mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Added Flying from Town Map (#129)
* Added ability to fly from Town Map * Refactored UI_RegionMap code
This commit is contained in:
@@ -254,6 +254,12 @@ module Settings
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[0, 52, 20, 14, "mapHiddenFaraday", false]
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]
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# Allow the player to fly to a known location directly from the Town Map.
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# Checks will still be made for things like badges, dependent events,
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# whether the player has a Pokemon in their party that knows Fly and
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# whether the player is indoors.
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CAN_FLY_FROM_TOWN_MAP = true
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#=============================================================================
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# A list of maps used by roaming Pokémon. Each map has an array of other maps
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@@ -493,16 +493,7 @@ HiddenMoveHandlers::UseMove.add(:FLASH,proc { |move,pokemon|
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# Fly
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#===============================================================================
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HiddenMoveHandlers::CanUseMove.add(:FLY,proc { |move,pkmn,showmsg|
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next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLY,showmsg)
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if $game_player.has_follower?
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pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
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next false
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end
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if !$game_map.metadata&.outdoor_map
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pbMessage(_INTL("Can't use that here.")) if showmsg
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next false
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end
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next true
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next pbCanFly?(pkmn, showmsg)
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})
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HiddenMoveHandlers::UseMove.add(:FLY,proc { |move,pokemon|
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@@ -510,10 +501,37 @@ HiddenMoveHandlers::UseMove.add(:FLY,proc { |move,pokemon|
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pbMessage(_INTL("Can't use that here."))
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next false
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end
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if !pbHiddenMoveAnimation(pokemon)
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pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
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pbFlyToNewLocation(pokemon)
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next true
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})
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def pbCanFly?(pkmn = nil, showmsg = false)
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return false if !$DEBUG && !pkmn && $Trainer.pokemon_party.none? { |poke| poke.hasMove?(:FLY) }
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return false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLY, showmsg)
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if $game_player.has_follower?
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pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
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return false
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end
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if !$game_map.metadata&.outdoor_map
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pbMessage(_INTL("Can't use that here.")) if showmsg
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return false
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end
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return true
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end
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def pbFlyToNewLocation(pkmn = nil, move = :FLY)
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if !pkmn
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fly_party = $Trainer.pokemon_party.select { |poke| poke.hasMove?(move) }
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return false if fly_party.empty? && !$DEBUG
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pkmn = fly_party[0]
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end
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if !pkmn || !pbHiddenMoveAnimation(pkmn)
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name = !pkmn ? $Trainer.name : pkmn.name
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pbMessage(_INTL("{1} used {2}!", name, GameData::Move.get(move).name))
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end
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return false if !$PokemonTemp.flydata
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pbFadeOutIn {
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pbSEPlay("Anim/Wind1")
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$game_temp.player_new_map_id = $PokemonTemp.flydata[0]
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$game_temp.player_new_x = $PokemonTemp.flydata[1]
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$game_temp.player_new_y = $PokemonTemp.flydata[2]
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@@ -522,10 +540,12 @@ HiddenMoveHandlers::UseMove.add(:FLY,proc { |move,pokemon|
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$scene.transfer_player
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$game_map.autoplay
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$game_map.refresh
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yield if block_given?
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pbWait(Graphics.frame_rate/4)
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}
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pbEraseEscapePoint
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next true
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})
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return true
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end
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@@ -53,6 +53,11 @@ ItemHandlers::UseFromBag.add(:ITEMFINDER,proc { |item|
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ItemHandlers::UseFromBag.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
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ItemHandlers::UseFromBag.add(:TOWNMAP,proc { |item|
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pbShowMap(-1, false)
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next ($PokemonTemp.flydata ? 2 : 0)
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})
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#===============================================================================
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# ConfirmUseInField handlers
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# Return values: true/false
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@@ -302,8 +307,13 @@ ItemHandlers::UseInField.add(:ITEMFINDER,proc { |item|
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ItemHandlers::UseInField.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
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ItemHandlers::UseInField.add(:TOWNMAP,proc { |item|
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pbShowMap(-1,false)
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next true
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ret = false
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if !$PokemonTemp.flydata
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pbShowMap(-1, false)
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ret = !$PokemonTemp.flydata.nil?
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end
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pbFlyToNewLocation
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next ret
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})
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ItemHandlers::UseInField.add(:COINCASE,proc { |item|
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@@ -110,6 +110,7 @@ class PokemonPauseMenu
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cmdSave = -1
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cmdOption = -1
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cmdPokegear = -1
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cmdTownMap = -1
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cmdDebug = -1
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cmdQuit = -1
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cmdEndGame = -1
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@@ -119,6 +120,8 @@ class PokemonPauseMenu
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commands[cmdPokemon = commands.length] = _INTL("Pokémon") if $Trainer.party_count > 0
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commands[cmdBag = commands.length] = _INTL("Bag") if !pbInBugContest?
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commands[cmdPokegear = commands.length] = _INTL("Pokégear") if $Trainer.has_pokegear
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# Any reasonable game will have either have the Town Map as an item or in the Pokegear. Never both at once.
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commands[cmdTownMap = commands.length] = _INTL("Town Map") if $PokemonBag.pbHasItem?(:TOWNMAP) && !$Trainer.has_pokegear
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commands[cmdTrainer = commands.length] = $Trainer.name
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if pbInSafari?
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if Settings::SAFARI_STEPS <= 0
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@@ -207,8 +210,19 @@ class PokemonPauseMenu
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scene = PokemonPokegear_Scene.new
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screen = PokemonPokegearScreen.new(scene)
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screen.pbStartScreen
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@scene.pbRefresh
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($PokemonTemp.flydata) ? @scene.pbEndScene : @scene.pbRefresh
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}
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if pbFlyToNewLocation
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$game_temp.in_menu = false
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return
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end
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elsif cmdTownMap>=0 && command==cmdTownMap
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pbShowMap(-1, false)
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($PokemonTemp.flydata) ? @scene.pbEndScene : @scene.pbRefresh
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if pbFlyToNewLocation
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$game_temp.in_menu = false
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return
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end
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elsif cmdTrainer>=0 && command==cmdTrainer
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pbPlayDecisionSE
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pbFadeOutIn {
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@@ -140,6 +140,7 @@ class PokemonPokegearScreen
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break
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elsif cmdMap>=0 && cmd==cmdMap
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pbShowMap(-1,false)
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break if $PokemonTemp.flydata
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elsif cmdPhone>=0 && cmd==cmdPhone
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pbFadeOutIn {
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PokemonPhoneScene.new.start
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@@ -2,56 +2,49 @@
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#
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#===============================================================================
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class MapBottomSprite < SpriteWrapper
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attr_reader :mapname
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attr_reader :maplocation
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attr_reader :mapname, :maplocation
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def initialize(viewport=nil)
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def initialize(viewport = nil)
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super(viewport)
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@mapname = ""
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@maplocation = ""
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@mapdetails = ""
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@thisbitmap = BitmapWrapper.new(Graphics.width,Graphics.height)
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pbSetSystemFont(@thisbitmap)
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self.x = 0
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self.y = 0
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self.bitmap = @thisbitmap
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@thisbitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
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self.bitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
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pbSetSystemFont(self.bitmap)
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refresh
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end
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def dispose
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@thisbitmap.dispose
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super
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end
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def mapname=(value)
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if @mapname!=value
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if @mapname != value
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@mapname = value
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refresh
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end
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end
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def maplocation=(value)
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if @maplocation!=value
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if @maplocation != value
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@maplocation = value
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refresh
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end
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end
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def mapdetails=(value) # From Wichu
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if @mapdetails!=value
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# From Wichu
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def mapdetails=(value)
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if @mapdetails != value
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@mapdetails = value
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refresh
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end
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end
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def refresh
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self.bitmap.clear
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bitmap.clear
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textpos = [
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[@mapname,18,-8,0,Color.new(248,248,248),Color.new(0,0,0)],
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[@maplocation,18,348,0,Color.new(248,248,248),Color.new(0,0,0)],
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[@mapdetails,Graphics.width-16,348,1,Color.new(248,248,248),Color.new(0,0,0)]
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[@mapname, 18, -8, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
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[@maplocation, 18, 348, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
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[@mapdetails, Graphics.width - 16, 348, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]
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]
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pbDrawTextPositions(self.bitmap,textpos)
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pbDrawTextPositions(bitmap, textpos)
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end
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end
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@@ -59,14 +52,14 @@ end
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#
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#===============================================================================
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class PokemonRegionMap_Scene
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LEFT = 0
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TOP = 0
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RIGHT = 29
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BOTTOM = 19
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SQUAREWIDTH = 16
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SQUAREHEIGHT = 16
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LEFT = 0
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TOP = 0
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RIGHT = 29
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BOTTOM = 19
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SQUARE_WIDTH = 16
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SQUARE_HEIGHT = 16
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def initialize(region=-1,wallmap=true)
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def initialize(region =- 1, wallmap = true)
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@region = region
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@wallmap = wallmap
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end
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@@ -75,105 +68,112 @@ class PokemonRegionMap_Scene
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene(aseditor=false,mode=0)
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@editor = aseditor
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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def pbStartScene(as_editor = false, fly_map = false)
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@editor = as_editor
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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@mapdata = pbLoadTownMapData
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map_metadata = $game_map.metadata
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playerpos = (map_metadata) ? map_metadata.town_map_position : nil
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@map_data = pbLoadTownMapData
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@fly_map = fly_map
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@mode = fly_map ? 1 : 0
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map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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playerpos = map_metadata ? map_metadata.town_map_position : nil
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if !playerpos
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mapindex = 0
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@map = @mapdata[0]
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@mapX = LEFT
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@mapY = TOP
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elsif @region>=0 && @region!=playerpos[0] && @mapdata[@region]
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@map = @map_data[0]
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@map_x = LEFT
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@map_y = TOP
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elsif @region >= 0 && @region != playerpos[0] && @map_data[@region]
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mapindex = @region
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@map = @mapdata[@region]
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@mapX = LEFT
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@mapY = TOP
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@map = @map_data[@region]
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@map_x = LEFT
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@map_y = TOP
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else
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mapindex = playerpos[0]
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@map = @mapdata[playerpos[0]]
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@mapX = playerpos[1]
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@mapY = playerpos[2]
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@map = @map_data[playerpos[0]]
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@map_x = playerpos[1]
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@map_y = playerpos[2]
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mapsize = map_metadata.town_map_size
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if mapsize && mapsize[0] && mapsize[0]>0
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if mapsize && mapsize[0] && mapsize[0] > 0
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sqwidth = mapsize[0]
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sqheight = (mapsize[1].length*1.0/mapsize[0]).ceil
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if sqwidth>1
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@mapX += ($game_player.x*sqwidth/$game_map.width).floor
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end
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if sqheight>1
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@mapY += ($game_player.y*sqheight/$game_map.height).floor
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end
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sqheight = (mapsize[1].length * 1.0 / mapsize[0]).ceil
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@map_x += ($game_player.x * sqwidth / $game_map.width).floor if sqwidth > 1
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@map_y += ($game_player.y * sqheight / $game_map.height).floor if sqheight > 1
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end
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end
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if !@map
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unless @map
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pbMessage(_INTL("The map data cannot be found."))
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return false
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end
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addBackgroundOrColoredPlane(@sprites,"background","mapbg",Color.new(0,0,0),@viewport)
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@sprites["map"] = IconSprite.new(0,0,@viewport)
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addBackgroundOrColoredPlane(@sprites, "background", "mapbg", Color.new(0, 0, 0), @viewport)
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@sprites["map"] = IconSprite.new(0, 0, @viewport)
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@sprites["map"].setBitmap("Graphics/Pictures/#{@map[1]}")
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@sprites["map"].x += (Graphics.width-@sprites["map"].bitmap.width)/2
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@sprites["map"].y += (Graphics.height-@sprites["map"].bitmap.height)/2
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for hidden in Settings::REGION_MAP_EXTRAS
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if hidden[0]==mapindex && ((@wallmap && hidden[5]) ||
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(!@wallmap && hidden[1]>0 && $game_switches[hidden[1]]))
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if !@sprites["map2"]
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@sprites["map2"] = BitmapSprite.new(480,320,@viewport)
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@sprites["map2"].x = @sprites["map"].x
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@sprites["map2"].y = @sprites["map"].y
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end
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pbDrawImagePositions(@sprites["map2"].bitmap,[
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["Graphics/Pictures/#{hidden[4]}",hidden[2]*SQUAREWIDTH,hidden[3]*SQUAREHEIGHT]
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])
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@sprites["map"].x += (Graphics.width - @sprites["map"].bitmap.width) / 2
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@sprites["map"].y += (Graphics.height - @sprites["map"].bitmap.height) / 2
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Settings::REGION_MAP_EXTRAS.each do |hidden|
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next unless hidden[0] == mapindex && ((@wallmap && hidden[5]) || location_hidden?(hidden[1]))
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unless @sprites["map2"]
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@sprites["map2"] = BitmapSprite.new(480, 320, @viewport)
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@sprites["map2"].x = @sprites["map"].x
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@sprites["map2"].y = @sprites["map"].y
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end
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pbDrawImagePositions(@sprites["map2"].bitmap, [
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["Graphics/Pictures/#{hidden[4]}", hidden[2] * SQUARE_WIDTH, hidden[3] * SQUARE_HEIGHT]
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])
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end
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@sprites["mapbottom"] = MapBottomSprite.new(@viewport)
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@sprites["mapbottom"].mapname = pbGetMessage(MessageTypes::RegionNames,mapindex)
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@sprites["mapbottom"].maplocation = pbGetMapLocation(@mapX,@mapY)
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@sprites["mapbottom"].mapdetails = pbGetMapDetails(@mapX,@mapY)
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if playerpos && mapindex==playerpos[0]
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@sprites["player"] = IconSprite.new(0,0,@viewport)
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@sprites["mapbottom"].mapname = pbGetMessage(MessageTypes::RegionNames, mapindex)
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@sprites["mapbottom"].maplocation = pbGetMapLocation(@map_x, @map_y)
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@sprites["mapbottom"].mapdetails = pbGetMapDetails(@map_x, @map_y)
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if playerpos && mapindex == playerpos[0]
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@sprites["player"] = IconSprite.new(0, 0, @viewport)
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@sprites["player"].setBitmap(GameData::TrainerType.player_map_icon_filename($Trainer.trainer_type))
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@sprites["player"].x = -SQUAREWIDTH/2+(@mapX*SQUAREWIDTH)+(Graphics.width-@sprites["map"].bitmap.width)/2
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@sprites["player"].y = -SQUAREHEIGHT/2+(@mapY*SQUAREHEIGHT)+(Graphics.height-@sprites["map"].bitmap.height)/2
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@sprites["player"].x = get_x_coord_on_grid(@map_x)
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@sprites["player"].y = get_y_coord_on_grid(@map_y)
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end
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if mode>0
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k = 0
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for i in LEFT..RIGHT
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for j in TOP..BOTTOM
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healspot = pbGetHealingSpot(i,j)
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if healspot && $PokemonGlobal.visitedMaps[healspot[0]]
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@sprites["point#{k}"] = AnimatedSprite.create("Graphics/Pictures/mapFly",2,16)
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@sprites["point#{k}"].viewport = @viewport
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@sprites["point#{k}"].x = -SQUAREWIDTH/2+(i*SQUAREWIDTH)+(Graphics.width-@sprites["map"].bitmap.width)/2
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@sprites["point#{k}"].y = -SQUAREHEIGHT/2+(j*SQUAREHEIGHT)+(Graphics.height-@sprites["map"].bitmap.height)/2
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@sprites["point#{k}"].play
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k += 1
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end
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end
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k = 0
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(LEFT..RIGHT).each do |i|
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(TOP..BOTTOM).each do |j|
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healspot = pbGetHealingSpot(i, j)
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next unless healspot && $PokemonGlobal.visitedMaps[healspot[0]]
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@sprites["point#{k}"] = AnimatedSprite.create("Graphics/Pictures/mapFly", 2, 16)
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@sprites["point#{k}"].viewport = @viewport
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@sprites["point#{k}"].x = get_x_coord_on_grid(i)
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@sprites["point#{k}"].y = get_y_coord_on_grid(j)
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@sprites["point#{k}"].visible = @mode == 1
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@sprites["point#{k}"].play
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k += 1
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end
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end
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@sprites["cursor"] = AnimatedSprite.create("Graphics/Pictures/mapCursor",2,5)
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@sprites["cursor"] = AnimatedSprite.create("Graphics/Pictures/mapCursor", 2, 5)
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@sprites["cursor"].viewport = @viewport
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@sprites["cursor"].x = -SQUAREWIDTH/2+(@mapX*SQUAREWIDTH)+(Graphics.width-@sprites["map"].bitmap.width)/2
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@sprites["cursor"].y = -SQUAREHEIGHT/2+(@mapY*SQUAREHEIGHT)+(Graphics.height-@sprites["map"].bitmap.height)/2
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@sprites["cursor"].x = get_x_coord_on_grid(@map_x)
|
||||
@sprites["cursor"].y = get_y_coord_on_grid(@map_y)
|
||||
@sprites["cursor"].play
|
||||
@sprites["help"] = BitmapSprite.new(Graphics.width, 28, @viewport)
|
||||
refresh_fly_screen
|
||||
@changed = false
|
||||
pbFadeInAndShow(@sprites) { pbUpdate }
|
||||
return true
|
||||
end
|
||||
|
||||
def get_x_coord_on_grid(x)
|
||||
return -SQUARE_WIDTH / 2 + (x * SQUARE_WIDTH) + (Graphics.width - @sprites["map"].bitmap.width) / 2
|
||||
end
|
||||
|
||||
def get_y_coord_on_grid(y)
|
||||
return -SQUARE_HEIGHT / 2 + (y * SQUARE_HEIGHT) + (Graphics.height - @sprites["map"].bitmap.height) / 2
|
||||
end
|
||||
|
||||
def location_hidden?(loc)
|
||||
return !@wallmap && loc.is_a?(Integer) && loc >0 && $game_switches[loc]
|
||||
end
|
||||
|
||||
# TODO: Why is this PBS file writer here?
|
||||
def pbSaveMapData
|
||||
File.open("PBS/town_map.txt","wb") { |f|
|
||||
Compiler.add_PBS_header_to_file(f)
|
||||
for i in 0...@mapdata.length
|
||||
map = @mapdata[i]
|
||||
for i in 0...@map_data.length
|
||||
map = @map_data[i]
|
||||
next if !map
|
||||
f.write("\#-------------------------------\r\n")
|
||||
f.write(sprintf("[%d]\r\n",i))
|
||||
@@ -194,39 +194,31 @@ class PokemonRegionMap_Scene
|
||||
@viewport.dispose
|
||||
end
|
||||
|
||||
def pbGetMapLocation(x,y)
|
||||
return "" if !@map[2]
|
||||
for loc in @map[2]
|
||||
if loc[0]==x && loc[1]==y
|
||||
if !loc[7] || (!@wallmap && $game_switches[loc[7]])
|
||||
maploc = pbGetMessageFromHash(MessageTypes::PlaceNames,loc[2])
|
||||
return @editor ? loc[2] : maploc
|
||||
else
|
||||
return ""
|
||||
end
|
||||
def pbGetMapLocation(x, y)
|
||||
return "" unless @map[2]
|
||||
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
|
||||
return "" if maps.empty?
|
||||
maps.each do |loc|
|
||||
if !location_hidden?(loc[7])
|
||||
maploc = pbGetMessageFromHash(MessageTypes::PlaceNames, loc[2])
|
||||
return @editor ? loc[2] : maploc
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end
|
||||
return ""
|
||||
end
|
||||
|
||||
def pbChangeMapLocation(x,y)
|
||||
return if !@editor
|
||||
return "" if !@map[2]
|
||||
currentname = ""
|
||||
currentobj = nil
|
||||
for loc in @map[2]
|
||||
if loc[0]==x && loc[1]==y
|
||||
currentobj = loc
|
||||
currentname = loc[2]
|
||||
break
|
||||
end
|
||||
end
|
||||
currentname = pbMessageFreeText(_INTL("Set the name for this point."),currentname,false,250) { pbUpdate }
|
||||
return "" unless @editor && @map[2]
|
||||
map = @map[2].select { |loc| loc[0] == x && loc[1] == y }[0]
|
||||
currentobj = map
|
||||
currentname = map[2]
|
||||
currentname = pbMessageFreeText(_INTL("Set the name for this point."), currentname, false, 250) { pbUpdate }
|
||||
if currentname
|
||||
if currentobj
|
||||
currentobj[2] = currentname
|
||||
else
|
||||
newobj = [x,y,currentname,""]
|
||||
newobj = [x, y, currentname, ""]
|
||||
@map[2].push(newobj)
|
||||
end
|
||||
@changed = true
|
||||
@@ -234,107 +226,112 @@ class PokemonRegionMap_Scene
|
||||
end
|
||||
|
||||
def pbGetMapDetails(x,y) # From Wichu, with my help
|
||||
return "" if !@map[2]
|
||||
for loc in @map[2]
|
||||
if loc[0]==x && loc[1]==y
|
||||
if !loc[7] || (!@wallmap && $game_switches[loc[7]])
|
||||
mapdesc = pbGetMessageFromHash(MessageTypes::PlaceDescriptions,loc[3])
|
||||
return (@editor) ? loc[3] : mapdesc
|
||||
else
|
||||
return ""
|
||||
end
|
||||
return "" unless @map[2]
|
||||
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
|
||||
return "" if maps.empty?
|
||||
maps.each do |loc|
|
||||
if !location_hidden?(loc[7])
|
||||
mapdesc = pbGetMessageFromHash(MessageTypes::PlaceDescriptions,loc[3])
|
||||
return (@editor) ? loc[3] : mapdesc
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end
|
||||
return ""
|
||||
end
|
||||
|
||||
def pbGetHealingSpot(x,y)
|
||||
return nil if !@map[2]
|
||||
for loc in @map[2]
|
||||
if loc[0]==x && loc[1]==y
|
||||
if !loc[4] || !loc[5] || !loc[6]
|
||||
return nil
|
||||
else
|
||||
return [loc[4],loc[5],loc[6]]
|
||||
end
|
||||
end
|
||||
return nil unless @map[2]
|
||||
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
|
||||
return nil if maps.empty?
|
||||
maps.each do |loc|
|
||||
return ((loc[4] && loc[5] && loc[6]) ? [loc[4],loc[5],loc[6]] : nil)
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def pbMapScene(mode=0)
|
||||
xOffset = 0
|
||||
yOffset = 0
|
||||
newX = 0
|
||||
newY = 0
|
||||
@sprites["cursor"].x = -SQUAREWIDTH/2+(@mapX*SQUAREWIDTH)+(Graphics.width-@sprites["map"].bitmap.width)/2
|
||||
@sprites["cursor"].y = -SQUAREHEIGHT/2+(@mapY*SQUAREHEIGHT)+(Graphics.height-@sprites["map"].bitmap.height)/2
|
||||
def refresh_fly_screen
|
||||
return if @fly_map || !pbCanFly? || !Settings::CAN_FLY_FROM_TOWN_MAP
|
||||
@sprites["help"].bitmap.clear
|
||||
pbSetSystemFont(@sprites["help"].bitmap)
|
||||
text = @mode == 0 ? _INTL("ACTION: Open Fly Menu") : _INTL("ACTION: Close Fly Menu")
|
||||
pbDrawTextPositions(@sprites["help"].bitmap, [[text, Graphics.width - 8, -8, 1, Color.new(248,248,248), Color.new(0,0,0)]])
|
||||
@sprites.each do |key, sprite|
|
||||
next if !key.include?("point")
|
||||
sprite.visible = @mode == 1
|
||||
sprite.frame = 0
|
||||
end
|
||||
end
|
||||
|
||||
def pbMapScene
|
||||
x_offset = 0
|
||||
y_offset = 0
|
||||
new_x = 0
|
||||
new_y = 0
|
||||
dist_per_frame = 8 * 20 / Graphics.frame_rate
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdate
|
||||
if xOffset!=0 || yOffset!=0
|
||||
distancePerFrame = 8*20/Graphics.frame_rate
|
||||
xOffset += (xOffset>0) ? -distancePerFrame : (xOffset<0) ? distancePerFrame : 0
|
||||
yOffset += (yOffset>0) ? -distancePerFrame : (yOffset<0) ? distancePerFrame : 0
|
||||
@sprites["cursor"].x = newX-xOffset
|
||||
@sprites["cursor"].y = newY-yOffset
|
||||
if x_offset != 0 || y_offset != 0
|
||||
x_offset += (x_offset > 0) ? -dist_per_frame : (x_offset < 0) ? dist_per_frame : 0
|
||||
y_offset += (y_offset > 0) ? -dist_per_frame : (y_offset < 0) ? dist_per_frame : 0
|
||||
@sprites["cursor"].x = new_x - x_offset
|
||||
@sprites["cursor"].y = new_y - y_offset
|
||||
next
|
||||
end
|
||||
@sprites["mapbottom"].maplocation = pbGetMapLocation(@mapX,@mapY)
|
||||
@sprites["mapbottom"].mapdetails = pbGetMapDetails(@mapX,@mapY)
|
||||
ox = 0
|
||||
oy = 0
|
||||
case Input.dir8
|
||||
when 1 # lower left
|
||||
oy = 1 if @mapY<BOTTOM
|
||||
ox = -1 if @mapX>LEFT
|
||||
oy = 1 if @map_y < BOTTOM
|
||||
ox = -1 if @map_x > LEFT
|
||||
when 2 # down
|
||||
oy = 1 if @mapY<BOTTOM
|
||||
oy = 1 if @map_y < BOTTOM
|
||||
when 3 # lower right
|
||||
oy = 1 if @mapY<BOTTOM
|
||||
ox = 1 if @mapX<RIGHT
|
||||
oy = 1 if @map_y < BOTTOM
|
||||
ox = 1 if @map_x < RIGHT
|
||||
when 4 # left
|
||||
ox = -1 if @mapX>LEFT
|
||||
ox = -1 if @map_x > LEFT
|
||||
when 6 # right
|
||||
ox = 1 if @mapX<RIGHT
|
||||
ox = 1 if @map_x < RIGHT
|
||||
when 7 # upper left
|
||||
oy = -1 if @mapY>TOP
|
||||
ox = -1 if @mapX>LEFT
|
||||
oy = -1 if @map_y > TOP
|
||||
ox = -1 if @map_x > LEFT
|
||||
when 8 # up
|
||||
oy = -1 if @mapY>TOP
|
||||
oy = -1 if @map_y > TOP
|
||||
when 9 # upper right
|
||||
oy = -1 if @mapY>TOP
|
||||
ox = 1 if @mapX<RIGHT
|
||||
oy = -1 if @map_y > TOP
|
||||
ox = 1 if @map_x < RIGHT
|
||||
end
|
||||
if ox!=0 || oy!=0
|
||||
@mapX += ox
|
||||
@mapY += oy
|
||||
xOffset = ox*SQUAREWIDTH
|
||||
yOffset = oy*SQUAREHEIGHT
|
||||
newX = @sprites["cursor"].x+xOffset
|
||||
newY = @sprites["cursor"].y+yOffset
|
||||
if ox != 0 || oy != 0
|
||||
@map_x += ox
|
||||
@map_y += oy
|
||||
x_offset = ox * SQUARE_WIDTH
|
||||
y_offset = oy * SQUARE_HEIGHT
|
||||
new_x = @sprites["cursor"].x + x_offset
|
||||
new_y = @sprites["cursor"].y + y_offset
|
||||
end
|
||||
@sprites["mapbottom"].maplocation = pbGetMapLocation(@map_x, @map_y)
|
||||
@sprites["mapbottom"].mapdetails = pbGetMapDetails(@map_x, @map_y)
|
||||
if Input.trigger?(Input::BACK)
|
||||
if @editor && @changed
|
||||
if pbConfirmMessage(_INTL("Save changes?")) { pbUpdate }
|
||||
pbSaveMapData
|
||||
end
|
||||
if pbConfirmMessage(_INTL("Exit from the map?")) { pbUpdate }
|
||||
break
|
||||
end
|
||||
pbSaveMapData if pbConfirmMessage(_INTL("Save changes?")) { pbUpdate }
|
||||
break if pbConfirmMessage(_INTL("Exit from the map?")) { pbUpdate }
|
||||
else
|
||||
break
|
||||
end
|
||||
elsif Input.trigger?(Input::USE) && mode==1 # Choosing an area to fly to
|
||||
healspot = pbGetHealingSpot(@mapX,@mapY)
|
||||
if healspot
|
||||
if $PokemonGlobal.visitedMaps[healspot[0]] || ($DEBUG && Input.press?(Input::CTRL))
|
||||
return healspot
|
||||
end
|
||||
elsif Input.trigger?(Input::USE) && @mode == 1 # Choosing an area to fly to
|
||||
healspot = pbGetHealingSpot(@map_x, @map_y)
|
||||
if healspot &&
|
||||
($PokemonGlobal.visitedMaps[healspot[0]] || ($DEBUG && Input.press?(Input::CTRL)))
|
||||
name = pbGetMapNameFromId(healspot[0])
|
||||
return healspot if @fly_map || pbConfirmMessage(_INTL("Would you like to fly to {1}?", name)) { pbUpdate }
|
||||
end
|
||||
elsif Input.trigger?(Input::USE) && @editor # Intentionally after other USE input check
|
||||
pbChangeMapLocation(@mapX,@mapY)
|
||||
pbChangeMapLocation(@map_x, @map_y)
|
||||
elsif Input.trigger?(Input::ACTION) && !@wallmap && !@fly_map && pbCanFly?
|
||||
pbPlayDecisionSE
|
||||
@mode = (@mode == 1 ? 0 : 1)
|
||||
refresh_fly_screen
|
||||
end
|
||||
end
|
||||
pbPlayCloseMenuSE
|
||||
@@ -351,26 +348,28 @@ class PokemonRegionMapScreen
|
||||
end
|
||||
|
||||
def pbStartFlyScreen
|
||||
@scene.pbStartScene(false,1)
|
||||
ret = @scene.pbMapScene(1)
|
||||
@scene.pbStartScene(false, true)
|
||||
ret = @scene.pbMapScene
|
||||
@scene.pbEndScene
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbStartScreen
|
||||
@scene.pbStartScene($DEBUG)
|
||||
@scene.pbMapScene
|
||||
ret = @scene.pbMapScene
|
||||
@scene.pbEndScene
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
def pbShowMap(region=-1,wallmap=true)
|
||||
def pbShowMap(region = -1, wallmap = true)
|
||||
pbFadeOutIn {
|
||||
scene = PokemonRegionMap_Scene.new(region,wallmap)
|
||||
scene = PokemonRegionMap_Scene.new(region, wallmap)
|
||||
screen = PokemonRegionMapScreen.new(scene)
|
||||
screen.pbStartScreen
|
||||
ret = screen.pbStartScreen
|
||||
$PokemonTemp.flydata = ret if ret && !wallmap
|
||||
}
|
||||
end
|
||||
|
||||
@@ -8,9 +8,6 @@ Other notes:
|
||||
- If a battle ends because of Rocky Helmet damage, the side that the Rocky
|
||||
Helmet holder is on should lose (Gen 7+) or win (Gen 6-).
|
||||
|
||||
Can use Fly from within the Town Map if possible. (Good QoL, add if possible.)
|
||||
(Will be implemented by me in the next PR)
|
||||
|
||||
Make example event that combines the Gen 8 fossils.
|
||||
|
||||
#===============================================================================
|
||||
@@ -24,8 +21,6 @@ toggled. (Probably don't bother implementing.)
|
||||
|
||||
Bicycle that can work on water.
|
||||
|
||||
Town Map added to the pause menu. (Don't bother adding.)
|
||||
|
||||
Remote access to storage boxes via the party screen if you have the Pokémon Box
|
||||
Link item (and it's allowed to be used - in Gyms and some other places it's
|
||||
forbidden).
|
||||
@@ -92,6 +87,10 @@ New evolution methods:
|
||||
|
||||
Added AI for new moves/items/abilities.
|
||||
|
||||
Can use Fly from within the Town Map if possible.
|
||||
|
||||
Town Map added to the pause menu.
|
||||
|
||||
Ability Effect Changes
|
||||
- Intimidate now triggers Rattled. Rattled needs a new ability handler just for
|
||||
triggering this way.
|
||||
|
||||
Reference in New Issue
Block a user