Random grammar fixes + fixes crash while using morning sun & moonlight in some indoor maps
@@ -44,6 +44,9 @@ Special thanks to Aegide for helping to rip the sprites from the website
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and to the owners of the respective fusion websites for accepting to share
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their sprites.
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Intro cinamatic
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#####################
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Kiwi
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Custom fusion sprites
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#####################
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@@ -85,7 +85,8 @@ end
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############### MORNING SUN / MOONLIGHT
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HiddenMoveHandlers::CanUseMove.add(:MORNINGSUN,proc{|move,pkmn|
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if !GameData::MapMetadata.get($game_map.map_id).outdoor_map
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mapMetadata = GameData::MapMetadata.get($game_map.map_id)
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if !mapMetadata || !mapMetadata.outdoor_map
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Kernel.pbMessage(_INTL("Can't use that here."))
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next false
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end
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@@ -107,7 +108,8 @@ HiddenMoveHandlers::UseMove.add(:MORNINGSUN,proc{|move,pokemon|
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})
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HiddenMoveHandlers::CanUseMove.add(:MOONLIGHT,proc{|move,pkmn|
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if !GameData::MapMetadata.get($game_map.map_id).outdoor_map
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mapMetadata = GameData::MapMetadata.get($game_map.map_id)
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if !mapMetadata || !mapMetadata.outdoor_map
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Kernel.pbMessage(_INTL("Can't use that here."))
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next false
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end
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@@ -30,6 +30,8 @@ def handleReplaceExistingSprites()
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when 0 #Do not import
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pbMessage("You can manually sort the new sprites in the /indexed folder to choose which ones you want to keep.")
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pbMessage("You can also delete the ones you don't want to replace the main sprites and restart the game.")
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pbMessage("Keep in mind that the game will take longer to load until these sprites are imported/removed.")
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return
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when 1 #Replace olds
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spritesToReplaceList.each do |oldPath, newPath|
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Before Width: | Height: | Size: 2.9 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 5.9 KiB |
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Before Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 7.2 KiB |
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Before Width: | Height: | Size: 4.1 KiB |
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Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.5 KiB |
@@ -6,10 +6,6 @@
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437,South,0,440,North,11
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# Route 15 (444) - Route 14 (440)
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444,East,0,440,West,6
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# Area 5 (487) - Secret Area (489)
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487,West,0,489,East,0
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# Secret Area (489) - Area 1 (445)
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489,65,85,445,0,0
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# Vermillion City (19) - Route 6 (16)
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19,North,1,16,South,0
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# Vermillion City (19) - Route 11 (155)
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