Commit Graph

13 Commits

Author SHA1 Message Date
Maruno17
a5bbd1fb8a Fixed map rendering glitching when using an oversized tileset 2021-10-12 19:05:05 +01:00
Maruno17
c0ac135a69 Added support for extra autotiles used instead of the top tiles of the tileset 2021-10-05 19:14:23 +01:00
Maruno17
8bb8c1149f Fixed bridge tiles not changing their priority when pbBridgeOn/pbBridgeOff are called 2021-10-05 18:14:10 +01:00
Maruno17
af23f1ecc4 Removed old map renderer, tidied up 2021-10-02 23:54:06 +01:00
Maruno17
f35a51f975 Rewrote and refactored follower code, fixed follower glitchiness actoss connected maps, fixed follower glitchiness around bridges 2021-10-02 22:57:54 +01:00
Maruno17
0b656edffc Added support for an extended autotile format containing full-tile concave corners 2021-10-01 19:50:47 +01:00
Maruno17
c496fed620 Added new map renderer 2021-09-29 18:18:50 +01:00
Maruno17
8bb70a226e Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen 2021-08-22 23:18:34 +01:00
Maruno17
e7d116780f Removed alternate map rendering code 2021-05-19 20:25:51 +01:00
Maruno17
4ae84f9b5d Added generic item icon support for HMs/TRs, moves taught by TR are now relearnable, tweaked determination of valid Mega forms 2021-04-22 21:08:34 +01:00
Maruno17
2ca8a42949 Yet more script rearranging 2021-04-17 23:45:42 +01:00
Maruno17
64d9b38605 Added some debug options, tweaked some console messages, changed required event names for Cut/Rock Smash/Strength 2021-04-06 21:00:59 +01:00
Maruno17
f541a13c9b More renaming and rearranging, fixed typo from earlier commit, tweaked splash and title screen code 2021-04-05 00:04:18 +01:00