infinitefusion
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b762e653e0
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Battle Factory improvements
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2022-10-02 12:42:03 -04:00 |
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infinitefusion
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2365dfeb51
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randomizer - trainer teams
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2022-05-01 10:11:56 -04:00 |
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infinitefusion
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4f751ee39b
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battle factory
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2021-07-24 21:58:08 -04:00 |
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Maruno17
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63fb7aadf7
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Fixed: some items not working in battle, typo in Shell Trap's AI, Vs animation not triggering, Battle Factory Pokémon being chosen incorrectly, Battle Factory double mode being single battles, some game data not being cleared when compiling
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2021-06-12 15:44:13 +01:00 |
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Maruno17
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be61441755
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Playing ME is stopped if a battle is skipped, fixed bug in Encounters Editor, sprite renamer now recognises 4+ digit ID numbers
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2021-05-18 20:01:01 +01:00 |
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Maruno17
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206244a3f0
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Fixed battle recordings playback, fixed being unable to import .anm files in the Animations Editor
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2021-05-15 21:01:39 +01:00 |
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Maruno17
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f303b84033
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Made the Battle Factory work
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2021-05-15 17:38:16 +01:00 |
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Maruno17
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8384adeb22
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Ball property in trainers.txt can now be a Poké Ball item's ID, fixed move-learning saying "already knows four moves" regardless of the value of Pokemon::MAX_MOVES
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2021-05-13 21:50:36 +01:00 |
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Maruno17
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05d3627015
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Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks
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2021-05-09 16:48:47 +01:00 |
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Maruno17
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23996a4781
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Rearranged OrgBattle scripts
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2021-05-07 18:23:20 +01:00 |
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Maruno17
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6efca2f9a8
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Fixes for Battle Arena
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2021-05-04 21:30:26 +01:00 |
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Maruno17
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3d88b85f56
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Fixed Battle Tower/Cups/Palace, fixed bug when using Metronome, fixed bad AI for Conversion/Conversion 2
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2021-05-04 20:36:49 +01:00 |
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Maruno17
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474281712b
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Made more use of nil_or_empty?, fixed incorrect default species body shape, fixed Illusion, fixed potential foreign Pokémon with blank names
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2021-05-03 17:34:19 +01:00 |
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Maruno17
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2ca8a42949
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Yet more script rearranging
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2021-04-17 23:45:42 +01:00 |
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