mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Fixed Focus Band only triggering at full HP, made more text translatable
This commit is contained in:
@@ -571,7 +571,6 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
|
||||
end
|
||||
end
|
||||
|
||||
# TODO: Why is this called 4 times per loop in pbMessageDisplay?
|
||||
def update
|
||||
super
|
||||
@pausesprite.update if @pausesprite&.visible
|
||||
|
||||
@@ -785,17 +785,17 @@ class Battle
|
||||
when :HarshSun
|
||||
if !pbCheckGlobalAbility(:DESOLATELAND)
|
||||
@field.weather = :None
|
||||
pbDisplay("The harsh sunlight faded!")
|
||||
pbDisplay(_INTL("The harsh sunlight faded!"))
|
||||
end
|
||||
when :HeavyRain
|
||||
if !pbCheckGlobalAbility(:PRIMORDIALSEA)
|
||||
@field.weather = :None
|
||||
pbDisplay("The heavy rain has lifted!")
|
||||
pbDisplay(_INTL("The heavy rain has lifted!"))
|
||||
end
|
||||
when :StrongWinds
|
||||
if !pbCheckGlobalAbility(:DELTASTREAM)
|
||||
@field.weather = :None
|
||||
pbDisplay("The mysterious air current has dissipated!")
|
||||
pbDisplay(_INTL("The mysterious air current has dissipated!"))
|
||||
end
|
||||
end
|
||||
if @field.weather != oldWeather
|
||||
|
||||
@@ -209,23 +209,21 @@ class Battle::Move
|
||||
elsif target.effects[PBEffects::Endure]
|
||||
target.damageState.endured = true
|
||||
damage -= 1
|
||||
elsif damage == target.totalhp
|
||||
if target.hasActiveAbility?(:STURDY) && !target.beingMoldBroken?
|
||||
target.damageState.sturdy = true
|
||||
elsif target.hasActiveAbility?(:STURDY) && !target.beingMoldBroken? && target.hp == target.totalhp
|
||||
target.damageState.sturdy = true
|
||||
damage -= 1
|
||||
elsif target.hasActiveItem?(:FOCUSSASH) && target.hp == target.totalhp
|
||||
target.damageState.focusSash = true
|
||||
damage -= 1
|
||||
elsif target.hasActiveItem?(:FOCUSBAND) && @battle.pbRandom(100) < 10
|
||||
target.damageState.focusBand = true
|
||||
damage -= 1
|
||||
elsif Settings::AFFECTION_EFFECTS && @battle.internalBattle &&
|
||||
target.pbOwnedByPlayer? && !target.mega?
|
||||
chance = [0, 0, 0, 10, 15, 25][target.affection_level]
|
||||
if chance > 0 && @battle.pbRandom(100) < chance
|
||||
target.damageState.affection_endured = true
|
||||
damage -= 1
|
||||
elsif target.hasActiveItem?(:FOCUSSASH) && target.hp == target.totalhp
|
||||
target.damageState.focusSash = true
|
||||
damage -= 1
|
||||
elsif target.hasActiveItem?(:FOCUSBAND) && @battle.pbRandom(100) < 10
|
||||
target.damageState.focusBand = true
|
||||
damage -= 1
|
||||
elsif Settings::AFFECTION_EFFECTS && @battle.internalBattle &&
|
||||
target.pbOwnedByPlayer? && !target.mega?
|
||||
chance = [0, 0, 0, 10, 15, 25][target.affection_level]
|
||||
if chance > 0 && @battle.pbRandom(100) < chance
|
||||
target.damageState.affection_endured = true
|
||||
damage -= 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user