Commit Graph

39 Commits

Author SHA1 Message Date
Maruno17
cfb870c944 Added AI objects for trainers, battlers and the move being assessed, logging battle messages now also echoes them to the console 2022-08-22 21:37:33 +01:00
Maruno17
ae91811537 Created folder Graphics/UI, renamed some UI graphics 2022-08-14 01:07:06 +01:00
Maruno17
b1cde2db42 Refactored some code relating to colours, trivially simplified some calculations 2022-08-13 23:59:24 +01:00
Golisopod-User
ad93eb7774 Removed all uses of SpriteWrapper (#184) 2022-06-19 17:47:23 +01:00
Maruno17
3d8e22690d Stopped various filenames being translatable when they don't need to be 2022-06-16 13:29:48 +01:00
Maruno17
3238ff817c Fixed the Bag lists having incorrect starting positions when choosing an item from a subset of your Bag 2022-06-15 20:03:43 +01:00
Maruno17
c0c672806d Refactored code that draws the Pokémon info box in battle 2022-06-13 23:17:09 +01:00
Maruno17
04f3b29fe3 Tweaks to comments, Destiny Knot no longer affects breeding in Gen 5 mechanics 2022-05-17 23:52:53 +01:00
Maruno17
a85ec1e51a Changed battle victory MEs to BGMs 2022-04-21 21:43:11 +01:00
Maruno17
77f9547687 Misc tidying 2022-04-20 22:29:13 +01:00
Maruno17
d6c6b79705 Tidying up tones 2022-04-18 20:47:19 +01:00
Maruno17
20d6d4ff0a Implemented differences in Ball Burst animations for attempting to capture a Pokémon 2022-04-18 20:45:10 +01:00
Maruno17
f66e8db906 Minor script rearranging 2022-04-12 21:21:58 +01:00
Maruno17
0d4c27d413 Implemented differences in Ball Burst animations for sending out a Pokémon 2022-04-10 21:38:06 +01:00
Maruno17
0680f8665d Added prompt for what to do with a caught Pokémon if the party is full, and a battle rule that forces a capture into the party 2022-04-05 23:01:07 +01:00
Maruno17
7d583aaaf7 Added animation when capture is successful 2022-03-21 23:14:00 +00:00
Maruno17
2817c1998a Added hardcoded battle animations for capture ball burst and send out ball burst, removed support for common animation ball bursts. 2022-03-21 17:37:18 +00:00
Maruno17
21f7c57905 Added Poké Ball burst animation for recalling in battle, some bug fixes 2022-03-16 22:44:39 +00:00
Maruno17
7f8fa16a52 Made Zacian/Zamazenta's rusted items unlosable, made bad poison icon be shown again in battle 2022-03-07 23:16:13 +00:00
Maruno17
e5be233224 Enabled BallBurst common animations to be played during other battle animations 2022-02-22 19:26:50 +00:00
Maruno17
19e50bd507 Updated Power Green fonts, repositioned all text accordingly 2022-02-20 23:29:09 +00:00
Maruno17
f68e699cc9 More Rubocop changes 2022-02-13 00:57:54 +00:00
Maruno17
fb29f19a28 Fixed various bugs found when generating Battle Frontier challenge lists 2021-12-29 14:37:41 +00:00
Maruno17
aa643a6049 More Rubocop 2021-12-27 00:26:45 +00:00
Maruno17
132a16950d Yet more Rubocopping 2021-12-23 00:27:17 +00:00
Maruno17
33fcbf623b More Rubocopping 2021-12-20 17:18:21 +00:00
Maruno17
65b1a8d6c3 More tweaks from the Rubocop overlord 2021-12-19 17:28:59 +00:00
Maruno17
33781493f4 More aligning of code 2021-12-19 12:19:08 +00:00
Maruno17
13a238cc6a Many more Rubocop-inspired code improvements 2021-12-18 19:06:22 +00:00
Maruno17
d17fc40a47 Added decent spacing to all scripts thanks to Rubocop 2021-12-18 15:25:40 +00:00
Maruno17
f7b76ae62e The Great Enspacening begins! 2021-12-18 12:20:31 +00:00
Maruno17
2480ab0f9e Applied most Rubocop-suggested layout fixes 2021-12-18 01:56:10 +00:00
Maruno17
5dc64f1709 Minor refactoring to kill various Rubocop warnings 2021-12-17 20:29:47 +00:00
Maruno17
15b86429a2 Pokémon cries no longer change pitch except when fainting, added support for separate fainting cries 2021-12-14 23:19:08 +00:00
Maruno17
3da8b563da Changing encounter_version now updates the encounter tables immediately, title screen now plays properly if there are no splashes, compiling is now forced if any dat files are missing, other tweaks 2021-12-12 23:10:01 +00:00
Maruno17
c1695dd21b Fixed incorrect animation when a critical capture Poké Ball fails to catch the Pokémon 2021-12-11 15:46:07 +00:00
Maruno17
5a81d447d1 Added Aura Wheel's visible type change in battle, added "display" methods for several move properties and examples of their use 2021-12-06 22:00:27 +00:00
Maruno17
95916e242e Added battle debug menu (access with F9) 2021-12-05 20:24:20 +00:00
Maruno17
1c4819e5f0 Renamed all battle-related classes and modules 2021-11-16 23:05:16 +00:00