Commit Graph

1111 Commits

Author SHA1 Message Date
Maruno17
8f014135e5 More rewrites of AI for some function codes 2022-11-08 22:54:16 +00:00
Maruno17
b31400b9ae First shot at rewriting AI for moves that lower the target's stat(s) 2022-11-06 16:53:24 +00:00
Maruno17
55563463d8 Resolving clashing code from merge 2022-11-05 21:10:05 +00:00
Maruno17
3e73d1c1f9 Merge branch 'dev' into ai 2022-11-05 20:42:12 +00:00
Maruno17
bbe654028c Revised changes in previous commit about Pokémon generation for non-standard battles 2022-11-05 19:29:06 +00:00
Maruno17
5dd8c31ff0 Fixed only one IV being inherited due to a held Power item if both parents are holding different Power items 2022-11-05 18:46:22 +00:00
Maruno17
4f42eca3ee Fixed Safari/Bug Contest/roaming battles generating Pokémon while ignoring that Pokémon's defined form 2022-11-05 18:08:04 +00:00
Maruno17
096957bc20 Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before 2022-11-05 17:48:01 +00:00
Maruno17
c984fda1cf Standardised compiling-based console messages 2022-11-05 16:18:24 +00:00
Maruno17
3408b038cf Split AI move handlers into general ones and ones per target, rearranged some main move-scoring code 2022-10-30 15:25:46 +00:00
Maruno17
6f7a714d48 Fixed error in battle fight menu when not using graphics for it 2022-10-26 18:39:32 +01:00
Maruno17
e12fd08eb1 Some more rewrites of AI move score calculations (mainly item-related moves) 2022-10-23 18:24:18 +01:00
Maruno17
5384a7afe4 Fixed a scrolled screen snapping back to centre on the player as soon as they move 2022-10-23 15:37:45 +01:00
Maruno17
2d411cf152 Fixed error in previous commit 2022-10-19 20:01:17 +01:00
Maruno17
64f975072b Fixed BGM always restarting when changing maps if the new map's BGM has a night version 2022-10-19 19:12:39 +01:00
Maruno17
5a49bbbc94 Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes 2022-10-17 21:13:31 +01:00
Maruno17
9eb90b784e addIf now need an identifier symbol, fixed clas between using Future Sight and being locked into a move, fixed IV inheritance 2022-10-16 22:53:41 +01:00
Maruno17
9ad45d6b07 Fixed bug caused by strikethrough/underline change, fixed fixed damage moves showing effectiveness messages 2022-10-16 15:52:02 +01:00
Maruno17
e8703e8b05 More error fixes in AI 2022-10-16 14:53:49 +01:00
Maruno17
43290c39a2 Errors in the AI no longer cause it to do nothing 2022-10-16 14:52:27 +01:00
Maruno17
58a624060a Rewrote AI calculations for moves that cause confusion, flinching and infatuation 2022-10-09 18:37:19 +01:00
Maruno17
b41a46aacf Fixed roaming Pokémon not remembering whether they have been caught 2022-10-08 18:06:37 +01:00
FL
de07341337 Fixed action button crashing roaming debug menu (#192) 2022-10-08 17:51:13 +01:00
Maruno17
882f4c96f8 Bug fixes: Shadow Pokémon still knowing some original moves when they shouldn't, Interpreter not resetting if saved in the middle of an event and then starting a new game, priority 1 tiles appearing below the player at larger screen sizes, ability inheritance when breeding 2022-10-08 17:46:29 +01:00
Maruno17
9695094b02 Merge branch 'dev' into ai 2022-10-04 22:56:27 +01:00
Maruno17
fa2758edaa Fixed Pastel Veil not providing poison immunity to allies, and not healing the bearer if it becomes poisoned anyway 2022-10-04 22:10:58 +01:00
Maruno17
2897476d1b Rewrote AI calculations for moves that inflict a status problem 2022-10-04 21:25:58 +01:00
Maruno17
4ddf689887 Improved Debug running options in battle, allowed Debug running from battle by choosing Call, removed support for save files in the old save location 2022-10-02 16:01:35 +01:00
Maruno17
88dc215417 Bug fixes: interacting with a follower in the same tile as the player; underline/strikethrough line mispositionings and added shadows to those lines; Toxic/Flame Orb replacing existing status problems; grown berry plants looking like sprouts; pbShowCommandsWithHelp not deactivating message windows it creates 2022-10-02 14:59:59 +01:00
Maruno17
1ccbafb499 Rewrote the random dungeon generator code 2022-10-01 18:06:15 +01:00
Maruno17
63ec037481 AI changes for some multi-hit/multi-turn moves, improved AI's damage calculation 2022-09-18 18:16:08 +01:00
Maruno17
8c31ad994d Misc tidying 2022-09-11 23:53:25 +01:00
Maruno17
2962944cab Redesigned phone.txt (old format isn't supported), added support for contact-specific phone messages, added more phone message components 2022-09-11 19:07:47 +01:00
Maruno17
4fcd19e247 Added sorting to phone, both moving individual contacts and sorting all at once 2022-09-10 23:20:40 +01:00
Maruno17
25a8d727ab Rewrote phone UI code, added "CommonEvent" trainer comment for that phone contact to run instead of default phone messages, added phone signal icon to phone 2022-09-10 19:41:12 +01:00
Maruno17
662d023ff5 Improved console messages when compiling didn't happen, egg crack graphics are now found in the same way as egg graphics 2022-09-10 19:38:21 +01:00
Maruno17
dcba641a86 Fixed typos in def pbCalcTypeModPokemon, fixed party screen navigation errors when there are no Pokémon, advanced battle Debug functions now trigger modifiers, can now always change a Pokémon's form to 0 2022-09-10 16:33:11 +01:00
Maruno17
eb8fc1d298 More AI checks and fixes 2022-09-10 15:26:38 +01:00
Maruno17
9bd31300ad AI-only battles shouldn't be usable before loading a game 2022-09-06 22:59:36 +01:00
Maruno17
eecb7a1453 Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos 2022-09-06 22:57:51 +01:00
Maruno17
b8c61a6038 Rewrote AI calculations for move effects that raise the user's stats, fixed Sea of Fire effect lasting forever 2022-09-04 17:46:59 +01:00
Maruno17
db215a71d6 Fixed AI accuracy calculation for OHKO moves, reviewed more AI function code score modifiers 2022-09-02 21:36:31 +01:00
Maruno17
d870b027db More misc AI move effect calculation rewrites 2022-09-02 00:24:56 +01:00
Maruno17
429068f3cb More AI move effect calculation rewrites 2022-08-31 19:02:54 +01:00
Maruno17
ecb5e2ffd1 Rewrote AI calculations for remaining healing move effects 2022-08-31 16:23:24 +01:00
Maruno17
92c0fe5c90 Rewrote AI calculations for move effects relating to healing the user, added calculation to add predicted damage to a move's score 2022-08-30 22:13:23 +01:00
Maruno17
931a47c5fe Rewrote AI calculations for move effects relating to the user fainting 2022-08-30 18:33:31 +01:00
Maruno17
8275d40193 Added Mold Breaker consideration to AI, updated some AI calculations, fixed non-ignorable abilities in damage calculation actually being ignorable 2022-08-29 22:39:06 +01:00
Maruno17
22dce593e8 Split AI general move score modifiers into handlers 2022-08-29 15:59:22 +01:00
Maruno17
9ed2f3e920 Misc tidying and commenting of AI code 2022-08-28 17:59:02 +01:00