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https://github.com/infinitefusion/infinitefusion-e18.git
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AI: Added checks for additional effect chance, Snatch/Magic Coat, more item ratings
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@@ -301,34 +301,174 @@ class Battle::AI::AIBattler
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#=============================================================================
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# TODO: Add more items.
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BASE_ITEM_RATINGS = {
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:ADAMANTORB => 3,
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:BLACKBELT => 2,
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:BLACKGLASSES => 2,
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:BLACKSLUDGE => -4,
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:CHARCOAL => 2,
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:CHOICEBAND => 4,
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:CHOICESCARF => 4,
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:CHOICESPECS => 4,
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:DEEPSEATOOTH => 4,
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:DRACOPLATE => 2,
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:DRAGONFANG => 2,
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:DREADPLATE => 2,
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:EARTHPLATE => 2,
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:FISTPLATE => 2,
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:FLAMEORB => -4,
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:FLAMEPLATE => 2,
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:GRISEOUSORB => 3,
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:HARDSTONE => 2,
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:ICICLEPLATE => 2,
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:INSECTPLATE => 2,
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:IRONBALL => -4,
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:IRONPLATE => 2,
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:LAGGINGTAIL => -2,
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:LEFTOVERS => 4,
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:LIFEORB => 3,
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:LIGHTBALL => 4,
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:LUSTROUSORB => 3,
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:MAGNET => 2,
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:MEADOWPLATE => 2,
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:METALCOAT => 2,
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:METRONOME => 1,
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:MINDPLATE => 2,
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:MIRACLESEED => 2,
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:MUSCLEBAND => 2,
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:MYSTICWATER => 2,
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:NEVERMELTICE => 2,
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:ODDINCENSE => 2,
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:PIXIEPLATE => 2,
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:POISONBARB => 2,
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:ROCKINCENSE => 2,
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:ROSEINCENSE => 2,
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:SEAINCENSE => 2,
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:SHARPBEAK => 2,
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:SILKSCARF => 2,
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:SILVERPOWDER => 2,
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:SKYPLATE => 2,
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:SOFTSAND => 2,
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:SOULDEW => 3,
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:SPELLTAG => 2,
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:SPLASHPLATE => 2,
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:SPOOKYPLATE => 2,
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:STICKYBARB => -2,
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:STONEPLATE => 2,
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:THICKCLUB => 4,
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:TOXICORB => -4,
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:TOXICPLATE => 2,
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:TWISTEDSPOON => 2,
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:WAVEINCENSE => 2,
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:WISEGLASSES => 2,
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:ZAPPLATE => 2
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}
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# Returns a value indicating how beneficial the given item will be to this
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# battler if it is holding it.
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# Return values are typically -2, -1, 0, 1 or 2. 0 is indifferent, positive
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# Return values are typically between -10 and +10. 0 is indifferent, positive
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# values mean this battler benefits, negative values mean this battler suffers.
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def wants_item?(item = :NONE)
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item == :NONE if item.nil?
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# TODO: Add more items.
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preferred_items = [
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:CHOICESCARF,
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:LEFTOVERS
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]
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preferred_items.push(:BLACKSLUDGE) if has_type?(:POISON)
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preferred_items.push(:IRONBALL) if has_move_with_function?("ThrowUserItemAtTarget")
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preferred_items.push(:CHOICEBAND) if check_for_move { |m| m.physicalMove?(m.type) }
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preferred_items.push(:CHOICESPECS) if check_for_move { |m| m.specialMove?(m.type) }
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unpreferred_items = [
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:BLACKSLUDGE,
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:FLAMEORB,
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:IRONBALL,
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:LAGGINGTAIL,
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:STICKYBARB,
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:TOXICORB
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]
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ret = 0
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if preferred_items.include?(item)
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ret = 2
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elsif unpreferred_items.include?(item)
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ret = -2
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def wants_item?(item)
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item = item.id if !item.is_a?(Symbol) && item.respond_to?("id")
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return 0 if has_active_ability?(:KLUTZ)
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# TODO: Unnerve, other item-negating effects.
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ret = BASE_ITEM_RATINGS[item] || 0
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case item
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when :ADAMANTORB
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ret = 0 if !@battler.isSpecies?(:DIALGA) || !has_damaging_move_of_type?(:DRAGON, :STEEL)
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when :BLACKBELT, :BLACKGLASSES, :CHARCOAL, :DRAGONFANG, :HARDSTONE, :MAGNET,
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:METALCOAT, :MIRACLESEED, :MYSTICWATER, :NEVERMELTICE, :POISONBARB,
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:SHARPBEAK, :SILKSCARF, :SILVERPOWDER, :SOFTSAND, :SPELLTAG,
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:TWISTEDSPOON,
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:DRACOPLATE, :DREADPLATE, :EARTHPLATE, :FISTPLATE, :FLAMEPLATE,
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:ICICLEPLATE, :INSECTPLATE, :IRONPLATE, :MEADOWPLATE, :MINDPLATE,
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:PIXIEPLATE, :SKYPLATE, :SPLASHPLATE, :SPOOKYPLATE, :STONEPLATE,
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:TOXICPLATE, :ZAPPLATE,
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:ODDINCENSE, :ROCKINCENSE, :ROSEINCENSE, :SEAINCENSE, :WAVEINCENSE
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boosted_type = {
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:BLACKBELT => :FIGHTING,
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:BLACKGLASSES => :DARK,
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:CHARCOAL => :FIRE,
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:DRAGONFANG => :DRAGON,
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:HARDSTONE => :ROCK,
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:MAGNET => :ELECTRIC,
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:METALCOAT => :STEEL,
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:MIRACLESEED => :GRASS,
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:MYSTICWATER => :WATER,
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:NEVERMELTICE => :ICE,
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:POISONBARB => :POISON,
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:SHARPBEAK => :FLYING,
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:SILKSCARF => :NORMAL,
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:SILVERPOWDER => :BUG,
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:SOFTSAND => :GROUND,
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:SPELLTAG => :GHOST,
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:TWISTEDSPOON => :PSYCHIC,
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:DRACOPLATE => :DRAGON,
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:DREADPLATE => :DARK,
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:EARTHPLATE => :GROUND,
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:FISTPLATE => :FIGHTING,
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:FLAMEPLATE => :FIRE,
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:ICICLEPLATE => :ICE,
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:INSECTPLATE => :BUG,
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:IRONPLATE => :STEEL,
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:MEADOWPLATE => :GRASS,
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:MINDPLATE => :PSYCHIC,
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:PIXIEPLATE => :FAIRY,
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:SKYPLATE => :FLYING,
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:SPLASHPLATE => :WATER,
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:SPOOKYPLATE => :GHOST,
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:STONEPLATE => :ROCK,
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:TOXICPLATE => :POISON,
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:ZAPPLATE => :ELECTRIC,
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:ODDINCENSE => :PSYCHIC,
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:ROCKINCENSE => :ROCK,
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:ROSEINCENSE => :GRASS,
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:SEAINCENSE => :WATER,
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:WAVEINCENSE => :WATER
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}[item]
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ret = 0 if !has_damaging_move_of_type?(boosted_type)
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when :BLACKSLUDGE
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ret = 4 if has_type?(:POISON)
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when :CHOICEBAND, :MUSCLEBAND
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ret = 0 if !check_for_move { |m| m.physicalMove?(m.type) }
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when :CHOICESPECS, :WISEGLASSES
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ret = 0 if !check_for_move { |m| m.specialMove?(m.type) }
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when :DEEPSEATOOTH
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ret = 0 if !@battler.isSpecies?(:CLAMPERL) || !check_for_move { |m| m.specialMove?(m.type) }
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when :GRISEOUSORB
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ret = 0 if !@battler.isSpecies?(:GIRATINA) || !has_damaging_move_of_type?(:DRAGON, :GHOST)
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when :IRONBALL
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ret = 0 if has_move_with_function?("ThrowUserItemAtTarget")
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when :LIGHTBALL
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ret = 0 if !@battler.isSpecies?(:PIKACHU) || !check_for_move { |m| m.damagingMove? }
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when :LUSTROUSORB
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ret = 0 if !@battler.isSpecies?(:PALKIA) || !has_damaging_move_of_type?(:DRAGON, :WATER)
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when :SOULDEW
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if !@battler.isSpecies?(:LATIAS) && !@battler.isSpecies?(:LATIOS)
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ret = 0
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elsif Settings::SOUL_DEW_POWERS_UP_TYPES
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ret = 0 if !has_damaging_move_of_type?(:PSYCHIC, :DRAGON)
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else
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ret -= 2 if !check_for_move { |m| m.specialMove?(m.type) } # Also boosts SpDef
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end
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when :THICKCLUB
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ret = 0 if (!@battler.isSpecies?(:CUBONE) && !@battler.isSpecies?(:MAROWAK)) ||
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!check_for_move { |m| m.physicalMove?(m.type) }
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end
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# Prefer if this battler knows Fling and it will do a lot of damage/have an
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# additional (negative) effect when flung
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if has_move_with_function?("ThrowUserItemAtTarget")
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GameData::Item.get(item).flags.each do |flag|
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next if !flag[/^Fling_(\d+)$/i]
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amt = $~[1].to_i
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ret += 1 if amt >= 80
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ret += 1 if amt >= 100
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break
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end
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if [:FLAMEORB, :KINGSROCK, :LIGHTBALL, :POISONBARB, :RAZORFANG, :TOXICORB].include?(item)
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ret += 1
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end
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end
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# Don't prefer if this battler knows Acrobatics
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if has_move_with_function?("DoublePowerIfUserHasNoItem")
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