15 if target.has_active_ability?(:SYNCHRONIZE) &&
user.battler.pbCanParalyzeSynchronize?(target.battler)
score -= 5 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
score -= 4 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
"CureUserBurnPoisonParalysis")
score -= 15 if target.check_for_move { |m|
score -= 8 if target.check_for_move { |m|
m.function_code == "GiveUserStatusToTarget" && user.battler.pbCanParalyze?(target.battler, false, m)
}
# Don't prefer if the target can heal itself (or be healed by an ally)
if target.has_active_ability?(:SHEDSKIN)
score -= 8
score -= 5
elsif target.has_active_ability?(:HYDRATION) &&
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
score -= 15
score -= 8
end
ai.each_same_side_battler(target.side) do |b, i|
score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
end
end
next score
@@ -295,37 +295,37 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("BurnTarget",
next useless_score if add_effect == -999 # Additional effect will be negated
score += add_effect
# Inherent preference
score += 15
score += 8
# Prefer if the target knows any physical moves that will be weaked by a burn
if !target.has_active_ability?(:GUTS) && target.check_for_move { |m| m.physicalMove? }
score += 8
score += 8 if !target.check_for_move { |m| m.specialMove? }
score += 4
score += 4 if !target.check_for_move { |m| m.specialMove? }
end
# Prefer if the user or an ally has a move/ability that is better if the target is burned
ai.each_same_side_battler(user.side) do |b, i|
score += 5 if b.has_move_with_function?("DoublePowerIfTargetStatusProblem")
score += 4 if b.has_move_with_function?("DoublePowerIfTargetStatusProblem")
end
# Don't prefer if target benefits from having the burn status problem
score -= 8 if target.has_active_ability?([:FLAREBOOST, :GUTS, :MARVELSCALE, :QUICKFEET])
score -= 5 if target.has_active_ability?(:HEATPROOF)
score -= 20 if target.has_active_ability?(:SYNCHRONIZE) &&
score -= 4 if target.has_active_ability?([:FLAREBOOST, :GUTS, :MARVELSCALE, :QUICKFEET])
score -= 4 if target.has_active_ability?(:HEATPROOF)
score -= 15 if target.has_active_ability?(:SYNCHRONIZE) &&
user.battler.pbCanBurnSynchronize?(target.battler)
score -= 5 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
score -= 4 if target.has_move_with_function?("DoublePowerIfUserPoisonedBurnedParalyzed",
"CureUserBurnPoisonParalysis")
score -= 15 if target.check_for_move { |m|
score -= 8 if target.check_for_move { |m|
m.function_code == "GiveUserStatusToTarget" && user.battler.pbCanBurn?(target.battler, false, m)
}
# Don't prefer if the target won't take damage from the burn
score -= 20 if !target.battler.takesIndirectDamage?
score -= 10 if !target.battler.takesIndirectDamage?
# Don't prefer if the target can heal itself (or be healed by an ally)
if target.has_active_ability?(:SHEDSKIN)
score -= 8
score -= 5
elsif target.has_active_ability?(:HYDRATION) &&
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
score -= 15
score -= 8
end
ai.each_same_side_battler(target.side) do |b, i|
score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
end
end
next score
@@ -377,27 +377,27 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("FreezeTarget",
next useless_score if add_effect == -999 # Additional effect will be negated
score += add_effect
# Inherent preference
score += 15
score += 8
# Prefer if the user or an ally has a move/ability that is better if the target is frozen
ai.each_same_side_battler(user.side) do |b, i|
score += 5 if b.has_move_with_function?("DoublePowerIfTargetStatusProblem")
score += 4 if b.has_move_with_function?("DoublePowerIfTargetStatusProblem")
end
# Don't prefer if target benefits from having the frozen status problem
# NOTE: The target's Guts/Quick Feet will benefit from the target being
# frozen, but the target won't be able to make use of them, so
# they're not worth considering.
score -= 8 if target.has_active_ability?(:MARVELSCALE)
score -= 5 if target.has_active_ability?(:MARVELSCALE)
# Don't prefer if the target knows a move that can thaw it
score -= 15 if target.check_for_move { |m| m.thawsUser? }
score -= 8 if target.check_for_move { |m| m.thawsUser? }
# Don't prefer if the target can heal itself (or be healed by an ally)
if target.has_active_ability?(:SHEDSKIN)
score -= 8
score -= 5
elsif target.has_active_ability?(:HYDRATION) &&
[:Rain, :HeavyRain].include?(target.battler.effectiveWeather)
score -= 15
score -= 8
end
ai.each_same_side_battler(target.side) do |b, i|
score -= 8 if i != target.index && b.has_active_ability?(:HEALER)
score -= 5 if i != target.index && b.has_active_ability?(:HEALER)
end
end
next score
@@ -532,11 +532,11 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("CureTargetBurn",
add_effect = move.get_score_change_for_additional_effect(user, target)
next score if add_effect == -999 # Additional effect will be negated
if target.status == :BURN
score -= add_effect
score += add_effect
if target.wants_status_problem?(:BURN)
score += 15
score += 10
else
score -= 10
score -= 8
end
end
next score
@@ -581,10 +581,10 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("FlinchTarget",
next score if add_effect == -999 # Additional effect will be negated
score += add_effect
# Inherent preference
score += 15
score += 8
# Prefer if the target is paralysed, confused or infatuated, to compound the
# turn skipping
score += 8 if target.status == :PARALYSIS ||
score += 5 if target.status == :PARALYSIS ||
target.effects[PBEffects::Confusion] > 1 ||
target.effects[PBEffects::Attract] >= 0
next score
@@ -636,15 +636,15 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("ConfuseTarget",
next score if add_effect == -999 # Additional effect will be negated
score += add_effect
# Inherent preference
score += 10
# Prefer if the target is at high HP
if ai.trainer.has_skill_flag?("HPAware")
score += 20 * target.hp / target.totalhp
score += 8 * target.hp / target.totalhp
else
score += 8
end
# Prefer if the target is paralysed or infatuated, to compound the turn skipping
score += 8 if target.status == :PARALYSIS || target.effects[PBEffects::Attract] >= 0
score += 5 if target.status == :PARALYSIS || target.effects[PBEffects::Attract] >= 0
# Don't prefer if target benefits from being confused
score -= 15 if target.has_active_ability?(:TANGLEDFEET)
score -= 8 if target.has_active_ability?(:TANGLEDFEET)
end
next score
}
@@ -671,14 +671,14 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("AttractTarget",
next score if add_effect == -999 # Additional effect will be negated
score += add_effect
# Inherent preference
score += 15
score += 8
# Prefer if the target is paralysed or confused, to compound the turn skipping
score += 8 if target.status == :PARALYSIS || target.effects[PBEffects::Confusion] > 1
score += 5 if target.status == :PARALYSIS || target.effects[PBEffects::Confusion] > 1
# Don't prefer if the target can infatuate the user because of this move
score -= 15 if target.has_active_item?(:DESTINYKNOT) &&
score -= 10 if target.has_active_item?(:DESTINYKNOT) &&
user.battler.pbCanAttract?(target.battler, false)
# Don't prefer if the user has another way to infatuate the target
score -= 15 if move.statusMove? && user.has_active_ability?(:CUTECHARM)
score -= 8 if move.statusMove? && user.has_active_ability?(:CUTECHARM)
end
next score
}

View File

@@ -647,6 +647,8 @@ Battle::AI::Handlers::MoveEffectScore.add("StartWeakenPhysicalDamageAgainstUserS
proc { |score, move, user, ai, battle|
# Doesn't stack with Aurora Veil
next Battle::AI::MOVE_USELESS_SCORE if user.pbOwnSide.effects[PBEffects::AuroraVeil] > 0
# Prefer if the user is newly in battle
score += 15 if user.turnCount < 2
# Don't prefer the lower the user's HP is
if ai.trainer.has_skill_flag?("HPAware") && battle.pbAbleNonActiveCount(user.idxOwnSide) == 0
if user.hp <= user.totalhp / 2
@@ -677,6 +679,8 @@ Battle::AI::Handlers::MoveEffectScore.add("StartWeakenSpecialDamageAgainstUserSi
proc { |score, move, user, ai, battle|
# Doesn't stack with Aurora Veil
next Battle::AI::MOVE_USELESS_SCORE if user.pbOwnSide.effects[PBEffects::AuroraVeil] > 0
# Prefer if the user is newly in battle
score += 15 if user.turnCount < 2
# Don't prefer the lower the user's HP is
if ai.trainer.has_skill_flag?("HPAware") && battle.pbAbleNonActiveCount(user.idxOwnSide) == 0
if user.hp <= user.totalhp / 2
@@ -710,6 +714,8 @@ Battle::AI::Handlers::MoveEffectScore.add("StartWeakenDamageAgainstUserSideIfHai
# Doesn't stack with Reflect/Light Screen
next Battle::AI::MOVE_USELESS_SCORE if user.pbOwnSide.effects[PBEffects::Reflect] > 0 &&
user.pbOwnSide.effects[PBEffects::LightScreen] > 0
# Prefer if the user is newly in battle
score += 15 if user.turnCount < 2
# Don't prefer the lower the user's HP is
if ai.trainer.has_skill_flag?("HPAware") && battle.pbAbleNonActiveCount(user.idxOwnSide) == 0
if user.hp <= user.totalhp / 2

View File

@@ -148,11 +148,11 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("HealUserByTargetAttackLo
heal_amt = target.rough_stat(:ATTACK)
heal_amt *= 1.3 if user.has_active_item?(:BIGROOT)
heal_amt = [heal_amt, user.totalhp - user.hp].min
if heal_amt > user.totalhp * 0.3 # Only modify the score if it'll heal a decent amount
if heal_amt > user.totalhp * 0.2 # Only modify the score if it'll heal a decent amount
if user.hp < user.totalhp * 0.5
score += 20 * (user.totalhp - user.hp) / user.totalhp # +10 to +20
end
score += 20 * heal_amt / user.totalhp # +6 to +20
score += 20 * heal_amt / user.totalhp # +4 to +20
end
end
end
@@ -175,11 +175,11 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("HealUserByHalfOfDamageDo
heal_amt = rough_dmg / 2
heal_amt *= 1.3 if user.has_active_item?(:BIGROOT)
heal_amt = [heal_amt, user.totalhp - user.hp].min
if heal_amt > user.totalhp * 0.3 # Only modify the score if it'll heal a decent amount
if heal_amt > user.totalhp * 0.2 # Only modify the score if it'll heal a decent amount
if user.hp < user.totalhp * 0.5
score += 20 * (user.totalhp - user.hp) / user.totalhp # +10 to +20
end
score += 20 * heal_amt / user.totalhp # +6 to +20
score += 20 * heal_amt / user.totalhp # +4 to +20
end
end
end
@@ -213,11 +213,11 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("HealUserByThreeQuartersO
heal_amt = rough_dmg * 0.75
heal_amt *= 1.3 if user.has_active_item?(:BIGROOT)
heal_amt = [heal_amt, user.totalhp - user.hp].min
if heal_amt > user.totalhp * 0.3 # Only modify the score if it'll heal a decent amount
if heal_amt > user.totalhp * 0.2 # Only modify the score if it'll heal a decent amount
if user.hp < user.totalhp * 0.5
score += 20 * (user.totalhp - user.hp) / user.totalhp # +10 to +20
end
score += 20 * heal_amt / user.totalhp # +6 to +20
score += 20 * heal_amt / user.totalhp # +4 to +20
end
end
end

View File

@@ -241,30 +241,30 @@ Battle::AI::Handlers::MoveEffectAgainstTargetScore.add("BindTarget",
next score if target.effects[PBEffects::Substitute] > 0
# Prefer if the user has a Binding Band or Grip Claw (because why have it if
# you don't want to use it?)
score += 5 if user.has_active_item?([:BINDINGBAND, :GRIPCLAW])
score += 4 if user.has_active_item?([:BINDINGBAND, :GRIPCLAW])
# Target will take damage at the end of each round from the binding
score += 10 if target.battler.takesIndirectDamage?
score += 8 if target.battler.takesIndirectDamage?
# Check whether the target will be trapped in battle by the binding
if target.can_become_trapped?
score += 8 # Prefer if the target will become trapped by this move
score += 4 # Prefer if the target will become trapped by this move
eor_damage = target.rough_end_of_round_damage
if eor_damage > 0
# Prefer if the target will take damage at the end of each round on top
# of binding damage
score += 10
score += 5
elsif eor_damage < 0
# Don't prefer if the target will heal itself at the end of each round
score -= 10
score -= 5
end
# Prefer if the target has been Perish Songed
score += 15 if target.effects[PBEffects::PerishSong] > 0
score += 10 if target.effects[PBEffects::PerishSong] > 0
end
# Don't prefer if the target can remove the binding (and the binding has an
# effect)
if target.can_become_trapped? || target.battler.takesIndirectDamage?
if ai.trainer.medium_skill? &&
target.has_move_with_function?("RemoveUserBindingAndEntryHazards")
score -= 10
score -= 8
end
end
next score