Files
infinitefusion-e18/Data/Scripts/016_UI/009_UI_RegionMap.rb
Golisopod-User e4e8e60d28 Added Flying from Town Map (#129)
* Added ability to fly from Town Map

* Refactored UI_RegionMap code
2021-10-19 20:03:22 +01:00

376 lines
12 KiB
Ruby

#===============================================================================
#
#===============================================================================
class MapBottomSprite < SpriteWrapper
attr_reader :mapname, :maplocation
def initialize(viewport = nil)
super(viewport)
@mapname = ""
@maplocation = ""
@mapdetails = ""
@thisbitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
self.bitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
pbSetSystemFont(self.bitmap)
refresh
end
def mapname=(value)
if @mapname != value
@mapname = value
refresh
end
end
def maplocation=(value)
if @maplocation != value
@maplocation = value
refresh
end
end
# From Wichu
def mapdetails=(value)
if @mapdetails != value
@mapdetails = value
refresh
end
end
def refresh
bitmap.clear
textpos = [
[@mapname, 18, -8, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
[@maplocation, 18, 348, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
[@mapdetails, Graphics.width - 16, 348, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]
]
pbDrawTextPositions(bitmap, textpos)
end
end
#===============================================================================
#
#===============================================================================
class PokemonRegionMap_Scene
LEFT = 0
TOP = 0
RIGHT = 29
BOTTOM = 19
SQUARE_WIDTH = 16
SQUARE_HEIGHT = 16
def initialize(region =- 1, wallmap = true)
@region = region
@wallmap = wallmap
end
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbStartScene(as_editor = false, fly_map = false)
@editor = as_editor
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites = {}
@map_data = pbLoadTownMapData
@fly_map = fly_map
@mode = fly_map ? 1 : 0
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
playerpos = map_metadata ? map_metadata.town_map_position : nil
if !playerpos
mapindex = 0
@map = @map_data[0]
@map_x = LEFT
@map_y = TOP
elsif @region >= 0 && @region != playerpos[0] && @map_data[@region]
mapindex = @region
@map = @map_data[@region]
@map_x = LEFT
@map_y = TOP
else
mapindex = playerpos[0]
@map = @map_data[playerpos[0]]
@map_x = playerpos[1]
@map_y = playerpos[2]
mapsize = map_metadata.town_map_size
if mapsize && mapsize[0] && mapsize[0] > 0
sqwidth = mapsize[0]
sqheight = (mapsize[1].length * 1.0 / mapsize[0]).ceil
@map_x += ($game_player.x * sqwidth / $game_map.width).floor if sqwidth > 1
@map_y += ($game_player.y * sqheight / $game_map.height).floor if sqheight > 1
end
end
unless @map
pbMessage(_INTL("The map data cannot be found."))
return false
end
addBackgroundOrColoredPlane(@sprites, "background", "mapbg", Color.new(0, 0, 0), @viewport)
@sprites["map"] = IconSprite.new(0, 0, @viewport)
@sprites["map"].setBitmap("Graphics/Pictures/#{@map[1]}")
@sprites["map"].x += (Graphics.width - @sprites["map"].bitmap.width) / 2
@sprites["map"].y += (Graphics.height - @sprites["map"].bitmap.height) / 2
Settings::REGION_MAP_EXTRAS.each do |hidden|
next unless hidden[0] == mapindex && ((@wallmap && hidden[5]) || location_hidden?(hidden[1]))
unless @sprites["map2"]
@sprites["map2"] = BitmapSprite.new(480, 320, @viewport)
@sprites["map2"].x = @sprites["map"].x
@sprites["map2"].y = @sprites["map"].y
end
pbDrawImagePositions(@sprites["map2"].bitmap, [
["Graphics/Pictures/#{hidden[4]}", hidden[2] * SQUARE_WIDTH, hidden[3] * SQUARE_HEIGHT]
])
end
@sprites["mapbottom"] = MapBottomSprite.new(@viewport)
@sprites["mapbottom"].mapname = pbGetMessage(MessageTypes::RegionNames, mapindex)
@sprites["mapbottom"].maplocation = pbGetMapLocation(@map_x, @map_y)
@sprites["mapbottom"].mapdetails = pbGetMapDetails(@map_x, @map_y)
if playerpos && mapindex == playerpos[0]
@sprites["player"] = IconSprite.new(0, 0, @viewport)
@sprites["player"].setBitmap(GameData::TrainerType.player_map_icon_filename($Trainer.trainer_type))
@sprites["player"].x = get_x_coord_on_grid(@map_x)
@sprites["player"].y = get_y_coord_on_grid(@map_y)
end
k = 0
(LEFT..RIGHT).each do |i|
(TOP..BOTTOM).each do |j|
healspot = pbGetHealingSpot(i, j)
next unless healspot && $PokemonGlobal.visitedMaps[healspot[0]]
@sprites["point#{k}"] = AnimatedSprite.create("Graphics/Pictures/mapFly", 2, 16)
@sprites["point#{k}"].viewport = @viewport
@sprites["point#{k}"].x = get_x_coord_on_grid(i)
@sprites["point#{k}"].y = get_y_coord_on_grid(j)
@sprites["point#{k}"].visible = @mode == 1
@sprites["point#{k}"].play
k += 1
end
end
@sprites["cursor"] = AnimatedSprite.create("Graphics/Pictures/mapCursor", 2, 5)
@sprites["cursor"].viewport = @viewport
@sprites["cursor"].x = get_x_coord_on_grid(@map_x)
@sprites["cursor"].y = get_y_coord_on_grid(@map_y)
@sprites["cursor"].play
@sprites["help"] = BitmapSprite.new(Graphics.width, 28, @viewport)
refresh_fly_screen
@changed = false
pbFadeInAndShow(@sprites) { pbUpdate }
end
def get_x_coord_on_grid(x)
return -SQUARE_WIDTH / 2 + (x * SQUARE_WIDTH) + (Graphics.width - @sprites["map"].bitmap.width) / 2
end
def get_y_coord_on_grid(y)
return -SQUARE_HEIGHT / 2 + (y * SQUARE_HEIGHT) + (Graphics.height - @sprites["map"].bitmap.height) / 2
end
def location_hidden?(loc)
return !@wallmap && loc.is_a?(Integer) && loc >0 && $game_switches[loc]
end
# TODO: Why is this PBS file writer here?
def pbSaveMapData
File.open("PBS/town_map.txt","wb") { |f|
Compiler.add_PBS_header_to_file(f)
for i in 0...@map_data.length
map = @map_data[i]
next if !map
f.write("\#-------------------------------\r\n")
f.write(sprintf("[%d]\r\n",i))
f.write(sprintf("Name = %s\r\nFilename = %s\r\n",
Compiler.csvQuote(map[0]), Compiler.csvQuote(map[1])))
for loc in map[2]
f.write("Point = ")
Compiler.pbWriteCsvRecord(loc,f,[nil,"uussUUUU"])
f.write("\r\n")
end
end
}
end
def pbEndScene
pbFadeOutAndHide(@sprites)
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
def pbGetMapLocation(x, y)
return "" unless @map[2]
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
return "" if maps.empty?
maps.each do |loc|
if !location_hidden?(loc[7])
maploc = pbGetMessageFromHash(MessageTypes::PlaceNames, loc[2])
return @editor ? loc[2] : maploc
else
return ""
end
end
end
def pbChangeMapLocation(x,y)
return "" unless @editor && @map[2]
map = @map[2].select { |loc| loc[0] == x && loc[1] == y }[0]
currentobj = map
currentname = map[2]
currentname = pbMessageFreeText(_INTL("Set the name for this point."), currentname, false, 250) { pbUpdate }
if currentname
if currentobj
currentobj[2] = currentname
else
newobj = [x, y, currentname, ""]
@map[2].push(newobj)
end
@changed = true
end
end
def pbGetMapDetails(x,y) # From Wichu, with my help
return "" unless @map[2]
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
return "" if maps.empty?
maps.each do |loc|
if !location_hidden?(loc[7])
mapdesc = pbGetMessageFromHash(MessageTypes::PlaceDescriptions,loc[3])
return (@editor) ? loc[3] : mapdesc
else
return ""
end
end
end
def pbGetHealingSpot(x,y)
return nil unless @map[2]
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
return nil if maps.empty?
maps.each do |loc|
return ((loc[4] && loc[5] && loc[6]) ? [loc[4],loc[5],loc[6]] : nil)
end
end
def refresh_fly_screen
return if @fly_map || !pbCanFly? || !Settings::CAN_FLY_FROM_TOWN_MAP
@sprites["help"].bitmap.clear
pbSetSystemFont(@sprites["help"].bitmap)
text = @mode == 0 ? _INTL("ACTION: Open Fly Menu") : _INTL("ACTION: Close Fly Menu")
pbDrawTextPositions(@sprites["help"].bitmap, [[text, Graphics.width - 8, -8, 1, Color.new(248,248,248), Color.new(0,0,0)]])
@sprites.each do |key, sprite|
next if !key.include?("point")
sprite.visible = @mode == 1
sprite.frame = 0
end
end
def pbMapScene
x_offset = 0
y_offset = 0
new_x = 0
new_y = 0
dist_per_frame = 8 * 20 / Graphics.frame_rate
loop do
Graphics.update
Input.update
pbUpdate
if x_offset != 0 || y_offset != 0
x_offset += (x_offset > 0) ? -dist_per_frame : (x_offset < 0) ? dist_per_frame : 0
y_offset += (y_offset > 0) ? -dist_per_frame : (y_offset < 0) ? dist_per_frame : 0
@sprites["cursor"].x = new_x - x_offset
@sprites["cursor"].y = new_y - y_offset
next
end
ox = 0
oy = 0
case Input.dir8
when 1 # lower left
oy = 1 if @map_y < BOTTOM
ox = -1 if @map_x > LEFT
when 2 # down
oy = 1 if @map_y < BOTTOM
when 3 # lower right
oy = 1 if @map_y < BOTTOM
ox = 1 if @map_x < RIGHT
when 4 # left
ox = -1 if @map_x > LEFT
when 6 # right
ox = 1 if @map_x < RIGHT
when 7 # upper left
oy = -1 if @map_y > TOP
ox = -1 if @map_x > LEFT
when 8 # up
oy = -1 if @map_y > TOP
when 9 # upper right
oy = -1 if @map_y > TOP
ox = 1 if @map_x < RIGHT
end
if ox != 0 || oy != 0
@map_x += ox
@map_y += oy
x_offset = ox * SQUARE_WIDTH
y_offset = oy * SQUARE_HEIGHT
new_x = @sprites["cursor"].x + x_offset
new_y = @sprites["cursor"].y + y_offset
end
@sprites["mapbottom"].maplocation = pbGetMapLocation(@map_x, @map_y)
@sprites["mapbottom"].mapdetails = pbGetMapDetails(@map_x, @map_y)
if Input.trigger?(Input::BACK)
if @editor && @changed
pbSaveMapData if pbConfirmMessage(_INTL("Save changes?")) { pbUpdate }
break if pbConfirmMessage(_INTL("Exit from the map?")) { pbUpdate }
else
break
end
elsif Input.trigger?(Input::USE) && @mode == 1 # Choosing an area to fly to
healspot = pbGetHealingSpot(@map_x, @map_y)
if healspot &&
($PokemonGlobal.visitedMaps[healspot[0]] || ($DEBUG && Input.press?(Input::CTRL)))
name = pbGetMapNameFromId(healspot[0])
return healspot if @fly_map || pbConfirmMessage(_INTL("Would you like to fly to {1}?", name)) { pbUpdate }
end
elsif Input.trigger?(Input::USE) && @editor # Intentionally after other USE input check
pbChangeMapLocation(@map_x, @map_y)
elsif Input.trigger?(Input::ACTION) && !@wallmap && !@fly_map && pbCanFly?
pbPlayDecisionSE
@mode = (@mode == 1 ? 0 : 1)
refresh_fly_screen
end
end
pbPlayCloseMenuSE
return nil
end
end
#===============================================================================
#
#===============================================================================
class PokemonRegionMapScreen
def initialize(scene)
@scene = scene
end
def pbStartFlyScreen
@scene.pbStartScene(false, true)
ret = @scene.pbMapScene
@scene.pbEndScene
return ret
end
def pbStartScreen
@scene.pbStartScene($DEBUG)
ret = @scene.pbMapScene
@scene.pbEndScene
return ret
end
end
#===============================================================================
#
#===============================================================================
def pbShowMap(region = -1, wallmap = true)
pbFadeOutIn {
scene = PokemonRegionMap_Scene.new(region, wallmap)
screen = PokemonRegionMapScreen.new(scene)
ret = screen.pbStartScreen
$PokemonTemp.flydata = ret if ret && !wallmap
}
end