Fixed crash upon soft resetting

This commit is contained in:
Maruno17
2023-07-31 23:40:02 +01:00
parent bd70166dbb
commit ea7b5d56d2
2 changed files with 12 additions and 27 deletions

View File

@@ -164,8 +164,7 @@ module RPG
if @sprites.length < MAX_SPRITES && @weatherTypes[@type] && @weatherTypes[@type][1].length > 0
MAX_SPRITES.times do |i|
if !@sprites[i]
sprite = Sprite.new(@origViewport)
sprite.float = true
sprite = FloatSprite.new(@origViewport)
sprite.z = 1000
sprite.ox = @ox + @ox_offset
sprite.oy = @oy + @oy_offset
@@ -180,8 +179,7 @@ module RPG
@weatherTypes[@target_type][1].length > 0
MAX_SPRITES.times do |i|
if !@new_sprites[i]
sprite = Sprite.new(@origViewport)
sprite.float = true
sprite = FloatSprite.new(@origViewport)
sprite.z = 1000
sprite.ox = @ox + @ox_offset
sprite.oy = @oy + @oy_offset
@@ -198,8 +196,7 @@ module RPG
return if @tiles.length >= @tiles_wide * @tiles_tall
(@tiles_wide * @tiles_tall).times do |i|
if !@tiles[i]
sprite = Sprite.new(@origViewport)
sprite.float = true
sprite = FloatSprite.new(@origViewport)
sprite.z = 1000
sprite.ox = @ox + @ox_offset
sprite.oy = @oy + @oy_offset