Commit Graph

72 Commits

Author SHA1 Message Date
Maruno17
a8e024eb3e Some rearranging of AI script files/methods 2023-02-10 21:47:04 +00:00
Maruno17
01e98c8f97 Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute. 2023-02-08 22:19:45 +00:00
Maruno17
d0c39a3e89 Tweaks to item-consuming AI function codes 2023-02-05 19:09:01 +00:00
Conmh
5086f692df added Belch to consideration for some function codes and fixed a typo (#199)
* added Belch to consideration for some AI function codes and fixed a typo
2023-02-04 21:22:22 +00:00
Maruno17
7678a13e94 AI function code rewrites for protection moves 2023-02-04 21:14:35 +00:00
Maruno17
80bb967aad More AI function code rewrites 2023-01-31 22:12:42 +00:00
Maruno17
4da9a8c4e3 AI function code rewrites for base stat changes, electrifying moves and multi-turn moves 2023-01-29 23:24:07 +00:00
Maruno17
d8f38947f4 AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage 2023-01-22 21:21:19 +00:00
Maruno17
f7578002ea Rewrites of disabling move AI function codes, fixed various AI errors 2023-01-19 22:30:55 +00:00
Maruno17
2627d68782 Added more debug logging to AI, fixed some bugs in AI 2023-01-16 19:29:28 +00:00
Maruno17
98f16c2afa More AI function code rewrites, ensured all AI procs next an appropriate value 2023-01-14 23:51:39 +00:00
Maruno17
84bdd1f60b AI function code rewrites 2023-01-12 23:08:26 +00:00
Maruno17
4585533a4a Fixes relating to added support of more Pokémon types 2022-12-31 17:43:42 +00:00
Maruno17
05b954e262 Merge branch 'dev' into ai 2022-12-31 17:28:56 +00:00
Maruno17
3fe324d0da Generalised a species' types to allow any number of types 2022-12-31 17:24:33 +00:00
Maruno17
dd7cd414f0 Yet more AI function code rewrites 2022-12-31 15:26:41 +00:00
Maruno17
1258e4b9c9 More AI function code rewrites themed around stat changes 2022-12-25 00:39:25 +00:00
Maruno17
f33184d413 Generalised AI code for scoring stat changes 2022-12-18 20:51:16 +00:00
Maruno17
7ace4c5289 AI rewrites of ability-changing function codes, OHKO codes and binding codes 2022-12-10 21:59:44 +00:00
Maruno17
539a47671d Some more AI function code rewrites 2022-12-04 19:09:46 +00:00
Maruno17
c53a52564b More AI rewrites of various function codes, made move score threshold multiplier depend on trainer skill 2022-11-26 22:31:28 +00:00
Maruno17
6f2e72eed6 Rewrites of AI for airborne-related moves 2022-11-09 22:21:32 +00:00
Maruno17
8f014135e5 More rewrites of AI for some function codes 2022-11-08 22:54:16 +00:00
Maruno17
b31400b9ae First shot at rewriting AI for moves that lower the target's stat(s) 2022-11-06 16:53:24 +00:00
Maruno17
3408b038cf Split AI move handlers into general ones and ones per target, rearranged some main move-scoring code 2022-10-30 15:25:46 +00:00
Maruno17
e12fd08eb1 Some more rewrites of AI move score calculations (mainly item-related moves) 2022-10-23 18:24:18 +01:00
Maruno17
5a49bbbc94 Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes 2022-10-17 21:13:31 +01:00
Maruno17
e8703e8b05 More error fixes in AI 2022-10-16 14:53:49 +01:00
Maruno17
43290c39a2 Errors in the AI no longer cause it to do nothing 2022-10-16 14:52:27 +01:00
Maruno17
58a624060a Rewrote AI calculations for moves that cause confusion, flinching and infatuation 2022-10-09 18:37:19 +01:00
Maruno17
2897476d1b Rewrote AI calculations for moves that inflict a status problem 2022-10-04 21:25:58 +01:00
Maruno17
63ec037481 AI changes for some multi-hit/multi-turn moves, improved AI's damage calculation 2022-09-18 18:16:08 +01:00
Maruno17
dcba641a86 Fixed typos in def pbCalcTypeModPokemon, fixed party screen navigation errors when there are no Pokémon, advanced battle Debug functions now trigger modifiers, can now always change a Pokémon's form to 0 2022-09-10 16:33:11 +01:00
Maruno17
eb8fc1d298 More AI checks and fixes 2022-09-10 15:26:38 +01:00
Maruno17
eecb7a1453 Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos 2022-09-06 22:57:51 +01:00
Maruno17
b8c61a6038 Rewrote AI calculations for move effects that raise the user's stats, fixed Sea of Fire effect lasting forever 2022-09-04 17:46:59 +01:00
Maruno17
db215a71d6 Fixed AI accuracy calculation for OHKO moves, reviewed more AI function code score modifiers 2022-09-02 21:36:31 +01:00
Maruno17
d870b027db More misc AI move effect calculation rewrites 2022-09-02 00:24:56 +01:00
Maruno17
429068f3cb More AI move effect calculation rewrites 2022-08-31 19:02:54 +01:00
Maruno17
ecb5e2ffd1 Rewrote AI calculations for remaining healing move effects 2022-08-31 16:23:24 +01:00
Maruno17
92c0fe5c90 Rewrote AI calculations for move effects relating to healing the user, added calculation to add predicted damage to a move's score 2022-08-30 22:13:23 +01:00
Maruno17
931a47c5fe Rewrote AI calculations for move effects relating to the user fainting 2022-08-30 18:33:31 +01:00
Maruno17
8275d40193 Added Mold Breaker consideration to AI, updated some AI calculations, fixed non-ignorable abilities in damage calculation actually being ignorable 2022-08-29 22:39:06 +01:00
Maruno17
22dce593e8 Split AI general move score modifiers into handlers 2022-08-29 15:59:22 +01:00
Maruno17
9ed2f3e920 Misc tidying and commenting of AI code 2022-08-28 17:59:02 +01:00
Maruno17
fbbddc8c2b Changed AI's random move choice after scores are calculated 2022-08-27 20:37:05 +01:00
Maruno17
265897f9e1 Made AI function code-specific MoveFailureCheck handlers 2022-08-27 20:11:01 +01:00
Maruno17
b6c84fa278 Added AI handlers that calculate a move's base power, moved AI damage calculation 2022-08-25 19:16:21 +01:00
Maruno17
cfb870c944 Added AI objects for trainers, battlers and the move being assessed, logging battle messages now also echoes them to the console 2022-08-22 21:37:33 +01:00
Maruno17
b094a2fd8e Reapplied various AI changes from previous atempt at improving the AI, split function code move score changes into handlers 2022-08-21 15:59:49 +01:00