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AI changes, fixed input detection Conditional Branch, Fishious Rend is now a biting move
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@@ -207,7 +207,7 @@ class Battle
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next if !@battlers[idxBattler] || pbOwnedByPlayer?(idxBattler) != isPlayer
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if @choices[idxBattler][0] != :None || !pbCanShowCommands?(idxBattler)
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# Action is forced, can't choose one
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PBDebug.log_ai("#{@battlers[idxBattler].pbThis} (#{idxBattler}) is forced to use a multi-turn move")
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PBDebug.log("[Command phase] #{@battlers[idxBattler].pbThis} (#{idxBattler}) is forced to use a multi-turn move")
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next
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end
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# AI controls this battler
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