Maruno17
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a8e024eb3e
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Some rearranging of AI script files/methods
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2023-02-10 21:47:04 +00:00 |
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Maruno17
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01e98c8f97
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Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute.
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2023-02-08 22:19:45 +00:00 |
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Maruno17
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d0c39a3e89
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Tweaks to item-consuming AI function codes
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2023-02-05 19:09:01 +00:00 |
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Conmh
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5086f692df
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added Belch to consideration for some function codes and fixed a typo (#199)
* added Belch to consideration for some AI function codes and fixed a typo
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2023-02-04 21:22:22 +00:00 |
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Maruno17
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7678a13e94
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AI function code rewrites for protection moves
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2023-02-04 21:14:35 +00:00 |
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Maruno17
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80bb967aad
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More AI function code rewrites
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2023-01-31 22:12:42 +00:00 |
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Maruno17
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4da9a8c4e3
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AI function code rewrites for base stat changes, electrifying moves and multi-turn moves
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2023-01-29 23:24:07 +00:00 |
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Maruno17
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d8f38947f4
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AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage
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2023-01-22 21:21:19 +00:00 |
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Maruno17
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f7578002ea
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Rewrites of disabling move AI function codes, fixed various AI errors
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2023-01-19 22:30:55 +00:00 |
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Maruno17
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2627d68782
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Added more debug logging to AI, fixed some bugs in AI
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2023-01-16 19:29:28 +00:00 |
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Maruno17
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98f16c2afa
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More AI function code rewrites, ensured all AI procs next an appropriate value
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2023-01-14 23:51:39 +00:00 |
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Maruno17
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84bdd1f60b
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AI function code rewrites
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2023-01-12 23:08:26 +00:00 |
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Maruno17
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4585533a4a
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Fixes relating to added support of more Pokémon types
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2022-12-31 17:43:42 +00:00 |
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Maruno17
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05b954e262
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Merge branch 'dev' into ai
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2022-12-31 17:28:56 +00:00 |
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Maruno17
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3fe324d0da
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Generalised a species' types to allow any number of types
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2022-12-31 17:24:33 +00:00 |
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Maruno17
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dd7cd414f0
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Yet more AI function code rewrites
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2022-12-31 15:26:41 +00:00 |
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Maruno17
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1258e4b9c9
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More AI function code rewrites themed around stat changes
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2022-12-25 00:39:25 +00:00 |
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Maruno17
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f33184d413
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Generalised AI code for scoring stat changes
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2022-12-18 20:51:16 +00:00 |
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Maruno17
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7ace4c5289
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AI rewrites of ability-changing function codes, OHKO codes and binding codes
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2022-12-10 21:59:44 +00:00 |
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Maruno17
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539a47671d
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Some more AI function code rewrites
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2022-12-04 19:09:46 +00:00 |
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Maruno17
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c53a52564b
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More AI rewrites of various function codes, made move score threshold multiplier depend on trainer skill
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2022-11-26 22:31:28 +00:00 |
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Maruno17
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6f2e72eed6
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Rewrites of AI for airborne-related moves
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2022-11-09 22:21:32 +00:00 |
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Maruno17
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8f014135e5
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More rewrites of AI for some function codes
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2022-11-08 22:54:16 +00:00 |
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Maruno17
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b31400b9ae
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First shot at rewriting AI for moves that lower the target's stat(s)
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2022-11-06 16:53:24 +00:00 |
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Maruno17
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3408b038cf
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Split AI move handlers into general ones and ones per target, rearranged some main move-scoring code
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2022-10-30 15:25:46 +00:00 |
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Maruno17
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e12fd08eb1
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Some more rewrites of AI move score calculations (mainly item-related moves)
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2022-10-23 18:24:18 +01:00 |
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Maruno17
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5a49bbbc94
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Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes
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2022-10-17 21:13:31 +01:00 |
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Maruno17
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e8703e8b05
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More error fixes in AI
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2022-10-16 14:53:49 +01:00 |
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Maruno17
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43290c39a2
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Errors in the AI no longer cause it to do nothing
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2022-10-16 14:52:27 +01:00 |
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Maruno17
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58a624060a
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Rewrote AI calculations for moves that cause confusion, flinching and infatuation
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2022-10-09 18:37:19 +01:00 |
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Maruno17
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2897476d1b
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Rewrote AI calculations for moves that inflict a status problem
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2022-10-04 21:25:58 +01:00 |
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Maruno17
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63ec037481
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AI changes for some multi-hit/multi-turn moves, improved AI's damage calculation
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2022-09-18 18:16:08 +01:00 |
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Maruno17
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dcba641a86
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Fixed typos in def pbCalcTypeModPokemon, fixed party screen navigation errors when there are no Pokémon, advanced battle Debug functions now trigger modifiers, can now always change a Pokémon's form to 0
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2022-09-10 16:33:11 +01:00 |
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Maruno17
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eb8fc1d298
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More AI checks and fixes
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2022-09-10 15:26:38 +01:00 |
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Maruno17
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eecb7a1453
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Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos
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2022-09-06 22:57:51 +01:00 |
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Maruno17
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b8c61a6038
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Rewrote AI calculations for move effects that raise the user's stats, fixed Sea of Fire effect lasting forever
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2022-09-04 17:46:59 +01:00 |
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Maruno17
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db215a71d6
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Fixed AI accuracy calculation for OHKO moves, reviewed more AI function code score modifiers
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2022-09-02 21:36:31 +01:00 |
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Maruno17
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d870b027db
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More misc AI move effect calculation rewrites
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2022-09-02 00:24:56 +01:00 |
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Maruno17
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429068f3cb
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More AI move effect calculation rewrites
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2022-08-31 19:02:54 +01:00 |
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Maruno17
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ecb5e2ffd1
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Rewrote AI calculations for remaining healing move effects
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2022-08-31 16:23:24 +01:00 |
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Maruno17
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92c0fe5c90
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Rewrote AI calculations for move effects relating to healing the user, added calculation to add predicted damage to a move's score
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2022-08-30 22:13:23 +01:00 |
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Maruno17
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931a47c5fe
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Rewrote AI calculations for move effects relating to the user fainting
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2022-08-30 18:33:31 +01:00 |
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Maruno17
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8275d40193
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Added Mold Breaker consideration to AI, updated some AI calculations, fixed non-ignorable abilities in damage calculation actually being ignorable
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2022-08-29 22:39:06 +01:00 |
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Maruno17
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22dce593e8
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Split AI general move score modifiers into handlers
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2022-08-29 15:59:22 +01:00 |
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Maruno17
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9ed2f3e920
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Misc tidying and commenting of AI code
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2022-08-28 17:59:02 +01:00 |
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Maruno17
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fbbddc8c2b
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Changed AI's random move choice after scores are calculated
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2022-08-27 20:37:05 +01:00 |
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Maruno17
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265897f9e1
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Made AI function code-specific MoveFailureCheck handlers
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2022-08-27 20:11:01 +01:00 |
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Maruno17
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b6c84fa278
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Added AI handlers that calculate a move's base power, moved AI damage calculation
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2022-08-25 19:16:21 +01:00 |
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Maruno17
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cfb870c944
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Added AI objects for trainers, battlers and the move being assessed, logging battle messages now also echoes them to the console
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2022-08-22 21:37:33 +01:00 |
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Maruno17
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b094a2fd8e
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Reapplied various AI changes from previous atempt at improving the AI, split function code move score changes into handlers
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2022-08-21 15:59:49 +01:00 |
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