mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fixed up code added by previous commit, improved scene closings when using Fly
This commit is contained in:
@@ -254,10 +254,8 @@ module Settings
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[0, 52, 20, 14, "mapHiddenFaraday", false]
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[0, 52, 20, 14, "mapHiddenFaraday", false]
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]
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]
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# Allow the player to fly to a known location directly from the Town Map.
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# Whether the player can use Fly while looking at the Town Map. This is only
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# Checks will still be made for things like badges, dependent events,
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# allowed if the player can use Fly normally.
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# whether the player has a Pokemon in their party that knows Fly and
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# whether the player is indoors.
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CAN_FLY_FROM_TOWN_MAP = true
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CAN_FLY_FROM_TOWN_MAP = true
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#=============================================================================
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#=============================================================================
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@@ -563,7 +563,9 @@ def pbFadeOutIn(z=99999,nofadeout=false)
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end
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end
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pbPushFade
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pbPushFade
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begin
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begin
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yield if block_given?
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val = 0
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val = yield if block_given?
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nofadeout = true if val == 99999 # Ugly hack used by Town Map in the Bag/Pokégear
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ensure
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ensure
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pbPopFade
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pbPopFade
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if !nofadeout
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if !nofadeout
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@@ -492,46 +492,34 @@ HiddenMoveHandlers::UseMove.add(:FLASH,proc { |move,pokemon|
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#===============================================================================
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#===============================================================================
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# Fly
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# Fly
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#===============================================================================
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#===============================================================================
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HiddenMoveHandlers::CanUseMove.add(:FLY,proc { |move,pkmn,showmsg|
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def pbCanFly?(pkmn = nil, show_messages = false)
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next pbCanFly?(pkmn, showmsg)
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return false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLY, show_messages)
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})
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return false if !$DEBUG && !pkmn && !$Trainer.get_pokemon_with_move(:FLY)
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HiddenMoveHandlers::UseMove.add(:FLY,proc { |move,pokemon|
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if !$PokemonTemp.flydata
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pbMessage(_INTL("Can't use that here."))
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next false
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end
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pbFlyToNewLocation(pokemon)
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next true
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})
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def pbCanFly?(pkmn = nil, showmsg = false)
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return false if !$DEBUG && !pkmn && $Trainer.pokemon_party.none? { |poke| poke.hasMove?(:FLY) }
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return false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLY, showmsg)
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if $game_player.has_follower?
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if $game_player.has_follower?
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pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
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pbMessage(_INTL("It can't be used when you have someone with you.")) if show_messages
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return false
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return false
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end
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end
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if !$game_map.metadata&.outdoor_map
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if !$game_map.metadata&.outdoor_map
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pbMessage(_INTL("Can't use that here.")) if showmsg
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pbMessage(_INTL("Can't use that here.")) if show_messages
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return false
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return false
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end
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end
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return true
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return true
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end
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end
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def pbFlyToNewLocation(pkmn = nil, move = :FLY)
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def pbFlyToNewLocation(pkmn = nil, move = :FLY)
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if !pkmn
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return false if !$PokemonTemp.flydata
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fly_party = $Trainer.pokemon_party.select { |poke| poke.hasMove?(move) }
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pkmn = $Trainer.get_pokemon_with_move(move) if !pkmn
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return false if fly_party.empty? && !$DEBUG
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if !$DEBUG && !pkmn
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pkmn = fly_party[0]
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$PokemonTemp.flydata = nil
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yield if block_given?
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return false
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end
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end
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if !pkmn || !pbHiddenMoveAnimation(pkmn)
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if !pkmn || !pbHiddenMoveAnimation(pkmn)
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name = !pkmn ? $Trainer.name : pkmn.name
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name = pkmn&.name || $Trainer.name
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pbMessage(_INTL("{1} used {2}!", name, GameData::Move.get(move).name))
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pbMessage(_INTL("{1} used {2}!", name, GameData::Move.get(move).name))
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end
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end
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return false if !$PokemonTemp.flydata
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pbFadeOutIn {
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pbFadeOutIn {
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pbSEPlay("Anim/Wind1")
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pbSEPlay("Fly")
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$game_temp.player_new_map_id = $PokemonTemp.flydata[0]
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$game_temp.player_new_map_id = $PokemonTemp.flydata[0]
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$game_temp.player_new_x = $PokemonTemp.flydata[1]
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$game_temp.player_new_x = $PokemonTemp.flydata[1]
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$game_temp.player_new_y = $PokemonTemp.flydata[2]
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$game_temp.player_new_y = $PokemonTemp.flydata[2]
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@@ -541,12 +529,25 @@ def pbFlyToNewLocation(pkmn = nil, move = :FLY)
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$game_map.autoplay
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$game_map.autoplay
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$game_map.refresh
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$game_map.refresh
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yield if block_given?
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yield if block_given?
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pbWait(Graphics.frame_rate/4)
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pbWait(Graphics.frame_rate / 4)
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}
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}
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pbEraseEscapePoint
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pbEraseEscapePoint
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return true
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return true
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end
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end
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HiddenMoveHandlers::CanUseMove.add(:FLY,proc { |move, pkmn, showmsg|
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next pbCanFly?(pkmn, showmsg)
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})
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HiddenMoveHandlers::UseMove.add(:FLY,proc { |move, pkmn|
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if !$PokemonTemp.flydata
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pbMessage(_INTL("Can't use that here."))
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next false
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end
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pbFlyToNewLocation(pkmn)
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next true
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})
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#===============================================================================
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#===============================================================================
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@@ -53,9 +53,15 @@ ItemHandlers::UseFromBag.add(:ITEMFINDER,proc { |item|
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ItemHandlers::UseFromBag.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
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ItemHandlers::UseFromBag.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
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ItemHandlers::UseFromBag.add(:TOWNMAP,proc { |item|
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ItemHandlers::UseFromBag.add(:TOWNMAP, proc { |item|
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pbShowMap(-1, false)
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pbFadeOutIn {
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next ($PokemonTemp.flydata ? 2 : 0)
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scene = PokemonRegionMap_Scene.new(-1, false)
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screen = PokemonRegionMapScreen.new(scene)
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ret = screen.pbStartScreen
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$PokemonTemp.flydata = ret if ret
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next 99999 if ret # Ugly hack to make Bag scene not reappear if flying
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}
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next $PokemonTemp.flydata ? 2 : 0
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})
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})
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#===============================================================================
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#===============================================================================
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@@ -306,14 +312,10 @@ ItemHandlers::UseInField.add(:ITEMFINDER,proc { |item|
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ItemHandlers::UseInField.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
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ItemHandlers::UseInField.copy(:ITEMFINDER,:DOWSINGMCHN,:DOWSINGMACHINE)
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ItemHandlers::UseInField.add(:TOWNMAP,proc { |item|
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ItemHandlers::UseInField.add(:TOWNMAP, proc { |item|
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ret = false
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pbShowMap(-1, false) if !$PokemonTemp.flydata
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if !$PokemonTemp.flydata
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pbShowMap(-1, false)
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ret = !$PokemonTemp.flydata.nil?
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end
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pbFlyToNewLocation
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pbFlyToNewLocation
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next ret
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next true
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})
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})
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ItemHandlers::UseInField.add(:COINCASE,proc { |item|
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ItemHandlers::UseInField.add(:COINCASE,proc { |item|
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@@ -115,14 +115,16 @@ class PokemonPauseMenu
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cmdQuit = -1
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cmdQuit = -1
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cmdEndGame = -1
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cmdEndGame = -1
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if $Trainer.has_pokedex && $Trainer.pokedex.accessible_dexes.length > 0
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if $Trainer.has_pokedex && $Trainer.pokedex.accessible_dexes.length > 0
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commands[cmdPokedex = commands.length] = _INTL("Pokédex")
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commands[cmdPokedex = commands.length] = _INTL("Pokédex")
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end
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end
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commands[cmdPokemon = commands.length] = _INTL("Pokémon") if $Trainer.party_count > 0
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commands[cmdPokemon = commands.length] = _INTL("Pokémon") if $Trainer.party_count > 0
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commands[cmdBag = commands.length] = _INTL("Bag") if !pbInBugContest?
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commands[cmdBag = commands.length] = _INTL("Bag") if !pbInBugContest?
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commands[cmdPokegear = commands.length] = _INTL("Pokégear") if $Trainer.has_pokegear
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if $Trainer.has_pokegear
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# Any reasonable game will have either have the Town Map as an item or in the Pokegear. Never both at once.
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commands[cmdPokegear = commands.length] = _INTL("Pokégear")
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commands[cmdTownMap = commands.length] = _INTL("Town Map") if $PokemonBag.pbHasItem?(:TOWNMAP) && !$Trainer.has_pokegear
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elsif $bag.has?(:TOWNMAP)
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commands[cmdTrainer = commands.length] = $Trainer.name
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commands[cmdTownMap = commands.length] = _INTL("Town Map")
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end
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commands[cmdTrainer = commands.length] = $Trainer.name
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if pbInSafari?
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if pbInSafari?
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if Settings::SAFARI_STEPS <= 0
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if Settings::SAFARI_STEPS <= 0
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@scene.pbShowInfo(_INTL("Balls: {1}",pbSafariState.ballcount))
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@scene.pbShowInfo(_INTL("Balls: {1}",pbSafariState.ballcount))
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@@ -130,7 +132,7 @@ class PokemonPauseMenu
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@scene.pbShowInfo(_INTL("Steps: {1}/{2}\nBalls: {3}",
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@scene.pbShowInfo(_INTL("Steps: {1}/{2}\nBalls: {3}",
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pbSafariState.steps, Settings::SAFARI_STEPS, pbSafariState.ballcount))
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pbSafariState.steps, Settings::SAFARI_STEPS, pbSafariState.ballcount))
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end
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end
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commands[cmdQuit = commands.length] = _INTL("Quit")
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commands[cmdQuit = commands.length] = _INTL("Quit")
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elsif pbInBugContest?
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elsif pbInBugContest?
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if pbBugContestState.lastPokemon
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if pbBugContestState.lastPokemon
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@scene.pbShowInfo(_INTL("Caught: {1}\nLevel: {2}\nBalls: {3}",
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@scene.pbShowInfo(_INTL("Caught: {1}\nLevel: {2}\nBalls: {3}",
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@@ -140,13 +142,13 @@ class PokemonPauseMenu
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else
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else
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@scene.pbShowInfo(_INTL("Caught: None\nBalls: {1}",pbBugContestState.ballcount))
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@scene.pbShowInfo(_INTL("Caught: None\nBalls: {1}",pbBugContestState.ballcount))
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end
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end
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commands[cmdQuit = commands.length] = _INTL("Quit Contest")
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commands[cmdQuit = commands.length] = _INTL("Quit Contest")
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else
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else
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commands[cmdSave = commands.length] = _INTL("Save") if $game_system && !$game_system.save_disabled
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commands[cmdSave = commands.length] = _INTL("Save") if $game_system && !$game_system.save_disabled
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end
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end
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commands[cmdOption = commands.length] = _INTL("Options")
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commands[cmdOption = commands.length] = _INTL("Options")
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commands[cmdDebug = commands.length] = _INTL("Debug") if $DEBUG
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commands[cmdDebug = commands.length] = _INTL("Debug") if $DEBUG
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commands[cmdEndGame = commands.length] = _INTL("Quit Game")
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commands[cmdEndGame = commands.length] = _INTL("Quit Game")
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loop do
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loop do
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command = @scene.pbShowCommands(commands)
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command = @scene.pbShowCommands(commands)
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if cmdPokedex>=0 && command==cmdPokedex
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if cmdPokedex>=0 && command==cmdPokedex
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@@ -212,17 +214,16 @@ class PokemonPauseMenu
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screen.pbStartScreen
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screen.pbStartScreen
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($PokemonTemp.flydata) ? @scene.pbEndScene : @scene.pbRefresh
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($PokemonTemp.flydata) ? @scene.pbEndScene : @scene.pbRefresh
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}
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}
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if pbFlyToNewLocation
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return if pbFlyToNewLocation
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$game_temp.in_menu = false
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return
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end
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elsif cmdTownMap>=0 && command==cmdTownMap
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elsif cmdTownMap>=0 && command==cmdTownMap
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pbShowMap(-1, false)
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pbFadeOutIn {
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($PokemonTemp.flydata) ? @scene.pbEndScene : @scene.pbRefresh
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scene = PokemonRegionMap_Scene.new(-1, false)
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if pbFlyToNewLocation
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screen = PokemonRegionMapScreen.new(scene)
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$game_temp.in_menu = false
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ret = screen.pbStartScreen
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return
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$PokemonTemp.flydata = ret if ret
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end
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($PokemonTemp.flydata) ? @scene.pbEndScene : @scene.pbRefresh
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}
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return if pbFlyToNewLocation
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elsif cmdTrainer>=0 && command==cmdTrainer
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elsif cmdTrainer>=0 && command==cmdTrainer
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pbPlayDecisionSE
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pbPlayDecisionSE
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pbFadeOutIn {
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pbFadeOutIn {
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@@ -30,8 +30,8 @@ class PokemonPokedexInfo_Scene
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if hidden[0]==@region && hidden[1]>0 && $game_switches[hidden[1]]
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if hidden[0]==@region && hidden[1]>0 && $game_switches[hidden[1]]
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pbDrawImagePositions(@sprites["areamap"].bitmap,[
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pbDrawImagePositions(@sprites["areamap"].bitmap,[
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["Graphics/Pictures/#{hidden[4]}",
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["Graphics/Pictures/#{hidden[4]}",
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hidden[2]*PokemonRegionMap_Scene::SQUAREWIDTH,
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hidden[2]*PokemonRegionMap_Scene::SQUARE_WIDTH,
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hidden[3]*PokemonRegionMap_Scene::SQUAREHEIGHT]
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hidden[3]*PokemonRegionMap_Scene::SQUARE_HEIGHT]
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])
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])
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end
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end
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end
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end
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@@ -334,8 +334,8 @@ class PokemonPokedexInfo_Scene
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# Draw coloured squares on each square of the region map with a nest
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# Draw coloured squares on each square of the region map with a nest
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pointcolor = Color.new(0,248,248)
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pointcolor = Color.new(0,248,248)
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pointcolorhl = Color.new(192,248,248)
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pointcolorhl = Color.new(192,248,248)
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sqwidth = PokemonRegionMap_Scene::SQUAREWIDTH
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sqwidth = PokemonRegionMap_Scene::SQUARE_WIDTH
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sqheight = PokemonRegionMap_Scene::SQUAREHEIGHT
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sqheight = PokemonRegionMap_Scene::SQUARE_HEIGHT
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for j in 0...points.length
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for j in 0...points.length
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if points[j]
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if points[j]
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x = (j%mapwidth)*sqwidth
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x = (j%mapwidth)*sqwidth
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@@ -227,6 +227,10 @@ class PokemonBag_Scene
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def pbEndScene
|
def pbEndScene
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pbFadeOutAndHide(@sprites) if !@oldsprites
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pbFadeOutAndHide(@sprites) if !@oldsprites
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@oldsprites = nil
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@oldsprites = nil
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|
dispose
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|
end
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|
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def dispose
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pbDisposeSpriteHash(@sprites)
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pbDisposeSpriteHash(@sprites)
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@sliderbitmap.dispose
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@sliderbitmap.dispose
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@pocketbitmap.dispose
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@pocketbitmap.dispose
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@@ -563,7 +567,7 @@ class PokemonBagScreen
|
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end
|
end
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end
|
end
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end
|
end
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@scene.pbEndScene
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($PokemonTemp.flydata) ? @scene.dispose : @scene.pbEndScene
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return item
|
return item
|
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end
|
end
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|
|
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@@ -110,6 +110,10 @@ class PokemonPokegear_Scene
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|
|
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def pbEndScene
|
def pbEndScene
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pbFadeOutAndHide(@sprites) { pbUpdate }
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pbFadeOutAndHide(@sprites) { pbUpdate }
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|
dispose
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|
end
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|
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|
def dispose
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pbDisposeSpriteHash(@sprites)
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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@viewport.dispose
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end
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end
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@@ -139,7 +143,15 @@ class PokemonPokegearScreen
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if cmd<0
|
if cmd<0
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break
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break
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elsif cmdMap>=0 && cmd==cmdMap
|
elsif cmdMap>=0 && cmd==cmdMap
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pbShowMap(-1,false)
|
pbFadeOutIn {
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|
scene = PokemonRegionMap_Scene.new(-1, false)
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|
screen = PokemonRegionMapScreen.new(scene)
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|
ret = screen.pbStartScreen
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|
if ret
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||||||
|
$PokemonTemp.flydata = ret
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||||||
|
next 99999 # Ugly hack to make Pokégear scene not reappear if flying
|
||||||
|
end
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||||||
|
}
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break if $PokemonTemp.flydata
|
break if $PokemonTemp.flydata
|
||||||
elsif cmdPhone>=0 && cmd==cmdPhone
|
elsif cmdPhone>=0 && cmd==cmdPhone
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pbFadeOutIn {
|
pbFadeOutIn {
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@@ -153,6 +165,6 @@ class PokemonPokegearScreen
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}
|
}
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@scene.pbEndScene
|
($PokemonTemp.flydata) ? @scene.dispose : @scene.pbEndScene
|
||||||
end
|
end
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||||||
end
|
end
|
||||||
|
|||||||
@@ -4,45 +4,44 @@
|
|||||||
class MapBottomSprite < SpriteWrapper
|
class MapBottomSprite < SpriteWrapper
|
||||||
attr_reader :mapname, :maplocation
|
attr_reader :mapname, :maplocation
|
||||||
|
|
||||||
|
TEXT_MAIN_COLOR = Color.new(248, 248, 248)
|
||||||
|
TEXT_SHADOW_COLOR = Color.new(0, 0, 0)
|
||||||
|
|
||||||
def initialize(viewport = nil)
|
def initialize(viewport = nil)
|
||||||
super(viewport)
|
super(viewport)
|
||||||
@mapname = ""
|
@mapname = ""
|
||||||
@maplocation = ""
|
@maplocation = ""
|
||||||
@mapdetails = ""
|
@mapdetails = ""
|
||||||
@thisbitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
|
|
||||||
self.bitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
|
self.bitmap = BitmapWrapper.new(Graphics.width, Graphics.height)
|
||||||
pbSetSystemFont(self.bitmap)
|
pbSetSystemFont(self.bitmap)
|
||||||
refresh
|
refresh
|
||||||
end
|
end
|
||||||
|
|
||||||
def mapname=(value)
|
def mapname=(value)
|
||||||
if @mapname != value
|
return if @mapname == value
|
||||||
@mapname = value
|
@mapname = value
|
||||||
refresh
|
refresh
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
def maplocation=(value)
|
def maplocation=(value)
|
||||||
if @maplocation != value
|
return if @maplocation == value
|
||||||
@maplocation = value
|
@maplocation = value
|
||||||
refresh
|
refresh
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
# From Wichu
|
# From Wichu
|
||||||
def mapdetails=(value)
|
def mapdetails=(value)
|
||||||
if @mapdetails != value
|
return if @mapdetails == value
|
||||||
@mapdetails = value
|
@mapdetails = value
|
||||||
refresh
|
refresh
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
def refresh
|
def refresh
|
||||||
bitmap.clear
|
bitmap.clear
|
||||||
textpos = [
|
textpos = [
|
||||||
[@mapname, 18, -8, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
|
[@mapname, 18, -8, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
|
||||||
[@maplocation, 18, 348, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)],
|
[@maplocation, 18, 348, 0, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR],
|
||||||
[@mapdetails, Graphics.width - 16, 348, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]
|
[@mapdetails, Graphics.width - 16, 348, 1, TEXT_MAIN_COLOR, TEXT_SHADOW_COLOR]
|
||||||
]
|
]
|
||||||
pbDrawTextPositions(bitmap, textpos)
|
pbDrawTextPositions(bitmap, textpos)
|
||||||
end
|
end
|
||||||
@@ -77,17 +76,17 @@ class PokemonRegionMap_Scene
|
|||||||
@fly_map = fly_map
|
@fly_map = fly_map
|
||||||
@mode = fly_map ? 1 : 0
|
@mode = fly_map ? 1 : 0
|
||||||
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
|
map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
|
||||||
playerpos = map_metadata ? map_metadata.town_map_position : nil
|
playerpos = (map_metadata) ? map_metadata.town_map_position : nil
|
||||||
if !playerpos
|
if !playerpos
|
||||||
mapindex = 0
|
mapindex = 0
|
||||||
@map = @map_data[0]
|
@map = @map_data[0]
|
||||||
@map_x = LEFT
|
@map_x = LEFT
|
||||||
@map_y = TOP
|
@map_y = TOP
|
||||||
elsif @region >= 0 && @region != playerpos[0] && @map_data[@region]
|
elsif @region >= 0 && @region != playerpos[0] && @map_data[@region]
|
||||||
mapindex = @region
|
mapindex = @region
|
||||||
@map = @map_data[@region]
|
@map = @map_data[@region]
|
||||||
@map_x = LEFT
|
@map_x = LEFT
|
||||||
@map_y = TOP
|
@map_y = TOP
|
||||||
else
|
else
|
||||||
mapindex = playerpos[0]
|
mapindex = playerpos[0]
|
||||||
@map = @map_data[playerpos[0]]
|
@map = @map_data[playerpos[0]]
|
||||||
@@ -96,12 +95,12 @@ class PokemonRegionMap_Scene
|
|||||||
mapsize = map_metadata.town_map_size
|
mapsize = map_metadata.town_map_size
|
||||||
if mapsize && mapsize[0] && mapsize[0] > 0
|
if mapsize && mapsize[0] && mapsize[0] > 0
|
||||||
sqwidth = mapsize[0]
|
sqwidth = mapsize[0]
|
||||||
sqheight = (mapsize[1].length * 1.0 / mapsize[0]).ceil
|
sqheight = (mapsize[1].length.to_f / mapsize[0]).ceil
|
||||||
@map_x += ($game_player.x * sqwidth / $game_map.width).floor if sqwidth > 1
|
@map_x += ($game_player.x * sqwidth / $game_map.width).floor if sqwidth > 1
|
||||||
@map_y += ($game_player.y * sqheight / $game_map.height).floor if sqheight > 1
|
@map_y += ($game_player.y * sqheight / $game_map.height).floor if sqheight > 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
unless @map
|
if !@map
|
||||||
pbMessage(_INTL("The map data cannot be found."))
|
pbMessage(_INTL("The map data cannot be found."))
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
@@ -110,16 +109,16 @@ class PokemonRegionMap_Scene
|
|||||||
@sprites["map"].setBitmap("Graphics/Pictures/#{@map[1]}")
|
@sprites["map"].setBitmap("Graphics/Pictures/#{@map[1]}")
|
||||||
@sprites["map"].x += (Graphics.width - @sprites["map"].bitmap.width) / 2
|
@sprites["map"].x += (Graphics.width - @sprites["map"].bitmap.width) / 2
|
||||||
@sprites["map"].y += (Graphics.height - @sprites["map"].bitmap.height) / 2
|
@sprites["map"].y += (Graphics.height - @sprites["map"].bitmap.height) / 2
|
||||||
Settings::REGION_MAP_EXTRAS.each do |hidden|
|
Settings::REGION_MAP_EXTRAS.each do |graphic|
|
||||||
next unless hidden[0] == mapindex && ((@wallmap && hidden[5]) || location_hidden?(hidden[1]))
|
next if graphic[0] != mapindex || !location_shown?(graphic)
|
||||||
unless @sprites["map2"]
|
if !@sprites["map2"]
|
||||||
@sprites["map2"] = BitmapSprite.new(480, 320, @viewport)
|
@sprites["map2"] = BitmapSprite.new(480, 320, @viewport)
|
||||||
@sprites["map2"].x = @sprites["map"].x
|
@sprites["map2"].x = @sprites["map"].x
|
||||||
@sprites["map2"].y = @sprites["map"].y
|
@sprites["map2"].y = @sprites["map"].y
|
||||||
end
|
end
|
||||||
pbDrawImagePositions(@sprites["map2"].bitmap, [
|
pbDrawImagePositions(@sprites["map2"].bitmap, [
|
||||||
["Graphics/Pictures/#{hidden[4]}", hidden[2] * SQUARE_WIDTH, hidden[3] * SQUARE_HEIGHT]
|
["Graphics/Pictures/#{graphic[4]}", graphic[2] * SQUARE_WIDTH, graphic[3] * SQUARE_HEIGHT]
|
||||||
])
|
])
|
||||||
end
|
end
|
||||||
@sprites["mapbottom"] = MapBottomSprite.new(@viewport)
|
@sprites["mapbottom"] = MapBottomSprite.new(@viewport)
|
||||||
@sprites["mapbottom"].mapname = pbGetMessage(MessageTypes::RegionNames, mapindex)
|
@sprites["mapbottom"].mapname = pbGetMessage(MessageTypes::RegionNames, mapindex)
|
||||||
@@ -128,18 +127,18 @@ class PokemonRegionMap_Scene
|
|||||||
if playerpos && mapindex == playerpos[0]
|
if playerpos && mapindex == playerpos[0]
|
||||||
@sprites["player"] = IconSprite.new(0, 0, @viewport)
|
@sprites["player"] = IconSprite.new(0, 0, @viewport)
|
||||||
@sprites["player"].setBitmap(GameData::TrainerType.player_map_icon_filename($Trainer.trainer_type))
|
@sprites["player"].setBitmap(GameData::TrainerType.player_map_icon_filename($Trainer.trainer_type))
|
||||||
@sprites["player"].x = get_x_coord_on_grid(@map_x)
|
@sprites["player"].x = point_x_to_screen_x(@map_x)
|
||||||
@sprites["player"].y = get_y_coord_on_grid(@map_y)
|
@sprites["player"].y = point_y_to_screen_y(@map_y)
|
||||||
end
|
end
|
||||||
k = 0
|
k = 0
|
||||||
(LEFT..RIGHT).each do |i|
|
(LEFT..RIGHT).each do |i|
|
||||||
(TOP..BOTTOM).each do |j|
|
(TOP..BOTTOM).each do |j|
|
||||||
healspot = pbGetHealingSpot(i, j)
|
healspot = pbGetHealingSpot(i, j)
|
||||||
next unless healspot && $PokemonGlobal.visitedMaps[healspot[0]]
|
next if !healspot || !$PokemonGlobal.visitedMaps[healspot[0]]
|
||||||
@sprites["point#{k}"] = AnimatedSprite.create("Graphics/Pictures/mapFly", 2, 16)
|
@sprites["point#{k}"] = AnimatedSprite.create("Graphics/Pictures/mapFly", 2, 16)
|
||||||
@sprites["point#{k}"].viewport = @viewport
|
@sprites["point#{k}"].viewport = @viewport
|
||||||
@sprites["point#{k}"].x = get_x_coord_on_grid(i)
|
@sprites["point#{k}"].x = point_x_to_screen_x(i)
|
||||||
@sprites["point#{k}"].y = get_y_coord_on_grid(j)
|
@sprites["point#{k}"].y = point_y_to_screen_y(j)
|
||||||
@sprites["point#{k}"].visible = @mode == 1
|
@sprites["point#{k}"].visible = @mode == 1
|
||||||
@sprites["point#{k}"].play
|
@sprites["point#{k}"].play
|
||||||
k += 1
|
k += 1
|
||||||
@@ -147,25 +146,33 @@ class PokemonRegionMap_Scene
|
|||||||
end
|
end
|
||||||
@sprites["cursor"] = AnimatedSprite.create("Graphics/Pictures/mapCursor", 2, 5)
|
@sprites["cursor"] = AnimatedSprite.create("Graphics/Pictures/mapCursor", 2, 5)
|
||||||
@sprites["cursor"].viewport = @viewport
|
@sprites["cursor"].viewport = @viewport
|
||||||
@sprites["cursor"].x = get_x_coord_on_grid(@map_x)
|
@sprites["cursor"].x = point_x_to_screen_x(@map_x)
|
||||||
@sprites["cursor"].y = get_y_coord_on_grid(@map_y)
|
@sprites["cursor"].y = point_y_to_screen_y(@map_y)
|
||||||
@sprites["cursor"].play
|
@sprites["cursor"].play
|
||||||
@sprites["help"] = BitmapSprite.new(Graphics.width, 28, @viewport)
|
@sprites["help"] = BitmapSprite.new(Graphics.width, 32, @viewport)
|
||||||
|
pbSetSystemFont(@sprites["help"].bitmap)
|
||||||
refresh_fly_screen
|
refresh_fly_screen
|
||||||
@changed = false
|
@changed = false
|
||||||
pbFadeInAndShow(@sprites) { pbUpdate }
|
pbFadeInAndShow(@sprites) { pbUpdate }
|
||||||
end
|
end
|
||||||
|
|
||||||
def get_x_coord_on_grid(x)
|
def pbEndScene
|
||||||
|
pbFadeOutAndHide(@sprites)
|
||||||
|
pbDisposeSpriteHash(@sprites)
|
||||||
|
@viewport.dispose
|
||||||
|
end
|
||||||
|
|
||||||
|
def point_x_to_screen_x(x)
|
||||||
return -SQUARE_WIDTH / 2 + (x * SQUARE_WIDTH) + (Graphics.width - @sprites["map"].bitmap.width) / 2
|
return -SQUARE_WIDTH / 2 + (x * SQUARE_WIDTH) + (Graphics.width - @sprites["map"].bitmap.width) / 2
|
||||||
end
|
end
|
||||||
|
|
||||||
def get_y_coord_on_grid(y)
|
def point_y_to_screen_y(y)
|
||||||
return -SQUARE_HEIGHT / 2 + (y * SQUARE_HEIGHT) + (Graphics.height - @sprites["map"].bitmap.height) / 2
|
return -SQUARE_HEIGHT / 2 + (y * SQUARE_HEIGHT) + (Graphics.height - @sprites["map"].bitmap.height) / 2
|
||||||
end
|
end
|
||||||
|
|
||||||
def location_hidden?(loc)
|
def location_shown?(point)
|
||||||
return !@wallmap && loc.is_a?(Integer) && loc >0 && $game_switches[loc]
|
return point[5] if @wallmap
|
||||||
|
return point[1] > 0 && $game_switches[point[1]]
|
||||||
end
|
end
|
||||||
|
|
||||||
# TODO: Why is this PBS file writer here?
|
# TODO: Why is this PBS file writer here?
|
||||||
@@ -181,35 +188,26 @@ class PokemonRegionMap_Scene
|
|||||||
Compiler.csvQuote(map[0]), Compiler.csvQuote(map[1])))
|
Compiler.csvQuote(map[0]), Compiler.csvQuote(map[1])))
|
||||||
for loc in map[2]
|
for loc in map[2]
|
||||||
f.write("Point = ")
|
f.write("Point = ")
|
||||||
Compiler.pbWriteCsvRecord(loc,f,[nil,"uussUUUU"])
|
Compiler.pbWriteCsvRecord(loc, f, [nil, "uussUUUU"])
|
||||||
f.write("\r\n")
|
f.write("\r\n")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbEndScene
|
|
||||||
pbFadeOutAndHide(@sprites)
|
|
||||||
pbDisposeSpriteHash(@sprites)
|
|
||||||
@viewport.dispose
|
|
||||||
end
|
|
||||||
|
|
||||||
def pbGetMapLocation(x, y)
|
def pbGetMapLocation(x, y)
|
||||||
return "" unless @map[2]
|
return "" if !@map[2]
|
||||||
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
|
for point in @map[2]
|
||||||
return "" if maps.empty?
|
next if point[0] != x || point[1] != y
|
||||||
maps.each do |loc|
|
return "" if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]])
|
||||||
if !location_hidden?(loc[7])
|
name = pbGetMessageFromHash(MessageTypes::PlaceNames, point[2])
|
||||||
maploc = pbGetMessageFromHash(MessageTypes::PlaceNames, loc[2])
|
return (@editor) ? point[2] : name
|
||||||
return @editor ? loc[2] : maploc
|
|
||||||
else
|
|
||||||
return ""
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
return ""
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbChangeMapLocation(x,y)
|
def pbChangeMapLocation(x, y)
|
||||||
return "" unless @editor && @map[2]
|
return "" if !@editor || !@map[2]
|
||||||
map = @map[2].select { |loc| loc[0] == x && loc[1] == y }[0]
|
map = @map[2].select { |loc| loc[0] == x && loc[1] == y }[0]
|
||||||
currentobj = map
|
currentobj = map
|
||||||
currentname = map[2]
|
currentname = map[2]
|
||||||
@@ -225,38 +223,37 @@ class PokemonRegionMap_Scene
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbGetMapDetails(x,y) # From Wichu, with my help
|
def pbGetMapDetails(x, y) # From Wichu, with my help
|
||||||
return "" unless @map[2]
|
return "" if !@map[2]
|
||||||
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
|
for point in @map[2]
|
||||||
return "" if maps.empty?
|
next if point[0] != x || point[1] != y
|
||||||
maps.each do |loc|
|
return "" if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]])
|
||||||
if !location_hidden?(loc[7])
|
mapdesc = pbGetMessageFromHash(MessageTypes::PlaceDescriptions, point[3])
|
||||||
mapdesc = pbGetMessageFromHash(MessageTypes::PlaceDescriptions,loc[3])
|
return (@editor) ? point[3] : mapdesc
|
||||||
return (@editor) ? loc[3] : mapdesc
|
|
||||||
else
|
|
||||||
return ""
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
return ""
|
||||||
end
|
end
|
||||||
|
|
||||||
def pbGetHealingSpot(x,y)
|
def pbGetHealingSpot(x, y)
|
||||||
return nil unless @map[2]
|
return nil if !@map[2]
|
||||||
maps = @map[2].select { |loc| loc[0] == x && loc[1] == y }
|
for point in @map[2]
|
||||||
return nil if maps.empty?
|
next if point[0] != x || point[1] != y
|
||||||
maps.each do |loc|
|
return nil if point[7] && (@wallmap || point[7] <= 0 || !$game_switches[point[7]])
|
||||||
return ((loc[4] && loc[5] && loc[6]) ? [loc[4],loc[5],loc[6]] : nil)
|
return (point[4] && point[5] && point[6]) ? [point[4], point[5], point[6]] : nil
|
||||||
end
|
end
|
||||||
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
def refresh_fly_screen
|
def refresh_fly_screen
|
||||||
return if @fly_map || !pbCanFly? || !Settings::CAN_FLY_FROM_TOWN_MAP
|
return if @fly_map || !Settings::CAN_FLY_FROM_TOWN_MAP || !pbCanFly?
|
||||||
@sprites["help"].bitmap.clear
|
@sprites["help"].bitmap.clear
|
||||||
pbSetSystemFont(@sprites["help"].bitmap)
|
text = (@mode == 0) ? _INTL("ACTION: Fly") : _INTL("ACTION: Cancel Fly")
|
||||||
text = @mode == 0 ? _INTL("ACTION: Open Fly Menu") : _INTL("ACTION: Close Fly Menu")
|
pbDrawTextPositions(@sprites["help"].bitmap, [
|
||||||
pbDrawTextPositions(@sprites["help"].bitmap, [[text, Graphics.width - 8, -8, 1, Color.new(248,248,248), Color.new(0,0,0)]])
|
[text, Graphics.width - 16, -8, 1, Color.new(248, 248, 248), Color.new(0, 0, 0)]
|
||||||
|
])
|
||||||
@sprites.each do |key, sprite|
|
@sprites.each do |key, sprite|
|
||||||
next if !key.include?("point")
|
next if !key.include?("point")
|
||||||
sprite.visible = @mode == 1
|
sprite.visible = (@mode == 1)
|
||||||
sprite.frame = 0
|
sprite.frame = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -281,25 +278,15 @@ class PokemonRegionMap_Scene
|
|||||||
ox = 0
|
ox = 0
|
||||||
oy = 0
|
oy = 0
|
||||||
case Input.dir8
|
case Input.dir8
|
||||||
when 1 # lower left
|
when 1, 2, 3
|
||||||
oy = 1 if @map_y < BOTTOM
|
oy = 1 if @map_y < BOTTOM
|
||||||
ox = -1 if @map_x > LEFT
|
when 7, 8, 9
|
||||||
when 2 # down
|
|
||||||
oy = 1 if @map_y < BOTTOM
|
|
||||||
when 3 # lower right
|
|
||||||
oy = 1 if @map_y < BOTTOM
|
|
||||||
ox = 1 if @map_x < RIGHT
|
|
||||||
when 4 # left
|
|
||||||
ox = -1 if @map_x > LEFT
|
|
||||||
when 6 # right
|
|
||||||
ox = 1 if @map_x < RIGHT
|
|
||||||
when 7 # upper left
|
|
||||||
oy = -1 if @map_y > TOP
|
oy = -1 if @map_y > TOP
|
||||||
|
end
|
||||||
|
case Input.dir8
|
||||||
|
when 1, 4, 7
|
||||||
ox = -1 if @map_x > LEFT
|
ox = -1 if @map_x > LEFT
|
||||||
when 8 # up
|
when 3, 6, 9
|
||||||
oy = -1 if @map_y > TOP
|
|
||||||
when 9 # upper right
|
|
||||||
oy = -1 if @map_y > TOP
|
|
||||||
ox = 1 if @map_x < RIGHT
|
ox = 1 if @map_x < RIGHT
|
||||||
end
|
end
|
||||||
if ox != 0 || oy != 0
|
if ox != 0 || oy != 0
|
||||||
@@ -319,18 +306,19 @@ class PokemonRegionMap_Scene
|
|||||||
else
|
else
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
elsif Input.trigger?(Input::USE) && @mode == 1 # Choosing an area to fly to
|
elsif Input.trigger?(Input::USE) && @mode == 1 # Choosing an area to fly to
|
||||||
healspot = pbGetHealingSpot(@map_x, @map_y)
|
healspot = pbGetHealingSpot(@map_x, @map_y)
|
||||||
if healspot &&
|
if healspot && ($PokemonGlobal.visitedMaps[healspot[0]] ||
|
||||||
($PokemonGlobal.visitedMaps[healspot[0]] || ($DEBUG && Input.press?(Input::CTRL)))
|
($DEBUG && Input.press?(Input::CTRL)))
|
||||||
|
return healspot if @fly_map
|
||||||
name = pbGetMapNameFromId(healspot[0])
|
name = pbGetMapNameFromId(healspot[0])
|
||||||
return healspot if @fly_map || pbConfirmMessage(_INTL("Would you like to fly to {1}?", name)) { pbUpdate }
|
return healspot if pbConfirmMessage(_INTL("Would you like to fly to {1}?", name)) { pbUpdate }
|
||||||
end
|
end
|
||||||
elsif Input.trigger?(Input::USE) && @editor # Intentionally after other USE input check
|
elsif Input.trigger?(Input::USE) && @editor # Intentionally after other USE input check
|
||||||
pbChangeMapLocation(@map_x, @map_y)
|
pbChangeMapLocation(@map_x, @map_y)
|
||||||
elsif Input.trigger?(Input::ACTION) && !@wallmap && !@fly_map && pbCanFly?
|
elsif Input.trigger?(Input::ACTION) && !@wallmap && !@fly_map && pbCanFly?
|
||||||
pbPlayDecisionSE
|
pbPlayDecisionSE
|
||||||
@mode = (@mode == 1 ? 0 : 1)
|
@mode = (@mode == 1) ? 0 : 1
|
||||||
refresh_fly_screen
|
refresh_fly_screen
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in New Issue
Block a user