AI changes, fixed input detection Conditional Branch, Fishious Rend is now a biting move

This commit is contained in:
Maruno17
2024-02-01 23:50:09 +00:00
parent c78e32db09
commit e6fe242d4b
12 changed files with 159 additions and 108 deletions

View File

@@ -207,7 +207,7 @@ class Battle
next if !@battlers[idxBattler] || pbOwnedByPlayer?(idxBattler) != isPlayer
if @choices[idxBattler][0] != :None || !pbCanShowCommands?(idxBattler)
# Action is forced, can't choose one
PBDebug.log_ai("#{@battlers[idxBattler].pbThis} (#{idxBattler}) is forced to use a multi-turn move")
PBDebug.log("[Command phase] #{@battlers[idxBattler].pbThis} (#{idxBattler}) is forced to use a multi-turn move")
next
end
# AI controls this battler