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https://github.com/infinitefusion/infinitefusion-e18.git
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Fixed up code added by previous commit, improved scene closings when using Fly
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@@ -227,6 +227,10 @@ class PokemonBag_Scene
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def pbEndScene
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pbFadeOutAndHide(@sprites) if !@oldsprites
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@oldsprites = nil
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dispose
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end
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def dispose
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pbDisposeSpriteHash(@sprites)
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@sliderbitmap.dispose
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@pocketbitmap.dispose
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@@ -563,7 +567,7 @@ class PokemonBagScreen
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end
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end
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end
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@scene.pbEndScene
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($PokemonTemp.flydata) ? @scene.dispose : @scene.pbEndScene
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return item
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end
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