Maruno17
|
e12fd08eb1
|
Some more rewrites of AI move score calculations (mainly item-related moves)
|
2022-10-23 18:24:18 +01:00 |
|
Maruno17
|
5a49bbbc94
|
Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes
|
2022-10-17 21:13:31 +01:00 |
|
Maruno17
|
9eb90b784e
|
addIf now need an identifier symbol, fixed clas between using Future Sight and being locked into a move, fixed IV inheritance
|
2022-10-16 22:53:41 +01:00 |
|
Maruno17
|
9ad45d6b07
|
Fixed bug caused by strikethrough/underline change, fixed fixed damage moves showing effectiveness messages
|
2022-10-16 15:52:02 +01:00 |
|
Maruno17
|
e8703e8b05
|
More error fixes in AI
|
2022-10-16 14:53:49 +01:00 |
|
Maruno17
|
43290c39a2
|
Errors in the AI no longer cause it to do nothing
|
2022-10-16 14:52:27 +01:00 |
|
Maruno17
|
58a624060a
|
Rewrote AI calculations for moves that cause confusion, flinching and infatuation
|
2022-10-09 18:37:19 +01:00 |
|
Maruno17
|
9695094b02
|
Merge branch 'dev' into ai
|
2022-10-04 22:56:27 +01:00 |
|
Maruno17
|
fa2758edaa
|
Fixed Pastel Veil not providing poison immunity to allies, and not healing the bearer if it becomes poisoned anyway
|
2022-10-04 22:10:58 +01:00 |
|
Maruno17
|
2897476d1b
|
Rewrote AI calculations for moves that inflict a status problem
|
2022-10-04 21:25:58 +01:00 |
|
Maruno17
|
4ddf689887
|
Improved Debug running options in battle, allowed Debug running from battle by choosing Call, removed support for save files in the old save location
|
2022-10-02 16:01:35 +01:00 |
|
Maruno17
|
88dc215417
|
Bug fixes: interacting with a follower in the same tile as the player; underline/strikethrough line mispositionings and added shadows to those lines; Toxic/Flame Orb replacing existing status problems; grown berry plants looking like sprouts; pbShowCommandsWithHelp not deactivating message windows it creates
|
2022-10-02 14:59:59 +01:00 |
|
Maruno17
|
63ec037481
|
AI changes for some multi-hit/multi-turn moves, improved AI's damage calculation
|
2022-09-18 18:16:08 +01:00 |
|
Maruno17
|
dcba641a86
|
Fixed typos in def pbCalcTypeModPokemon, fixed party screen navigation errors when there are no Pokémon, advanced battle Debug functions now trigger modifiers, can now always change a Pokémon's form to 0
|
2022-09-10 16:33:11 +01:00 |
|
Maruno17
|
eb8fc1d298
|
More AI checks and fixes
|
2022-09-10 15:26:38 +01:00 |
|
Maruno17
|
eecb7a1453
|
Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos
|
2022-09-06 22:57:51 +01:00 |
|
Maruno17
|
b8c61a6038
|
Rewrote AI calculations for move effects that raise the user's stats, fixed Sea of Fire effect lasting forever
|
2022-09-04 17:46:59 +01:00 |
|
Maruno17
|
db215a71d6
|
Fixed AI accuracy calculation for OHKO moves, reviewed more AI function code score modifiers
|
2022-09-02 21:36:31 +01:00 |
|
Maruno17
|
d870b027db
|
More misc AI move effect calculation rewrites
|
2022-09-02 00:24:56 +01:00 |
|
Maruno17
|
429068f3cb
|
More AI move effect calculation rewrites
|
2022-08-31 19:02:54 +01:00 |
|
Maruno17
|
ecb5e2ffd1
|
Rewrote AI calculations for remaining healing move effects
|
2022-08-31 16:23:24 +01:00 |
|
Maruno17
|
92c0fe5c90
|
Rewrote AI calculations for move effects relating to healing the user, added calculation to add predicted damage to a move's score
|
2022-08-30 22:13:23 +01:00 |
|
Maruno17
|
931a47c5fe
|
Rewrote AI calculations for move effects relating to the user fainting
|
2022-08-30 18:33:31 +01:00 |
|
Maruno17
|
8275d40193
|
Added Mold Breaker consideration to AI, updated some AI calculations, fixed non-ignorable abilities in damage calculation actually being ignorable
|
2022-08-29 22:39:06 +01:00 |
|
Maruno17
|
22dce593e8
|
Split AI general move score modifiers into handlers
|
2022-08-29 15:59:22 +01:00 |
|
Maruno17
|
9ed2f3e920
|
Misc tidying and commenting of AI code
|
2022-08-28 17:59:02 +01:00 |
|
Maruno17
|
fbbddc8c2b
|
Changed AI's random move choice after scores are calculated
|
2022-08-27 20:37:05 +01:00 |
|
Maruno17
|
265897f9e1
|
Made AI function code-specific MoveFailureCheck handlers
|
2022-08-27 20:11:01 +01:00 |
|
Maruno17
|
b6c84fa278
|
Added AI handlers that calculate a move's base power, moved AI damage calculation
|
2022-08-25 19:16:21 +01:00 |
|
Maruno17
|
cfb870c944
|
Added AI objects for trainers, battlers and the move being assessed, logging battle messages now also echoes them to the console
|
2022-08-22 21:37:33 +01:00 |
|
Maruno17
|
b094a2fd8e
|
Reapplied various AI changes from previous atempt at improving the AI, split function code move score changes into handlers
|
2022-08-21 15:59:49 +01:00 |
|
Maruno17
|
ae91811537
|
Created folder Graphics/UI, renamed some UI graphics
|
2022-08-14 01:07:06 +01:00 |
|
Maruno17
|
b1cde2db42
|
Refactored some code relating to colours, trivially simplified some calculations
|
2022-08-13 23:59:24 +01:00 |
|
Maruno17
|
c79b970d6b
|
Fixed error when shifting Pokémon at the end of a battle round, fixed Giratina's form code crashing if the current map doesn't have metadata, fixed item sell prices being halved twice
|
2022-08-13 16:29:48 +01:00 |
|
Maruno17
|
a20f378b33
|
Minor tweaks
|
2022-08-09 19:30:27 +01:00 |
|
Maruno17
|
3c748c9d68
|
Fixed play time carrying over to new games, fixed Eerie Spell thinking it's a status move, fixed text positionings in Pokédex and naming screen, fixed Channeler typo
|
2022-08-07 14:21:30 +01:00 |
|
Maruno17
|
8ae07a6d15
|
Fixed some Vs animations not playing for double battles against 1 trainer, fixed typo in Grassy Glide's effect
|
2022-07-08 13:44:04 +01:00 |
|
Maruno17
|
b50ce948f6
|
Fixed battle rule "forceCatchIntoParty" being circumventable, fixed wrong message when sending a party Pokémon to storage and replacing it with a caught Pokémon
|
2022-07-07 20:42:23 +01:00 |
|
Maruno17
|
2976ee93ce
|
Added Setting that makes trainer-owned Pokémon give more Exp, other tweaks
|
2022-07-03 17:39:44 +01:00 |
|
Maruno17
|
94c6b6db0c
|
Fixed Heavy Ball's catch rate calculation being inaccurate, added Obstruct to some moves' blacklists
|
2022-07-03 15:22:34 +01:00 |
|
Golisopod-User
|
ad93eb7774
|
Removed all uses of SpriteWrapper (#184)
|
2022-06-19 17:47:23 +01:00 |
|
Maruno17
|
9261851701
|
Fixed party order not being altered at the start of battle if there are unable Pokémon before the one(s) sent in initially
|
2022-06-19 17:36:35 +01:00 |
|
Maruno17
|
2e3ba2e09e
|
Fixed Grudge and Lunar Dance not properly changing PP amounts
|
2022-06-19 17:04:58 +01:00 |
|
Maruno17
|
b367b2442b
|
Fixed error when using Future Sight
|
2022-06-18 21:18:34 +01:00 |
|
Maruno17
|
9a03b25755
|
Fixed using Pursuit against a switcher preventing using the next move
|
2022-06-18 21:13:30 +01:00 |
|
Maruno17
|
3d8e22690d
|
Stopped various filenames being translatable when they don't need to be
|
2022-06-16 13:29:48 +01:00 |
|
Maruno17
|
3238ff817c
|
Fixed the Bag lists having incorrect starting positions when choosing an item from a subset of your Bag
|
2022-06-15 20:03:43 +01:00 |
|
Maruno17
|
b8e9251fb4
|
More splitting of AI_Move_EffectScores
|
2022-06-15 19:23:52 +01:00 |
|
Maruno17
|
62b964adfa
|
Split script section AI_Move_EffectScores in two and rearranged it
|
2022-06-15 19:15:03 +01:00 |
|
Maruno17
|
c0c672806d
|
Refactored code that draws the Pokémon info box in battle
|
2022-06-13 23:17:09 +01:00 |
|