Commit Graph

422 Commits

Author SHA1 Message Date
infinitefusion
c2675157fb speech bubbles 2021-07-22 18:42:44 -04:00
infinitefusion
9fba10f5b0 title screen selector 2021-07-22 12:15:07 -04:00
infinitefusion
21e9ad4a96 triple battles lounge 2021-07-21 17:47:20 -04:00
infinitefusion
0bce311f14 custom trainers (doesn't work) 2021-07-21 09:58:27 -04:00
infinitefusion
77878847b5 resort gorgeous / debug options 2021-07-20 10:45:45 -04:00
infinitefusion
0190b3c365 pokedex 2021-07-15 14:45:38 -04:00
infinitefusion
17c136e050 battle sprites resize 2021-07-15 10:46:13 -04:00
infinitefusion
abfad12b0a fusion icons 2021-07-14 19:20:37 -04:00
infinitefusion
086577c6f5 super splicers nature fix 2021-07-04 10:05:42 -04:00
infinitefusion
8cae8fb8da title screen 2021-07-02 21:48:03 -04:00
infinitefusion
500edeca7d dna reverser, hotel crashes fix, unfusing & exp tracking, wondertrade 2021-07-01 20:08:02 -04:00
infinitefusion
de78064786 fixed gym battles crash 2021-06-27 21:09:47 -04:00
infinitefusion
996d12ae70 DNA splicers 2021-06-27 15:54:18 -04:00
infinitefusion
421a66b610 custom sprites 2021-06-26 19:11:15 -04:00
infinitefusion
605f387c65 fixed battles lag 2021-06-26 16:09:31 -04:00
infinitefusion
84d885d4b0 battles 2021-06-25 20:33:47 -04:00
infinitefusion
ba536c0b02 compatibility items trainers 2021-06-24 12:10:44 -04:00
Maruno17
c23f50e5a6 Fixed being unable to extract plugin messages to translate them, fixed AI bug with Natural Gift and no item, fixed bad code when checking a trainer's party for a mon with a given type 2021-06-15 19:23:50 +01:00
Maruno17
128a002324 Fix for messages not being reloaded after the game is compiled 2021-06-12 19:05:22 +01:00
Maruno17
8dec89bb50 Fixed typo in Plugin Manager, fixed problems when you have multiple dependent events and you remove one 2021-06-12 17:23:15 +01:00
ENLS
c402b02861 MUMMY ability bug fix (#118)
variable oldAbil was being treated like an integer. It's a symbol.
2021-06-12 16:15:56 +01:00
Maruno17
eb1458018d Fixed: player's legs staying invisible when map transferring from tall grass, error when showing the Move Relearner a Pokémon that has no level-up moves it can relearn, Trainer Type Editor spamming the console when selecting the "new" option 2021-06-12 16:12:36 +01:00
Maruno17
63fb7aadf7 Fixed: some items not working in battle, typo in Shell Trap's AI, Vs animation not triggering, Battle Factory Pokémon being chosen incorrectly, Battle Factory double mode being single battles, some game data not being cleared when compiling 2021-06-12 15:44:13 +01:00
Maruno17
7c3fdb9ef8 v19.1 update 2021-05-22 17:03:22 +01:00
Maruno17
1c622a3b91 Credits screen now renders text in multiple smaller bitmaps rather than one tall one 2021-05-22 16:29:51 +01:00
Maruno17
ca8193aab4 Added more characters to naming screen 2021-05-21 20:05:32 +01:00
Maruno17
38081305b0 Fixed cycling speed's charset animation not being slower as intended 2021-05-20 21:46:09 +01:00
Maruno17
8e56608409 Fixed Species Editor's base stats and EVs properties 2021-05-20 21:10:12 +01:00
Maruno17
a97a42e89d Prevented error if trying to set a species of nil for an encounter in the Encounters Editor, fixed trainer Pokémon's EVs and IVs not being set properly in the Encounters Editor 2021-05-20 20:45:37 +01:00
Maruno17
3eea17b877 Compiler methods can now accept a file path as a parameter, made overworld poison flashes slower 2021-05-20 19:34:26 +01:00
Maruno17
2b5d63673d Merge branch 'master' of https://github.com/Maruno17/pokemon-essentials 2021-05-20 19:15:30 +01:00
Joni Savolainen
aef95067f8 Fix pbSave's incorrect deprecation message (#110) 2021-05-20 19:12:01 +01:00
Maruno17
2a1dafcd9c Disabled receiving a Mystery Gift item via the Continue/New Game's Debug menu 2021-05-19 21:10:43 +01:00
Maruno17
e7d116780f Removed alternate map rendering code 2021-05-19 20:25:51 +01:00
Maruno17
42b7988089 Rewrote Terrain Tag Editor to work with overly large tilesets 2021-05-18 22:31:47 +01:00
Maruno17
8af787abdd Quick fix to previous commit 2021-05-18 21:30:51 +01:00
Maruno17
be61441755 Playing ME is stopped if a battle is skipped, fixed bug in Encounters Editor, sprite renamer now recognises 4+ digit ID numbers 2021-05-18 20:01:01 +01:00
Golisopod-User
6d7bae913e Bugfixes and small additions (#109)
* Add a converter for Player charsets in metadara
* Fixed Sprite position editor not working with new shadow filenames. Also added check for custom shadows
* Fixed pbTrainerBattleCore not working with NPC Trainer argument
* Fixed typo which caused crash with old trainers.txt format
* Fixed reference to non-existent variable which crashed the trainertype editor
2021-05-18 18:58:07 +01:00
Maruno17
8e64bcc11b Removed the player's ability to change the font 2021-05-16 14:32:20 +01:00
Maruno17
206244a3f0 Fixed battle recordings playback, fixed being unable to import .anm files in the Animations Editor 2021-05-15 21:01:39 +01:00
Maruno17
66b40fd181 Fixed typo in egg generatio, fixed typo in battle code that changes a Pokémon's type, fixed bug in AI that prevents switching 2021-05-15 20:28:15 +01:00
Maruno17
f303b84033 Made the Battle Factory work 2021-05-15 17:38:16 +01:00
Maruno17
e350cb8f4a Event bush depths are now also calculated when a map loads, the event refreshes, or its graphic or "always on top" flag is changed 2021-05-13 22:53:38 +01:00
Maruno17
2e1a7646ed Renamed trainers.txt property Ability to AbilityIndex, and added the property Ability which accepts an ability ID (and an index number for backwards compatibility) 2021-05-13 22:34:46 +01:00
Maruno17
8384adeb22 Ball property in trainers.txt can now be a Poké Ball item's ID, fixed move-learning saying "already knows four moves" regardless of the value of Pokemon::MAX_MOVES 2021-05-13 21:50:36 +01:00
Maruno17
52e7f7b51a Fixed broken AI for Camouflage, minor tweaks to some other AI 2021-05-12 21:06:23 +01:00
Maruno17
481e051234 Bush depths for events/the player are now only recalculated wheh they move, rather than every time they're queried (anti-lag) 2021-05-12 18:59:47 +01:00
Maruno17
6685b06e2f Fixed repeated known moves bug for Shadow Pokémon 2021-05-11 21:37:30 +01:00
Maruno17
47e51ed79b Player's charset now refreshes when a save file is loaded, and after renaming trainer charsets 2021-05-11 21:20:25 +01:00
Maruno17
8ff43cbd4c Renamed trainer charsets and added code to the sprite renamer that will rename them and edit map data accordingly 2021-05-11 21:00:15 +01:00