Commit Graph

23 Commits

Author SHA1 Message Date
Maruno17
00c2df5772 Merged species Type1/Type2 into Types, did the same for Pokemon and Battler 2021-11-22 23:55:28 +00:00
Maruno17
1c4819e5f0 Renamed all battle-related classes and modules 2021-11-16 23:05:16 +00:00
Maruno17
a7f71e9620 Fixed bug in previous commits, fixed Frontier/Bug Contest battles not counting towards battle counts stats 2021-11-14 01:45:14 +00:00
Maruno17
c6ecf60172 Added class GameStats, added Pokédex records for eggs seen and expanded seen_forms to include shinies 2021-11-13 23:13:28 +00:00
Maruno17
ca680c9feb Merged class PokemonTemp into class Game_Temp 2021-10-21 22:01:59 +01:00
Maruno17
e49cd8d498 Renamed $Trainer to $player 2021-10-20 22:57:43 +01:00
Maruno17
c670c63bf5 Renamed all move function codes 2021-09-06 20:56:37 +01:00
Maruno17
86cbcad382 Added Flags property to types, abilities, species and map metadata. Added LocationFlag evolution method. 2021-09-02 19:01:16 +01:00
Maruno17
8bb70a226e Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen 2021-08-22 23:18:34 +01:00
Golisopod-User
ecc5a040cd Refactoring and Bugfixes (#127)
* Replacing nil + compact! with delete, delete_at and delete_if wherever possible
* Fixed Terrain Tag editor not setting the correct terrain
* Fixed Text Cursor in Animation Editor not going right
2021-08-22 22:25:29 +01:00
Maruno17
eaa915878a Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys 2021-06-17 22:21:24 +01:00
Maruno17
e9457a3ea8 Removed all uses of ID numbers for species, some other code changes for abolishing ID numbers 2021-06-16 22:42:20 +01:00
Maruno17
63fb7aadf7 Fixed: some items not working in battle, typo in Shell Trap's AI, Vs animation not triggering, Battle Factory Pokémon being chosen incorrectly, Battle Factory double mode being single battles, some game data not being cleared when compiling 2021-06-12 15:44:13 +01:00
Maruno17
be61441755 Playing ME is stopped if a battle is skipped, fixed bug in Encounters Editor, sprite renamer now recognises 4+ digit ID numbers 2021-05-18 20:01:01 +01:00
Maruno17
206244a3f0 Fixed battle recordings playback, fixed being unable to import .anm files in the Animations Editor 2021-05-15 21:01:39 +01:00
Maruno17
f303b84033 Made the Battle Factory work 2021-05-15 17:38:16 +01:00
Maruno17
8384adeb22 Ball property in trainers.txt can now be a Poké Ball item's ID, fixed move-learning saying "already knows four moves" regardless of the value of Pokemon::MAX_MOVES 2021-05-13 21:50:36 +01:00
Maruno17
05d3627015 Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks 2021-05-09 16:48:47 +01:00
Maruno17
23996a4781 Rearranged OrgBattle scripts 2021-05-07 18:23:20 +01:00
Maruno17
6efca2f9a8 Fixes for Battle Arena 2021-05-04 21:30:26 +01:00
Maruno17
3d88b85f56 Fixed Battle Tower/Cups/Palace, fixed bug when using Metronome, fixed bad AI for Conversion/Conversion 2 2021-05-04 20:36:49 +01:00
Maruno17
474281712b Made more use of nil_or_empty?, fixed incorrect default species body shape, fixed Illusion, fixed potential foreign Pokémon with blank names 2021-05-03 17:34:19 +01:00
Maruno17
2ca8a42949 Yet more script rearranging 2021-04-17 23:45:42 +01:00