Commit Graph
8 Commits
Author SHA1 Message Date
Keyacom f5bf1f6ab1 Remove powder check from Magic Powder (#202)
This is already handled by the `Powder` flag on Magic Powder, so this is unneeded.
2023-03-11 22:28:04 +00:00
Keyacom c233841bb6 Make Clangorous Soul affected by Dancer (#195)
As discovered by Awesomelink234 of Bulbapedia: https://bulbapedia.bulbagarden.net/wiki/Special:Diff/3633158
2023-02-04 21:29:54 +00:00
Keyacom d890cd8a24 Edited string methods (#186)
* Changed numeric check regex
- `^` may match the position right after a newline character, and `$` may match right before the newline character (due to the multiline flag being enabled by default), so substing these with `\A` and `\Z`.
- Changed both instances of `[0-9]` with the shorthand `\d`.
- Removed capturing group around the first `\d+`.
* Changed get character at index
`anyString[0, 1]` is functionally the same as `anyString[0]` because the range `[a, b]` returns all characters from index `a` up to but not including the char at index `b`.
2022-08-10 21:11:19 +01:00
Keyacom 2ba2893869 Fixed Grav Apple having the incorrect damage boost (#179)
* Fixed Grav Apple having the incorrect damage boost

In the official games, Grav Apple has a damage boost of 1.5x under Gravity, not 2x. This has been fixed.

* Updated move effect class name
* Apply updated function code
* Update moves.txt
2022-05-29 23:01:34 +01:00
Keyacom 07d7403fbf Minor regex fix (#178)
/[Cc]/ takes up 2 more chars than /c/i.
2022-05-13 21:39:12 +01:00
Keyacom 30c3f472ef Implement TramplesMinimize as a move flag (#175)
* Implement "TramplesMinimize" as a move flag

Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.

The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6.

Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves).

**Remarks:**
- Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7.
- Double Iron Bash could only trample Minimize in Gen 7.

**TL;DR:**
- Implemented `TramplesMinimize` as a move flag.
- Modified the check for this move flag.
- Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
2022-02-06 19:36:51 +00:00
Keyacom 91c6f1f45b Fixed typo in "CannotMetronome" (#171)
* Fixed typo in "CannotMetronome"

This flag had 3 N's in its name where it was supposed to be two. In the move PBS files, the flag is spelled correctly.
2022-01-29 19:07:01 +00:00
Keyacom af60c4df66 Use the .max function in Substitute's code (#167) 2022-01-29 18:24:42 +00:00