Fixed up code added by previous commit, improved scene closings when using Fly

This commit is contained in:
Maruno17
2021-10-19 22:18:55 +01:00
parent e4e8e60d28
commit e7522321ad
9 changed files with 181 additions and 173 deletions

View File

@@ -254,10 +254,8 @@ module Settings
[0, 52, 20, 14, "mapHiddenFaraday", false]
]
# Allow the player to fly to a known location directly from the Town Map.
# Checks will still be made for things like badges, dependent events,
# whether the player has a Pokemon in their party that knows Fly and
# whether the player is indoors.
# Whether the player can use Fly while looking at the Town Map. This is only
# allowed if the player can use Fly normally.
CAN_FLY_FROM_TOWN_MAP = true
#=============================================================================

View File

@@ -563,7 +563,9 @@ def pbFadeOutIn(z=99999,nofadeout=false)
end
pbPushFade
begin
yield if block_given?
val = 0
val = yield if block_given?
nofadeout = true if val == 99999 # Ugly hack used by Town Map in the Bag/Pokégear
ensure
pbPopFade
if !nofadeout

View File

@@ -492,46 +492,34 @@ HiddenMoveHandlers::UseMove.add(:FLASH,proc { |move,pokemon|
#===============================================================================
# Fly
#===============================================================================
HiddenMoveHandlers::CanUseMove.add(:FLY,proc { |move,pkmn,showmsg|
next pbCanFly?(pkmn, showmsg)
})
HiddenMoveHandlers::UseMove.add(:FLY,proc { |move,pokemon|
if !$PokemonTemp.flydata
pbMessage(_INTL("Can't use that here."))
next false
end
pbFlyToNewLocation(pokemon)
next true
})
def pbCanFly?(pkmn = nil, showmsg = false)
return false if !$DEBUG && !pkmn && $Trainer.pokemon_party.none? { |poke| poke.hasMove?(:FLY) }
return false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLY, showmsg)
def pbCanFly?(pkmn = nil, show_messages = false)
return false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLY, show_messages)
return false if !$DEBUG && !pkmn && !$Trainer.get_pokemon_with_move(:FLY)
if $game_player.has_follower?
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
pbMessage(_INTL("It can't be used when you have someone with you.")) if show_messages
return false
end
if !$game_map.metadata&.outdoor_map
pbMessage(_INTL("Can't use that here.")) if showmsg
pbMessage(_INTL("Can't use that here.")) if show_messages
return false
end
return true
end
def pbFlyToNewLocation(pkmn = nil, move = :FLY)
if !pkmn
fly_party = $Trainer.pokemon_party.select { |poke| poke.hasMove?(move) }
return false if fly_party.empty? && !$DEBUG
pkmn = fly_party[0]
return false if !$PokemonTemp.flydata
pkmn = $Trainer.get_pokemon_with_move(move) if !pkmn
if !$DEBUG && !pkmn
$PokemonTemp.flydata = nil
yield if block_given?
return false
end
if !pkmn || !pbHiddenMoveAnimation(pkmn)
name = !pkmn ? $Trainer.name : pkmn.name
name = pkmn&.name || $Trainer.name
pbMessage(_INTL("{1} used {2}!", name, GameData::Move.get(move).name))
end
return false if !$PokemonTemp.flydata
pbFadeOutIn {
pbSEPlay("Anim/Wind1")
pbSEPlay("Fly")
$game_temp.player_new_map_id = $PokemonTemp.flydata[0]
$game_temp.player_new_x = $PokemonTemp.flydata[1]
$game_temp.player_new_y = $PokemonTemp.flydata[2]
@@ -541,12 +529,25 @@ def pbFlyToNewLocation(pkmn = nil, move = :FLY)
$game_map.autoplay
$game_map.refresh
yield if block_given?
pbWait(Graphics.frame_rate/4)
pbWait(Graphics.frame_rate / 4)
}
pbEraseEscapePoint
return true
end
HiddenMoveHandlers::CanUseMove.add(:FLY,proc { |move, pkmn, showmsg|
next pbCanFly?(pkmn, showmsg)
})
HiddenMoveHandlers::UseMove.add(:FLY,proc { |move, pkmn|
if !$PokemonTemp.flydata
pbMessage(_INTL("Can't use that here."))
next false
end
pbFlyToNewLocation(pkmn)
next true
})
#===============================================================================

View File

@@ -53,9 +53,15 @@ ItemHandlers::UseFromBag.add(:ITEMFINDER,proc { |item|
ItemHandlers::UseFromBag.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
ItemHandlers::UseFromBag.add(:TOWNMAP,proc { |item|
pbShowMap(-1, false)
next ($PokemonTemp.flydata ? 2 : 0)
ItemHandlers::UseFromBag.add(:TOWNMAP, proc { |item|
pbFadeOutIn {
scene = PokemonRegionMap_Scene.new(-1, false)
screen = PokemonRegionMapScreen.new(scene)
ret = screen.pbStartScreen
$PokemonTemp.flydata = ret if ret
next 99999 if ret # Ugly hack to make Bag scene not reappear if flying
}
next $PokemonTemp.flydata ? 2 : 0
})
#===============================================================================
@@ -306,14 +312,10 @@ ItemHandlers::UseInField.add(:ITEMFINDER,proc { |item|
ItemHandlers::UseInField.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
ItemHandlers::UseInField.add(:TOWNMAP,proc { |item|
ret = false
if !$PokemonTemp.flydata
pbShowMap(-1, false)
ret = !$PokemonTemp.flydata.nil?
end
ItemHandlers::UseInField.add(:TOWNMAP, proc { |item|
pbShowMap(-1, false) if !$PokemonTemp.flydata
pbFlyToNewLocation
next ret
next true
})
ItemHandlers::UseInField.add(:COINCASE,proc { |item|

View File

@@ -115,14 +115,16 @@ class PokemonPauseMenu
cmdQuit = -1
cmdEndGame = -1
if $Trainer.has_pokedex && $Trainer.pokedex.accessible_dexes.length > 0
commands[cmdPokedex = commands.length] = _INTL("Pokédex")
commands[cmdPokedex = commands.length] = _INTL("Pokédex")
end
commands[cmdPokemon = commands.length] = _INTL("Pokémon") if $Trainer.party_count > 0
commands[cmdBag = commands.length] = _INTL("Bag") if !pbInBugContest?
commands[cmdPokegear = commands.length] = _INTL("Pokégear") if $Trainer.has_pokegear
# Any reasonable game will have either have the Town Map as an item or in the Pokegear. Never both at once.
commands[cmdTownMap = commands.length] = _INTL("Town Map") if $PokemonBag.pbHasItem?(:TOWNMAP) && !$Trainer.has_pokegear
commands[cmdTrainer = commands.length] = $Trainer.name
commands[cmdPokemon = commands.length] = _INTL("Pokémon") if $Trainer.party_count > 0
commands[cmdBag = commands.length] = _INTL("Bag") if !pbInBugContest?
if $Trainer.has_pokegear
commands[cmdPokegear = commands.length] = _INTL("Pokégear")
elsif $bag.has?(:TOWNMAP)
commands[cmdTownMap = commands.length] = _INTL("Town Map")
end
commands[cmdTrainer = commands.length] = $Trainer.name
if pbInSafari?
if Settings::SAFARI_STEPS <= 0
@scene.pbShowInfo(_INTL("Balls: {1}",pbSafariState.ballcount))
@@ -130,7 +132,7 @@ class PokemonPauseMenu
@scene.pbShowInfo(_INTL("Steps: {1}/{2}\nBalls: {3}",
pbSafariState.steps, Settings::SAFARI_STEPS, pbSafariState.ballcount))
end
commands[cmdQuit = commands.length] = _INTL("Quit")
commands[cmdQuit = commands.length] = _INTL("Quit")
elsif pbInBugContest?
if pbBugContestState.lastPokemon
@scene.pbShowInfo(_INTL("Caught: {1}\nLevel: {2}\nBalls: {3}",
@@ -140,13 +142,13 @@ class PokemonPauseMenu
else
@scene.pbShowInfo(_INTL("Caught: None\nBalls: {1}",pbBugContestState.ballcount))
end
commands[cmdQuit = commands.length] = _INTL("Quit Contest")
commands[cmdQuit = commands.length] = _INTL("Quit Contest")
else
commands[cmdSave = commands.length] = _INTL("Save") if $game_system && !$game_system.save_disabled
commands[cmdSave = commands.length] = _INTL("Save") if $game_system && !$game_system.save_disabled
end
commands[cmdOption = commands.length] = _INTL("Options")
commands[cmdDebug = commands.length] = _INTL("Debug") if $DEBUG
commands[cmdEndGame = commands.length] = _INTL("Quit Game")
commands[cmdOption = commands.length] = _INTL("Options")
commands[cmdDebug = commands.length] = _INTL("Debug") if $DEBUG
commands[cmdEndGame = commands.length] = _INTL("Quit Game")
loop do
command = @scene.pbShowCommands(commands)
if cmdPokedex>=0 && command==cmdPokedex
@@ -212,17 +214,16 @@ class PokemonPauseMenu
screen.pbStartScreen
($PokemonTemp.flydata) ? @scene.pbEndScene : @scene.pbRefresh
}
if pbFlyToNewLocation
$game_temp.in_menu = false
return
end
return if pbFlyToNewLocation
elsif cmdTownMap>=0 && command==cmdTownMap
pbShowMap(-1, false)
($PokemonTemp.flydata) ? @scene.pbEndScene : @scene.pbRefresh
if pbFlyToNewLocation
$game_temp.in_menu = false
return
end
pbFadeOutIn {
scene = PokemonRegionMap_Scene.new(-1, false)
screen = PokemonRegionMapScreen.new(scene)
ret = screen.pbStartScreen
$PokemonTemp.flydata = ret if ret
($PokemonTemp.flydata) ? @scene.pbEndScene : @scene.pbRefresh
}
return if pbFlyToNewLocation
elsif cmdTrainer>=0 && command==cmdTrainer
pbPlayDecisionSE
pbFadeOutIn {

View File

@@ -30,8 +30,8 @@ class PokemonPokedexInfo_Scene
if hidden[0]==@region && hidden[1]>0 && $game_switches[hidden[1]]
pbDrawImagePositions(@sprites["areamap"].bitmap,[
["Graphics/Pictures/#{hidden[4]}",
hidden[2]*PokemonRegionMap_Scene::SQUAREWIDTH,
hidden[3]*PokemonRegionMap_Scene::SQUAREHEIGHT]
hidden[2]*PokemonRegionMap_Scene::SQUARE_WIDTH,
hidden[3]*PokemonRegionMap_Scene::SQUARE_HEIGHT]
])
end
end
@@ -334,8 +334,8 @@ class PokemonPokedexInfo_Scene
# Draw coloured squares on each square of the region map with a nest
pointcolor = Color.new(0,248,248)
pointcolorhl = Color.new(192,248,248)
sqwidth = PokemonRegionMap_Scene::SQUAREWIDTH
sqheight = PokemonRegionMap_Scene::SQUAREHEIGHT
sqwidth = PokemonRegionMap_Scene::SQUARE_WIDTH
sqheight = PokemonRegionMap_Scene::SQUARE_HEIGHT
for j in 0...points.length
if points[j]
x = (j%mapwidth)*sqwidth

View File

@@ -227,6 +227,10 @@ class PokemonBag_Scene
def pbEndScene
pbFadeOutAndHide(@sprites) if !@oldsprites
@oldsprites = nil
dispose
end
def dispose
pbDisposeSpriteHash(@sprites)
@sliderbitmap.dispose
@pocketbitmap.dispose
@@ -563,7 +567,7 @@ class PokemonBagScreen
end
end
end
@scene.pbEndScene
($PokemonTemp.flydata) ? @scene.dispose : @scene.pbEndScene
return item
end

View File

@@ -110,6 +110,10 @@ class PokemonPokegear_Scene
def pbEndScene
pbFadeOutAndHide(@sprites) { pbUpdate }
dispose
end
def dispose
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
@@ -139,7 +143,15 @@ class PokemonPokegearScreen
if cmd<0
break
elsif cmdMap>=0 && cmd==cmdMap
pbShowMap(-1,false)
pbFadeOutIn {
scene = PokemonRegionMap_Scene.new(-1, false)
screen = PokemonRegionMapScreen.new(scene)
ret = screen.pbStartScreen
if ret
$PokemonTemp.flydata = ret
next 99999 # Ugly hack to make Pokégear scene not reappear if flying
end
}
break if $PokemonTemp.flydata
elsif cmdPhone>=0 && cmd==cmdPhone
pbFadeOutIn {
@@ -153,6 +165,6 @@ class PokemonPokegearScreen
}
end
end
@scene.pbEndScene
($PokemonTemp.flydata) ? @scene.dispose : @scene.pbEndScene
end
end

View File

@@ -4,45 +4,44 @@
class MapBottomSprite < SpriteWrapper
attr_reader :mapname, :maplocation
TEXT_MAIN_COLOR = Color.new(248, 248, 248)
TEXT_SHADOW_COLOR = Color.new(0, 0, 0)
def initialize(viewport = nil)
super(viewport)
@mapname = ""
@maplocation = ""
@mapdetails = ""
@thisbitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
self.bitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
pbSetSystemFont(self.bitmap)
refresh
end
def mapname=(value)
if @mapname != value
@mapname = value
refresh
end
return if @mapname == value
@mapname = value
refresh
end
def maplocation=(value)
if @maplocation != value
@maplocation = value
refresh
end
return if @maplocation == value
@maplocation = value
refresh
end
# From Wichu
def mapdetails=(value)
if @mapdetails != value
@mapdetails = value
refresh
end
return if @mapdetails == value
@mapdetails = value
refresh
end
def refresh
bitmap.clear
textpos = [
[@mapname, 18, -8, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
[@maplocation, 18, 348, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
[@mapdetails, Graphics.width - 16, 348, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]
[@mapname, 18, -8, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@maplocation, 18, 348, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
[@mapdetails, Graphics.width - 16, 348, 1, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
]
pbDrawTextPositions(bitmap, textpos)
end
@@ -77,17 +76,17 @@ class PokemonRegionMap_Scene
@fly_map = fly_map
@mode = fly_map ? 1 : 0
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
playerpos = map_metadata ? map_metadata.town_map_position : nil
playerpos = (map_metadata) ? map_metadata.town_map_position : nil
if !playerpos
mapindex = 0
@map = @map_data[0]
@map_x = LEFT
@map_y = TOP
@map_x = LEFT
@map_y = TOP
elsif @region >= 0 && @region != playerpos[0] && @map_data[@region]
mapindex = @region
@map = @map_data[@region]
@map_x = LEFT
@map_y = TOP
@map_x = LEFT
@map_y = TOP
else
mapindex = playerpos[0]
@map = @map_data[playerpos[0]]
@@ -96,12 +95,12 @@ class PokemonRegionMap_Scene
mapsize = map_metadata.town_map_size
if mapsize && mapsize[0] && mapsize[0] > 0
sqwidth = mapsize[0]
sqheight = (mapsize[1].length * 1.0 / mapsize[0]).ceil
sqheight = (mapsize[1].length.to_f / mapsize[0]).ceil
@map_x += ($game_player.x * sqwidth / $game_map.width).floor if sqwidth > 1
@map_y += ($game_player.y * sqheight / $game_map.height).floor if sqheight > 1
end
end
unless @map
if !@map
pbMessage(_INTL("The map data cannot be found."))
return false
end
@@ -110,16 +109,16 @@ class PokemonRegionMap_Scene
@sprites["map"].setBitmap("Graphics/Pictures/#{@map[1]}")
@sprites["map"].x += (Graphics.width - @sprites["map"].bitmap.width) / 2
@sprites["map"].y += (Graphics.height - @sprites["map"].bitmap.height) / 2
Settings::REGION_MAP_EXTRAS.each do |hidden|
next unless hidden[0] == mapindex && ((@wallmap && hidden[5]) || location_hidden?(hidden[1]))
unless @sprites["map2"]
Settings::REGION_MAP_EXTRAS.each do |graphic|
next if graphic[0] != mapindex || !location_shown?(graphic)
if !@sprites["map2"]
@sprites["map2"] = BitmapSprite.new(480, 320, @viewport)
@sprites["map2"].x = @sprites["map"].x
@sprites["map2"].y = @sprites["map"].y
end
pbDrawImagePositions(@sprites["map2"].bitmap, [
["Graphics/Pictures/#{hidden[4]}", hidden[2] * SQUARE_WIDTH, hidden[3] * SQUARE_HEIGHT]
])
["Graphics/Pictures/#{graphic[4]}", graphic[2] * SQUARE_WIDTH, graphic[3] * SQUARE_HEIGHT]
])
end
@sprites["mapbottom"] = MapBottomSprite.new(@viewport)
@sprites["mapbottom"].mapname = pbGetMessage(MessageTypes::RegionNames, mapindex)
@@ -128,18 +127,18 @@ class PokemonRegionMap_Scene
if playerpos && mapindex == playerpos[0]
@sprites["player"] = IconSprite.new(0, 0, @viewport)
@sprites["player"].setBitmap(GameData::TrainerType.player_map_icon_filename($Trainer.trainer_type))
@sprites["player"].x = get_x_coord_on_grid(@map_x)
@sprites["player"].y = get_y_coord_on_grid(@map_y)
@sprites["player"].x = point_x_to_screen_x(@map_x)
@sprites["player"].y = point_y_to_screen_y(@map_y)
end
k = 0
(LEFT..RIGHT).each do |i|
(TOP..BOTTOM).each do |j|
healspot = pbGetHealingSpot(i, j)
next unless healspot && $PokemonGlobal.visitedMaps[healspot[0]]
next if !healspot || !$PokemonGlobal.visitedMaps[healspot[0]]
@sprites["point#{k}"] = AnimatedSprite.create("Graphics/Pictures/mapFly", 2, 16)
@sprites["point#{k}"].viewport = @viewport
@sprites["point#{k}"].x = get_x_coord_on_grid(i)
@sprites["point#{k}"].y = get_y_coord_on_grid(j)
@sprites["point#{k}"].x = point_x_to_screen_x(i)
@sprites["point#{k}"].y = point_y_to_screen_y(j)
@sprites["point#{k}"].visible = @mode == 1
@sprites["point#{k}"].play
k += 1
@@ -147,25 +146,33 @@ class PokemonRegionMap_Scene
end
@sprites["cursor"] = AnimatedSprite.create("Graphics/Pictures/mapCursor", 2, 5)
@sprites["cursor"].viewport = @viewport
@sprites["cursor"].x = get_x_coord_on_grid(@map_x)
@sprites["cursor"].y = get_y_coord_on_grid(@map_y)
@sprites["cursor"].x = point_x_to_screen_x(@map_x)
@sprites["cursor"].y = point_y_to_screen_y(@map_y)
@sprites["cursor"].play
@sprites["help"] = BitmapSprite.new(Graphics.width, 28, @viewport)
@sprites["help"] = BitmapSprite.new(Graphics.width, 32, @viewport)
pbSetSystemFont(@sprites["help"].bitmap)
refresh_fly_screen
@changed = false
pbFadeInAndShow(@sprites) { pbUpdate }
end
def get_x_coord_on_grid(x)
def pbEndScene
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
def point_x_to_screen_x(x)
return -SQUARE_WIDTH / 2 + (x * SQUARE_WIDTH) + (Graphics.width - @sprites["map"].bitmap.width) / 2
end
def get_y_coord_on_grid(y)
def point_y_to_screen_y(y)
return -SQUARE_HEIGHT / 2 + (y * SQUARE_HEIGHT) + (Graphics.height - @sprites["map"].bitmap.height) / 2
end
def location_hidden?(loc)
return !@wallmap && loc.is_a?(Integer) && loc >0 && $game_switches[loc]
def location_shown?(point)
return point[5] if @wallmap
return point[1] > 0 && $game_switches[point[1]]
end
# TODO: Why is this PBS file writer here?
@@ -181,35 +188,26 @@ class PokemonRegionMap_Scene
Compiler.csvQuote(map[0]), Compiler.csvQuote(map[1])))
for loc in map[2]
f.write("Point = ")
Compiler.pbWriteCsvRecord(loc,f,[nil,"uussUUUU"])
Compiler.pbWriteCsvRecord(loc, f, [nil, "uussUUUU"])
f.write("\r\n")
end
end
}
end
def pbEndScene
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
def pbGetMapLocation(x, y)
return "" unless @map[2]
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
return "" if maps.empty?
maps.each do |loc|
if !location_hidden?(loc[7])
maploc = pbGetMessageFromHash(MessageTypes::PlaceNames, loc[2])
return @editor ? loc[2] : maploc
else
return ""
end
return "" if !@map[2]
for point in @map[2]
next if point[0] != x || point[1] != y
return "" if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]])
name = pbGetMessageFromHash(MessageTypes::PlaceNames, point[2])
return (@editor) ? point[2] : name
end
return ""
end
def pbChangeMapLocation(x,y)
return "" unless @editor && @map[2]
def pbChangeMapLocation(x, y)
return "" if !@editor || !@map[2]
map = @map[2].select { |loc| loc[0] == x && loc[1] == y }[0]
currentobj = map
currentname = map[2]
@@ -225,38 +223,37 @@ class PokemonRegionMap_Scene
end
end
def pbGetMapDetails(x,y) # From Wichu, with my help
return "" unless @map[2]
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
return "" if maps.empty?
maps.each do |loc|
if !location_hidden?(loc[7])
mapdesc = pbGetMessageFromHash(MessageTypes::PlaceDescriptions,loc[3])
return (@editor) ? loc[3] : mapdesc
else
return ""
end
def pbGetMapDetails(x, y) # From Wichu, with my help
return "" if !@map[2]
for point in @map[2]
next if point[0] != x || point[1] != y
return "" if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]])
mapdesc = pbGetMessageFromHash(MessageTypes::PlaceDescriptions, point[3])
return (@editor) ? point[3] : mapdesc
end
return ""
end
def pbGetHealingSpot(x,y)
return nil unless @map[2]
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
return nil if maps.empty?
maps.each do |loc|
return ((loc[4] && loc[5] && loc[6]) ? [loc[4],loc[5],loc[6]] : nil)
def pbGetHealingSpot(x, y)
return nil if !@map[2]
for point in @map[2]
next if point[0] != x || point[1] != y
return nil if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]])
return (point[4] && point[5] && point[6]) ? [point[4], point[5], point[6]] : nil
end
return nil
end
def refresh_fly_screen
return if @fly_map || !pbCanFly? || !Settings::CAN_FLY_FROM_TOWN_MAP
return if @fly_map || !Settings::CAN_FLY_FROM_TOWN_MAP || !pbCanFly?
@sprites["help"].bitmap.clear
pbSetSystemFont(@sprites["help"].bitmap)
text = @mode == 0 ? _INTL("ACTION: Open Fly Menu") : _INTL("ACTION: Close Fly Menu")
pbDrawTextPositions(@sprites["help"].bitmap, [[text, Graphics.width - 8, -8, 1, Color.new(248,248,248), Color.new(0,0,0)]])
text = (@mode == 0) ? _INTL("ACTION: Fly") : _INTL("ACTION: Cancel Fly")
pbDrawTextPositions(@sprites["help"].bitmap, [
[text, Graphics.width - 16, -8, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]
])
@sprites.each do |key, sprite|
next if !key.include?("point")
sprite.visible = @mode == 1
sprite.visible = (@mode == 1)
sprite.frame = 0
end
end
@@ -281,25 +278,15 @@ class PokemonRegionMap_Scene
ox = 0
oy = 0
case Input.dir8
when 1 # lower left
when 1, 2, 3
oy = 1 if @map_y < BOTTOM
ox = -1 if @map_x > LEFT
when 2 # down
oy = 1 if @map_y < BOTTOM
when 3 # lower right
oy = 1 if @map_y < BOTTOM
ox = 1 if @map_x < RIGHT
when 4 # left
ox = -1 if @map_x > LEFT
when 6 # right
ox = 1 if @map_x < RIGHT
when 7 # upper left
when 7, 8, 9
oy = -1 if @map_y > TOP
end
case Input.dir8
when 1, 4, 7
ox = -1 if @map_x > LEFT
when 8 # up
oy = -1 if @map_y > TOP
when 9 # upper right
oy = -1 if @map_y > TOP
when 3, 6, 9
ox = 1 if @map_x < RIGHT
end
if ox != 0 || oy != 0
@@ -319,18 +306,19 @@ class PokemonRegionMap_Scene
else
break
end
elsif Input.trigger?(Input::USE) && @mode == 1 # Choosing an area to fly to
elsif Input.trigger?(Input::USE) && @mode == 1 # Choosing an area to fly to
healspot = pbGetHealingSpot(@map_x, @map_y)
if healspot &&
($PokemonGlobal.visitedMaps[healspot[0]] || ($DEBUG && Input.press?(Input::CTRL)))
if healspot && ($PokemonGlobal.visitedMaps[healspot[0]] ||
($DEBUG && Input.press?(Input::CTRL)))
return healspot if @fly_map
name = pbGetMapNameFromId(healspot[0])
return healspot if @fly_map || pbConfirmMessage(_INTL("Would you like to fly to {1}?", name)) { pbUpdate }
return healspot if pbConfirmMessage(_INTL("Would you like to fly to {1}?", name)) { pbUpdate }
end
elsif Input.trigger?(Input::USE) && @editor # Intentionally after other USE input check
pbChangeMapLocation(@map_x, @map_y)
elsif Input.trigger?(Input::ACTION) && !@wallmap && !@fly_map && pbCanFly?
pbPlayDecisionSE
@mode = (@mode == 1 ? 0 : 1)
@mode = (@mode == 1) ? 0 : 1
refresh_fly_screen
end
end