Maruno17
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d277658965
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More AI code for deciding when to switch
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2023-04-17 19:08:42 +01:00 |
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Maruno17
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7f6f57dec3
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Merge branch 'dev' into ai
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2023-04-13 19:36:18 +01:00 |
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Maruno17
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a714086a39
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Fixed rendering of some tiles for certain sizes of tilesets, more rubocopping
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2023-04-12 21:14:26 +01:00 |
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Maruno17
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c654636bdc
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Merge branch 'dev' into ai
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2023-04-09 22:28:34 +01:00 |
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Maruno17
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a22c5ea89c
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More work on the AI, refactored stat stage multipliers
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2023-04-09 22:26:48 +01:00 |
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Maruno17
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cb4a1fd8af
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def pbDrawTextPositions now uses symbols for text alignment and outline, and added a quicker way to draw text with no shadow/outline
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2023-04-04 21:16:09 +01:00 |
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Maruno17
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b226e3cbb6
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Fixed the value of the setting HEAL_STORED_POKEMON, restored all EOR weather messages
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2023-04-02 00:57:22 +01:00 |
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Maruno17
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9d50b27aa0
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Fixed some bad usage of sprintf, cleaned up some translatable messages
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2023-04-02 00:52:12 +01:00 |
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Conmh
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5d9cc71a99
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Made def wants_status_problem?(new_status) consider a few more abilities (#203)
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2023-03-30 22:19:40 +01:00 |
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Maruno17
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ad29a79e1c
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Tweaked AI threshold score, added "HPAware" skill flag, changed lots of AI scores
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2023-03-30 21:11:27 +01:00 |
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Maruno17
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0bb0fb4a26
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Rewrote various AI switching checks
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2023-03-25 23:26:34 +00:00 |
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Maruno17
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138d41f7bc
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Merge branch 'dev' into ai
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2023-03-23 23:20:58 +00:00 |
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Maruno17
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1ead0a76f5
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Fixed Beak Blast's burn affecting the wrong Pokémon
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2023-03-21 18:28:06 +00:00 |
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Maruno17
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e2648032c1
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More AI function codes, tweaked AI score threshold, renumbered all PBEffects constants
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2023-03-19 17:22:53 +00:00 |
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Keyacom
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f5bf1f6ab1
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Remove powder check from Magic Powder (#202)
This is already handled by the `Powder` flag on Magic Powder, so this is unneeded.
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2023-03-11 22:28:04 +00:00 |
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Maruno17
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e9a44377ce
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AI: Added checks for additional effect chance, Snatch/Magic Coat, more item ratings
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2023-03-11 20:13:02 +00:00 |
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Maruno17
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5a18f7fd65
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Fixed additional effect issues with Eerie Spell/Jaw Lock/Thousand Waves
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2023-03-09 20:37:26 +00:00 |
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Maruno17
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e93c3c69ac
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Merge branch 'dev' into ai
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2023-03-09 18:31:30 +00:00 |
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Maruno17
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ee72ad371f
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Fixed Cotton Down also lowering the bearer's speed, tweaked rendering of buttons in the Animation Editor
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2023-03-05 22:58:57 +00:00 |
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Maruno17
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e43fdeec25
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Fixed back-to-back changes to backgrounds in battle animations not finishing properly before the next one starts
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2023-03-05 21:57:00 +00:00 |
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Maruno17
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05f5d621b7
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Fixed incorrect Hall of Fame time, fixed Shields Down showing too many messages, fixed target of Pluck still being able to consume its healing berry
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2023-03-04 23:37:50 +00:00 |
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Maruno17
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ab58da4877
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Made wild Ultra Beasts smarter too
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2023-02-20 23:41:25 +00:00 |
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Maruno17
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d0c99aa512
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Improved AI code for weather-causing moves, added AI getting flags from trainer types, added Legendary/Mythical flags to pokemon.txt, added Setting to make wild Legendary/Mythical Pokémon smarter
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2023-02-20 23:33:09 +00:00 |
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Maruno17
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0e4053f837
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Tackling of various AI "TODO" comments, a little tidying
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2023-02-17 21:36:08 +00:00 |
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Maruno17
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81d069eef1
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Refactored AI switching code, added "UsePokemonInOrder" skill flag
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2023-02-14 16:40:52 +00:00 |
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Maruno17
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a8e024eb3e
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Some rearranging of AI script files/methods
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2023-02-10 21:47:04 +00:00 |
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Maruno17
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7e4ef4247b
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Merge branch 'dev' into ai
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2023-02-10 21:20:28 +00:00 |
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Maruno17
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becce85550
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Removed deprecated code, renamed "base_damage"/"baseDamage"/"baseDmg" to "power"
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2023-02-10 21:18:10 +00:00 |
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Maruno17
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01e98c8f97
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Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute.
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2023-02-08 22:19:45 +00:00 |
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Maruno17
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3f5c1f0974
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Merge branch 'dev' into ai
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2023-02-05 19:10:25 +00:00 |
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Maruno17
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d0c39a3e89
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Tweaks to item-consuming AI function codes
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2023-02-05 19:09:01 +00:00 |
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Maruno17
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4749bd5201
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Fixed Bug Bite/Pluck and Fling not enabling Belch/triggering Symbiosis when a berry is consumed
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2023-02-05 18:59:30 +00:00 |
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Conmh
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5086f692df
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added Belch to consideration for some function codes and fixed a typo (#199)
* added Belch to consideration for some AI function codes and fixed a typo
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2023-02-04 21:22:22 +00:00 |
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Maruno17
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7678a13e94
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AI function code rewrites for protection moves
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2023-02-04 21:14:35 +00:00 |
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Maruno17
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80bb967aad
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More AI function code rewrites
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2023-01-31 22:12:42 +00:00 |
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Maruno17
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4da9a8c4e3
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AI function code rewrites for base stat changes, electrifying moves and multi-turn moves
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2023-01-29 23:24:07 +00:00 |
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Maruno17
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13aab8d911
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Lots of rubocop
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2023-01-28 15:21:12 +00:00 |
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Maruno17
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2d056052ce
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Fixed crash when trying to change a battle animation's foreground image
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2023-01-26 18:37:11 +00:00 |
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Maruno17
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b0b6e675c3
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Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping
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2023-01-23 22:27:04 +00:00 |
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Maruno17
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d8f38947f4
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AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage
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2023-01-22 21:21:19 +00:00 |
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Maruno17
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f7578002ea
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Rewrites of disabling move AI function codes, fixed various AI errors
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2023-01-19 22:30:55 +00:00 |
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Maruno17
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0c9df4627e
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Merge branch 'dev' into ai
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2023-01-18 19:12:34 +00:00 |
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Maruno17
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3d9c3e2c00
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Fixed incorrect variable use for Jaboca/Rowap Berries' effects
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2023-01-18 19:11:14 +00:00 |
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Maruno17
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2627d68782
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Added more debug logging to AI, fixed some bugs in AI
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2023-01-16 19:29:28 +00:00 |
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Maruno17
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98f16c2afa
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More AI function code rewrites, ensured all AI procs next an appropriate value
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2023-01-14 23:51:39 +00:00 |
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Maruno17
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84bdd1f60b
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AI function code rewrites
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2023-01-12 23:08:26 +00:00 |
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Maruno17
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a22f75f500
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Merge branch 'dev' into ai
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2023-01-08 21:56:33 +00:00 |
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Maruno17
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2e8329f70b
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Implemented item portion names, e.g. "bag of Soft Sand"
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2023-01-03 21:32:32 +00:00 |
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Maruno17
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9dd774a767
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Fixed error when gaining happiness while at/above the happiness soft cap
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2023-01-01 18:34:54 +00:00 |
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Maruno17
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3fa94bacc6
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Merge branch 'dev' into ai
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2022-12-31 17:45:46 +00:00 |
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