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mirror of https://github.com/infinitefusion/infinitefusion-e18.git synced 2025-12-08 05:34:58 +00:00
Code Issues Packages Projects Releases Wiki Activity
225 Commits 15 Branches 17 Tags
eb22e49d9b23dcd078a7564c24e03b5a9da43160
Commit Graph

11 Commits

Author SHA1 Message Date
Maruno17
eb22e49d9b Deleted rubyscreen.dll, eradicated semicolons from when... statements, compiling is now before setting up the system, appeased vocal dissenters 2020-11-26 21:10:45 +00:00
Maruno17
bba24abc1a Abolished screen border, screenshots are now png format, removed Sprite Resizer scripts, credited mkxp-z 2020-11-24 22:41:05 +00:00
Maruno17
6158e42635 Resolving merge conflicts between refactor and mkxp-z 2020-11-20 21:01:47 +00:00
Maruno17
3cd8d59918 Implemented GameData::Move 2020-11-19 21:00:29 +00:00
Maruno17
52ffae9e8a Implemented GameData::Metadata and GameData::MapMetadata 2020-11-15 18:59:07 +00:00
Maruno17
d8476d1fa4 Implemented GameData::BerryPlant 2020-11-13 21:34:11 +00:00
Maruno17
1955d3698e Implemented usage of GameData::Item 2020-11-08 22:45:59 +00:00
Maruno17
ff70791104 Battlers now make use of Ability objects to be consistent with Pokemon objects 2020-11-04 21:27:56 +00:00
Maruno17
213347b938 Added class Data::Ability and made all code use symbols for abilities instead of numbers. Also added class Data::Item but it's unused. 2020-11-01 20:10:28 +00:00
Maruno17
c4e69d0a2e Fixing up merge 2020-10-18 22:08:55 +01:00
Maruno17
2be698497a Moved compiler methods into module Compiler, moved call to pbSetUpSystem into Main 2020-10-18 17:23:13 +01:00
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