Maruno17
929a039f04
Fixed Terrain Tag Editor's background disappearing when saving
changes
2021-10-03 22:33:55 +01:00
Maruno17
86cbcad382
Added Flags property to types, abilities, species and map metadata. Added LocationFlag evolution method.
2021-09-02 19:01:16 +01:00
Maruno17
cfbefceb00
Renamed skill code property in trainer_types.txt to SkillFlags, and allowed any number of them
2021-08-31 17:36:48 +01:00
Maruno17
8bb70a226e
Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen
2021-08-22 23:18:34 +01:00
Golisopod-User
ecc5a040cd
Refactoring and Bugfixes ( #127 )
...
* Replacing nil + compact! with delete, delete_at and delete_if wherever possible
* Fixed Terrain Tag editor not setting the correct terrain
* Fixed Text Cursor in Animation Editor not going right
2021-08-22 22:25:29 +01:00
Maruno17
7ae62d74b7
Added terrain tag 17 NoEffect, Terrain Tag Editor now only sets defined terrain tags, fixed some move effects, fixed opposing Shadow Pokémon going into Hyper Mode, fixed Shadow Pokémon nature visibility
2021-08-14 22:36:55 +01:00
Maruno17
cb0220b751
Cleaned up evolution method definitions, rewrote the "Fill Bag" Debug feature to make it much faster, removed all instances of changing the game window's title
2021-07-22 22:46:43 +01:00
Maruno17
551f64e8a1
Added "Consumable" property to items.txt, light effects now properly centre themselves on the event regardless of graphic size, Disguise/Double Iron Bash Gen 8 changes
2021-07-21 22:46:49 +01:00
Maruno17
3d634a7f22
Added separate SellPrice property for items, changed messages when learning a move, updates to Gen 8 items.txt
2021-07-10 22:17:02 +01:00
Maruno17
223d480e0f
Super shininess can now be set for a Pokémon, and trainers.txt can define a Pokémon as super shiny
2021-06-24 18:21:47 +01:00
Maruno17
c194e1b711
Changed the names of some properties in pokemon.txt and pokemon_forms.txt
2021-06-20 20:57:44 +01:00
Maruno17
1cec4fc90d
Added new section-based format for trainertypes.txt
2021-06-20 01:00:21 +01:00
Maruno17
e4cdb95314
Added new section-based format for items.txt
2021-06-20 00:13:34 +01:00
Maruno17
c55324145d
Removed all other uses of and support for ID numbers
2021-06-19 20:01:12 +01:00
Maruno17
eaa915878a
Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys
2021-06-17 22:21:24 +01:00
Maruno17
e9457a3ea8
Removed all uses of ID numbers for species, some other code changes for abolishing ID numbers
2021-06-16 22:42:20 +01:00
Maruno17
42b7988089
Rewrote Terrain Tag Editor to work with overly large tilesets
2021-05-18 22:31:47 +01:00
Maruno17
be61441755
Playing ME is stopped if a battle is skipped, fixed bug in Encounters Editor, sprite renamer now recognises 4+ digit ID numbers
2021-05-18 20:01:01 +01:00
Golisopod-User
6d7bae913e
Bugfixes and small additions ( #109 )
...
* Add a converter for Player charsets in metadara
* Fixed Sprite position editor not working with new shadow filenames. Also added check for custom shadows
* Fixed pbTrainerBattleCore not working with NPC Trainer argument
* Fixed typo which caused crash with old trainers.txt format
* Fixed reference to non-existent variable which crashed the trainertype editor
2021-05-18 18:58:07 +01:00
Maruno17
2e1a7646ed
Renamed trainers.txt property Ability to AbilityIndex, and added the property Ability which accepts an ability ID (and an index number for backwards compatibility)
2021-05-13 22:34:46 +01:00
Maruno17
474281712b
Made more use of nil_or_empty?, fixed incorrect default species body shape, fixed Illusion, fixed potential foreign Pokémon with blank names
2021-05-03 17:34:19 +01:00
Maruno17
748ea472ba
Fixed being unable to force compiling of plugins, fixed crash when saving edited terrain tags, fixed invalid tile erase crashing, fixed crash when showing Pokédex for newly caught species
2021-04-30 19:06:10 +01:00
Maruno17
2ca8a42949
Yet more script rearranging
2021-04-17 23:45:42 +01:00