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16 Commits
develop-en
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6.5
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BIN
Data/.DS_Store
vendored
@@ -219,7 +219,10 @@ class PokeBattle_Battle
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break
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end
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when 2 # Pokémon
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break if pbPartyMenu(idxBattler)
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if pbPartyMenu(idxBattler)
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@scene.setLastCommandIndex(idxBattler,0)
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break
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end
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when 3 # Run
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# NOTE: "Run" is only an available option for the first battler the
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# player chooses an action for in a round. Attempting to run
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@@ -1,4 +1,9 @@
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class PokeBattle_Scene
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def setLastCommandIndex(battlerIndex,commandIndex)
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@lastCmd[battlerIndex] = commandIndex
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end
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#=============================================================================
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# The player chooses a main command for a Pokémon
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# Return values: -1=Cancel, 0=Fight, 1=Bag, 2=Pokémon, 3=Run, 4=Call
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@@ -688,7 +688,7 @@ class PokemonPokedexInfo_Scene
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pbUpdate
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dorefresh = false
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if Input.trigger?(Input::ACTION)
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changeEntryPage()
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#changeEntryPage()
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elsif Input.trigger?(Input::BACK)
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pbPlayCloseMenuSE
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break
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@@ -18,6 +18,9 @@ CLOTHES_FOSSIL_F ="sada"
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CLOTHES_TREVENANT= "trevenantforestkingcloak"
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CLOTHES_WAITRESS = "maid"
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CLOTHES_WAITER = "butler"
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CLOTHES_LASS_YELLOW ="lass"
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CLOTHES_LASS_BLUE ="lass2"
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@@ -69,6 +72,7 @@ HAT_BREEDER_3="egg"
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HAT_BREEDEROUTFIT="PKMBreeder"
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HAT_WAITRESS = "maid"
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FUSION_HAT = "fusionnerd"
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FUSION_OUTFIT = "fusionnerd"
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@@ -136,3 +140,4 @@ HAIR_CRESSELIA = "lunarbob"
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HAIR_LYCANROC="lycanrocshorthair"
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HAIR_HAPPINY="happinysuit"
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HAIR_LATIAS="SpecialLatias"
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HAIR_GARDEVOIR="gardevoir"
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@@ -81,6 +81,11 @@ class ClothesMartAdapter < OutfitsMartAdapter
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$Trainer.clothes != @worn_clothes
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end
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def putOnSelectedOutfit()
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putOnClothes($Trainer.clothes)
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@worn_clothes = $Trainer.clothes
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end
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def putOnOutfit(item)
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putOnClothes(item.id) if item
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@worn_clothes = item.id if item
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@@ -89,26 +89,6 @@ end
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SWAP_HAT_POSITIONS_CAPTION = "Switch hats position"
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#unused
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# def set_hat_adapter_options(adapter)
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# slot1_hat = $Trainer.hat ? "Swap #{get_hat_by_id($Trainer.hat).name}" : "(Empty slot)"
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# slot2_hat = $Trainer.hat2 ? "Swap #{get_hat_by_id($Trainer.hat2).name}" : "(Empty slot)"
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# options = [slot1_hat,slot2_hat]
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# options << SWAP_HAT_POSITIONS_CAPTION if $Trainer.hat && $Trainer.hat2
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# options << "Cancel"
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# hat_options_choice = optionsMenu(options)
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# if options[hat_options_choice] == SWAP_HAT_POSITIONS_CAPTION
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# switchHatsPosition()
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# return nil
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# end
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# if hat_options_choice == options.length #cancel
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# return nil
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# end
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# is_secondary = hat_options_choice ==1
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# adapter.set_secondary_hat(is_secondary)
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# return adapter
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# end
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#is_secondary only used for hats
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def openSelectOutfitMenu(stock = [], itemType =nil, is_secondary=false)
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adapter = getAdapter(itemType, stock, false, is_secondary)
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@@ -145,38 +125,6 @@ def changeHatMenu(is_secondary_hat = false)
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openSelectOutfitMenu(stock, :HAT, is_secondary_hat)
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end
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# def changeOutfit()
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# hat1_name = get_hat_by_id($Trainer.hat) ? get_hat_by_id($Trainer.hat).name : "(Empty)"
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# hat2_name = get_hat_by_id($Trainer.hat2) ? get_hat_by_id($Trainer.hat2).name : "(Empty)"
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#
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# commands = []
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# commands[cmdClothes = commands.length] = _INTL("Change clothes")
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# commands[cmdHat = commands.length] = _INTL("Change hat 1 (#{hat1_name})")
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# commands[cmdHat2 = commands.length] = _INTL("Change hat 2 (#{hat2_name})")
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# commands[switchHats = commands.length] = _INTL("Switch hat positions")
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# commands[cmdQuit = commands.length] = _INTL("Quit")
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#
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# #TODO change this into a graphical menu with icons
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# loop do
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# cmd = pbMessage(_INTL("What would you like to do?"), commands, cmdQuit + 1)
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# if cmd == cmdClothes
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# changeClothesMenu()
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# break
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# elsif cmd == cmdHat
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# changeHatMenu()
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# break
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# elsif cmd == cmdHat2
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# changeHatMenu(true)
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# break
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# elsif cmd == switchHats
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# switchHatsPosition()
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# break
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# else
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# break
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# end
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# end
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# end
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def changeOutfit()
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commands = []
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commands[cmdHat = commands.length] = _INTL("Change hat")
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@@ -48,7 +48,7 @@ class ClothesShopPresenter < PokemonMartScreen
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end
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# returns if should stay in the menu
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# returns true if should stay in the menu
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def playerClothesActionsMenu(item)
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cmd_wear = "Wear"
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cmd_dye = "Dye Kit"
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@@ -59,9 +59,9 @@ class ClothesShopPresenter < PokemonMartScreen
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choice = pbMessage("What would you like to do?", options, -1)
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if options[choice] == cmd_wear
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putOnClothes(item)
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putOnClothes(item,false)
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$Trainer.clothes_color = @adapter.get_dye_color(item.id)
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return false
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return true
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elsif options[choice] == cmd_dye
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dyeClothes()
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end
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@@ -72,19 +72,19 @@ class ClothesShopPresenter < PokemonMartScreen
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putOnClothes(item)
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end
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def quitMenuPrompt(item)
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return true if !@adapter.is_a?(HatsMartAdapter)
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def quitMenuPrompt()
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return true if !(@adapter.is_a?(HatsMartAdapter) || @adapter.is_a?(ClothesMartAdapter))
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boolean_changes_detected = @adapter.player_changed_clothes?
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return true if !boolean_changes_detected
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pbPlayCancelSE
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cmd_confirm = "Set outfit"
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cmd_discard = "Discard changes"
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cmd_cancel = "Cancel"
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options = [cmd_confirm,cmd_discard,cmd_cancel]
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choice = pbMessage("You have unsaved changes!",options,2)
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options = [cmd_discard,cmd_confirm,cmd_cancel]
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choice = pbMessage("You have unsaved changes!",options,3)
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case options[choice]
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when cmd_confirm
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confirmPutClothes(item)
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@adapter.putOnSelectedOutfit
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pbPlayDecisionSE
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return true
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when cmd_discard
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@@ -101,12 +101,12 @@ class ClothesShopPresenter < PokemonMartScreen
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item = nil
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loop do
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item = @scene.pbChooseBuyItem
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#break if !item
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if !item
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break if @adapter.isShop?
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quit_menu_choice = quitMenuPrompt(item)
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break if quit_menu_choice
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item = @scene.pbChooseBuyItem
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#quit_menu_choice = quitMenuPrompt()
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#break if quit_menu_choice
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break
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next
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end
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@@ -154,7 +154,6 @@ class ClothesShopPresenter < PokemonMartScreen
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@stock.compact!
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pbDisplayPaused(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
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@adapter.addItem(item)
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# break
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end
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@scene.pbEndBuyScene
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end
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@@ -53,9 +53,6 @@ class ClothesShopView < PokemonMart_Scene
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pbScrollMap(DIRECTION_LEFT, 7, 6)
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pbScrollMap(DIRECTION_DOWN, 5, 6)
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$game_player.turn_generic(@initial_direction)
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#$scene.reset_map(true)
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#pbRefreshSceneMap
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# $scene.reset_map(false)
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end
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def refreshStock(adapter)
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@@ -70,9 +67,6 @@ class ClothesShopView < PokemonMart_Scene
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@subscene.pbRefresh
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else
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itemwindow = @sprites["itemwindow"]
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#@sprites["icon"].item = itemwindow.item
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#@sprites["icon"].item = itemwindow.item
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item = itemwindow.item
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if itemwindow.item
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if itemwindow.item.is_a?(Symbol)
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@@ -10,6 +10,8 @@ class HairMartAdapter < OutfitsMartAdapter
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@version = getCurrentHairVersion().to_i
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@worn_hair = $Trainer.hair
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@worn_hat = $Trainer.hat
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@worn_hat2 = $Trainer.hat2
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@hat_visible = false
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@removable = true
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@previous_item= find_first_item()
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@@ -105,8 +107,14 @@ class HairMartAdapter < OutfitsMartAdapter
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item = @previous_item if item.is_a?(Symbol)
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@previous_item = find_first_item() if !item.is_a?(Symbol)
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displayed_hat = @hat_visible ? @worn_hat : nil
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displayed_hat2 = @hat_visible ? @worn_hat2 : nil
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previewWindow.hat = displayed_hat
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previewWindow.hat2 = displayed_hat2
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$Trainer.hat = displayed_hat
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$Trainer.hat2 = displayed_hat2
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itemId = getCurrentHairId(item.id)
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previewWindow.hair = itemId
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$Trainer.hair = itemId
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@@ -142,6 +150,8 @@ class HairMartAdapter < OutfitsMartAdapter
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$Trainer.hair = @worn_hair
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$Trainer.hat = @worn_hat
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$Trainer.hat2 = @worn_hat2
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end
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def get_unlocked_items_list()
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@@ -38,15 +38,27 @@ class HatShopView < ClothesShopView
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return @stock[itemwindow.index]
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end
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def displayLayerIcons(selected_item=nil)
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def handleHatlessLayerIcons(selected_item)
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other_hat = @adapter.is_secondary_hat ? $Trainer.hat : $Trainer.hat2
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if !selected_item.is_a?(Hat)
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if @adapter.is_secondary_hat
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@sprites["wornHat_layer2"].bitmap=nil
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else
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@sprites["wornHat_layer1"].bitmap=nil
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end
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return
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end
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if !other_hat.is_a?(Hat)
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if @adapter.is_secondary_hat
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@sprites["wornHat_layer1"].bitmap=nil
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else
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@sprites["wornHat_layer2"].bitmap=nil
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end
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end
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end
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def displayLayerIcons(selected_item=nil)
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handleHatlessLayerIcons(selected_item)
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hat1Filename = getOverworldHatFilename($Trainer.hat)
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hat2Filename = getOverworldHatFilename($Trainer.hat2)
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@@ -157,6 +157,18 @@ class HatsMartAdapter < OutfitsMartAdapter
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$Trainer.hat != @worn_clothes || $Trainer.hat2 != @worn_clothes2
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end
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def putOnSelectedOutfit()
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putOnHat($Trainer.hat,true,false) if $Trainer.hat
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putOnHat($Trainer.hat2,true,true) if $Trainer.hat2
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@worn_clothes = $Trainer.hat
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@worn_clothes2 = $Trainer.hat2
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playOutfitChangeAnimation()
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pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
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end
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def putOnOutfit(item)
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return unless item.is_a?(Outfit)
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putOnHat(item.id,false,@is_secondary_hat)
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@@ -1718,3 +1718,63 @@ def qmarkMaskCheck()
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end
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end
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end
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|
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def purchaseDyeKitMenu(hats_kit_price=0,clothes_kit_price=0)
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commands = []
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command_hats = "Hats Dye Kit ($#{hats_kit_price})"
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command_clothes = "Clothes Dye Kit ($#{clothes_kit_price})"
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command_cancel = "Cancel"
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commands << command_hats if !$PokemonBag.pbHasItem?(:HATSDYEKIT)
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commands << command_clothes if !$PokemonBag.pbHasItem?(:CLOTHESDYEKIT)
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commands << command_cancel
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if commands.length <= 1
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pbCallBub(2,@event_id)
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pbMessage("\\C[1]Dye Kits\\C[0] can be used to dye clothes all sorts of colours!")
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pbCallBub(2,@event_id)
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pbMessage("You can use them at any time when you change clothes.")
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return
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end
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pbCallBub(2,@event_id)
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pbMessage("\\GWelcome! Are you interested in dyeing your outfits different colours?")
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|
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pbCallBub(2,@event_id)
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pbMessage("I make handy \\C[1]Dye Kits\\C[0] from my Smeargle's paint that can be used to dye your outfits any color you want!")
|
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|
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pbCallBub(2,@event_id)
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pbMessage("\\GWhat's more is that it's reusable so you can go completely wild with it if you want! Are you interested?")
|
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|
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choice = optionsMenu(commands,commands.length)
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case commands[choice]
|
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when command_hats
|
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if $Trainer.money < hats_kit_price
|
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pbCallBub(2,@event_id)
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pbMessage("Oh, you don't have enough money...")
|
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return
|
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end
|
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pbMessage("\\G\\PN purchased the dye kit.")
|
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$Trainer.money -= hats_kit_price
|
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pbSEPlay("SlotsCoin")
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Kernel.pbReceiveItem(:HATSDYEKIT)
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pbCallBub(2,@event_id)
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pbMessage("\\GHere you go! Have fun dyeing your hats!")
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when command_clothes
|
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if $Trainer.money < clothes_kit_price
|
||||
pbCallBub(2,@event_id)
|
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pbMessage("Oh, you don't have enough money...")
|
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return
|
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end
|
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pbMessage("\\G\\PN purchased the dye kit.")
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$Trainer.money -= clothes_kit_price
|
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pbSEPlay("SlotsCoin")
|
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Kernel.pbReceiveItem(:CLOTHESDYEKIT)
|
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pbCallBub(2,@event_id)
|
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pbMessage("\\GHere you go! Have fun dyeing your clothes!")
|
||||
end
|
||||
pbCallBub(2,@event_id)
|
||||
pbMessage("You can use \\C[1]Dye Kits\\C[0] at any time when you change clothes.")
|
||||
end
|
||||
@@ -46,7 +46,14 @@
|
||||
def onLoadExistingGame()
|
||||
migrateOldSavesToCharacterCustomization()
|
||||
clear_all_images()
|
||||
loadDateSpecificChanges()
|
||||
end
|
||||
|
||||
def loadDateSpecificChanges()
|
||||
current_date = Time.new
|
||||
if (current_date.day == 1 && current_date.month == 4)
|
||||
$Trainer.hat2=HAT_CLOWN if $Trainer.unlocked_hats.include?(HAT_CLOWN)
|
||||
end
|
||||
end
|
||||
|
||||
def onStartingNewGame() end
|
||||
|
||||
@@ -107,6 +107,12 @@
|
||||
"tags": "azalea,special,",
|
||||
"howToGet": "type trainer"
|
||||
},
|
||||
{
|
||||
"id": "butler",
|
||||
"name": "Butler Uniform",
|
||||
"price": 5000,
|
||||
"tags": "special,"
|
||||
},
|
||||
{
|
||||
"id": "BusinessSuit",
|
||||
"name": "Business Suit",
|
||||
@@ -130,7 +136,7 @@
|
||||
"description": "A mysterious long black cloak or dress, worn over black leggings.",
|
||||
"len": 65,
|
||||
"done": "yes",
|
||||
"price": 10000,
|
||||
"price": 6500,
|
||||
"tags": "lavender,",
|
||||
"howToGet": "city exclusive outfit"
|
||||
},
|
||||
@@ -255,7 +261,8 @@
|
||||
{
|
||||
"id": "glitzerset",
|
||||
"name": "Glitzer",
|
||||
"price": 2550
|
||||
"price": 2550,
|
||||
"tags": "special,"
|
||||
},
|
||||
{
|
||||
"id": "gothhoodie",
|
||||
@@ -375,6 +382,7 @@
|
||||
"len": 74,
|
||||
"done": "yes",
|
||||
"price": 0,
|
||||
"tags": "special,",
|
||||
"howToGet": "starting outfit"
|
||||
},
|
||||
{
|
||||
@@ -408,6 +416,12 @@
|
||||
"price": 18000,
|
||||
"tags": "pokemon-rockruff,pokemon-lycanroc_d,pokemon-lycanroc_n,"
|
||||
},
|
||||
{
|
||||
"id": "maid",
|
||||
"name": "Maid Uniform",
|
||||
"price": 5000,
|
||||
"tags": "special,"
|
||||
},
|
||||
{
|
||||
"id": "marshweater",
|
||||
"name": "Marshweater",
|
||||
@@ -591,12 +605,14 @@
|
||||
"id": "sada",
|
||||
"name": "Primitive Clothes (F)",
|
||||
"price": 10000,
|
||||
"tags": "special",
|
||||
"howToGet": "fossil guy final"
|
||||
},
|
||||
{
|
||||
"id": "sado",
|
||||
"name": "Primitive Clothes (M)",
|
||||
"price": 10000,
|
||||
"tags": "special",
|
||||
"howToGet": "fossil guy final"
|
||||
},
|
||||
{
|
||||
|
||||
@@ -140,8 +140,17 @@
|
||||
},
|
||||
{
|
||||
"id": "fusionnerd",
|
||||
"name": "Side-Swept Fringe",
|
||||
"description": "A bold, asymmetrical hairstyle where strands fuse into a stylish wave.",
|
||||
"price": 1000
|
||||
},
|
||||
{
|
||||
"id": "gardevoir",
|
||||
"name": "Guardian Fringe",
|
||||
"description": "A neat fringe that covers one eye that is styled to look like a Gardevoir.",
|
||||
"price": 3000,
|
||||
"howToGet": "saffron boutique"
|
||||
},
|
||||
{
|
||||
"id": "gary",
|
||||
"name": "Front Spikes",
|
||||
|
||||
@@ -502,6 +502,13 @@
|
||||
"tags": "floating,pokemon-shedinja",
|
||||
"howToGet": "reward for beating the ilex forest shedinja encounter? reward for showing a shedinja to someone?"
|
||||
},
|
||||
{
|
||||
"id": "haxorushelmet",
|
||||
"name": "Jaw Helmet",
|
||||
"description": "A fearsome helmet crafted in the shape of a Haxorus's jaw. It is sure to intimidate your enemies! ",
|
||||
"price": 8000,
|
||||
"tags": "pokemon-axew,pokemon-fraxure,pokemon-haxorus,"
|
||||
},
|
||||
{
|
||||
"id": "headlacecovering",
|
||||
"name": "Lace Covering",
|
||||
@@ -722,6 +729,12 @@
|
||||
"tags": "hat,trainer,johto,",
|
||||
"howToGet": "regional set"
|
||||
},
|
||||
{
|
||||
"id": "maid",
|
||||
"name": "Mob Cap",
|
||||
"price": 1500,
|
||||
"tags": "hat,"
|
||||
},
|
||||
{
|
||||
"id": "magicap",
|
||||
"name": "Magikarp Balaclava",
|
||||
@@ -1220,7 +1233,7 @@
|
||||
},
|
||||
{
|
||||
"id": "surgeglasses",
|
||||
"name": "Sunglasses",
|
||||
"name": "Surge Shades",
|
||||
"description": "Shockingly cool sunglasses.",
|
||||
"done": "yes",
|
||||
"len": 27,
|
||||
@@ -1312,6 +1325,12 @@
|
||||
"tags": "hat,trainer,galar,",
|
||||
"howToGet": "trainer clothing store?"
|
||||
},
|
||||
{
|
||||
"id": "voltorbitembarrette",
|
||||
"name": "Pokéball Barrette",
|
||||
"price": 1500,
|
||||
"tags": "hariclip,pokemon-voltorb,pokemon-electrode,"
|
||||
},
|
||||
{
|
||||
"id": "waterdress",
|
||||
"name": "Straw Hat",
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
1735358913
|
||||
@@ -1,2 +0,0 @@
|
||||
1741723971
|
||||
1741723972
|
||||
BIN
Graphics/.DS_Store
vendored
BIN
Graphics/Battlers/.DS_Store
vendored
BIN
Graphics/Characters/.DS_Store
vendored
BIN
Graphics/Characters/player/.DS_Store
vendored
|
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|
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|
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|
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|
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|
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|
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|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 4.2 KiB |
BIN
Graphics/Characters/player/clothes/butler/clothes_run_butler.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 1.9 KiB |
|
After Width: | Height: | Size: 4.7 KiB |
BIN
Graphics/Characters/player/clothes/maid/clothes_bike_maid.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
Graphics/Characters/player/clothes/maid/clothes_dive_maid.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
Graphics/Characters/player/clothes/maid/clothes_fish_maid.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
Graphics/Characters/player/clothes/maid/clothes_run_maid.png
Normal file
|
After Width: | Height: | Size: 5.9 KiB |
BIN
Graphics/Characters/player/clothes/maid/clothes_surf_maid.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
Graphics/Characters/player/clothes/maid/clothes_trainer_maid.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
Graphics/Characters/player/clothes/maid/clothes_walk_maid.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
Graphics/Characters/player/hair/gardevoir/hair_1_gardevoir.png
Normal file
|
After Width: | Height: | Size: 4.0 KiB |
BIN
Graphics/Characters/player/hair/gardevoir/hair_2_gardevoir.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
Graphics/Characters/player/hair/gardevoir/hair_3_gardevoir.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
Graphics/Characters/player/hair/gardevoir/hair_4_gardevoir.png
Normal file
|
After Width: | Height: | Size: 3.7 KiB |
BIN
Graphics/Characters/player/hair/gardevoir/hair_5_gardevoir.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
|
After Width: | Height: | Size: 993 B |
|
After Width: | Height: | Size: 978 B |
|
After Width: | Height: | Size: 950 B |
|
After Width: | Height: | Size: 908 B |
|
After Width: | Height: | Size: 962 B |
BIN
Graphics/Characters/player/hat/.DS_Store
vendored
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 1.0 KiB |
BIN
Graphics/Characters/player/hat/maid/hat_maid.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
Graphics/Characters/player/hat/maid/hat_trainer_maid.png
Normal file
|
After Width: | Height: | Size: 642 B |
|
After Width: | Height: | Size: 744 B |
|
After Width: | Height: | Size: 1.1 KiB |
BIN
Graphics/Items/CLOTHESDYEKIT.png
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
Graphics/Items/HATSDYEKIT.png
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
|
Before Width: | Height: | Size: 99 B After Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 446 KiB After Width: | Height: | Size: 446 KiB |
@@ -1,166 +0,0 @@
|
||||
# See the documentation on the wiki to learn how to edit this file.
|
||||
#-------------------------------
|
||||
1,STENCH,Stench,"The stench may cause the target to flinch."
|
||||
2,DRIZZLE,Drizzle,"The Pokémon makes it rain if it appears in battle."
|
||||
3,SPEEDBOOST,Speed Boost,"Its Speed stat is gradually boosted."
|
||||
4,BATTLEARMOR,Battle Armor,"The Pokémon is protected against critical hits."
|
||||
5,STURDY,Sturdy,"It cannot be knocked out with one hit."
|
||||
6,DAMP,Damp,"Prevents the use of self-destructing moves."
|
||||
7,LIMBER,Limber,"The Pokémon is protected from paralysis."
|
||||
8,SANDVEIL,Sand Veil,"Boosts the Pokémon's evasion in a sandstorm."
|
||||
9,STATIC,Static,"Contact with the Pokémon may cause paralysis."
|
||||
10,VOLTABSORB,Volt Absorb,"Restores HP if hit by an Electric-type move."
|
||||
11,WATERABSORB,Water Absorb,"Restores HP if hit by a Water-type move."
|
||||
12,OBLIVIOUS,Oblivious,"Prevents it from becoming infatuated."
|
||||
13,CLOUDNINE,Cloud Nine,"Eliminates the effects of weather."
|
||||
14,COMPOUNDEYES,Compound Eyes,"The Pokémon's accuracy is boosted."
|
||||
15,INSOMNIA,Insomnia,"Prevents the Pokémon from falling asleep."
|
||||
16,COLORCHANGE,Color Change,"Changes the Pokémon's type to the foe's move."
|
||||
17,IMMUNITY,Immunity,"Prevents the Pokémon from getting poisoned."
|
||||
18,FLASHFIRE,Flash Fire,"It powers up Fire-type moves if it's hit by one."
|
||||
19,SHIELDDUST,Shield Dust,"Blocks the added effects of attacks taken."
|
||||
20,OWNTEMPO,Own Tempo,"Prevents the Pokémon from becoming confused."
|
||||
21,SUCTIONCUPS,Suction Cups,"Negates all moves that force switching out."
|
||||
22,INTIMIDATE,Intimidate,"Lowers the foe's Attack stat."
|
||||
23,SHADOWTAG,Shadow Tag,"Prevents the foe from escaping."
|
||||
24,ROUGHSKIN,Rough Skin,"Inflicts damage to the foe on contact."
|
||||
25,WONDERGUARD,Wonder Guard,"Only super-effective moves will hit."
|
||||
26,LEVITATE,Levitate,"Gives full immunity to all Ground-type moves."
|
||||
27,EFFECTSPORE,Effect Spore,"Contact may poison or cause paralysis or sleep."
|
||||
28,SYNCHRONIZE,Synchronize,"Passes a burn, poison, or paralysis to the foe."
|
||||
29,CLEARBODY,Clear Body,"Prevents other Pokémon from lowering its stats."
|
||||
30,NATURALCURE,Natural Cure,"All status problems heal when it switches out."
|
||||
31,LIGHTNINGROD,Lightning Rod,"Draws in all Electric-type moves to up Sp. Attack."
|
||||
32,SERENEGRACE,Serene Grace,"Boosts the likelihood of added effects appearing."
|
||||
33,SWIFTSWIM,Swift Swim,"Boosts the Pokémon's Speed in rain."
|
||||
34,CHLOROPHYLL,Chlorophyll,"Boosts the Pokémon's Speed in sunshine."
|
||||
35,ILLUMINATE,Illuminate,"Raises the likelihood of meeting wild Pokémon."
|
||||
36,TRACE,Trace,"The Pokémon copies a foe's Ability."
|
||||
37,HUGEPOWER,Huge Power,"Raises the Pokémon's Attack stat."
|
||||
38,POISONPOINT,Poison Point,"Contact with the Pokémon may poison the attacker."
|
||||
39,INNERFOCUS,Inner Focus,"The Pokémon is protected from flinching."
|
||||
40,MAGMAARMOR,Magma Armor,"Prevents the Pokémon from becoming frozen."
|
||||
41,WATERVEIL,Water Veil,"Prevents the Pokémon from getting a burn."
|
||||
42,MAGNETPULL,Magnet Pull,"Prevents Steel-type Pokémon from escaping."
|
||||
43,SOUNDPROOF,Soundproof,"Gives full immunity to all sound-based moves."
|
||||
44,RAINDISH,Rain Dish,"The Pokémon gradually regains HP in rain."
|
||||
45,SANDSTREAM,Sand Stream,"The Pokémon summons a sandstorm in battle."
|
||||
46,PRESSURE,Pressure,"The Pokémon raises the foe's PP usage."
|
||||
47,THICKFAT,Thick Fat,"Ups resistance to Fire- and Ice-type moves."
|
||||
48,EARLYBIRD,Early Bird,"The Pokémon awakens quickly from sleep."
|
||||
49,FLAMEBODY,Flame Body,"Contact with the Pokémon may burn the attacker."
|
||||
50,RUNAWAY,Run Away,"Enables a sure getaway from wild Pokémon."
|
||||
51,KEENEYE,Keen Eye,"Prevents other Pokémon from lowering accuracy."
|
||||
52,HYPERCUTTER,Hyper Cutter,"Prevents other Pokémon from lowering Attack stat."
|
||||
53,PICKUP,Pickup,"The Pokémon may pick up items."
|
||||
54,TRUANT,Truant,"Pokémon can't attack on consecutive turns."
|
||||
55,HUSTLE,Hustle,"Boosts the Attack stat, but lowers accuracy."
|
||||
56,CUTECHARM,Cute Charm,"Contact with the Pokémon may cause infatuation."
|
||||
57,PLUS,Plus,"Ups Sp. Atk if another Pokémon has Plus or Minus."
|
||||
58,MINUS,Minus,"Ups Sp. Atk if another Pokémon has Plus or Minus."
|
||||
59,FORECAST,Forecast,"Castform transforms with the weather."
|
||||
60,STICKYHOLD,Sticky Hold,"Protects the Pokémon from item theft."
|
||||
61,SHEDSKIN,Shed Skin,"The Pokémon may heal its own status problems."
|
||||
62,GUTS,Guts,"Boosts Attack if there is a status problem."
|
||||
63,MARVELSCALE,Marvel Scale,"Ups Defense if there is a status problem."
|
||||
64,LIQUIDOOZE,Liquid Ooze,"Damages attackers using any draining move."
|
||||
65,OVERGROW,Overgrow,"Powers up Grass-type moves in a pinch."
|
||||
66,BLAZE,Blaze,"Powers up Fire-type moves in a pinch."
|
||||
67,TORRENT,Torrent,"Powers up Water-type moves in a pinch."
|
||||
68,SWARM,Swarm,"Powers up Bug-type moves in a pinch."
|
||||
69,ROCKHEAD,Rock Head,"Protects the Pokémon from recoil damage."
|
||||
70,DROUGHT,Drought,"Turns the sunlight harsh if it is in battle."
|
||||
71,ARENATRAP,Arena Trap,"Prevents the foe from fleeing."
|
||||
72,VITALSPIRIT,Vital Spirit,"Prevents the Pokémon from falling asleep."
|
||||
73,WHITESMOKE,White Smoke,"Prevents other Pokémon from lowering its stats."
|
||||
74,PUREPOWER,Pure Power,"Raises the Pokémon's Attack stat."
|
||||
75,SHELLARMOR,Shell Armor,"The Pokémon is protected against critical hits."
|
||||
76,AIRLOCK,Air Lock,"Eliminates the effects of weather."
|
||||
77,TANGLEDFEET,Tangled Feet,"Raises evasion if the Pokémon is confused."
|
||||
78,MOTORDRIVE,Motor Drive,"Raises Speed if hit by an Electric-type move."
|
||||
79,RIVALRY,Rivalry,"Deals more damage to a foe of the same gender."
|
||||
80,STEADFAST,Steadfast,"Raises Speed each time the Pokémon flinches."
|
||||
81,SNOWCLOAK,Snow Cloak,"Raises evasion in a hailstorm."
|
||||
82,GLUTTONY,Gluttony,"Encourages the early use of a held Berry."
|
||||
83,ANGERPOINT,Anger Point,"Maxes Attack after taking a critical hit."
|
||||
84,UNBURDEN,Unburden,"Raises Speed if a held item is used."
|
||||
85,HEATPROOF,Heatproof,"Weakens the power of Fire-type moves."
|
||||
86,SIMPLE,Simple,"The Pokémon is prone to wild stat changes."
|
||||
87,DRYSKIN,Dry Skin,"Reduces HP if it is hot. Water restores HP."
|
||||
88,DOWNLOAD,Download,"Adjusts power according to a foe's defenses."
|
||||
89,IRONFIST,Iron Fist,"Boosts the power of punching moves."
|
||||
90,POISONHEAL,Poison Heal,"Restores HP if the Pokémon is poisoned."
|
||||
91,ADAPTABILITY,Adaptability,"Powers up moves of the same type."
|
||||
92,SKILLLINK,Skill Link,"Increases the frequency of multi-strike moves."
|
||||
93,HYDRATION,Hydration,"Heals status problems if it is raining."
|
||||
94,SOLARPOWER,Solar Power,"In sunshine, Sp. Atk is boosted but HP decreases."
|
||||
95,QUICKFEET,Quick Feet,"Boosts Speed if there is a status problem."
|
||||
96,NORMALIZE,Normalize,"All the Pokémon's moves become the Normal type."
|
||||
97,SNIPER,Sniper,"Powers up moves if they become critical hits."
|
||||
98,MAGICGUARD,Magic Guard,"The Pokémon only takes damage from attacks."
|
||||
99,NOGUARD,No Guard,"Ensures attacks by or against the Pokémon land."
|
||||
100,STALL,Stall,"The Pokémon moves after all other Pokémon do."
|
||||
101,TECHNICIAN,Technician,"Powers up the Pokémon's weaker moves."
|
||||
102,LEAFGUARD,Leaf Guard,"Prevents problems with status in sunny weather."
|
||||
103,KLUTZ,Klutz,"The Pokémon can't use any held items."
|
||||
104,MOLDBREAKER,Mold Breaker,"Moves can be used regardless of Abilities."
|
||||
105,SUPERLUCK,Super Luck,"Heightens the critical-hit ratios of moves."
|
||||
106,AFTERMATH,Aftermath,"Damages the attacker landing the finishing hit."
|
||||
107,ANTICIPATION,Anticipation,"Senses a foe's dangerous moves."
|
||||
108,FOREWARN,Forewarn,"Determines what moves a foe has."
|
||||
109,UNAWARE,Unaware,"Ignores any stat changes in the Pokémon."
|
||||
110,TINTEDLENS,Tinted Lens,"Powers up \"not very effective\" moves."
|
||||
111,FILTER,Filter,"Reduces damage from super-effective attacks."
|
||||
112,SLOWSTART,Slow Start,"Temporarily halves Attack and Speed."
|
||||
113,SCRAPPY,Scrappy,"Enables moves to hit Ghost-type Pokémon."
|
||||
114,STORMDRAIN,Storm Drain,"Draws in all Water-type moves to up Sp. Attack."
|
||||
115,ICEBODY,Ice Body,"The Pokémon gradually regains HP in a hailstorm."
|
||||
116,SOLIDROCK,Solid Rock,"Reduces damage from super-effective attacks."
|
||||
117,SNOWWARNING,Snow Warning,"The Pokémon summons a hailstorm in battle."
|
||||
118,HONEYGATHER,Honey Gather,"The Pokémon may gather Honey from somewhere."
|
||||
119,FRISK,Frisk,"The Pokémon can check a foe's held item."
|
||||
120,RECKLESS,Reckless,"Powers up moves that have recoil damage."
|
||||
121,MULTITYPE,Multitype,"Changes type to match the held Plate."
|
||||
122,FLOWERGIFT,Flower Gift,"Powers up party Pokémon when it is sunny."
|
||||
123,BADDREAMS,Bad Dreams,"Reduces a sleeping foe's HP."
|
||||
124,PICKPOCKET,Pickpocket,"Steals an item when hit by another Pokémon."
|
||||
125,SHEERFORCE,Sheer Force,"Removes added effects to increase move damage."
|
||||
126,CONTRARY,Contrary,"Makes stat changes have an opposite effect."
|
||||
127,UNNERVE,Unnerve,"Makes the foe nervous and unable to eat Berries."
|
||||
128,DEFIANT,Defiant,"When its stats are lowered its Attack increases."
|
||||
129,DEFEATIST,Defeatist,"Lowers stats when HP becomes half or less."
|
||||
130,CURSEDBODY,Cursed Body,"May disable a move used on the Pokémon."
|
||||
131,HEALER,Healer,"May heal an ally's status conditions."
|
||||
132,FRIENDGUARD,Friend Guard,"Reduces damage done to allies."
|
||||
133,WEAKARMOR,Weak Armor,"Physical attacks lower Defense and raise Speed."
|
||||
134,HEAVYMETAL,Heavy Metal,"Doubles the Pokémon's weight."
|
||||
135,LIGHTMETAL,Light Metal,"Halves the Pokémon's weight."
|
||||
136,MULTISCALE,Multiscale,"Reduces damage when HP is full."
|
||||
137,TOXICBOOST,Toxic Boost,"Powers up physical attacks when poisoned."
|
||||
138,FLAREBOOST,Flare Boost,"Powers up special attacks when burned."
|
||||
139,HARVEST,Harvest,"May create another Berry after one is used."
|
||||
140,TELEPATHY,Telepathy,"Anticipates an ally's attack and dodges it."
|
||||
141,MOODY,Moody,"Raises one stat and lowers another."
|
||||
142,OVERCOAT,Overcoat,"Protects the Pokémon from damage from weather."
|
||||
143,POISONTOUCH,Poison Touch,"May poison targets when a Pokémon makes contact."
|
||||
144,REGENERATOR,Regenerator,"Restores a little HP when withdrawn from battle."
|
||||
145,BIGPECKS,Big Pecks,"Protects from Defense-lowering attacks."
|
||||
146,SANDRUSH,Sand Rush,"Boosts the Pokémon's Speed in a sandstorm."
|
||||
147,WONDERSKIN,Wonder Skin,"Makes status-changing moves more likely to miss."
|
||||
148,ANALYTIC,Analytic,"Boosts move power when the Pokémon moves last."
|
||||
149,ILLUSION,Illusion,"Comes out disguised as the Pokémon in back."
|
||||
150,IMPOSTER,Imposter,"It transforms itself into the Pokémon it is facing."
|
||||
151,INFILTRATOR,Infiltrator,"Passes through the foe's barrier and strikes."
|
||||
152,MUMMY,Mummy,"Contact with this Pokémon spreads this Ability."
|
||||
153,MOXIE,Moxie,"Boosts Attack after knocking out any Pokémon."
|
||||
154,JUSTIFIED,Justified,"Raises Attack when hit by a Dark-type move."
|
||||
155,RATTLED,Rattled,"Some move types scare it and boost its Speed."
|
||||
156,MAGICBOUNCE,Magic Bounce,"Reflects status-changing moves."
|
||||
157,SAPSIPPER,Sap Sipper,"Boosts Attack when hit by a Grass-type move."
|
||||
158,PRANKSTER,Prankster,"Gives priority to a status move."
|
||||
159,SANDFORCE,Sand Force,"Boosts certain moves' power in a sandstorm."
|
||||
160,IRONBARBS,Iron Barbs,"Inflicts damage to the Pokémon on contact."
|
||||
161,ZENMODE,Zen Mode,"Changes the Pokémon's shape when HP is halved."
|
||||
162,VICTORYSTAR,Victory Star,"Boosts the accuracy of its allies and itself."
|
||||
163,TURBOBLAZE,Turboblaze,"Moves can be used regardless of Abilities."
|
||||
164,TERAVOLT,Teravolt,"Moves can be used regardless of Abilities."
|
||||
@@ -1,304 +0,0 @@
|
||||
# See the documentation on the wiki to learn how to edit this file.
|
||||
#-------------------------------
|
||||
[002] # Lappet Town
|
||||
Water,2
|
||||
60,TENTACOOL,14,19
|
||||
30,MANTYKE,15,16
|
||||
10,REMORAID,14,16
|
||||
OldRod
|
||||
100,MAGIKARP,16,19
|
||||
GoodRod
|
||||
60,BARBOACH,17,18
|
||||
20,KRABBY,15,16
|
||||
20,SHELLDER,16,19
|
||||
SuperRod
|
||||
40,CHINCHOU,17,19
|
||||
40,QWILFISH,16,19
|
||||
15,CORSOLA,15,18
|
||||
5,STARYU,15,17
|
||||
#-------------------------------
|
||||
[005] # Route 1
|
||||
Land,21
|
||||
40,PIDGEY,11,14
|
||||
40,RATTATA,11,14
|
||||
9,PIDGEY,11,13
|
||||
9,RATTATA,11,13
|
||||
1,PIDGEY,14
|
||||
1,RATTATA,14
|
||||
LandNight,21
|
||||
39,RATTATA,10,14
|
||||
30,HOOTHOOT,10,13
|
||||
20,SPINARAK,8,12
|
||||
9,HOOTHOOT,10,14
|
||||
1,HOOTHOOT,14
|
||||
1,RATTATA,15
|
||||
#-------------------------------
|
||||
[005,1] # Route 1
|
||||
Land,21
|
||||
40,PIDGEY,15,18
|
||||
40,RATTATA,14,18
|
||||
10,SENTRET,13,17
|
||||
5,PIDGEY,14,16
|
||||
5,RATTATA,13,16
|
||||
LandNight,21
|
||||
40,RATTATA,14,18
|
||||
30,HOOTHOOT,14,17
|
||||
20,SPINARAK,12,16
|
||||
10,CLEFAIRY,11,15
|
||||
#-------------------------------
|
||||
[021] # Route 2
|
||||
Land,21
|
||||
50,RATTATA,12,15
|
||||
30,POOCHYENA,11,15
|
||||
10,SHINX,10,12
|
||||
10,SHINX,10,11
|
||||
Water,2
|
||||
60,MAGIKARP,7,10
|
||||
30,GOLDEEN,11,14
|
||||
10,STARYU,12,15
|
||||
OldRod
|
||||
70,MAGIKARP,7,10
|
||||
30,MAGIKARP,9,15
|
||||
GoodRod
|
||||
60,GOLDEEN,12,14
|
||||
20,FINNEON,12,15
|
||||
20,MAGIKARP,12,17
|
||||
SuperRod
|
||||
40,FINNEON,12,15
|
||||
40,GOLDEEN,12,14
|
||||
15,STARYU,12,15
|
||||
5,STARYU,14,17
|
||||
HeadbuttLow
|
||||
50,PINECO,11,13
|
||||
30,LEDYBA,6,8
|
||||
19,SPINARAK,9,12
|
||||
1,MUNCHLAX,11,14
|
||||
HeadbuttHigh
|
||||
50,PINECO,11,13
|
||||
30,WURMPLE,6,8
|
||||
20,SPINARAK,9,12
|
||||
#-------------------------------
|
||||
[028] # Natural Park
|
||||
Land,21
|
||||
20,CATERPIE,10
|
||||
20,SUNKERN,12
|
||||
20,WEEDLE,10
|
||||
15,PIDGEY,10,14
|
||||
15,PIDGEY,12,14
|
||||
5,KAKUNA,10
|
||||
5,METAPOD,10
|
||||
LandNight,21
|
||||
30,HOOTHOOT,10,14
|
||||
30,SPINARAK,10,15
|
||||
20,PINECO,9,13
|
||||
10,DROWZEE,9,15
|
||||
10,NATU,12,14
|
||||
LandMorning,21
|
||||
25,CATERPIE,10,12
|
||||
25,WEEDLE,10,12
|
||||
20,PIDGEY,10,14
|
||||
15,KAKUNA,10
|
||||
15,METAPOD,10
|
||||
BugContest,21
|
||||
20,CATERPIE,7,18
|
||||
20,WEEDLE,7,18
|
||||
10,KAKUNA,9,18
|
||||
10,METAPOD,9,18
|
||||
10,PARAS,10,17
|
||||
10,VENONAT,10,16
|
||||
5,BEEDRILL,12,15
|
||||
5,BUTTERFREE,12,15
|
||||
5,PINSIR,13,14
|
||||
5,SCYTHER,13,14
|
||||
#-------------------------------
|
||||
[031] # Route 3
|
||||
Land,21
|
||||
30,NIDORANfE,12,15
|
||||
30,NIDORANmA,12,15
|
||||
20,PIKACHU,14,17
|
||||
10,EEVEE,15
|
||||
10,PONYTA,13,15
|
||||
Water,2
|
||||
60,SURSKIT,13,14
|
||||
35,LOTAD,14
|
||||
5,LOTAD,15
|
||||
OldRod
|
||||
70,MAGIKARP,6,11
|
||||
30,MAGIKARP,10,17
|
||||
GoodRod
|
||||
60,POLIWAG,12,15
|
||||
20,PSYDUCK,11,14
|
||||
20,WOOPER,13,17
|
||||
SuperRod
|
||||
40,CHINCHOU,11,12
|
||||
40,REMORAID,12,14
|
||||
20,LUVDISC,10,16
|
||||
RockSmash,50
|
||||
60,NOSEPASS,13,14
|
||||
40,GEODUDE,12,15
|
||||
HeadbuttLow
|
||||
30,PINECO,14,17
|
||||
25,COMBEE,15,17
|
||||
20,PINECO,14,16
|
||||
10,HERACROSS,16,18
|
||||
9,HERACROSS,16,17
|
||||
5,COMBEE,15,16
|
||||
1,MUNCHLAX,13,18
|
||||
HeadbuttHigh
|
||||
50,SEEDOT,14,17
|
||||
30,SHROOMISH,14,17
|
||||
20,BURMY,12,15
|
||||
#-------------------------------
|
||||
[034] # Ice Cave
|
||||
Cave,5
|
||||
40,SWINUB,16,18
|
||||
20,SNEASEL,14,16
|
||||
20,SNORUNT,12,15
|
||||
10,SMOOCHUM,11,14
|
||||
10,SNOVER,14
|
||||
#-------------------------------
|
||||
[039] # Route 4
|
||||
Land,21
|
||||
50,SHELLOS_1,12,15
|
||||
40,GRIMER,13,15
|
||||
10,MURKROW,12,14
|
||||
#-------------------------------
|
||||
[041] # Route 5
|
||||
Land,21
|
||||
50,GRIMER,13,15
|
||||
40,SPEAROW,13,16
|
||||
10,SLUGMA,13,14
|
||||
#-------------------------------
|
||||
[044] # Route 6
|
||||
Land,21
|
||||
50,SHELLOS_1,12,15
|
||||
40,GRIMER,13,15
|
||||
10,MURKROW,12,14
|
||||
#-------------------------------
|
||||
[047] # Route 7
|
||||
Land,21
|
||||
50,SHELLOS,12,15
|
||||
30,BIDOOF,14,17
|
||||
10,MURKROW,12,14
|
||||
10,WURMPLE,9,12
|
||||
RockSmash,50
|
||||
90,NOSEPASS,13,14
|
||||
10,GEODUDE,12,15
|
||||
#-------------------------------
|
||||
[049] # Rock Cave
|
||||
Cave,5
|
||||
20,MAGNETON,14,16
|
||||
20,MAGNETON,14,17
|
||||
20,NOSEPASS,14,15
|
||||
20,NOSEPASS,13,14
|
||||
10,GEODUDE,13,15
|
||||
10,MAWILE,14,16
|
||||
#-------------------------------
|
||||
[050] # Rock Cave
|
||||
Cave,5
|
||||
20,MAGNETON,14,16
|
||||
20,MAGNETON,14,17
|
||||
20,NOSEPASS,14,15
|
||||
20,NOSEPASS,13,14
|
||||
10,BURMY,14,16
|
||||
10,GEODUDE,13,15
|
||||
#-------------------------------
|
||||
[051] # Dungeon
|
||||
Cave,5
|
||||
20,CHINGLING,1
|
||||
20,CLEFFA,1
|
||||
20,IGGLYBUFF,1
|
||||
20,PICHU,1
|
||||
10,RIOLU,1
|
||||
10,TYROGUE,1
|
||||
#-------------------------------
|
||||
[066] # Safari Zone
|
||||
Land,21
|
||||
20,ABRA,12,15
|
||||
20,DODUO,13,15
|
||||
20,NIDORANfE,15,16
|
||||
20,NIDORANmA,15,16
|
||||
10,HOPPIP,13,17
|
||||
10,TANGELA,14,16
|
||||
#-------------------------------
|
||||
[068] # Safari Zone
|
||||
Land,21
|
||||
20,EXEGGCUTE,15,18
|
||||
20,RHYHORN,16,18
|
||||
10,AIPOM,14,17
|
||||
10,GIRAFARIG,16,17
|
||||
10,VENONAT,15,17
|
||||
10,VENONAT,15,18
|
||||
5,HERACROSS,15,17
|
||||
5,TAUROS,15,16
|
||||
4,PINSIR,16
|
||||
4,SCYTHER,16
|
||||
1,CHANSEY,17
|
||||
1,KANGASKHAN,19
|
||||
Water,2
|
||||
60,PSYDUCK,16,18
|
||||
30,MARILL,15,18
|
||||
5,BUIZEL,15,17
|
||||
5,SLOWPOKE,14,16
|
||||
OldRod
|
||||
70,MAGIKARP,17,21
|
||||
30,MAGIKARP,17,20
|
||||
GoodRod
|
||||
60,MAGIKARP,16,20
|
||||
20,FEEBAS,16,20
|
||||
20,POLIWAG,17,18
|
||||
SuperRod
|
||||
40,GOLDEEN,16,18
|
||||
40,REMORAID,17,19
|
||||
15,CARVANHA,16,17
|
||||
4,FINNEON,15,18
|
||||
1,DRATINI,17
|
||||
#-------------------------------
|
||||
[069] # Route 8
|
||||
Land,21
|
||||
20,MAREEP,16,18
|
||||
20,ODDISH,15,17
|
||||
13,BONSLY,14,16
|
||||
10,DITTO,15,17
|
||||
10,DITTO,16,18
|
||||
10,LOTAD,15,18
|
||||
10,LOTAD,15,17
|
||||
5,BONSLY,14,17
|
||||
1,BONSLY,15,16
|
||||
1,BONSLY,15
|
||||
Water,2
|
||||
60,TENTACOOL,14,19
|
||||
30,MANTYKE,15,16
|
||||
10,REMORAID,14,16
|
||||
OldRod
|
||||
100,MAGIKARP,16,19
|
||||
GoodRod
|
||||
60,BARBOACH,17,18
|
||||
20,KRABBY,15,16
|
||||
20,SHELLDER,16,19
|
||||
SuperRod
|
||||
40,CHINCHOU,17,19
|
||||
40,QWILFISH,16,19
|
||||
15,CORSOLA,15,18
|
||||
5,STARYU,15,17
|
||||
#-------------------------------
|
||||
[070] # Underwater
|
||||
Land,21
|
||||
20,CHINCHOU,17,21
|
||||
20,CLAMPERL,18,20
|
||||
20,SHELLDER,18,20
|
||||
10,CLAMPERL,18,19
|
||||
10,CORSOLA,17,20
|
||||
10,RELICANTH,16,19
|
||||
10,SHELLDER,18,19
|
||||
#-------------------------------
|
||||
[075] # Tiall Region
|
||||
Land,21
|
||||
20,GEODUDE,11,14
|
||||
20,RATTATA,11,14
|
||||
10,CUBONE,11,14
|
||||
10,DIGLETT,11,14
|
||||
10,MEOWTH,11,14
|
||||
10,PIKACHU,11,14
|
||||
10,SANDSHREW,11,14
|
||||
10,VULPIX,11,14
|
||||
@@ -1,534 +0,0 @@
|
||||
# See the documentation on the wiki to learn how to edit this file.
|
||||
#-------------------------------
|
||||
1,REPEL,Repel,Repels,1,350,"An item that prevents weak wild Pokémon from appearing for 100 steps after its use.",2,0,0,
|
||||
2,SUPERREPEL,Super Repel,Super Repels,1,500,"An item that prevents weak wild Pokémon from appearing for 200 steps after its use.",2,0,0,
|
||||
3,MAXREPEL,Max Repel,Max Repels,1,700,"An item that prevents weak wild Pokémon from appearing for 250 steps after its use.",2,0,0,
|
||||
4,BLACKFLUTE,Black Flute,Black Flutes,1,400,"A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear.",2,0,0,
|
||||
5,WHITEFLUTE,White Flute,White Flutes,1,500,"A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.",2,0,0,
|
||||
6,HONEY,Honey,Honey,1,300,"A sweet honey with an aroma that attracts wild Pokémon when used in grass, caves or on special trees.",2,0,0,
|
||||
7,ESCAPEROPE,Escape Rope,Escape Ropes,1,550,"A long, durable rope. Use it to escape instantly from a cave or a dungeon.",2,0,0,
|
||||
8,REDSHARD,Red Shard,Red Shards,1,200,"A small red shard. It appears to be from some sort of implement made long ago.",0,0,0,
|
||||
9,YELLOWSHARD,Yellow Shard,Yellow Shards,1,200,"A small yellow shard. It appears to be from some sort of implement made long ago.",0,0,0,
|
||||
10,BLUESHARD,Blue Shard,Blue Shards,1,200,"A small blue shard. It appears to be from some sort of implement made long ago.",0,0,0,
|
||||
11,GREENSHARD,Green Shard,Green Shards,1,200,"A small green shard. It appears to be from some sort of implement made long ago.",0,0,0,
|
||||
12,FIRESTONE,Fire Stone,Fire Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It is colored orange.",1,0,7,
|
||||
13,THUNDERSTONE,Thunder Stone,Thunder Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern.",1,0,7,
|
||||
14,WATERSTONE,Water Stone,Water Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue.",1,0,7,
|
||||
15,LEAFSTONE,Leaf Stone,Leaf Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern.",1,0,7,
|
||||
16,MOONSTONE,Moon Stone,Moon Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky.",1,0,7,
|
||||
17,SUNSTONE,Sun Stone,Sun Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun.",1,0,7,
|
||||
18,DUSKSTONE,Dusk Stone,Dusk Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.",1,0,7,
|
||||
19,DAWNSTONE,Dawn Stone,Dawn Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.",1,0,7,
|
||||
20,SHINYSTONE,Shiny Stone,Shiny Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.",1,0,7,
|
||||
21,REDAPRICORN,Red Apricorn,Red Apricorns,1,200,"A red Apricorn. It assails your nostrils.",0,0,9,
|
||||
22,YLWAPRICORN,Ylw Apricorn,Ylw Apricorns,1,200,"A yellow Apricorn. It has an invigorating scent.",0,0,9,
|
||||
23,BLUAPRICORN,Blu Apricorn,Blu Apricorns,1,200,"A blue Apricorn. It smells a bit like grass.",0,0,9,
|
||||
24,GRNAPRICORN,Grn Apricorn,Grn Apricorns,1,200,"A green Apricorn. It has a mysterious, aromatic scent.",0,0,9,
|
||||
25,PNKAPRICORN,Pnk Apricorn,Pnk Apricorns,1,200,"A pink Apricorn. It has a nice, sweet scent.",0,0,9,
|
||||
26,WHTAPRICORN,Wht Apricorn,Wht Apricorns,1,200,"A white Apricorn. It doesn't smell like anything.",0,0,9,
|
||||
27,BLKAPRICORN,Blk Apricorn,Blk Apricorns,1,200,"A black Apricorn. It has an indescribable scent.",0,0,9,
|
||||
28,HELIXFOSSIL,Helix Fossil,Helix Fossils,1,1000,"A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell.",0,0,8,
|
||||
29,DOMEFOSSIL,Dome Fossil,Dome Fossils,1,1000,"A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell.",0,0,8,
|
||||
30,OLDAMBER,Old Amber,Old Ambers,1,1000,"A piece of amber that contains the genes of an ancient Pokémon. It is clear with a reddish tint.",0,0,8,
|
||||
31,ROOTFOSSIL,Root Fossil,Root Fossils,1,1000,"A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root.",0,0,8,
|
||||
32,CLAWFOSSIL,Claw Fossil,Claw Fossils,1,1000,"A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw.",0,0,8,
|
||||
33,SKULLFOSSIL,Skull Fossil,Skull Fossils,1,1000,"A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head.",0,0,8,
|
||||
34,ARMORFOSSIL,Armor Fossil,Armor Fossils,1,1000,"A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar.",0,0,8,
|
||||
35,COVERFOSSIL,Cover Fossil,Cover Fossils,1,1000,"A fossil of an ancient Pokémon that lived in the sea in ancient times. It appears to be part of its back.",0,0,8,
|
||||
36,PLUMEFOSSIL,Plume Fossil,Plume Fossils,1,1000,"A fossil of an ancient Pokémon that flew in the sky in ancient times. It appears to be part of its wing.",0,0,8,
|
||||
37,PRETTYWING,Pretty Wing,Pretty Wings,1,200,"Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.",0,0,0,
|
||||
38,TINYMUSHROOM,Tiny Mushroom,Tiny Mushrooms,1,500,"A small and rare mushroom. It is sought after by collectors.",0,0,0,
|
||||
39,BIGMUSHROOM,Big Mushroom,Big Mushrooms,1,5000,"A large and rare mushroom. It is sought after by collectors.",0,0,0,
|
||||
40,BALMMUSHROOM,Balm Mushroom,Balm Mushrooms,1,50000,"A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.",0,0,0,
|
||||
41,PEARL,Pearl,Pearls,1,1400,"A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.",0,0,0,
|
||||
42,BIGPEARL,Big Pearl,Big Pearls,1,7500,"A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops.",0,0,0,
|
||||
43,PEARLSTRING,Pearl String,Pearl Strings,1,50000,"Very large pearls that sparkle in a pretty silver color. A maniac will buy them for a high price.",0,0,0,
|
||||
44,STARDUST,Stardust,Stardusts,1,2000,"Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops.",0,0,0,
|
||||
45,STARPIECE,Star Piece,Star Pieces,1,9800,"A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops.",0,0,0,
|
||||
46,COMETSHARD,Comet Shard,Comet Shards,1,120000,"A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.",0,0,0,
|
||||
47,NUGGET,Nugget,Nuggets,1,10000,"A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.",0,0,0,
|
||||
48,BIGNUGGET,Big Nugget,Big Nuggets,1,60000,"A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.",0,0,0,
|
||||
49,HEARTSCALE,Heart Scale,Heart Scales,1,100,"A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow.",0,0,0,
|
||||
50,SLOWPOKETAIL,Slowpoke Tail,Slowpoke Tails,1,9800,"A very tasty tail of something. It sells for a high price.",0,0,0,
|
||||
51,RAREBONE,Rare Bone,Rare Bones,1,10000,"A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops.",0,0,0,
|
||||
52,RELICCOPPER,Relic Copper,Relic Coppers,1,2000,"A copper coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
|
||||
53,RELICSILVER,Relic Silver,Relic Silvers,1,10000,"A silver coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
|
||||
54,RELICGOLD,Relic Gold,Relic Golds,1,20000,"A gold coin used in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
|
||||
55,RELICVASE,Relic Vase,Relic Vases,1,100000,"A vase made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
|
||||
56,RELICBAND,Relic Band,Relic Bands,1,200000,"A bracelet made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
|
||||
57,RELICSTATUE,Relic Statue,Relic Statues,1,400000,"A stone figure made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
|
||||
58,RELICCROWN,Relic Crown,Relic Crowns,1,600000,"A crown made in a civilization about 3,000 years ago. A maniac will buy it for a high price.",0,0,0,
|
||||
59,GROWTHMULCH,Growth Mulch,Growth Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11,
|
||||
60,DAMPMULCH,Damp Mulch,Damp Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11,
|
||||
61,STABLEMULCH,Stable Mulch,Stable Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11,
|
||||
62,GOOEYMULCH,Gooey Mulch,Gooey Mulch,1,200,"A fertilizer to be spread on soft soil in regions where Berries are grown. A maniac will buy it for a high price.",0,0,11,
|
||||
63,SHOALSALT,Shoal Salt,Shoal Salts,1,20,"Pure salt that can be discovered deep inside the Shoal Cave. A maniac will buy it for a high price.",0,0,0,
|
||||
64,SHOALSHELL,Shoal Shell,Shoal Shells,1,20,"A pretty seashell that can be found deep inside the Shoal Cave. A maniac will buy it for a high price.",0,0,0,
|
||||
65,ODDKEYSTONE,Odd Keystone,Odd Keystones,1,2100,"A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally.",0,0,0,
|
||||
66,AIRBALLOON,Air Balloon,Air Balloons,1,200,"An item to be held by a Pokémon. The holder will float in the air until hit. Once hit, this item will burst.",0,0,0,
|
||||
67,BRIGHTPOWDER,Bright Powder,Bright Powders,1,10,"An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent's accuracy.",0,0,0,
|
||||
68,EVIOLITE,Eviolite,Eviolites,1,200,"A mysterious evolutionary lump. When held, it raises the Defense and Sp. Def if the holder can still evolve.",0,0,0,
|
||||
69,FLOATSTONE,Float Stone,Float Stones,1,200,"A very light stone. It reduces the weight of a Pokémon when held.",0,0,0,
|
||||
70,DESTINYKNOT,Destiny Knot,Destiny Knots,1,200,"A long, thin, bright-red string to be held by a Pokémon. If the holder becomes infatuated, so does the foe.",0,0,0,
|
||||
71,ROCKYHELMET,Rocky Helmet,Rocky Helmets,1,200,"If the holder of this item takes damage, the attacker will also be damaged upon contact.",0,0,0,
|
||||
72,EJECTBUTTON,Eject Button,Eject Buttons,1,200,"If the holder is hit by an attack, it will switch with another Pokémon in your party.",0,0,0,
|
||||
73,REDCARD,Red Card,Red Cards,1,200,"A card with a mysterious power. When the holder is struck by a foe, the attacker is removed from battle.",0,0,0,
|
||||
74,SHEDSHELL,Shed Shell,Shed Shells,1,100,"An item to be held by a Pokémon. This discarded carapace lets the holder switch out of battle without fail.",0,0,0,
|
||||
75,SMOKEBALL,Smoke Ball,Smoke Balls,1,200,"An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail.",0,0,0,
|
||||
76,LUCKYEGG,Lucky Egg,Lucky Eggs,1,200,"An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.",0,0,0,
|
||||
77,EXPSHARE,Exp. Share,Exp. Shares,1,3000,"An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.",0,0,0,
|
||||
78,AMULETCOIN,Amulet Coin,Amulet Coins,1,100,"An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.",0,0,0,
|
||||
79,SOOTHEBELL,Soothe Bell,Soothe Bells,1,100,"An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.",0,0,0,
|
||||
80,CLEANSETAG,Cleanse Tag,Cleanse Tags,1,200,"An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.",0,0,0,
|
||||
81,CHOICEBAND,Choice Band,Choice Bands,1,100,"An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one move.",0,0,0,
|
||||
82,CHOICESPECS,Choice Specs,Choice Specs,1,200,"An item to be held by a Pokémon. These curious glasses boost Sp. Atk but allows the use of only one move.",0,0,0,
|
||||
83,CHOICESCARF,Choice Scarf,Choice Scarves,1,200,"An item to be held by a Pokémon. This scarf boosts Speed but allows the use of only one move.",0,0,0,
|
||||
84,HEATROCK,Heat Rock,Heat Rocks,1,200,"A Pokémon held item that extends the duration of the move Sunny Day used by the holder.",0,0,0,
|
||||
85,DAMPROCK,Damp Rock,Damp Rocks,1,200,"A Pokémon held item that extends the duration of the move Rain Dance used by the holder.",0,0,0,
|
||||
86,SMOOTHROCK,Smooth Rock,Smooth Rocks,1,200,"A Pokémon held item that extends the duration of the move Sandstorm used by the holder.",0,0,0,
|
||||
87,ICYROCK,Icy Rock,Icy Rocks,1,200,"A Pokémon held item that extends the duration of the move Hail used by the holder.",0,0,0,
|
||||
88,LIGHTCLAY,Light Clay,Light Clays,1,200,"An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.",0,0,0,
|
||||
89,GRIPCLAW,Grip Claw,Grip Claws,1,200,"A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap.",0,0,0,
|
||||
90,BINDINGBAND,Binding Band,Binding Bands,1,200,"A band that increases the power of binding moves when held.",0,0,0,
|
||||
91,BIGROOT,Big Root,Big Roots,1,200,"A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP.",0,0,0,
|
||||
92,BLACKSLUDGE,Black Sludge,Black Sludges,1,200,"A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.",0,0,0,
|
||||
93,LEFTOVERS,Leftovers,Leftovers,1,200,"An item to be held by a Pokémon. The holder's HP is gradually restored during battle.",0,0,0,
|
||||
94,SHELLBELL,Shell Bell,Shell Bells,1,200,"An item to be held by a Pokémon. The holder's HP is restored a little every time it inflicts damage.",0,0,0,
|
||||
95,MENTALHERB,Mental Herb,Mental Herbs,1,100,"An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once.",0,0,0,
|
||||
96,WHITEHERB,White Herb,White Herbs,1,100,"An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.",0,0,0,
|
||||
97,POWERHERB,Power Herb,Power Herbs,1,100,"A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges up first.",0,0,0,
|
||||
98,ABSORBBULB,Absorb Bulb,Absorb Bulbs,1,200,"A consumable bulb. If the holder is hit by a Water-type move, its Sp. Atk will rise.",0,0,0,
|
||||
99,CELLBATTERY,Cell Battery,Cell Batteries,1,200,"A consumable battery. If the holder is hit by an Electric-type move, its Attack will rise.",0,0,0,
|
||||
100,LIFEORB,Life Orb,Life Orbs,1,200,"An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.",0,0,0,
|
||||
101,EXPERTBELT,Expert Belt,Expert Belts,1,200,"An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.",0,0,0,
|
||||
102,METRONOME,Metronome,Metronomes,1,200,"A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.",0,0,0,
|
||||
103,MUSCLEBAND,Muscle Band,Muscle Bands,1,200,"An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves.",0,0,0,
|
||||
104,WISEGLASSES,Wise Glasses,Wise Glasses,1,200,"An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves.",0,0,0,
|
||||
105,RAZORCLAW,Razor Claw,Razor Claws,1,2100,"An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.",0,0,0,
|
||||
106,SCOPELENS,Scope Lens,Scope Lenses,1,200,"An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.",0,0,0,
|
||||
107,WIDELENS,Wide Lens,Wide Lenses,1,200,"An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves.",0,0,0,
|
||||
108,ZOOMLENS,Zoom Lens,Zoom Lenses,1,200,"An item to be held by a Pokémon. If the holder moves after its target, its accuracy will be boosted.",0,0,0,
|
||||
109,KINGSROCK,King's Rock,King's Rocks,1,100,"An item to be held by a Pokémon. When the holder inflicts damage, the target may flinch.",0,0,0,
|
||||
110,RAZORFANG,Razor Fang,Razor Fangs,1,2100,"An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.",0,0,0,
|
||||
111,LAGGINGTAIL,Lagging Tail,Lagging Tails,1,200,"An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.",0,0,0,
|
||||
112,QUICKCLAW,Quick Claw,Quick Claws,1,100,"An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally.",0,0,0,
|
||||
113,FOCUSBAND,Focus Band,Focus Bands,1,200,"An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.",0,0,0,
|
||||
114,FOCUSSASH,Focus Sash,Focus Sashes,1,200,"An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.",0,0,0,
|
||||
115,FLAMEORB,Flame Orb,Flame Orbs,1,100,"An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.",0,0,0,
|
||||
116,TOXICORB,Toxic Orb,Toxic Orbs,1,100,"An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle.",0,0,0,
|
||||
117,STICKYBARB,Sticky Barb,Sticky Barbs,1,200,"A held item that damages the holder on every turn. It may latch on to Pokémon that touch the holder.",0,0,0,
|
||||
118,IRONBALL,Iron Ball,Iron Balls,1,200,"A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves.",0,0,0,
|
||||
119,RINGTARGET,Ring Target,Ring Targets,1,200,"Moves that would otherwise have no effect will land on the Pokémon that holds it.",0,0,0,
|
||||
120,MACHOBRACE,Macho Brace,Macho Braces,1,3000,"An item to be held by a Pokémon. It is a stiff, heavy brace that promotes strong growth but lowers Speed.",0,0,0,
|
||||
121,POWERWEIGHT,Power Weight,Power Weights,1,3000,"A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat.",0,0,0,
|
||||
122,POWERBRACER,Power Bracer,Power Bracers,1,3000,"A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat.",0,0,0,
|
||||
123,POWERBELT,Power Belt,Power Belts,1,3000,"A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat.",0,0,0,
|
||||
124,POWERLENS,Power Lens,Power Lenses,1,3000,"A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat.",0,0,0,
|
||||
125,POWERBAND,Power Band,Power Bands,1,3000,"A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat.",0,0,0,
|
||||
126,POWERANKLET,Power Anklet,Power Anklets,1,3000,"A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat.",0,0,0,
|
||||
127,LAXINCENSE,Lax Incense,Lax Incenses,1,9600,"An item to be held by a Pokémon. The tricky aroma of this incense may make attacks miss the holder.",0,0,0,
|
||||
128,FULLINCENSE,Full Incense,Full Incenses,1,9600,"An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.",0,0,0,
|
||||
129,LUCKINCENSE,Luck Incense,Luck Incenses,1,9600,"An item to be held by a Pokémon. It doubles a battle's prize money if the holding Pokémon joins in.",0,0,0,
|
||||
130,PUREINCENSE,Pure Incense,Pure Incenses,1,9600,"An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party.",0,0,0,
|
||||
131,SEAINCENSE,Sea Incense,Sea Incenses,1,9600,"An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.",0,0,0,
|
||||
132,WAVEINCENSE,Wave Incense,Wave Incenses,1,9600,"An item to be held by a Pokémon. It has a curious aroma that boosts the power of Water-type moves.",0,0,0,
|
||||
133,ROSEINCENSE,Rose Incense,Rose Incenses,1,9600,"An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.",0,0,0,
|
||||
134,ODDINCENSE,Odd Incense,Odd Incenses,1,9600,"An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.",0,0,0,
|
||||
135,ROCKINCENSE,Rock Incense,Rock Incenses,1,9600,"An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.",0,0,0,
|
||||
136,CHARCOAL,Charcoal,Charcoals,1,9800,"An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.",0,0,0,
|
||||
137,MYSTICWATER,Mystic Water,Mystic Waters,1,100,"An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves.",0,0,0,
|
||||
138,MAGNET,Magnet,Magnets,1,100,"An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.",0,0,0,
|
||||
139,MIRACLESEED,Miracle Seed,Miracle Seeds,1,100,"An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves.",0,0,0,
|
||||
140,NEVERMELTICE,Never-Melt Ice,Never-Melt Ices,1,100,"An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves.",0,0,0,
|
||||
141,BLACKBELT,Black Belt,Black Belts,1,100,"An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves.",0,0,0,
|
||||
142,POISONBARB,Poison Barb,Poison Barbs,1,100,"An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves.",0,0,0,
|
||||
143,SOFTSAND,Soft Sand,Soft Sand,1,100,"An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.",0,0,0,
|
||||
144,SHARPBEAK,Sharp Beak,Sharp Beaks,1,100,"An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves.",0,0,0,
|
||||
145,TWISTEDSPOON,Twisted Spoon,Twisted Spoons,1,100,"An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.",0,0,0,
|
||||
146,SILVERPOWDER,Silver Powder,Silver Powders,1,100,"An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves.",0,0,0,
|
||||
147,HARDSTONE,Hard Stone,Hard Stones,1,100,"An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves.",0,0,0,
|
||||
148,SPELLTAG,Spell Tag,Spell Tags,1,100,"An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.",0,0,0,
|
||||
149,DRAGONFANG,Dragon Fang,Dragon Fangs,1,100,"An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves.",0,0,0,
|
||||
150,BLACKGLASSES,Black Glasses,Black Glasses,1,100,"An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves.",0,0,0,
|
||||
151,METALCOAT,Metal Coat,Metal Coats,1,100,"An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves.",0,0,0,
|
||||
152,SILKSCARF,Silk Scarf,Silk Scarves,1,100,"An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves.",0,0,0,
|
||||
153,FLAMEPLATE,Flame Plate,Flame Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves.",0,0,0,
|
||||
154,SPLASHPLATE,Splash Plate,Splash Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves.",0,0,0,
|
||||
155,ZAPPLATE,Zap Plate,Zap Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves.",0,0,0,
|
||||
156,MEADOWPLATE,Meadow Plate,Meadow Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves.",0,0,0,
|
||||
157,ICICLEPLATE,Icicle Plate,Icicle Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves.",0,0,0,
|
||||
158,FISTPLATE,Fist Plate,Fist Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves.",0,0,0,
|
||||
159,TOXICPLATE,Toxic Plate,Toxic Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves.",0,0,0,
|
||||
160,EARTHPLATE,Earth Plate,Earth Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves.",0,0,0,
|
||||
161,SKYPLATE,Sky Plate,Sky Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves.",0,0,0,
|
||||
162,MINDPLATE,Mind Plate,Mind Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves.",0,0,0,
|
||||
163,INSECTPLATE,Insect Plate,Insect Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves.",0,0,0,
|
||||
164,STONEPLATE,Stone Plate,Stone Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves.",0,0,0,
|
||||
165,SPOOKYPLATE,Spooky Plate,Spooky Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves.",0,0,0,
|
||||
166,DRACOPLATE,Draco Plate,Draco Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves.",0,0,0,
|
||||
167,DREADPLATE,Dread Plate,Dread Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves.",0,0,0,
|
||||
168,IRONPLATE,Iron Plate,Iron Plates,1,1000,"An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves.",0,0,0,
|
||||
169,FIREGEM,Fire Gem,Fire Gems,1,200,"A gem with an essence of fire. When held, it strengthens the power of a Fire-type move only once.",0,0,10,
|
||||
170,WATERGEM,Water Gem,Water Gems,1,200,"A gem with an essence of water. When held, it strengthens the power of a Water-type move only once.",0,0,10,
|
||||
171,ELECTRICGEM,Electric Gem,Electric Gems,1,200,"A gem with an essence of electricity. When held, it strengthens the power of an Electric-type move only once.",0,0,10,
|
||||
172,GRASSGEM,Grass Gem,Grass Gems,1,200,"A gem with an essence of nature. When held, it strengthens the power of a Grass-type move only once.",0,0,10,
|
||||
173,ICEGEM,Ice Gem,Ice Gems,1,200,"A gem with an essence of ice. When held, it strengthens the power of an Ice-type move only once.",0,0,10,
|
||||
174,FIGHTINGGEM,Fighting Gem,Fighting Gems,1,200,"A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move only once.",0,0,10,
|
||||
175,POISONGEM,Poison Gem,Poison Gems,1,200,"A gem with an essence of poison. When held, it strengthens the power of a Poison-type move only once.",0,0,10,
|
||||
176,GROUNDGEM,Ground Gem,Ground Gems,1,200,"A gem with an essence of land. When held, it strengthens the power of a Ground-type move only once.",0,0,10,
|
||||
177,FLYINGGEM,Flying Gem,Flying Gems,1,200,"A gem with an essence of air. When held, it strengthens the power of a Flying-type move only once.",0,0,10,
|
||||
178,PSYCHICGEM,Psychic Gem,Psychic Gems,1,200,"A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move only once.",0,0,10,
|
||||
179,BUGGEM,Bug Gem,Bug Gems,1,200,"A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move only once.",0,0,10,
|
||||
180,ROCKGEM,Rock Gem,Rock Gems,1,200,"A gem with an essence of rock. When held, it strengthens the power of a Rock-type move only once.",0,0,10,
|
||||
181,GHOSTGEM,Ghost Gem,Ghost Gems,1,200,"A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move only once.",0,0,10,
|
||||
182,DRAGONGEM,Dragon Gem,Dragon Gems,1,200,"A gem with a draconic essence. When held, it strengthens the power of a Dragon-type move only once.",0,0,10,
|
||||
183,DARKGEM,Dark Gem,Dark Gems,1,200,"A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move only once.",0,0,10,
|
||||
184,STEELGEM,Steel Gem,Steel Gems,1,200,"A gem with an essence of steel. When held, it strengthens the power of a Steel-type move only once.",0,0,10,
|
||||
185,NORMALGEM,Normal Gem,Normal Gems,1,200,"A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move only once.",0,0,10,
|
||||
186,LIGHTBALL,Light Ball,Light Balls,1,100,"An item to be held by Pikachu. It is a puzzling orb that raises the Attack and Sp. Atk stat.",0,0,0,
|
||||
187,LUCKYPUNCH,Lucky Punch,Lucky Punches,1,10,"An item to be held by Chansey. It is a pair of gloves that boosts Chansey's critical-hit ratio.",0,0,0,
|
||||
188,METALPOWDER,Metal Powder,Metal Powders,1,10,"An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.",0,0,0,
|
||||
189,QUICKPOWDER,Quick Powder,Quick Powders,1,10,"An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.",0,0,0,
|
||||
190,THICKCLUB,Thick Club,Thick Clubs,1,500,"An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.",0,0,0,
|
||||
191,STICK,Stick,Sticks,1,200,"An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.",0,0,0,
|
||||
192,SOULDEW,Soul Dew,Soul Dews,1,200,"A wondrous orb to be held by Latios or Latias. It raises both the Sp. Atk and Sp. Def stats.",0,0,0,
|
||||
193,DEEPSEATOOTH,Deep Sea Tooth,Deep Sea Teeth,1,200,"An item to be held by Clamperl. A fang that gleams a sharp silver, it raises the Sp. Atk stat.",0,0,0,
|
||||
194,DEEPSEASCALE,Deep Sea Scale,Deep Sea Scales,1,200,"An item to be held by Clamperl. A scale that shines a faint pink, it raises the Sp. Def stat.",0,0,0,
|
||||
195,ADAMANTORB,Adamant Orb,Adamant Orbs,1,10000,"A brightly gleaming orb to be held by Dialga. It boosts the power of Dragon- and Steel-type moves.",0,0,0,
|
||||
196,LUSTROUSORB,Lustrous Orb,Lustrous Orbs,1,10000,"A beautifully glowing orb to be held by Palkia. It boosts the power of Dragon- and Water-type moves.",0,0,0,
|
||||
197,GRISEOUSORB,Griseous Orb,Griseous Orbs,1,10000,"A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves.",0,0,0,
|
||||
198,DOUSEDRIVE,Douse Drive,Douse Drives,1,1000,"A cassette to be held by Genesect. It changes Techno Blast to a Water-type move.",0,0,0,
|
||||
199,SHOCKDRIVE,Shock Drive,Shock Drives,1,1000,"A cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.",0,0,0,
|
||||
200,BURNDRIVE,Burn Drive,Burn Drives,1,1000,"A cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.",0,0,0,
|
||||
201,CHILLDRIVE,Chill Drive,Chill Drives,1,1000,"A cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.",0,0,0,
|
||||
202,EVERSTONE,Everstone,Everstones,1,200,"An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving.",0,0,0,
|
||||
203,DRAGONSCALE,Dragon Scale,Dragon Scales,1,2100,"A thick and tough scale. Dragon-type Pokémon may be holding this item when caught.",0,0,0,
|
||||
204,UPGRADE,Up-Grade,Up-Grades,1,2100,"A transparent device filled with all sorts of data. It was produced by Silph Co.",0,0,0,
|
||||
205,DUBIOUSDISC,Dubious Disc,Dubious Discs,1,2100,"A transparent device overflowing with dubious data. Its producer is unknown.",0,0,0,
|
||||
206,PROTECTOR,Protector,Protectors,1,2100,"A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.",0,0,0,
|
||||
207,ELECTIRIZER,Electirizer,Electirizers,1,2100,"A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.",0,0,0,
|
||||
208,MAGMARIZER,Magmarizer,Magmarizers,1,2100,"A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.",0,0,0,
|
||||
209,REAPERCLOTH,Reaper Cloth,Reaper Cloths,1,2100,"A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon.",0,0,0,
|
||||
210,PRISMSCALE,Prism Scale,Prism Scales,1,500,"A mysterious scale that evolves certain Pokémon. It shines in rainbow colors.",0,0,0,
|
||||
211,OVALSTONE,Oval Stone,Oval Stones,1,2100,"A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.",0,0,0,
|
||||
212,REDSCARF,Red Scarf,Red Scarves,1,100,"An item to be held by a Pokémon. It boosts the Cool aspect of the holder in a Contest.",0,0,0,
|
||||
213,BLUESCARF,Blue Scarf,Blue Scarves,1,100,"An item to be held by a Pokémon. It boosts the Beauty aspect of the holder in a Contest.",0,0,0,
|
||||
214,PINKSCARF,Pink Scarf,Pink Scarves,1,100,"An item to be held by a Pokémon. It boosts the Cute aspect of the holder in a Contest.",0,0,0,
|
||||
215,GREENSCARF,Green Scarf,Green Scarves,1,100,"An item to be held by a Pokémon. It boosts the Smart aspect of the holder in a Contest.",0,0,0,
|
||||
216,YELLOWSCARF,Yellow Scarf,Yellow Scarves,1,100,"An item to be held by a Pokémon. It boosts the Tough aspect of the holder in a Contest.",0,0,0,
|
||||
#-------------------------------
|
||||
217,POTION,Potion,Potions,2,300,"A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.",1,1,0,
|
||||
218,SUPERPOTION,Super Potion,Super Potions,2,700,"A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points.",1,1,0,
|
||||
219,HYPERPOTION,Hyper Potion,Hyper Potions,2,1200,"A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points.",1,1,0,
|
||||
220,MAXPOTION,Max Potion,Max Potions,2,2500,"A spray-type medicine for wounds. It completely restores the HP of a single Pokémon.",1,1,0,
|
||||
221,FULLRESTORE,Full Restore,Full Restores,2,3000,"A medicine that fully restores the HP and heals any status problems of a single Pokémon.",1,1,0,
|
||||
222,SACREDASH,Sacred Ash,Sacred Ashes,2,200,"It revives all fainted Pokémon. In doing so, it also fully restores their HP.",2,0,0,
|
||||
223,AWAKENING,Awakening,Awakenings,2,250,"A spray-type medicine. It awakens a Pokémon from the clutches of sleep.",1,1,0,
|
||||
224,ANTIDOTE,Antidote,Antidotes,2,100,"A spray-type medicine. It lifts the effect of poison from one Pokémon.",1,1,0,
|
||||
225,BURNHEAL,Burn Heal,Burn Heals,2,250,"A spray-type medicine. It heals a single Pokémon that is suffering from a burn.",1,1,0,
|
||||
226,PARALYZEHEAL,Paralyze Heal,Paralyze Heals,2,200,"A spray-type medicine. It eliminates paralysis from a single Pokémon.",1,1,0,
|
||||
227,ICEHEAL,Ice Heal,Ice Heals,2,250,"A spray-type medicine. It defrosts a Pokémon that has been frozen solid.",1,1,0,
|
||||
228,FULLHEAL,Full Heal,Full Heals,2,600,"A spray-type medicine. It heals all the status problems of a single Pokémon.",1,1,0,
|
||||
229,LAVACOOKIE,Lava Cookie,Lava Cookies,2,200,"Lavaridge Town's local specialty. It heals all the status problems of one Pokémon.",1,1,0,
|
||||
230,OLDGATEAU,Old Gateau,Old Gateaux,2,200,"Old Chateau's hidden specialty. It heals all the status problems of a single Pokémon.",1,1,0,
|
||||
231,CASTELIACONE,Casteliacone,Casteliacones,2,100,"Castelia City's specialty, soft-serve ice cream. It heals all the status problems of a single Pokémon.",1,1,0,
|
||||
232,REVIVE,Revive,Revives,2,1500,"A medicine that revives a fainted Pokémon. It restores half the Pokémon's maximum HP.",1,1,0,
|
||||
233,MAXREVIVE,Max Revive,Max Revives,2,4000,"A medicine that revives a fainted Pokémon. It fully restores the Pokémon's HP.",1,1,0,
|
||||
234,BERRYJUICE,Berry Juice,Berry Juices,2,100,"A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points.",1,1,0,
|
||||
235,RAGECANDYBAR,Rage Candy Bar,Rage Candy Bars,2,400,"A famous Mahogany Town candy that tourists like to buy. It restores the HP of one Pokémon by 20 points.",1,1,0,
|
||||
236,SWEETHEART,Sweet Heart,Sweet Hearts,2,100,"Very sweet chocolate. It restores the HP of one Pokémon by only 20 points.",1,1,0,
|
||||
237,FRESHWATER,Fresh Water,Fresh Waters,2,200,"Water with a high mineral content. It restores the HP of one Pokémon by 50 points.",1,1,0,
|
||||
238,SODAPOP,Soda Pop,Soda Pops,2,300,"A fizzy soda drink. It restores the HP of one Pokémon by 60 points.",1,1,0,
|
||||
239,LEMONADE,Lemonade,Lemonades,2,350,"A very sweet drink. It restores the HP of one Pokémon by 80 points.",1,1,0,
|
||||
240,MOOMOOMILK,Moomoo Milk,Moomoo Milks,2,500,"Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points.",1,1,0,
|
||||
241,ENERGYPOWDER,Energy Powder,Energy Powders,2,500,"A very bitter medicine powder. It restores the HP of one Pokémon by 50 points.",1,1,0,
|
||||
242,ENERGYROOT,Energy Root,Energy Roots,2,800,"A very bitter root. It restores the HP of one Pokémon by 200 points.",1,1,0,
|
||||
243,HEALPOWDER,Heal Powder,Heal Powders,2,450,"A very bitter medicine powder. It heals all the status problems of a single Pokémon.",1,1,0,
|
||||
244,REVIVALHERB,Revival Herb,Revival Herbs,2,2800,"A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP.",1,1,0,
|
||||
245,ETHER,Ether,Ethers,2,1200,"It restores the PP of a Pokémon's selected move by a maximum of 10 points.",1,2,0,
|
||||
246,MAXETHER,Max Ether,Max Ethers,2,2000,"It fully restores the PP of a single selected move that has been learned by the target Pokémon.",1,2,0,
|
||||
247,ELIXIR,Elixir,Elixirs,2,3000,"It restores the PP of all the moves learned by the targeted Pokémon by 10 points each.",1,1,0,
|
||||
248,MAXELIXIR,Max Elixir,Max Elixirs,2,4500,"It fully restores the PP of all the moves learned by the targeted Pokémon.",1,1,0,
|
||||
249,PPUP,PP Up,PP Ups,2,9800,"It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon.",1,0,0,
|
||||
250,PPMAX,PP Max,PP Maxes,2,9800,"It maximally raises the top PP of a selected move that has been learned by the target Pokémon.",1,0,0,
|
||||
251,HPUP,HP Up,HP Ups,2,9800,"A nutritious drink for Pokémon. It raises the base HP of a single Pokémon.",1,0,0,
|
||||
252,PROTEIN,Protein,Proteins,2,9800,"A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon.",1,0,0,
|
||||
253,IRON,Iron,Irons,2,9800,"A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon.",1,0,0,
|
||||
254,CALCIUM,Calcium,Calciums,2,9800,"A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon.",1,0,0,
|
||||
255,ZINC,Zinc,Zincs,2,9800,"A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon.",1,0,0,
|
||||
256,CARBOS,Carbos,Carbos,2,9800,"A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon.",1,0,0,
|
||||
257,HEALTHWING,Health Wing,Health Wings,2,3000,"An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.",1,0,0,
|
||||
258,MUSCLEWING,Muscle Wing,Muscle Wings,2,3000,"An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.",1,0,0,
|
||||
259,RESISTWING,Resist Wing,Resist Wings,2,3000,"An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.",1,0,0,
|
||||
260,GENIUSWING,Genius Wing,Genius Wings,2,3000,"An item for use on a Pokémon. It slightly increases the base Sp. Atk stat of a single Pokémon.",1,0,0,
|
||||
261,CLEVERWING,Clever Wing,Clever Wings,2,3000,"An item for use on a Pokémon. It slightly increases the base Sp. Def stat of a single Pokémon.",1,0,0,
|
||||
262,SWIFTWING,Swift Wing,Swift Wings,2,3000,"An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.",1,0,0,
|
||||
263,RARECANDY,Rare Candy,Rare Candies,2,4800,"A candy that is packed with energy. It raises the level of a single Pokémon by one.",1,0,0,
|
||||
#-------------------------------
|
||||
264,MASTERBALL,Master Ball,Master Balls,3,0,"The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail.",0,4,4,
|
||||
265,ULTRABALL,Ultra Ball,Ultra Balls,3,1200,"An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball.",0,4,4,
|
||||
266,GREATBALL,Great Ball,Great Balls,3,600,"A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball.",0,4,4,
|
||||
267,POKEBALL,Poké Ball,Poké Balls,3,200,"A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system.",0,4,4,
|
||||
268,SAFARIBALL,Safari Ball,Safari Balls,3,0,"A special Poké Ball that is used only in the Safari Zone. It is decorated in a camouflage pattern.",0,4,4,
|
||||
269,SPORTBALL,Sport Ball,Sport Balls,3,0,"A special Poké Ball for the Bug-Catching Contest.",0,4,4,
|
||||
270,NETBALL,Net Ball,Net Balls,3,1000,"A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon.",0,4,4,
|
||||
271,DIVEBALL,Dive Ball,Dive Balls,3,1000,"A somewhat different Poké Ball that works especially well on Pokémon that live underwater.",0,4,4,
|
||||
272,NESTBALL,Nest Ball,Nest Balls,3,1000,"A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild.",0,4,4,
|
||||
273,REPEATBALL,Repeat Ball,Repeat Balls,3,1000,"A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught.",0,4,4,
|
||||
274,TIMERBALL,Timer Ball,Timer Balls,3,1000,"A somewhat different Ball that becomes progressively better the more turns there are in a battle.",0,4,4,
|
||||
275,LUXURYBALL,Luxury Ball,Luxury Balls,3,1000,"A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly.",0,4,4,
|
||||
276,PREMIERBALL,Premier Ball,Premier Balls,3,200,"A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort.",0,4,4,
|
||||
277,DUSKBALL,Dusk Ball,Dusk Balls,3,1000,"A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves.",0,4,4,
|
||||
278,HEALBALL,Heal Ball,Heal Balls,3,300,"A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.",0,4,4,
|
||||
279,QUICKBALL,Quick Ball,Quick Balls,3,1000,"A somewhat different Poké Ball that provides a better catch rate if used at the start of a wild encounter.",0,4,4,
|
||||
280,CHERISHBALL,Cherish Ball,Cherish Balls,3,1000,"A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort.",0,4,4,
|
||||
281,FASTBALL,Fast Ball,Fast Balls,3,300,"A Poké Ball that makes it easier to catch fast Pokémon.",0,4,4,
|
||||
282,LEVELBALL,Level Ball,Level Balls,3,300,"A Poké Ball for catching Pokémon that are a lower level than your own.",0,4,4,
|
||||
283,LUREBALL,Lure Ball,Lure Balls,3,300,"A Poké Ball for catching Pokémon hooked by a Rod when fishing.",0,4,4,
|
||||
284,HEAVYBALL,Heavy Ball,Heavy Balls,3,300,"A Poké Ball for catching very heavy Pokémon.",0,4,4,
|
||||
285,LOVEBALL,Love Ball,Love Balls,3,300,"A Poké Ball for catching Pokémon that are the opposite gender of your Pokémon.",0,4,4,
|
||||
286,FRIENDBALL,Friend Ball,Friend Balls,3,300,"A Poké Ball that makes caught Pokémon more friendly.",0,4,4,
|
||||
287,MOONBALL,Moon Ball,Moon Balls,3,300,"A Poké Ball for catching Pokémon that evolve using the Moon Stone.",0,4,4,
|
||||
#-------------------------------
|
||||
288,TM01,TM01,TM01s,4,3000,"The user sharpens its claws to boost its Attack stat and accuracy.",3,0,0,HONECLAWS
|
||||
289,TM02,TM02,TM02s,4,3000,"The user slashes the target with huge, sharp claws.",3,0,0,DRAGONCLAW
|
||||
290,TM03,TM03,TM03s,4,3000,"The user materializes an odd psychic wave to attack the target. This attack does physical damage.",3,0,0,PSYSHOCK
|
||||
291,TM04,TM04,TM04s,4,1500,"The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.",3,0,0,CALMMIND
|
||||
292,TM05,TM05,TM05s,4,1000,"The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.",3,0,0,ROAR
|
||||
293,TM06,TM06,TM06s,4,3000,"A move that leaves the target badly poisoned. Its poison damage worsens every turn.",3,0,0,TOXIC
|
||||
294,TM07,TM07,TM07s,4,3000,"Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice.",3,0,0,HAIL
|
||||
295,TM08,TM08,TM08s,4,1500,"The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.",3,0,0,BULKUP
|
||||
296,TM09,TM09,TM09s,4,2000,"The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.",3,0,0,VENOSHOCK
|
||||
297,TM10,TM10,TM10s,4,2000,"A unique attack that varies in type and intensity depending on the Pokémon using it.",3,0,0,HIDDENPOWER
|
||||
298,TM11,TM11,TM11s,4,2000,"The user intensifies the sun for five turns, powering up Fire-type moves.",3,0,0,SUNNYDAY
|
||||
299,TM12,TM12,TM12s,4,1500,"The target is taunted into a rage that allows it to use only attack moves for three turns.",3,0,0,TAUNT
|
||||
300,TM13,TM13,TM13s,4,3000,"The target is struck with an icy-cold beam of energy. It may also freeze the target solid.",3,0,0,ICEBEAM
|
||||
301,TM14,TM14,TM14s,4,5500,"A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.",3,0,0,BLIZZARD
|
||||
302,TM15,TM15,TM15s,4,7500,"The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.",3,0,0,HYPERBEAM
|
||||
303,TM16,TM16,TM16s,4,2000,"A wondrous wall of light is put up to suppress damage from special attacks for five turns.",3,0,0,LIGHTSCREEN
|
||||
304,TM17,TM17,TM17s,4,2000,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.",3,0,0,PROTECT
|
||||
305,TM18,TM18,TM18s,4,2000,"The user summons a heavy rain that falls for five turns, powering up Water-type moves.",3,0,0,RAINDANCE
|
||||
306,TM19,TM19,TM19s,4,3000,"The user makes the target float with its psychic power. The target is easier to hit for three turns.",3,0,0,TELEKINESIS
|
||||
307,TM20,TM20,TM20s,4,2000,"The user creates a protective field that prevents status problems for five turns.",3,0,0,SAFEGUARD
|
||||
308,TM21,TM21,TM21s,4,1000,"A full-power attack that grows more powerful the less the user likes its Trainer.",3,0,0,FRUSTRATION
|
||||
309,TM22,TM22,TM22s,4,3000,"A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.",3,0,0,SOLARBEAM
|
||||
310,TM23,TM23,TM23s,4,3000,"The user throws a stone or similar projectile to attack a foe. A flying Pokémon will fall to the ground if hit.",3,0,0,SMACKDOWN
|
||||
311,TM24,TM24,TM24s,4,3000,"A strong electric blast is loosed at the target. It may also leave the target with paralysis.",3,0,0,THUNDERBOLT
|
||||
312,TM25,TM25,TM25s,4,5500,"A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.",3,0,0,THUNDER
|
||||
313,TM26,TM26,TM26s,4,3000,"The user sets off an earthquake that strikes every Pokémon around it.",3,0,0,EARTHQUAKE
|
||||
314,TM27,TM27,TM27s,4,1000,"A full-power attack that grows more powerful the more the user likes its Trainer.",3,0,0,RETURN
|
||||
315,TM28,TM28,TM28s,4,2000,"The user burrows, then attacks on the second turn. It can also be used to exit dungeons.",3,0,0,DIG
|
||||
316,TM29,TM29,TM29s,4,3000,"The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.",3,0,0,PSYCHIC
|
||||
317,TM30,TM30,TM30s,4,3000,"The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.",3,0,0,SHADOWBALL
|
||||
318,TM31,TM31,TM31s,4,3000,"The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.",3,0,0,BRICKBREAK
|
||||
319,TM32,TM32,TM32s,4,1000,"By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.",3,0,0,DOUBLETEAM
|
||||
320,TM33,TM33,TM33s,4,2000,"A wondrous wall of light is put up to suppress damage from physical attacks for five turns.",3,0,0,REFLECT
|
||||
321,TM34,TM34,TM34s,4,3000,"It swamps the area around the user with a giant sludge wave. It may also poison those hit.",3,0,0,SLUDGEWAVE
|
||||
322,TM35,TM35,TM35s,4,3000,"The target is scorched with an intense blast of fire. It may also leave the target with a burn.",3,0,0,FLAMETHROWER
|
||||
323,TM36,TM36,TM36s,4,3000,"Unsanitary sludge is hurled at the target. It may also poison the target.",3,0,0,SLUDGEBOMB
|
||||
324,TM37,TM37,TM37s,4,2000,"A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.",3,0,0,SANDSTORM
|
||||
325,TM38,TM38,TM38s,4,5500,"The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.",3,0,0,FIREBLAST
|
||||
326,TM39,TM39,TM39s,4,2000,"Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.",3,0,0,ROCKTOMB
|
||||
327,TM40,TM40,TM40s,4,3000,"The user confounds the target with speed, then slashes. The attack lands without fail.",3,0,0,AERIALACE
|
||||
328,TM41,TM41,TM41s,4,1500,"The user torments and enrages the target, making it incapable of using the same move twice in a row.",3,0,0,TORMENT
|
||||
329,TM42,TM42,TM42s,4,3000,"An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.",3,0,0,FACADE
|
||||
330,TM43,TM43,TM43s,4,2000,"The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.",3,0,0,FLAMECHARGE
|
||||
331,TM44,TM44,TM44s,4,3000,"The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.",3,0,0,REST
|
||||
332,TM45,TM45,TM45s,4,3000,"If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.",3,0,0,ATTRACT
|
||||
333,TM46,TM46,TM46s,4,2000,"The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.",3,0,0,THIEF
|
||||
334,TM47,TM47,TM47s,4,3000,"The user attacks the target's legs swiftly, reducing the target's Speed stat.",3,0,0,LOWSWEEP
|
||||
335,TM48,TM48,TM48s,4,3000,"The user attacks the target with a song. Others can join in the Round to increase the power of the attack.",3,0,0,ROUND
|
||||
336,TM49,TM49,TM49s,4,1500,"The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.",3,0,0,ECHOEDVOICE
|
||||
337,TM50,TM50,TM50s,4,5500,"The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.",3,0,0,OVERHEAT
|
||||
338,TM51,TM51,TM51s,4,1000,"The user teleports using a strange power and switches its place with one of its allies.",3,0,0,ALLYSWITCH
|
||||
339,TM52,TM52,TM52s,4,5500,"The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.",3,0,0,FOCUSBLAST
|
||||
340,TM53,TM53,TM53s,4,3000,"The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.",3,0,0,ENERGYBALL
|
||||
341,TM54,TM54,TM54s,4,2000,"A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.",3,0,0,FALSESWIPE
|
||||
342,TM55,TM55,TM55s,4,3000,"The user shoots boiling hot water at its target. It may also leave the target with a burn.",3,0,0,SCALD
|
||||
343,TM56,TM56,TM56s,4,2000,"The user flings its held item at the target as an attack. Its power and effects depend on the item.",3,0,0,FLING
|
||||
344,TM57,TM57,TM57s,4,3000,"The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.",3,0,0,CHARGEBEAM
|
||||
345,TM58,TM58,TM58s,4,2000,"The user hurls the foe into the sky, then drops it on the next turn. The foe cannot attack while in the sky.",3,0,0,SKYDROP
|
||||
346,TM59,TM59,TM59s,4,1500,"The user attacks the target with fire. If the target is holding a Berry, it becomes burnt up and unusable.",3,0,0,INCINERATE
|
||||
347,TM60,TM60,TM60s,4,3000,"The user suppresses the target and makes its move go last.",3,0,0,QUASH
|
||||
348,TM61,TM61,TM61s,4,2000,"The user shoots a sinister, bluish-white flame at the target to inflict a burn.",3,0,0,WILLOWISP
|
||||
349,TM62,TM62,TM62s,4,3000,"The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.",3,0,0,ACROBATICS
|
||||
350,TM63,TM63,TM63s,4,2000,"It prevents the target from using its held item. Its Trainer is also prevented from using items on it.",3,0,0,EMBARGO
|
||||
351,TM64,TM64,TM64s,4,7500,"The user explodes to inflict damage on those around it. The user faints upon using this move.",3,0,0,EXPLOSION
|
||||
352,TM65,TM65,TM65s,4,3000,"The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.",3,0,0,SHADOWCLAW
|
||||
353,TM66,TM66,TM66s,4,3000,"The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled.",3,0,0,PAYBACK
|
||||
354,TM67,TM67,TM67s,4,1000,"The user gets revenge for a fainted ally. If an ally fainted in the last turn, this move's power is increased.",3,0,0,RETALIATE
|
||||
355,TM68,TM68,TM68s,4,7500,"The user charges at the target using every bit of its power. The user must rest on the next turn.",3,0,0,GIGAIMPACT
|
||||
356,TM69,TM69,TM69s,4,1500,"The user polishes its body to reduce drag. It sharply raises the Speed stat.",3,0,0,ROCKPOLISH
|
||||
357,TM70,TM70,TM70s,4,1000,"The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.",3,0,0,FLASH
|
||||
358,TM71,TM71,TM71s,4,3000,"The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.",3,0,0,STONEEDGE
|
||||
359,TM72,TM72,TM72s,4,3000,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting.",3,0,0,VOLTSWITCH
|
||||
360,TM73,TM73,TM73s,4,2000,"A weak electric charge is launched at the target. It causes paralysis if it hits.",3,0,0,THUNDERWAVE
|
||||
361,TM74,TM74,TM74s,4,3000,"The user tackles the target with a high-speed spin. The slower the user, the greater the damage.",3,0,0,GYROBALL
|
||||
362,TM75,TM75,TM75s,4,1500,"A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.",3,0,0,SWORDSDANCE
|
||||
363,TM76,TM76,TM76s,4,2000,"Resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.",3,0,0,STRUGGLEBUG
|
||||
364,TM77,TM77,TM77s,4,1500,"The user hypnotizes itself into copying any stat change made by the target.",3,0,0,PSYCHUP
|
||||
365,TM78,TM78,TM78s,4,1500,"The user stomps down on the ground and attacks everything in the area. The targets' Speed stat is reduced.",3,0,0,BULLDOZE
|
||||
366,TM79,TM79,TM79s,4,3000,"The user blows a cold breath on the target. This attack always results in a critical hit.",3,0,0,FROSTBREATH
|
||||
367,TM80,TM80,TM80s,4,3000,"Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch.",3,0,0,ROCKSLIDE
|
||||
368,TM81,TM81,TM81s,4,3000,"The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.",3,0,0,XSCISSOR
|
||||
369,TM82,TM82,TM82s,4,1000,"The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.",3,0,0,DRAGONTAIL
|
||||
370,TM83,TM83,TM83s,4,2000,"The user is roused, and its Attack and Sp. Atk stats increase.",3,0,0,WORKUP
|
||||
371,TM84,TM84,TM84s,4,3000,"The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.",3,0,0,POISONJAB
|
||||
372,TM85,TM85,TM85s,4,3000,"The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.",3,0,0,DREAMEATER
|
||||
373,TM86,TM86,TM86s,4,3000,"The user snares the target with grass and trips it. The heavier the target, the greater the damage.",3,0,0,GRASSKNOT
|
||||
374,TM87,TM87,TM87s,4,1500,"The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.",3,0,0,SWAGGER
|
||||
375,TM88,TM88,TM88s,4,3000,"The user pecks the target. If the target is holding a Berry, the user plucks it and gains its effect.",3,0,0,PLUCK
|
||||
376,TM89,TM89,TM89s,4,3000,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting.",3,0,0,UTURN
|
||||
377,TM90,TM90,TM90s,4,2000,"The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.",3,0,0,SUBSTITUTE
|
||||
378,TM91,TM91,TM91s,4,3000,"The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.",3,0,0,FLASHCANNON
|
||||
379,TM92,TM92,TM92s,4,5500,"The user creates a bizarre space in which slower Pokémon get to move first for five turns.",3,0,0,TRICKROOM
|
||||
380,TM93,TM93,TM93s,4,3000,"The user shrouds itself in electricity and smashes into its target. It also damages the user a little.",3,0,0,WILDCHARGE
|
||||
381,TM94,TM94,TM94s,4,1000,"The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.",3,0,0,ROCKSMASH
|
||||
382,TM95,TM95,TM95s,4,3000,"The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.",3,0,0,SNARL
|
||||
383,HM01,HM01,HM01s,4,0,"The target is cut with a scythe or claw. It can also be used to cut down thin trees.",4,0,0,CUT
|
||||
384,HM02,HM02,HM02s,4,0,"The user soars, then strikes on the second turn. It can also be used to fly to any familiar town.",4,0,0,FLY
|
||||
385,HM03,HM03,HM03s,4,0,"It swamps the area around the user with a giant wave. It can also be used for crossing water.",4,0,0,SURF
|
||||
386,HM04,HM04,HM04s,4,0,"The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.",4,0,0,STRENGTH
|
||||
387,HM05,HM05,HM05s,4,0,"The user charges the target at an awesome speed. It can also be used to climb a waterfall.",4,0,0,WATERFALL
|
||||
388,HM06,HM06,HM06s,4,0,"The user dives on the first turn, and floats up and attacks on the second. It can be used to dive in the ocean.",4,0,0,DIVE
|
||||
#-------------------------------
|
||||
389,CHERIBERRY,Cheri Berry,Cheri Berries,5,20,"It may be used or held by a Pokémon to recover from paralysis.",1,1,5,
|
||||
390,CHESTOBERRY,Chesto Berry,Chesto Berries,5,20,"It may be used or held by a Pokémon to recover from sleep.",1,1,5,
|
||||
391,PECHABERRY,Pecha Berry,Pecha Berries,5,20,"It may be used or held by a Pokémon to recover from poison.",1,1,5,
|
||||
392,RAWSTBERRY,Rawst Berry,Rawst Berries,5,20,"It may be used or held by a Pokémon to recover from a burn.",1,1,5,
|
||||
393,ASPEARBERRY,Aspear Berry,Aspear Berries,5,20,"It may be used or held by a Pokémon to defrost it.",1,1,5,
|
||||
394,LEPPABERRY,Leppa Berry,Leppa Berries,5,20,"It may be used or held by a Pokémon to restore a move's PP by 10.",1,2,5,
|
||||
395,ORANBERRY,Oran Berry,Oran Berries,5,20,"It may be used or held by a Pokémon to heal the user by just 10 HP.",1,1,5,
|
||||
396,PERSIMBERRY,Persim Berry,Persim Berries,5,20,"It may be used or held by a Pokémon to recover from confusion.",0,3,5,
|
||||
397,LUMBERRY,Lum Berry,Lum Berries,5,20,"It may be used or held by a Pokémon to recover from any status problem.",1,1,5,
|
||||
398,SITRUSBERRY,Sitrus Berry,Sitrus Berries,5,20,"It may be used or held by a Pokémon to heal the user's HP a little.",1,1,5,
|
||||
399,FIGYBERRY,Figy Berry,Figy Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5,
|
||||
400,WIKIBERRY,Wiki Berry,Wiki Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5,
|
||||
401,MAGOBERRY,Mago Berry,Mago Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5,
|
||||
402,AGUAVBERRY,Aguav Berry,Aguav Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5,
|
||||
403,IAPAPABERRY,Iapapa Berry,Iapapa Berries,5,20,"If held by a Pokémon, it restores the user's HP in a pinch, but will cause confusion if it hates the taste.",0,0,5,
|
||||
404,RAZZBERRY,Razz Berry,Razz Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
405,BLUKBERRY,Bluk Berry,Bluk Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
406,NANABBERRY,Nanab Berry,Nanab Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
407,WEPEARBERRY,Wepear Berry,Wepear Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
408,PINAPBERRY,Pinap Berry,Pinap Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
409,POMEGBERRY,Pomeg Berry,Pomeg Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base HP.",1,0,5,
|
||||
410,KELPSYBERRY,Kelpsy Berry,Kelpsy Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat.",1,0,5,
|
||||
411,QUALOTBERRY,Qualot Berry,Qualot Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat.",1,0,5,
|
||||
412,HONDEWBERRY,Hondew Berry,Hondew Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat.",1,0,5,
|
||||
413,GREPABERRY,Grepa Berry,Grepa Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat.",1,0,5,
|
||||
414,TAMATOBERRY,Tamato Berry,Tamato Berries,5,20,"Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat.",1,0,5,
|
||||
415,CORNNBERRY,Cornn Berry,Cornn Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
416,MAGOSTBERRY,Magost Berry,Magost Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
417,RABUTABERRY,Rabuta Berry,Rabuta Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
418,NOMELBERRY,Nomel Berry,Nomel Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
419,SPELONBERRY,Spelon Berry,Spelon Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
420,PAMTREBERRY,Pamtre Berry,Pamtre Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
421,WATMELBERRY,Watmel Berry,Watmel Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
422,DURINBERRY,Durin Berry,Durin Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
423,BELUEBERRY,Belue Berry,Belue Berries,5,20,"In the Sinnoh region, they like to make sweets known as Poffins with this Berry.",0,0,5,
|
||||
424,OCCABERRY,Occa Berry,Occa Berries,5,20,"Weakens a supereffective Fire-type attack against the holding Pokémon.",0,0,5,
|
||||
425,PASSHOBERRY,Passho Berry,Passho Berries,5,20,"Weakens a supereffective Water-type attack against the holding Pokémon.",0,0,5,
|
||||
426,WACANBERRY,Wacan Berry,Wacan Berries,5,20,"Weakens a supereffective Electric-type attack against the holding Pokémon.",0,0,5,
|
||||
427,RINDOBERRY,Rindo Berry,Rindo Berries,5,20,"Weakens a supereffective Grass-type attack against the holding Pokémon.",0,0,5,
|
||||
428,YACHEBERRY,Yache Berry,Yache Berries,5,20,"Weakens a supereffective Ice-type attack against the holding Pokémon.",0,0,5,
|
||||
429,CHOPLEBERRY,Chople Berry,Chople Berries,5,20,"Weakens a supereffective Fighting-type attack against the holding Pokémon.",0,0,5,
|
||||
430,KEBIABERRY,Kebia Berry,Kebia Berries,5,20,"Weakens a supereffective Poison-type attack against the holding Pokémon.",0,0,5,
|
||||
431,SHUCABERRY,Shuca Berry,Shuca Berries,5,20,"Weakens a supereffective Ground-type attack against the holding Pokémon.",0,0,5,
|
||||
432,COBABERRY,Coba Berry,Coba Berries,5,20,"Weakens a supereffective Flying-type attack against the holding Pokémon.",0,0,5,
|
||||
433,PAYAPABERRY,Payapa Berry,Payapa Berries,5,20,"Weakens a supereffective Psychic-type attack against the holding Pokémon.",0,0,5,
|
||||
434,TANGABERRY,Tanga Berry,Tanga Berries,5,20,"Weakens a supereffective Bug-type attack against the holding Pokémon.",0,0,5,
|
||||
435,CHARTIBERRY,Charti Berry,Charti Berries,5,20,"Weakens a supereffective Rock-type attack against the holding Pokémon.",0,0,5,
|
||||
436,KASIBBERRY,Kasib Berry,Kasib Berries,5,20,"Weakens a supereffective Ghost-type attack against the holding Pokémon.",0,0,5,
|
||||
437,HABANBERRY,Haban Berry,Haban Berries,5,20,"Weakens a supereffective Dragon-type attack against the holding Pokémon.",0,0,5,
|
||||
438,COLBURBERRY,Colbur Berry,Colbur Berries,5,20,"Weakens a supereffective Dark-type attack against the holding Pokémon.",0,0,5,
|
||||
439,BABIRIBERRY,Babiri Berry,Babiri Berries,5,20,"Weakens a supereffective Steel-type attack against the holding Pokémon.",0,0,5,
|
||||
440,CHILANBERRY,Chilan Berry,Chilan Berries,5,20,"Weakens a Normal-type attack against the Pokémon holding this berry.",0,0,5,
|
||||
441,LIECHIBERRY,Liechi Berry,Liechi Berries,5,20,"If held by a Pokémon, it raises its Attack stat in a pinch.",0,0,5,
|
||||
442,GANLONBERRY,Ganlon Berry,Ganlon Berries,5,20,"If held by a Pokémon, it raises its Defense stat in a pinch.",0,0,5,
|
||||
443,SALACBERRY,Salac Berry,Salac Berries,5,20,"If held by a Pokémon, it raises its Speed stat in a pinch.",0,0,5,
|
||||
444,PETAYABERRY,Petaya Berry,Petaya Berries,5,20,"If held by a Pokémon, it raises its Sp. Atk stat in a pinch.",0,0,5,
|
||||
445,APICOTBERRY,Apicot Berry,Apicot Berries,5,20,"If held by a Pokémon, it raises its Sp. Def stat in a pinch.",0,0,5,
|
||||
446,LANSATBERRY,Lansat Berry,Lansat Berries,5,20,"If held by a Pokémon, it raises its critical-hit ratio in a pinch.",0,0,5,
|
||||
447,STARFBERRY,Starf Berry,Starf Berries,5,20,"If held by a Pokémon, it sharply raises one of its stats in a pinch.",0,0,5,
|
||||
448,ENIGMABERRY,Enigma Berry,Enigma Berries,5,20,"If held by a Pokémon, it restores its HP if it is hit by any supereffective attack.",0,0,5,
|
||||
449,MICLEBERRY,Micle Berry,Micle Berries,5,20,"If held by a Pokémon, it raises the accuracy of a move just once in a pinch.",0,0,5,
|
||||
450,CUSTAPBERRY,Custap Berry,Custap Berries,5,20,"If held by a Pokémon, it gets to move first just once in a pinch.",0,0,5,
|
||||
451,JABOCABERRY,Jaboca Berry,Jaboca Berries,5,20,"If held by a Pokémon and a physical attack lands, the attacker also takes damage.",0,0,5,
|
||||
452,ROWAPBERRY,Rowap Berry,Rowap Berries,5,20,"If held by a Pokémon and a special attack lands, the attacker also takes damage.",0,0,5,
|
||||
#-------------------------------
|
||||
453,GRASSMAIL,Grass Mail,Grass Mail,6,50,"Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
454,FLAMEMAIL,Flame Mail,Flame Mail,6,50,"Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
455,BUBBLEMAIL,Bubble Mail,Bubble Mail,6,50,"Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
456,BLOOMMAIL,Bloom Mail,Bloom Mail,6,50,"Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
457,TUNNELMAIL,Tunnel Mail,Tunnel Mail,6,50,"Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
458,STEELMAIL,Steel Mail,Steel Mail,6,50,"Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
459,HEARTMAIL,Heart Mail,Heart Mail,6,50,"Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
460,SNOWMAIL,Snow Mail,Snow Mail,6,50,"Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
461,SPACEMAIL,Space Mail,Space Mail,6,50,"Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
462,AIRMAIL,Air Mail,Air Mail,6,50,"Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
463,MOSAICMAIL,Mosaic Mail,Mosaic Mail,6,50,"Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
464,BRICKMAIL,Brick Mail,Brick Mail,6,50,"Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.",0,0,2,
|
||||
#-------------------------------
|
||||
465,XATTACK,X Attack,X Attacks,7,500,"An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
466,XATTACK2,X Attack 2,X Attack 2s,7,0,"It sharply raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
467,XATTACK3,X Attack 3,X Attack 3s,7,0,"It drastically raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
468,XATTACK6,X Attack 6,X Attack 6s,7,0,"It raises the Attack stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
469,XDEFENSE,X Defense,X Defenses,7,550,"An item that raises the Defense of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
470,XDEFENSE2,X Defense 2,X Defense 2s,7,0,"It sharply raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
471,XDEFENSE3,X Defense 3,X Defense 3s,7,0,"It drastically raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
472,XDEFENSE6,X Defense 6,X Defense 6s,7,0,"It raises the Defense stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
473,XSPATK,X Sp. Atk,X Sp. Atks,7,350,"An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
474,XSPATK2,X Sp. Atk 2,X Sp. Atk 2s,7,0,"It sharply raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
475,XSPATK3,X Sp. Atk 3,X Sp. Atk 3s,7,0,"It drastically raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
476,XSPATK6,X Sp. Atk 6,X Sp. Atk 6s,7,0,"It raises the Sp. Atk stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
477,XSPDEF,X Sp. Def,X Sp. Defs,7,350,"An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
478,XSPDEF2,X Sp. Def 2,X Sp. Def 2s,7,0,"It sharply raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
479,XSPDEF3,X Sp. Def 3,X Sp. Def 3s,7,0,"It drastically raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
480,XSPDEF6,X Sp. Def 6,X Sp. Def 6s,7,0,"It raises the Sp. Def stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
481,XSPEED,X Speed,X Speeds,7,350,"An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
482,XSPEED2,X Speed 2,X Speed 2s,7,0,"It sharply raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
483,XSPEED3,X Speed 3,X Speed 3s,7,0,"It drastically raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
484,XSPEED6,X Speed 6,X Speed 6s,7,0,"It raises the Speed stat of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
485,XACCURACY,X Accuracy,X Accuracies,7,950,"An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
486,XACCURACY2,X Accuracy 2,X Accuracy 2s,7,0,"It sharply raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
487,XACCURACY3,X Accuracy 3,X Accuracy 3s,7,0,"It drastically raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
488,XACCURACY6,X Accuracy 6,X Accuracy 6s,7,0,"It raises the accuracy of a Pokémon in battle immensely. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
489,DIREHIT,Dire Hit,Dire Hits,7,650,"It raises the critical-hit ratio. It can be used only once and wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
490,DIREHIT2,Dire Hit 2,Dire Hit 2s,7,0,"It sharply raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
491,DIREHIT3,Dire Hit 3,Dire Hit 3s,7,0,"It greatly raises the critical-hit ratio. It wears off if the Pokémon is withdrawn.",0,3,0,
|
||||
492,GUARDSPEC,Guard Spec.,Guard Specs.,7,700,"An item that prevents stat reduction among the Trainer's party Pokémon for five turns after use.",0,5,0,
|
||||
493,RESETURGE,Reset Urge,Reset Urges,7,0,"When used, it restores any stat changes of an ally Pokémon.",0,0,0,
|
||||
494,ABILITYURGE,Ability Urge,Ability Urges,7,0,"When used, it activates the Ability of an ally Pokémon.",0,0,0,
|
||||
495,ITEMURGE,Item Urge,Item Urges,7,0,"When used, it causes an ally Pokémon to use its held item.",0,0,0,
|
||||
496,ITEMDROP,Item Drop,Item Drops,7,0,"When used, it causes an ally Pokémon to drop a held item.",0,0,0,
|
||||
497,BLUEFLUTE,Blue Flute,Blue Flutes,7,100,"A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep.",5,6,0,
|
||||
498,YELLOWFLUTE,Yellow Flute,Yellow Flutes,7,300,"A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion.",0,8,0,
|
||||
499,REDFLUTE,Red Flute,Red Flutes,7,200,"A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation.",0,8,0,
|
||||
500,POKEDOLL,Poké Doll,Poké Dolls,7,1000,"A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.",0,5,0,
|
||||
501,FLUFFYTAIL,Fluffy Tail,Fluffy Tails,7,1000,"An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.",0,5,0,
|
||||
502,POKETOY,Poké Toy,Poké Toys,7,500,"An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon.",0,5,0,
|
||||
#-------------------------------
|
||||
503,BICYCLE,Bicycle,Bicycles,8,0,"A folding Bicycle that enables much faster movement than the Running Shoes.",2,0,6,
|
||||
504,OLDROD,Old Rod,Old Rods,8,0,"An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.",2,0,6,
|
||||
505,GOODROD,Good Rod,Good Rods,8,0,"A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.",2,0,6,
|
||||
506,SUPERROD,Super Rod,Super Rods,8,0,"An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.",2,0,6,
|
||||
507,ITEMFINDER,Itemfinder,Itemfinders,8,0,"A device used for finding items. If there is a hidden item nearby when it is used, it emits a signal.",2,0,6,
|
||||
508,DOWSINGMACHINE,Dowsing Machine,Dowsing Machines,8,0,"It checks for unseen items in the area and makes noise and lights when it finds something.",2,0,6,
|
||||
509,POKERADAR,Poké Radar,Poké Radars,8,0,"A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk.",2,0,6,
|
||||
510,TOWNMAP,Town Map,Town Maps,8,0,"A very convenient map that can be viewed anytime. It even shows your present location.",2,0,6,
|
||||
511,POKEFLUTE,Poké Flute,Poké Flutes,8,0,"A flute that is said to instantly awaken any Pokémon. It has a lovely tone.",5,10,6,
|
||||
512,COINCASE,Coin Case,Coin Cases,8,0,"A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.",2,0,6,
|
||||
513,SOOTSACK,Soot Sack,Soot Sacks,8,0,"A sack used to gather and hold volcanic ash.",0,0,6,
|
||||
514,SILPHSCOPE,Silph Scope,Silph Scopes,8,0,"A scope that makes unseeable Pokémon visible. It is made by Silph Co.",0,0,6,
|
||||
515,DEVONSCOPE,Devon Scope,Devon Scopes,8,0,"A device by Devon that signals any unseeable Pokémon.",0,0,6,
|
||||
516,SQUIRTBOTTLE,Squirt Bottle,Squirt Bottles,8,0,"A watering can shaped like a Squirtle. It helps promote healthy growth of Berries planted in soft soil.",0,0,6,
|
||||
517,SPRAYDUCK,Sprayduck,Sprayducks,8,0,"A watering can shaped like a Psyduck. It helps promote healthy growth of Berries planted in soft soil.",0,0,6,
|
||||
518,WAILMERPAIL,Wailmer Pail,Wailmer Pails,8,0,"A nifty watering pail. Use it to promote strong growth in Berries planted in soft soil.",0,0,6,
|
||||
519,GRACIDEA,Gracidea,Gracideas,8,0,"A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays.",5,0,6,
|
||||
520,AURORATICKET,Aurora Ticket,Aurora Tickets,8,0,"A ticket required to board the ship to Doxy Island. It glows beautifully.",0,0,6,
|
||||
521,OLDSEAMAP,Old Sea Map,Old Sea Maps,8,0,"A faded sea chart that shows the way to a certain island.",0,0,6,
|
||||
522,DNASPLICERS,DNA Splicers,DNA Splicers,8,0,"A splicer that fuses Kyurem and a certain Pokémon. They are said to have been one in the beginning.",5,0,6,
|
||||
523,REVEALGLASS,Reveal Glass,Reveal Glasses,8,0,"A glass that reveals the truth. It is a mysterious glass that returns a Pokémon back to its original shape.",5,0,6,
|
||||
524,OVALCHARM,Oval Charm,Oval Charms,8,0,"An oval charm said to increase the chance of Eggs being found at the Day Care.",0,0,6,
|
||||
525,SHINYCHARM,Shiny Charm,Shiny Charms,8,0,"A shiny charm said to increase the chance of finding a Shiny Pokémon.",0,0,6,
|
||||
@@ -1,577 +0,0 @@
|
||||
# See the documentation on the wiki to learn how to edit this file.
|
||||
#-------------------------------
|
||||
1,MEGAHORN,Megahorn,000,120,BUG,Physical,85,10,0,NearOther,0,abef,"Using its tough and impressive horn, the user rams into the target with no letup."
|
||||
2,ATTACKORDER,Attack Order,000,90,BUG,Physical,100,15,0,NearOther,0,befh,"The user calls out its underlings to pummel the target. Critical hits land more easily."
|
||||
3,BUGBUZZ,Bug Buzz,046,90,BUG,Special,100,10,10,NearOther,0,befk,"The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat."
|
||||
4,XSCISSOR,X-Scissor,000,80,BUG,Physical,100,15,0,NearOther,0,abef,"The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors."
|
||||
5,SIGNALBEAM,Signal Beam,013,75,BUG,Special,100,15,10,NearOther,0,bef,"The user attacks with a sinister beam of light. It may also confuse the target."
|
||||
6,UTURN,U-turn,0EE,70,BUG,Physical,100,20,0,NearOther,0,abef,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting."
|
||||
7,STEAMROLLER,Steamroller,010,65,BUG,Physical,100,20,30,NearOther,0,abe,"The user crushes its foes by rolling over them. This attack may make the target flinch."
|
||||
8,BUGBITE,Bug Bite,0F4,60,BUG,Physical,100,20,0,NearOther,0,abef,"The user bites the target. If the target is holding a Berry, the user eats it and gains its effect."
|
||||
9,SILVERWIND,Silver Wind,02D,60,BUG,Special,100,5,10,NearOther,0,bef,"The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats."
|
||||
10,STRUGGLEBUG,Struggle Bug,045,30,BUG,Special,100,20,100,AllNearFoes,0,bef,"While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced."
|
||||
11,TWINEEDLE,Twineedle,0BE,25,BUG,Physical,100,20,20,NearOther,0,bef,"The foe is stabbed twice by a pair of stingers. It may also poison the target."
|
||||
12,FURYCUTTER,Fury Cutter,091,20,BUG,Physical,95,20,0,NearOther,0,abef,"The target is slashed with scythes or claws. Its power increases if it hits in succession."
|
||||
13,LEECHLIFE,Leech Life,0DD,20,BUG,Physical,100,15,0,NearOther,0,abef,"The user drains the target's blood. The user's HP is restored by half the damage taken by the target."
|
||||
14,PINMISSILE,Pin Missile,0C0,14,BUG,Physical,85,20,0,NearOther,0,bef,"Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row."
|
||||
15,DEFENDORDER,Defend Order,02A,0,BUG,Status,0,10,0,User,0,d,"The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats."
|
||||
16,HEALORDER,Heal Order,0D5,0,BUG,Status,0,10,0,User,0,d,"The user calls out its underlings to heal it. The user regains up to half of its max HP."
|
||||
17,QUIVERDANCE,Quiver Dance,02B,0,BUG,Status,0,20,0,User,0,do,"The user performs a beautiful dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats."
|
||||
18,RAGEPOWDER,Rage Powder,117,0,BUG,Status,0,20,0,User,3,l,"The user scatters irritating powder to draw attention to itself. Opponents aim only at the user."
|
||||
19,SPIDERWEB,Spider Web,0EF,0,BUG,Status,0,10,0,NearOther,0,bce,"The user ensnares the target with thin, gooey silk so it can't flee from battle."
|
||||
20,STRINGSHOT,String Shot,04D,0,BUG,Status,95,40,0,AllNearFoes,0,bce,"The foe is bound with silk blown from the user's mouth. This silk reduces the target's Speed."
|
||||
21,TAILGLOW,Tail Glow,039,0,BUG,Status,0,20,0,User,0,d,"The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat."
|
||||
#-------------------------------
|
||||
22,FOULPLAY,Foul Play,121,95,DARK,Physical,100,15,0,NearOther,0,abef,"The user turns the foe's power against it. It does more damage the higher the target's Attack stat."
|
||||
23,NIGHTDAZE,Night Daze,047,85,DARK,Special,95,10,40,NearOther,0,bef,"The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy."
|
||||
24,CRUNCH,Crunch,043,80,DARK,Physical,100,15,20,NearOther,0,abefi,"The user crunches up the target with sharp fangs. It may also lower the target's Defense stat."
|
||||
25,DARKPULSE,Dark Pulse,00F,80,DARK,Special,100,15,20,Other,0,bem,"The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch."
|
||||
26,SUCKERPUNCH,Sucker Punch,116,80,DARK,Physical,100,5,0,NearOther,1,abef,"This move enables the user to attack first. It fails if the target is not readying an attack, however."
|
||||
27,NIGHTSLASH,Night Slash,000,70,DARK,Physical,100,15,0,NearOther,0,abefh,"The user slashes the target the instant an opportunity arises. Critical hits land more easily."
|
||||
28,BITE,Bite,00F,60,DARK,Physical,100,25,30,NearOther,0,abei,"The target is bitten with viciously sharp fangs. It may make the target flinch."
|
||||
29,FEINTATTACK,Feint Attack,0A5,60,DARK,Physical,0,20,0,NearOther,0,abef,"The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail."
|
||||
30,SNARL,Snarl,045,55,DARK,Special,95,15,100,AllNearFoes,0,befk,"The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease."
|
||||
31,ASSURANCE,Assurance,082,50,DARK,Physical,100,10,0,NearOther,0,abef,"If the target has already taken some damage in the same turn, this attack's power is doubled."
|
||||
32,PAYBACK,Payback,084,50,DARK,Physical,100,10,0,NearOther,0,abef,"If the user moves after the target, this attack's power will be doubled."
|
||||
33,PURSUIT,Pursuit,088,40,DARK,Physical,100,20,0,NearOther,0,abef,"An attack move that inflicts double damage if used on a target that is switching out of battle."
|
||||
34,THIEF,Thief,0F1,40,DARK,Physical,100,10,0,NearOther,0,abef,"The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item."
|
||||
35,KNOCKOFF,Knock Off,0F0,20,DARK,Physical,100,20,0,NearOther,0,abef,"The user slaps down the target's held item, preventing that item from being used in the battle."
|
||||
36,BEATUP,Beat Up,0C1,1,DARK,Physical,100,10,0,NearOther,0,bef,"The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage."
|
||||
37,FLING,Fling,0F7,1,DARK,Physical,100,10,0,NearOther,0,be,"The user flings its held item at the target to attack. Its power and effects depend on the item."
|
||||
38,PUNISHMENT,Punishment,08F,1,DARK,Physical,100,5,0,NearOther,0,abef,"This attack's power increases the more the target has powered up with stat changes."
|
||||
39,DARKVOID,Dark Void,003,0,DARK,Status,80,10,0,AllNearFoes,0,bce,"Opposing Pokémon are dragged into a world of total darkness that makes them sleep."
|
||||
40,EMBARGO,Embargo,0F8,0,DARK,Status,100,15,0,NearOther,0,bce,"It prevents the target from using its held item. Its Trainer is also prevented from using items on it."
|
||||
41,FAKETEARS,Fake Tears,04F,0,DARK,Status,100,20,0,NearOther,0,bce,"The user feigns crying to fluster the target, harshly lowering its Sp. Def stat."
|
||||
42,FLATTER,Flatter,040,0,DARK,Status,100,15,0,NearOther,0,bce,"Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat."
|
||||
43,HONECLAWS,Hone Claws,029,0,DARK,Status,0,15,0,User,0,d,"The user sharpens its claws to boost its Attack stat and accuracy."
|
||||
44,MEMENTO,Memento,0E2,0,DARK,Status,100,10,0,NearOther,0,be,"The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk."
|
||||
45,NASTYPLOT,Nasty Plot,032,0,DARK,Status,0,20,0,User,0,d,"The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk."
|
||||
46,QUASH,Quash,11E,0,DARK,Status,100,15,0,NearOther,0,be,"The user suppresses the target and makes its move go last."
|
||||
47,SNATCH,Snatch,0B2,0,DARK,Status,0,10,0,User,4,,"The user steals the effects of any healing or stat-changing move the foe attempts to use."
|
||||
48,SWITCHEROO,Switcheroo,0F2,0,DARK,Status,100,10,0,NearOther,0,be,"The user trades held items with the target faster than the eye can follow."
|
||||
49,TAUNT,Taunt,0BA,0,DARK,Status,100,20,0,NearOther,0,bce,"The target is taunted into a rage that allows it to use only attack moves for three turns."
|
||||
50,TORMENT,Torment,0B7,0,DARK,Status,100,15,0,NearOther,0,bce,"The user torments and enrages the foe, making it incapable of using the same move twice in a row."
|
||||
#-------------------------------
|
||||
51,ROAROFTIME,Roar of Time,0C2,150,DRAGON,Special,90,5,0,NearOther,0,bef,"The user blasts the target with power that distorts even time. The user must rest on the next turn."
|
||||
52,DRACOMETEOR,Draco Meteor,03F,140,DRAGON,Special,90,5,0,NearOther,0,bef,"Comets are summoned down from the sky. The attack's recoil harshly reduces the user's Sp. Atk stat."
|
||||
53,OUTRAGE,Outrage,0D2,120,DRAGON,Physical,100,10,0,RandomNearFoe,0,abef,"The user rampages and attacks for two to three turns. It then becomes confused, however."
|
||||
54,DRAGONRUSH,Dragon Rush,010,100,DRAGON,Physical,75,10,20,NearOther,0,abe,"The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch."
|
||||
55,SPACIALREND,Spacial Rend,000,100,DRAGON,Special,95,5,0,NearOther,0,befh,"The user tears the target along with the space around it. Critical hits land more easily."
|
||||
56,DRAGONPULSE,Dragon Pulse,000,90,DRAGON,Special,100,10,0,Other,0,befm,"The target is attacked with a shock wave generated by the user's gaping mouth."
|
||||
57,DRAGONCLAW,Dragon Claw,000,80,DRAGON,Physical,100,15,0,NearOther,0,abef,"The user slashes the target with huge, sharp claws."
|
||||
58,DRAGONTAIL,Dragon Tail,0EC,60,DRAGON,Physical,90,10,0,NearOther,-6,abef,"The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends."
|
||||
59,DRAGONBREATH,Dragon Breath,007,60,DRAGON,Special,100,20,30,NearOther,0,bef,"The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis."
|
||||
60,DUALCHOP,Dual Chop,0BD,40,DRAGON,Physical,90,15,0,NearOther,0,abef,"The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row."
|
||||
61,TWISTER,Twister,078,40,DRAGON,Special,100,20,20,AllNearFoes,0,be,"The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch."
|
||||
62,DRAGONRAGE,Dragon Rage,06B,1,DRAGON,Special,100,10,0,NearOther,0,bef,"This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage."
|
||||
63,DRAGONDANCE,Dragon Dance,026,0,DRAGON,Status,0,20,0,User,0,do,"The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats."
|
||||
#-------------------------------
|
||||
64,BOLTSTRIKE,Bolt Strike,007,130,ELECTRIC,Physical,85,5,20,NearOther,0,abef,"The user charges at its foe, surrounding itself with lightning. It may also leave the target paralyzed."
|
||||
65,THUNDER,Thunder,008,120,ELECTRIC,Special,70,10,30,NearOther,0,bef,"A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed."
|
||||
66,VOLTTACKLE,Volt Tackle,0FD,120,ELECTRIC,Physical,100,15,10,NearOther,0,abef,"The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well."
|
||||
67,ZAPCANNON,Zap Cannon,007,120,ELECTRIC,Special,50,5,100,NearOther,0,befn,"The user fires an electric blast like a cannon to inflict damage and cause paralysis."
|
||||
68,FUSIONBOLT,Fusion Bolt,079,100,ELECTRIC,Physical,100,5,0,NearOther,0,bef,"The user throws down a giant thunderbolt. It does more damage if influenced by an enormous flame."
|
||||
69,THUNDERBOLT,Thunderbolt,007,95,ELECTRIC,Special,100,15,10,NearOther,0,bef,"A strong electric blast is loosed at the target. It may also leave the target with paralysis."
|
||||
70,WILDCHARGE,Wild Charge,0FA,90,ELECTRIC,Physical,100,15,0,NearOther,0,abef,"The user shrouds itself in electricity and smashes into its foe. It also damages the user a little."
|
||||
71,DISCHARGE,Discharge,007,80,ELECTRIC,Special,100,15,30,AllNearOthers,0,bef,"A flare of electricity is loosed to strike the area around the user. It may also cause paralysis."
|
||||
72,THUNDERPUNCH,Thunder Punch,007,75,ELECTRIC,Physical,100,15,10,NearOther,0,abefj,"The target is punched with an electrified fist. It may also leave the target with paralysis."
|
||||
73,VOLTSWITCH,Volt Switch,0EE,70,ELECTRIC,Special,100,20,0,NearOther,0,bef,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting."
|
||||
74,SPARK,Spark,007,65,ELECTRIC,Physical,100,20,30,NearOther,0,abef,"The user throws an electrically charged tackle at the target. It may also leave the target with paralysis."
|
||||
75,THUNDERFANG,Thunder Fang,009,65,ELECTRIC,Physical,95,15,100,NearOther,0,abei,"The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis."
|
||||
76,SHOCKWAVE,Shock Wave,0A5,60,ELECTRIC,Special,0,20,0,NearOther,0,bef,"The user strikes the target with a quick jolt of electricity. This attack cannot be evaded."
|
||||
77,ELECTROWEB,Electroweb,044,55,ELECTRIC,Special,95,15,100,AllNearFoes,0,bef,"The user captures and attacks foes by using an electric net, which lowers their Speed stat."
|
||||
78,CHARGEBEAM,Charge Beam,020,50,ELECTRIC,Special,90,10,70,NearOther,0,bef,"The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat."
|
||||
79,THUNDERSHOCK,Thunder Shock,007,40,ELECTRIC,Special,100,30,10,NearOther,0,bef,"A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis."
|
||||
80,ELECTROBALL,Electro Ball,099,1,ELECTRIC,Special,100,10,0,NearOther,0,befn,"The user hurls an electric orb at the foe. It does more damage the faster the user is."
|
||||
81,CHARGE,Charge,021,0,ELECTRIC,Status,0,20,0,User,0,d,"The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat."
|
||||
82,MAGNETRISE,Magnet Rise,119,0,ELECTRIC,Status,0,10,0,User,0,d,"The user levitates using electrically generated magnetism for five turns."
|
||||
83,THUNDERWAVE,Thunder Wave,007,0,ELECTRIC,Status,100,20,0,NearOther,0,bce,"A weak electric charge is launched at the target. It causes paralysis if it hits."
|
||||
#-------------------------------
|
||||
84,FOCUSPUNCH,Focus Punch,115,150,FIGHTING,Physical,100,20,0,NearOther,-3,abfj,"The user focuses its mind before launching a punch. It will fail if the user is hit before it is used."
|
||||
85,HIGHJUMPKICK,High Jump Kick,10B,130,FIGHTING,Physical,90,10,0,NearOther,0,abef,"The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead."
|
||||
86,CLOSECOMBAT,Close Combat,03C,120,FIGHTING,Physical,100,5,0,NearOther,0,abef,"The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def."
|
||||
87,FOCUSBLAST,Focus Blast,046,120,FIGHTING,Special,70,5,10,NearOther,0,befn,"The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def."
|
||||
88,SUPERPOWER,Superpower,03B,120,FIGHTING,Physical,100,5,0,NearOther,0,abef,"The user attacks the target with great power. However, it also lowers the user's Attack and Defense."
|
||||
89,CROSSCHOP,Cross Chop,000,100,FIGHTING,Physical,80,5,0,NearOther,0,abefh,"The user delivers a double chop with its forearms crossed. Critical hits land more easily."
|
||||
90,DYNAMICPUNCH,Dynamic Punch,013,100,FIGHTING,Physical,50,5,100,NearOther,0,abefj,"The user punches the target with full, concentrated power. It confuses the target if it hits."
|
||||
91,HAMMERARM,Hammer Arm,03E,100,FIGHTING,Physical,90,10,0,NearOther,0,abefj,"The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however."
|
||||
92,JUMPKICK,Jump Kick,10B,100,FIGHTING,Physical,95,10,0,NearOther,0,abef,"The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself."
|
||||
93,AURASPHERE,Aura Sphere,0A5,90,FIGHTING,Special,0,20,0,Other,0,befmn,"The user looses a blast of aura power from deep within its body. This move is certain to hit."
|
||||
94,SACREDSWORD,Sacred Sword,0A9,90,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The user attacks by slicing with its long horns. The target's stat changes don't affect the damage."
|
||||
95,SECRETSWORD,Secret Sword,122,85,FIGHTING,Special,100,10,0,NearOther,0,bef,"The user cuts with its long horn. The odd power contained in it does physical damage to the foe."
|
||||
96,SKYUPPERCUT,Sky Uppercut,11B,85,FIGHTING,Physical,90,15,0,NearOther,0,abefj,"The user attacks the target with an uppercut thrown skyward with force."
|
||||
97,SUBMISSION,Submission,0FA,80,FIGHTING,Physical,80,25,0,NearOther,0,abef,"The user grabs the target and recklessly dives for the ground. It also hurts the user slightly."
|
||||
98,BRICKBREAK,Brick Break,10A,75,FIGHTING,Physical,100,15,0,NearOther,0,abef,"The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect."
|
||||
99,DRAINPUNCH,Drain Punch,0DD,75,FIGHTING,Physical,100,10,0,NearOther,0,abefj,"An energy-draining punch. The user's HP is restored by half the damage taken by the target."
|
||||
100,VITALTHROW,Vital Throw,0A5,70,FIGHTING,Physical,0,10,0,NearOther,-1,abef,"The user attacks last. In return, this throw move is guaranteed not to miss."
|
||||
101,CIRCLETHROW,Circle Throw,0EC,60,FIGHTING,Physical,90,10,0,NearOther,-6,abef,"The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends."
|
||||
102,FORCEPALM,Force Palm,007,60,FIGHTING,Physical,100,10,30,NearOther,0,abef,"The target is attacked with a shock wave. It may also leave the target with paralysis."
|
||||
103,LOWSWEEP,Low Sweep,044,60,FIGHTING,Physical,100,20,100,NearOther,0,abef,"The user attacks the target's legs swiftly, reducing the target's Speed stat."
|
||||
104,REVENGE,Revenge,081,60,FIGHTING,Physical,100,10,0,NearOther,-4,abef,"An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn."
|
||||
105,ROLLINGKICK,Rolling Kick,00F,60,FIGHTING,Physical,85,15,30,NearOther,0,abe,"The user lashes out with a quick, spinning kick. It may also make the target flinch."
|
||||
106,WAKEUPSLAP,Wake-Up Slap,07D,60,FIGHTING,Physical,100,10,0,NearOther,0,abef,"This attack inflicts big damage on a sleeping target. It also wakes the target up, however."
|
||||
107,KARATECHOP,Karate Chop,000,50,FIGHTING,Physical,100,25,0,NearOther,0,abefh,"The target is attacked with a sharp chop. Critical hits land more easily."
|
||||
108,MACHPUNCH,Mach Punch,000,40,FIGHTING,Physical,100,30,0,NearOther,1,abefj,"The user throws a punch at blinding speed. It is certain to strike first."
|
||||
109,ROCKSMASH,Rock Smash,043,40,FIGHTING,Physical,100,15,50,NearOther,0,abef,"The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat."
|
||||
110,STORMTHROW,Storm Throw,0A0,40,FIGHTING,Physical,100,10,0,NearOther,0,abef,"The user strikes the target with a fierce blow. This attack always results in a critical hit."
|
||||
111,VACUUMWAVE,Vacuum Wave,000,40,FIGHTING,Special,100,30,0,NearOther,1,bef,"The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first."
|
||||
112,DOUBLEKICK,Double Kick,0BD,30,FIGHTING,Physical,100,30,0,NearOther,0,abef,"The target is quickly kicked twice in succession using both feet."
|
||||
113,ARMTHRUST,Arm Thrust,0C0,15,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row."
|
||||
114,TRIPLEKICK,Triple Kick,0BF,10,FIGHTING,Physical,90,10,0,NearOther,0,abef,"A consecutive three-kick attack that becomes more powerful with each successive hit."
|
||||
115,COUNTER,Counter,071,1,FIGHTING,Physical,100,20,0,None,-5,abf,"A retaliation move that counters any physical attack, inflicting double the damage taken."
|
||||
116,FINALGAMBIT,Final Gambit,0E1,1,FIGHTING,Special,100,5,0,NearOther,0,bf,"The user risks all to attack the foe. The user faints but does damage equal to its HP."
|
||||
117,LOWKICK,Low Kick,09A,1,FIGHTING,Physical,100,20,0,NearOther,0,abef,"A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes."
|
||||
118,REVERSAL,Reversal,098,1,FIGHTING,Physical,100,15,0,NearOther,0,abef,"An all-out attack that becomes more powerful the less HP the user has."
|
||||
119,SEISMICTOSS,Seismic Toss,06D,1,FIGHTING,Physical,100,20,0,NearOther,0,abef,"The target is thrown using the power of gravity. It inflicts damage equal to the user's level."
|
||||
120,BULKUP,Bulk Up,024,0,FIGHTING,Status,0,20,0,User,0,d,"The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats."
|
||||
121,DETECT,Detect,0AA,0,FIGHTING,Status,0,5,0,User,4,,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession."
|
||||
122,QUICKGUARD,Quick Guard,0AB,0,FIGHTING,Status,0,15,0,UserSide,3,d,"The user protects itself and its allies from priority moves. If may fail if used in succession."
|
||||
#-------------------------------
|
||||
123,VCREATE,V-create,03D,180,FIRE,Physical,95,5,0,NearOther,0,abef,"With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed."
|
||||
124,BLASTBURN,Blast Burn,0C2,150,FIRE,Special,90,5,0,NearOther,0,bef,"The target is razed by a fiery explosion. The user must rest on the next turn, however."
|
||||
125,ERUPTION,Eruption,08B,150,FIRE,Special,100,5,0,AllNearFoes,0,bef,"The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes."
|
||||
126,OVERHEAT,Overheat,03F,140,FIRE,Special,90,5,0,NearOther,0,bef,"The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat."
|
||||
127,BLUEFLARE,Blue Flare,00A,130,FIRE,Special,85,5,20,NearOther,0,bef,"The user attacks by engulfing the foe in a beautiful, yet intense, blue flame. It may also burn the foe."
|
||||
128,FIREBLAST,Fire Blast,00A,120,FIRE,Special,85,5,10,NearOther,0,bef,"The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn."
|
||||
129,FLAREBLITZ,Flare Blitz,0FE,120,FIRE,Physical,100,15,10,NearOther,0,abefg,"The user cloaks itself in fire and charges at the foe. The user also takes damage and may burn the target."
|
||||
130,MAGMASTORM,Magma Storm,0CF,120,FIRE,Special,75,5,0,NearOther,0,bef,"The target becomes trapped within a maelstrom of fire that rages for four to five turns."
|
||||
131,FUSIONFLARE,Fusion Flare,07A,100,FIRE,Special,100,5,0,NearOther,0,befg,"The user brings down a giant flame. It does more damage if influenced by an enormous thunderbolt."
|
||||
132,HEATWAVE,Heat Wave,00A,100,FIRE,Special,90,10,10,AllNearFoes,0,bef,"The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn."
|
||||
133,INFERNO,Inferno,00A,100,FIRE,Special,50,5,100,NearOther,0,bef,"The user attacks by engulfing the target in an intense fire. It leaves the target with a burn."
|
||||
134,SACREDFIRE,Sacred Fire,00A,100,FIRE,Physical,95,5,50,NearOther,0,befg,"The target is razed with a mystical fire of great intensity. It may also leave the target with a burn."
|
||||
135,SEARINGSHOT,Searing Shot,00A,100,FIRE,Special,100,5,30,AllNearOthers,0,befn,"An inferno of scarlet flames torches everything around the user. It may leave the foe with a burn."
|
||||
136,FLAMETHROWER,Flamethrower,00A,95,FIRE,Special,100,15,10,NearOther,0,bef,"The target is scorched with an intense blast of fire. It may also leave the target with a burn."
|
||||
137,BLAZEKICK,Blaze Kick,00A,85,FIRE,Physical,90,10,10,NearOther,0,abefh,"The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn."
|
||||
138,FIERYDANCE,Fiery Dance,020,80,FIRE,Special,100,10,50,NearOther,0,befo,"Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat."
|
||||
139,LAVAPLUME,Lava Plume,00A,80,FIRE,Special,100,15,30,AllNearOthers,0,bef,"An inferno of scarlet flames torches everything around the user. It may leave targets with a burn."
|
||||
140,FIREPUNCH,Fire Punch,00A,75,FIRE,Physical,100,15,10,NearOther,0,abefj,"The target is punched with a fiery fist. It may leave the target with a burn."
|
||||
141,FLAMEBURST,Flame Burst,074,70,FIRE,Special,100,15,0,NearOther,0,bef,"The user attacks the foe with a bursting flame. It also damages Pokémon next to the target."
|
||||
142,FIREFANG,Fire Fang,00B,65,FIRE,Physical,95,15,100,NearOther,0,abei,"The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned."
|
||||
143,FLAMEWHEEL,Flame Wheel,00A,60,FIRE,Physical,100,25,10,NearOther,0,abefg,"The user cloaks itself in fire and charges at the target. It may also leave the target with a burn."
|
||||
144,FIREPLEDGE,Fire Pledge,107,50,FIRE,Special,100,10,0,NearOther,0,bef,"A column of fire hits opposing Pokémon. When used with its Grass equivalent, it makes a sea of fire."
|
||||
145,FLAMECHARGE,Flame Charge,01F,50,FIRE,Physical,100,20,100,NearOther,0,abef,"The user cloaks itself in flame and attacks. Building up more power, it raises the user's Speed stat."
|
||||
146,EMBER,Ember,00A,40,FIRE,Special,100,25,10,NearOther,0,bef,"The target is attacked with small flames. It may also leave the target with a burn."
|
||||
147,FIRESPIN,Fire Spin,0CF,35,FIRE,Special,85,15,0,NearOther,0,bef,"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
|
||||
148,INCINERATE,Incinerate,0F5,30,FIRE,Special,100,15,0,AllNearFoes,0,bef,"The user attacks the foe with fire. The target's held Berry becomes burnt up and unusable."
|
||||
149,HEATCRASH,Heat Crash,09B,1,FIRE,Physical,100,10,0,NearOther,0,abef,"The user slams the foe with its flaming body. The heavier the user is, the greater the damage."
|
||||
150,SUNNYDAY,Sunny Day,0FF,0,FIRE,Status,0,5,0,BothSides,0,,"The user intensifies the sun for five turns, powering up Fire-type moves."
|
||||
151,WILLOWISP,Will-O-Wisp,00A,0,FIRE,Status,75,15,0,NearOther,0,bce,"The user shoots a sinister, bluish-white flame at the target to inflict a burn."
|
||||
#-------------------------------
|
||||
152,SKYATTACK,Sky Attack,0C7,140,FLYING,Physical,90,5,30,Other,0,beh,"A second-turn attack move where critical hits land more easily. It may also make the target flinch."
|
||||
153,BRAVEBIRD,Brave Bird,0FB,120,FLYING,Physical,100,15,0,Other,0,abef,"The user tucks in its wings and charges from a low altitude. The user also takes serious damage."
|
||||
154,HURRICANE,Hurricane,015,120,FLYING,Special,70,10,30,Other,0,bef,"The user wraps its foe in a fierce wind that flies up into the sky. It may also confuse the foe."
|
||||
155,AEROBLAST,Aeroblast,000,100,FLYING,Special,95,5,0,Other,0,befh,"A vortex of air is shot at the target to inflict damage. Critical hits land more easily."
|
||||
156,FLY,Fly,0C9,90,FLYING,Physical,95,15,0,Other,0,abef,"The user soars, then strikes on the second turn. It can also be used for flying to any familiar town."
|
||||
157,BOUNCE,Bounce,0CC,85,FLYING,Physical,85,5,30,Other,0,abef,"The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe."
|
||||
158,DRILLPECK,Drill Peck,000,80,FLYING,Physical,100,20,0,Other,0,abef,"A corkscrewing attack with the sharp beak acting as a drill."
|
||||
159,AIRSLASH,Air Slash,00F,75,FLYING,Special,95,20,30,Other,0,be,"The user attacks with a blade of air that slices even the sky. It may also make the target flinch."
|
||||
160,AERIALACE,Aerial Ace,0A5,60,FLYING,Physical,0,20,0,Other,0,abef,"The user confounds the foe with speed, then slashes. The attack lands without fail."
|
||||
161,CHATTER,Chatter,014,60,FLYING,Special,100,20,100,Other,0,befk,"The user attacks using a sound wave based on words it has learned. It may also confuse the target."
|
||||
162,PLUCK,Pluck,0F4,60,FLYING,Physical,100,20,0,Other,0,abef,"The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect."
|
||||
163,SKYDROP,Sky Drop,0CE,60,FLYING,Physical,100,10,0,Other,0,abef,"The user takes the foe into the sky, then drops it on the next turn. The foe cannot attack while airborne."
|
||||
164,WINGATTACK,Wing Attack,000,60,FLYING,Physical,100,35,0,Other,0,abef,"The target is struck with large, imposing wings spread wide to inflict damage."
|
||||
165,ACROBATICS,Acrobatics,086,55,FLYING,Physical,100,15,0,Other,0,abef,"The user nimbly strikes the foe. This attack does more damage if the user is not holding an item."
|
||||
166,AIRCUTTER,Air Cutter,000,55,FLYING,Special,95,25,0,AllNearFoes,0,befh,"The user launches razor-like wind to slash the opposing team. Critical hits land more easily."
|
||||
167,GUST,Gust,077,40,FLYING,Special,100,35,0,Other,0,bef,"A gust of wind is whipped up by wings and launched at the target to inflict damage."
|
||||
168,PECK,Peck,000,35,FLYING,Physical,100,35,0,Other,0,abef,"The target is jabbed with a sharply pointed beak or horn."
|
||||
169,DEFOG,Defog,049,0,FLYING,Status,0,15,0,NearOther,0,bce,"A strong wind blows away the foe's obstacles such as Light Screen. It also lowers their evasion."
|
||||
170,FEATHERDANCE,Feather Dance,04B,0,FLYING,Status,100,15,0,NearOther,0,bceo,"The user covers the target's body with a mass of down that harshly lowers its Attack stat."
|
||||
171,MIRRORMOVE,Mirror Move,0AE,0,FLYING,Status,0,20,0,NearOther,0,,"The user counters the target by mimicking the target's last move."
|
||||
172,ROOST,Roost,0D6,0,FLYING,Status,0,10,0,User,0,d,"The user lands and rests its body. It restores the user's HP by up to half of its max HP."
|
||||
173,TAILWIND,Tailwind,05B,0,FLYING,Status,0,30,0,UserSide,0,d,"The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns."
|
||||
#-------------------------------
|
||||
174,SHADOWFORCE,Shadow Force,0CD,120,GHOST,Physical,100,5,0,NearOther,0,aef,"The user disappears, then strikes the foe on the second turn. It hits even if the foe protects itself."
|
||||
175,SHADOWBALL,Shadow Ball,046,80,GHOST,Special,100,15,20,NearOther,0,befn,"The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat."
|
||||
176,SHADOWCLAW,Shadow Claw,000,70,GHOST,Physical,100,15,0,NearOther,0,abefh,"The user slashes with a sharp claw made from shadows. Critical hits land more easily."
|
||||
177,OMINOUSWIND,Ominous Wind,02D,60,GHOST,Special,100,5,10,NearOther,0,bef,"The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once."
|
||||
178,SHADOWPUNCH,Shadow Punch,0A5,60,GHOST,Physical,0,20,0,NearOther,0,abefj,"The user throws a punch from the shadows. The punch lands without fail."
|
||||
179,HEX,Hex,07F,50,GHOST,Special,100,10,0,NearOther,0,bef,"This relentless attack does massive damage to a target affected by status problems."
|
||||
180,SHADOWSNEAK,Shadow Sneak,000,40,GHOST,Physical,100,30,0,NearOther,1,abef,"The user extends its shadow and attacks the target from behind. This move always goes first."
|
||||
181,ASTONISH,Astonish,00F,30,GHOST,Physical,100,15,30,NearOther,0,abe,"The user attacks the target while shouting in a startling fashion. It may also make the target flinch."
|
||||
182,LICK,Lick,007,20,GHOST,Physical,100,30,30,NearOther,0,abef,"The target is licked with a long tongue, causing damage. It may also leave the target with paralysis."
|
||||
183,NIGHTSHADE,Night Shade,06D,1,GHOST,Special,100,15,0,NearOther,0,bef,"The user makes the foe see a frightening mirage. It inflicts damage matching the user's level."
|
||||
184,CONFUSERAY,Confuse Ray,013,0,GHOST,Status,100,10,0,NearOther,0,bce,"The target is exposed to a sinister ray that triggers confusion."
|
||||
185,CURSE,Curse,10D,0,GHOST,Status,0,10,0,User,0,,"A move that works differently for the Ghost type than for all the other types."
|
||||
186,DESTINYBOND,Destiny Bond,0E7,0,GHOST,Status,0,5,0,User,0,,"When this move is used, if the user faints, the foe that landed the knockout hit also faints."
|
||||
187,GRUDGE,Grudge,0E6,0,GHOST,Status,0,5,0,User,0,,"If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out."
|
||||
188,NIGHTMARE,Nightmare,10F,0,GHOST,Status,100,15,0,NearOther,0,be,"A sleeping target sees a nightmare that inflicts some damage every turn."
|
||||
189,SPITE,Spite,10E,0,GHOST,Status,100,10,0,NearOther,0,bce,"The user unleashes its grudge on the move last used by the target by cutting 4 PP from it."
|
||||
#-------------------------------
|
||||
190,FRENZYPLANT,Frenzy Plant,0C2,150,GRASS,Special,90,5,0,NearOther,0,bef,"The user slams the target with an enormous tree. The user can't move on the next turn."
|
||||
191,LEAFSTORM,Leaf Storm,03F,140,GRASS,Special,90,5,0,NearOther,0,bef,"A storm of sharp is whipped up. The attack's recoil harshly reduces the user's Sp. Atk stat."
|
||||
192,PETALDANCE,Petal Dance,0D2,120,GRASS,Special,100,10,0,RandomNearFoe,0,abefo,"The user attacks by scattering petals for two to three turns. The user then becomes confused."
|
||||
193,POWERWHIP,Power Whip,000,120,GRASS,Physical,85,10,0,NearOther,0,abef,"The user violently whirls its vines or tentacles to harshly lash the target."
|
||||
194,SEEDFLARE,Seed Flare,04F,120,GRASS,Special,85,5,40,NearOther,0,bef,"The user generates a shock wave from within its body. It may harshly lower the target's Sp. Def."
|
||||
195,SOLARBEAM,Solar Beam,0C4,120,GRASS,Special,100,10,0,NearOther,0,bef,"A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn."
|
||||
196,WOODHAMMER,Wood Hammer,0FB,120,GRASS,Physical,100,15,0,NearOther,0,abef,"The user slams its rugged body into the target to attack. The user also sustains serious damage."
|
||||
197,LEAFBLADE,Leaf Blade,000,90,GRASS,Physical,100,15,0,NearOther,0,abefh,"The user handles a sharp leaf like a sword and attacks by slashing. It has a high critical-hit ratio."
|
||||
198,ENERGYBALL,Energy Ball,046,80,GRASS,Special,100,10,10,NearOther,0,befn,"The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def."
|
||||
199,SEEDBOMB,Seed Bomb,000,80,GRASS,Physical,100,15,0,NearOther,0,befn,"The user slams a barrage of hard-shelled seeds down on the target from above."
|
||||
200,GIGADRAIN,Giga Drain,0DD,75,GRASS,Special,100,10,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target."
|
||||
201,HORNLEECH,Horn Leech,0DD,75,GRASS,Physical,100,10,0,NearOther,0,abef,"The user drains the foe's energy with its horns. The user's HP is restored by half the damage inflicted."
|
||||
202,LEAFTORNADO,Leaf Tornado,047,65,GRASS,Special,90,10,50,NearOther,0,bef,"The user attacks its foe by encircling it in sharp leaves. This attack may also lower the foe's accuracy."
|
||||
203,MAGICALLEAF,Magical Leaf,0A5,60,GRASS,Special,0,20,0,NearOther,0,bef,"The user scatters curious leaves that chase the target. This attack will not miss."
|
||||
204,NEEDLEARM,Needle Arm,00F,60,GRASS,Physical,100,15,30,NearOther,0,abe,"The user attacks by wildly swinging its thorny arms. It may also make the target flinch."
|
||||
205,RAZORLEAF,Razor Leaf,000,55,GRASS,Physical,95,25,0,AllNearFoes,0,befh,"Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily."
|
||||
206,GRASSPLEDGE,Grass Pledge,106,50,GRASS,Special,100,10,0,NearOther,0,bef,"A column of grass hits the foes. When used with its water equivalent, it creates a vast swamp."
|
||||
207,MEGADRAIN,Mega Drain,0DD,40,GRASS,Special,100,15,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target."
|
||||
208,VINEWHIP,Vine Whip,000,35,GRASS,Physical,100,15,0,NearOther,0,abef,"The target is struck with slender, whiplike vines to inflict damage."
|
||||
209,BULLETSEED,Bullet Seed,0C0,25,GRASS,Physical,100,30,0,NearOther,0,befn,"The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession."
|
||||
210,ABSORB,Absorb,0DD,20,GRASS,Special,100,25,0,NearOther,0,bef,"A nutrient-draining attack. The user's HP is restored by half the damage taken by the target."
|
||||
211,GRASSKNOT,Grass Knot,09A,1,GRASS,Special,100,20,0,NearOther,0,abef,"The user snares the target with grass and trips it. The heavier the target, the greater the damage."
|
||||
212,AROMATHERAPY,Aromatherapy,019,0,GRASS,Status,0,5,0,UserSide,0,d,"The user releases a soothing scent that heals all status problems affecting the user's party."
|
||||
213,COTTONGUARD,Cotton Guard,038,0,GRASS,Status,0,10,0,User,0,d,"The user protects itself by wrapping its body in soft cotton, drastically raising its Defense stat."
|
||||
214,COTTONSPORE,Cotton Spore,04D,0,GRASS,Status,100,40,0,NearOther,0,bcel,"The user releases cotton-like spores that cling to the foe, harshly reducing its Speed stat."
|
||||
215,GRASSWHISTLE,Grass Whistle,003,0,GRASS,Status,55,15,0,NearOther,0,bcek,"The user plays a pleasant melody that lulls the target into a deep sleep."
|
||||
216,INGRAIN,Ingrain,0DB,0,GRASS,Status,0,20,0,User,0,d,"The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out."
|
||||
217,LEECHSEED,Leech Seed,0DC,0,GRASS,Status,90,10,0,NearOther,0,bce,"A seed is planted on the target. It steals some HP from the target every turn."
|
||||
218,SLEEPPOWDER,Sleep Powder,003,0,GRASS,Status,75,15,0,NearOther,0,bcel,"The user scatters a big cloud of sleep-inducing dust around the target."
|
||||
219,SPORE,Spore,003,0,GRASS,Status,100,15,0,NearOther,0,bcel,"The user scatters bursts of spores that induce sleep."
|
||||
220,STUNSPORE,Stun Spore,007,0,GRASS,Status,75,30,0,NearOther,0,bcel,"The user scatters a cloud of paralyzing powder. It may leave the target with paralysis."
|
||||
221,SYNTHESIS,Synthesis,0D8,0,GRASS,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather."
|
||||
222,WORRYSEED,Worry Seed,064,0,GRASS,Status,100,10,0,NearOther,0,bce,"A seed that causes worry is planted on the foe. It prevents sleep by making its Ability Insomnia."
|
||||
#-------------------------------
|
||||
223,EARTHQUAKE,Earthquake,076,100,GROUND,Physical,100,10,0,AllNearOthers,0,bef,"The user sets off an earthquake that strikes every Pokémon around it."
|
||||
224,EARTHPOWER,Earth Power,046,90,GROUND,Special,100,10,10,NearOther,0,bef,"The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def."
|
||||
225,DIG,Dig,0CA,80,GROUND,Physical,100,10,0,NearOther,0,abef,"The user burrows, then attacks on the second turn. It can also be used to exit dungeons."
|
||||
226,DRILLRUN,Drill Run,000,80,GROUND,Physical,95,10,0,NearOther,0,abefh,"The user crashes into its target while rotating its body like a drill. Critical hits land more easily."
|
||||
227,BONECLUB,Bone Club,00F,65,GROUND,Physical,85,20,10,NearOther,0,be,"The user clubs the target with a bone. It may also make the target flinch."
|
||||
228,MUDBOMB,Mud Bomb,047,65,GROUND,Special,85,10,30,NearOther,0,befn,"The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy."
|
||||
229,BULLDOZE,Bulldoze,044,60,GROUND,Physical,100,20,100,AllNearOthers,0,bef,"The user strikes everything around it by stomping on the ground. It reduces hit Pokémon's Speed."
|
||||
230,MUDSHOT,Mud Shot,044,55,GROUND,Special,95,15,100,NearOther,0,bef,"The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed."
|
||||
231,BONEMERANG,Bonemerang,0BD,50,GROUND,Physical,90,10,0,NearOther,0,bef,"The user throws the bone it holds. The bone loops to hit the target twice, coming and going."
|
||||
232,SANDTOMB,Sand Tomb,0CF,35,GROUND,Physical,85,15,0,NearOther,0,bef,"The user traps the target inside a harshly raging sandstorm for four to five turns."
|
||||
233,BONERUSH,Bone Rush,0C0,25,GROUND,Physical,90,10,0,NearOther,0,bef,"The user strikes the target with a hard bone two to five times in a row."
|
||||
234,MUDSLAP,Mud-Slap,047,20,GROUND,Special,100,10,100,NearOther,0,bef,"The user hurls mud in the target's face to inflict damage and lower its accuracy."
|
||||
235,FISSURE,Fissure,070,1,GROUND,Physical,30,5,0,NearOther,0,be,"The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits."
|
||||
236,MAGNITUDE,Magnitude,095,1,GROUND,Physical,100,30,0,AllNearOthers,0,bef,"The user looses a ground-shaking quake affecting everyone around the user. Its power varies."
|
||||
237,MUDSPORT,Mud Sport,09D,0,GROUND,Status,0,15,0,BothSides,0,,"The user covers itself with mud. It weakens Electric-type moves while the user is in the battle."
|
||||
238,SANDATTACK,Sand Attack,047,0,GROUND,Status,100,15,0,NearOther,0,bce,"Sand is hurled in the target's face, reducing its accuracy."
|
||||
239,SPIKES,Spikes,103,0,GROUND,Status,0,20,0,FoeSide,0,c,"The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle."
|
||||
#-------------------------------
|
||||
240,FREEZESHOCK,Freeze Shock,0C5,140,ICE,Physical,90,5,30,NearOther,0,bef,"On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe."
|
||||
241,ICEBURN,Ice Burn,0C6,140,ICE,Special,90,5,30,NearOther,0,bef,"On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn."
|
||||
242,BLIZZARD,Blizzard,00D,120,ICE,Special,70,5,10,AllNearFoes,0,bef,"A howling blizzard is summoned to strike the opposing team. It may also freeze them solid."
|
||||
243,ICEBEAM,Ice Beam,00C,95,ICE,Special,100,10,10,NearOther,0,bef,"The target is struck with an icy-cold beam of energy. It may also freeze the target solid."
|
||||
244,ICICLECRASH,Icicle Crash,00F,85,ICE,Physical,90,10,30,NearOther,0,be,"The user attacks by harshly dropping an icicle onto the foe. It may also make the target flinch."
|
||||
245,ICEPUNCH,Ice Punch,00C,75,ICE,Physical,100,15,10,NearOther,0,abefj,"The target is punched with an icy fist. It may also leave the target frozen."
|
||||
246,AURORABEAM,Aurora Beam,042,65,ICE,Special,100,20,10,NearOther,0,bef,"The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat."
|
||||
247,GLACIATE,Glaciate,044,65,ICE,Special,95,10,100,AllNearFoes,0,bef,"The user attacks by blowing freezing cold air at the foe. This attack reduces the targets' Speed stat."
|
||||
248,ICEFANG,Ice Fang,00E,65,ICE,Physical,95,15,100,NearOther,0,abei,"The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen."
|
||||
249,AVALANCHE,Avalanche,081,60,ICE,Physical,100,10,0,NearOther,-4,abef,"An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn."
|
||||
250,ICYWIND,Icy Wind,044,55,ICE,Special,95,15,100,AllNearFoes,0,bef,"The user attacks with a gust of chilled air. It also lowers the targets' Speed stat."
|
||||
251,FROSTBREATH,Frost Breath,0A0,40,ICE,Special,90,10,0,NearOther,0,bef,"The user blows a cold breath on the target. This attack always results in a critical hit."
|
||||
252,ICESHARD,Ice Shard,000,40,ICE,Physical,100,30,0,NearOther,1,bef,"The user flash freezes chunks of ice and hurls them at the target. This move always goes first."
|
||||
253,POWDERSNOW,Powder Snow,00C,40,ICE,Special,100,25,10,AllNearFoes,0,bef,"The user attacks with a chilling gust of powdery snow. It may also freeze the targets."
|
||||
254,ICEBALL,Ice Ball,0D3,30,ICE,Physical,90,20,0,NearOther,0,abefn,"The user continually rolls into the target over five turns. It becomes stronger each time it hits."
|
||||
255,ICICLESPEAR,Icicle Spear,0C0,25,ICE,Physical,100,30,0,NearOther,0,bef,"The user launches sharp icicles at the target. It strikes two to five times in a row."
|
||||
256,SHEERCOLD,Sheer Cold,070,1,ICE,Special,30,5,0,NearOther,0,be,"The foe is attacked with a blast of absolute-zero cold. The target instantly faints if it hits."
|
||||
257,HAIL,Hail,102,0,ICE,Status,0,10,0,BothSides,0,,"The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type."
|
||||
258,HAZE,Haze,051,0,ICE,Status,0,30,0,BothSides,0,,"The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle."
|
||||
259,MIST,Mist,056,0,ICE,Status,0,30,0,UserSide,0,d,"The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns."
|
||||
#-------------------------------
|
||||
260,EXPLOSION,Explosion,0E0,250,NORMAL,Physical,100,5,0,AllNearOthers,0,bef,"The user explodes to inflict damage on those around it. The user faints upon using this move."
|
||||
261,SELFDESTRUCT,Self-Destruct,0E0,200,NORMAL,Physical,100,5,0,AllNearOthers,0,bef,"The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move."
|
||||
262,GIGAIMPACT,Giga Impact,0C2,150,NORMAL,Physical,90,5,0,NearOther,0,abef,"The user charges at the target using every bit of its power. The user must rest on the next turn."
|
||||
263,HYPERBEAM,Hyper Beam,0C2,150,NORMAL,Special,90,5,0,NearOther,0,bef,"The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy."
|
||||
264,LASTRESORT,Last Resort,125,140,NORMAL,Physical,100,5,0,NearOther,0,abef,"This move can be used only after the user has used all the other moves it knows in the battle."
|
||||
265,DOUBLEEDGE,Double-Edge,0FB,120,NORMAL,Physical,100,15,0,NearOther,0,abef,"A reckless, life-risking tackle. It also damages the user by a fairly large amount, however."
|
||||
266,HEADCHARGE,Head Charge,0FA,120,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user charges its head into the foe, using its powerful guard hair. The user also takes damage."
|
||||
267,MEGAKICK,Mega Kick,000,120,NORMAL,Physical,75,5,0,NearOther,0,abef,"The target is attacked by a kick launched with muscle-packed power."
|
||||
268,THRASH,Thrash,0D2,120,NORMAL,Physical,100,10,0,RandomNearFoe,0,abef,"The user rampages and attacks for two to three turns. It then becomes confused, however."
|
||||
269,EGGBOMB,Egg Bomb,000,100,NORMAL,Physical,75,10,0,NearOther,0,befn,"A large egg is hurled at the target with maximum force to inflict damage."
|
||||
270,JUDGMENT,Judgment,09F,100,NORMAL,Special,100,10,0,NearOther,0,bef,"The user releases countless shots of light. Its type varies with the kind of Plate the user is holding."
|
||||
271,SKULLBASH,Skull Bash,0C8,100,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn."
|
||||
272,HYPERVOICE,Hyper Voice,000,90,NORMAL,Special,100,10,0,AllNearFoes,0,befk,"The user lets loose a horribly echoing shout with the power to inflict damage."
|
||||
273,ROCKCLIMB,Rock Climb,013,90,NORMAL,Physical,85,20,20,NearOther,0,abef,"The user attacks the target by smashing into it with incredible force. It may also confuse the target."
|
||||
274,TAKEDOWN,Take Down,0FA,90,NORMAL,Physical,85,20,0,NearOther,0,abef,"A reckless, full-body charge attack for slamming into the foe. It also damages the user a little."
|
||||
275,UPROAR,Uproar,0D1,90,NORMAL,Special,100,10,0,RandomNearFoe,0,befk,"The user attacks in an uproar for three turns. Over that time, no one can fall asleep."
|
||||
276,BODYSLAM,Body Slam,007,85,NORMAL,Physical,100,15,30,NearOther,0,abef,"The user drops onto the target with its full body weight. It may leave the target with paralysis."
|
||||
277,TECHNOBLAST,Techno Blast,09F,85,NORMAL,Special,100,5,0,NearOther,0,bef,"The user fires a beam of light at its target. The type changes depending on the Drive the user holds."
|
||||
278,EXTREMESPEED,Extreme Speed,000,80,NORMAL,Physical,100,5,0,NearOther,2,abef,"The user charges the target at blinding speed. This attack always goes before any other move."
|
||||
279,HYPERFANG,Hyper Fang,00F,80,NORMAL,Physical,90,15,10,NearOther,0,abei,"The user bites hard on the target with its sharp front fangs. It may also make the target flinch."
|
||||
280,MEGAPUNCH,Mega Punch,000,80,NORMAL,Physical,85,20,0,NearOther,0,abefj,"The target is slugged by a punch thrown with muscle-packed power."
|
||||
281,RAZORWIND,Razor Wind,0C3,80,NORMAL,Special,100,10,0,AllNearFoes,0,befh,"A two-turn attack. Blades of wind hit the foe on the second turn. Critical hits land more easily."
|
||||
282,SLAM,Slam,000,80,NORMAL,Physical,75,20,0,NearOther,0,abef,"The target is slammed with a long tail, vines, etc., to inflict damage."
|
||||
283,STRENGTH,Strength,000,80,NORMAL,Physical,100,15,0,NearOther,0,abef,"The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders."
|
||||
284,TRIATTACK,Tri Attack,017,80,NORMAL,Special,100,10,20,NearOther,0,bef,"The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target."
|
||||
285,CRUSHCLAW,Crush Claw,043,75,NORMAL,Physical,95,10,50,NearOther,0,abef,"The user slashes the target with hard and sharp claws. It may also lower the target's Defense."
|
||||
286,RELICSONG,Relic Song,003,75,NORMAL,Special,100,10,10,AllNearFoes,0,befk,"An ancient song appeals to the hearts of those listening. It may also induce sleep."
|
||||
287,CHIPAWAY,Chip Away,0A9,70,NORMAL,Physical,100,20,0,NearOther,0,abef,"Seeking an opening, the user strikes continually. The foe's stat changes don't affect the damage."
|
||||
288,DIZZYPUNCH,Dizzy Punch,013,70,NORMAL,Physical,100,10,20,NearOther,0,abefj,"The target is hit with rhythmically launched punches that may also leave it confused."
|
||||
289,FACADE,Facade,07E,70,NORMAL,Physical,100,20,0,NearOther,0,abef,"An attack move that doubles its power if the user is poisoned, burned, or has paralysis."
|
||||
290,HEADBUTT,Headbutt,00F,70,NORMAL,Physical,100,15,30,NearOther,0,abe,"The user sticks out its head and attacks by charging into the foe. It may also make the target flinch."
|
||||
291,RETALIATE,Retaliate,085,70,NORMAL,Physical,100,5,0,NearOther,0,abef,"Gets revenge for a fainted ally. If an ally fainted in the last turn, this attack's damage increases."
|
||||
292,SECRETPOWER,Secret Power,0A4,70,NORMAL,Physical,100,20,30,NearOther,0,be,"The user attacks with a secret power. Its added effects vary depending on the user's environment."
|
||||
293,SLASH,Slash,000,70,NORMAL,Physical,100,20,0,NearOther,0,abefh,"The target is attacked with a slash of claws or blades. Critical hits land more easily."
|
||||
294,HORNATTACK,Horn Attack,000,65,NORMAL,Physical,100,25,0,NearOther,0,abef,"The target is jabbed with a sharply pointed horn to inflict damage."
|
||||
295,STOMP,Stomp,010,65,NORMAL,Physical,100,20,30,NearOther,0,abe,"The target is stomped with a big foot. It may also make the target flinch."
|
||||
296,COVET,Covet,0F1,60,NORMAL,Physical,100,40,0,NearOther,0,abef,"The user endearingly approaches the target, then steals the target's held item."
|
||||
297,ROUND,Round,083,60,NORMAL,Special,100,15,0,NearOther,0,befk,"The user attacks with a song. Others can join in the Round and make the attack do greater damage."
|
||||
298,SMELLINGSALTS,Smelling Salts,07C,60,NORMAL,Physical,100,10,0,NearOther,0,abef,"This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however."
|
||||
299,SWIFT,Swift,0A5,60,NORMAL,Special,0,20,0,AllNearFoes,0,bef,"Star-shaped rays are shot at the opposing team. This attack never misses."
|
||||
300,VICEGRIP,Vice Grip,000,55,NORMAL,Physical,100,30,0,NearOther,0,abef,"The target is gripped and squeezed from both sides to inflict damage."
|
||||
301,CUT,Cut,000,50,NORMAL,Physical,95,30,0,NearOther,0,abef,"The target is cut with a scythe or a claw. It can also be used to cut down thin trees."
|
||||
302,STRUGGLE,Struggle,002,50,NORMAL,Physical,0,1,0,RandomNearFoe,0,abf,"An attack that is used in desperation only if the user has no PP. It also hurts the user slightly."
|
||||
303,TACKLE,Tackle,000,50,NORMAL,Physical,100,35,0,NearOther,0,abef,"A physical attack in which the user charges and slams into the target with its whole body."
|
||||
304,WEATHERBALL,Weather Ball,087,50,NORMAL,Special,100,10,0,NearOther,0,befn,"An attack move that varies in power and type depending on the weather."
|
||||
305,ECHOEDVOICE,Echoed Voice,092,40,NORMAL,Special,100,15,0,NearOther,0,befk,"The user attacks the foe with an echoing voice. If this move is used every turn, it does greater damage."
|
||||
306,FAKEOUT,Fake Out,012,40,NORMAL,Physical,100,10,100,NearOther,3,abe,"An attack that hits first and makes the target flinch. It only works the first turn the user is in battle."
|
||||
307,FALSESWIPE,False Swipe,0E9,40,NORMAL,Physical,100,40,0,NearOther,0,abef,"A restrained attack that prevents the target from fainting. The target is left with at least 1 HP."
|
||||
308,PAYDAY,Pay Day,109,40,NORMAL,Physical,100,20,0,NearOther,0,bef,"Numerous coins are hurled at the target to inflict damage. Money is earned after battle."
|
||||
309,POUND,Pound,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"The target is physically pounded with a long tail or a foreleg, etc."
|
||||
310,QUICKATTACK,Quick Attack,000,40,NORMAL,Physical,100,30,0,NearOther,1,abef,"The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first."
|
||||
311,SCRATCH,Scratch,000,40,NORMAL,Physical,100,35,0,NearOther,0,abef,"Hard, pointed, and sharp claws rake the target to inflict damage."
|
||||
312,SNORE,Snore,011,40,NORMAL,Special,100,15,30,NearOther,0,bek,"An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch."
|
||||
313,DOUBLEHIT,Double Hit,0BD,35,NORMAL,Physical,90,10,0,NearOther,0,abef,"The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row."
|
||||
314,FEINT,Feint,0AD,30,NORMAL,Physical,100,10,0,NearOther,2,ef,"An attack that hits a target using Protect or Detect. It also lifts the effects of those moves."
|
||||
315,TAILSLAP,Tail Slap,0C0,25,NORMAL,Physical,85,10,0,NearOther,0,abef,"The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row."
|
||||
316,RAGE,Rage,093,20,NORMAL,Physical,100,20,0,NearOther,0,abef,"As long as this move is in use, the user's Attack rises each time the user is hit in battle."
|
||||
317,RAPIDSPIN,Rapid Spin,110,20,NORMAL,Physical,100,40,0,NearOther,0,abef,"A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes."
|
||||
318,SPIKECANNON,Spike Cannon,0C0,20,NORMAL,Physical,100,15,0,NearOther,0,bef,"Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row."
|
||||
319,COMETPUNCH,Comet Punch,0C0,18,NORMAL,Physical,85,15,0,NearOther,0,abefj,"The target is hit with a flurry of punches that strike two to five times in a row."
|
||||
320,FURYSWIPES,Fury Swipes,0C0,18,NORMAL,Physical,80,15,0,NearOther,0,abef,"The target is raked with sharp claws or scythes for two to five times in quick succession."
|
||||
321,BARRAGE,Barrage,0C0,15,NORMAL,Physical,85,20,0,NearOther,0,befn,"Round objects are hurled at the target to strike two to five times in a row."
|
||||
322,BIND,Bind,0CF,15,NORMAL,Physical,85,20,0,NearOther,0,abef,"Things such as long bodies or tentacles are used to bind and squeeze the foe for four to five turns."
|
||||
323,DOUBLESLAP,Double Slap,0C0,15,NORMAL,Physical,85,10,0,NearOther,0,abef,"The target is slapped repeatedly, back and forth, two to five times in a row."
|
||||
324,FURYATTACK,Fury Attack,0C0,15,NORMAL,Physical,85,20,0,NearOther,0,abef,"The target is jabbed repeatedly with a horn or beak two to five times in a row."
|
||||
325,WRAP,Wrap,0CF,15,NORMAL,Physical,90,20,0,NearOther,0,abef,"A long body or vines are used to wrap and squeeze the target for four to five turns."
|
||||
326,CONSTRICT,Constrict,044,10,NORMAL,Physical,100,35,10,NearOther,0,abef,"The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed."
|
||||
327,BIDE,Bide,0D4,1,NORMAL,Physical,0,10,0,None,1,abf,"The user endures attacks for two turns, then strikes back to cause double the damage taken."
|
||||
328,CRUSHGRIP,Crush Grip,08C,1,NORMAL,Physical,100,5,0,NearOther,0,abef,"The target is crushed with great force. The attack is more powerful the more HP the target has left."
|
||||
329,ENDEAVOR,Endeavor,06E,1,NORMAL,Physical,100,5,0,NearOther,0,abef,"An attack move that cuts down the target's HP to equal the user's HP."
|
||||
330,FLAIL,Flail,098,1,NORMAL,Physical,100,15,0,NearOther,0,abef,"The user flails about aimlessly to attack. It becomes more powerful the less HP the user has."
|
||||
331,FRUSTRATION,Frustration,08A,1,NORMAL,Physical,100,20,0,NearOther,0,abef,"A full-power attack that grows more powerful the less the user likes its Trainer."
|
||||
332,GUILLOTINE,Guillotine,070,1,NORMAL,Physical,30,5,0,NearOther,0,abe,"A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits."
|
||||
333,HIDDENPOWER,Hidden Power,090,1,NORMAL,Special,100,15,0,NearOther,0,bef,"A unique attack that varies in type and intensity depending on the Pokémon using it."
|
||||
334,HORNDRILL,Horn Drill,070,1,NORMAL,Physical,30,5,0,NearOther,0,abe,"The user stabs the foe with a horn that rotates like a drill. If it hits, the target faints instantly."
|
||||
335,NATURALGIFT,Natural Gift,096,1,NORMAL,Physical,100,15,0,NearOther,0,bef,"The user draws power to attack by using its held Berry. The Berry determines its type and power."
|
||||
336,PRESENT,Present,094,1,NORMAL,Physical,90,15,0,NearOther,0,bef,"The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however."
|
||||
337,RETURN,Return,089,1,NORMAL,Physical,100,20,0,NearOther,0,abef,"A full-power attack that grows more powerful the more the user likes its Trainer."
|
||||
338,SONICBOOM,Sonic Boom,06A,1,NORMAL,Special,90,20,0,NearOther,0,bef,"The target is hit with a destructive shock wave that always inflicts 20 HP damage."
|
||||
339,SPITUP,Spit Up,113,1,NORMAL,Special,100,10,0,NearOther,0,bf,"The power stored using the move Stockpile is released all at once in an attack."
|
||||
340,SUPERFANG,Super Fang,06C,1,NORMAL,Physical,90,10,0,NearOther,0,abef,"The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half."
|
||||
341,TRUMPCARD,Trump Card,097,1,NORMAL,Special,0,5,0,NearOther,0,abef,"The fewer PP this move has, the greater its attack power."
|
||||
342,WRINGOUT,Wring Out,08C,1,NORMAL,Special,100,5,0,NearOther,0,abef,"The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power."
|
||||
343,ACUPRESSURE,Acupressure,037,0,NORMAL,Status,0,30,0,UserOrNearAlly,0,,"The user applies pressure to stress points, sharply boosting one of its stats."
|
||||
344,AFTERYOU,After You,11D,0,NORMAL,Status,0,15,0,NearOther,0,,"The user helps the target and makes it use its move right after the user."
|
||||
345,ASSIST,Assist,0B5,0,NORMAL,Status,0,20,0,User,0,,"The user hurriedly and randomly uses a move among those known by other Pokémon in the party."
|
||||
346,ATTRACT,Attract,016,0,NORMAL,Status,100,15,0,NearOther,0,bce,"If it is the opposite gender of the user, the target becomes infatuated and less likely to attack."
|
||||
347,BATONPASS,Baton Pass,0ED,0,NORMAL,Status,0,40,0,User,0,,"The user switches places with a party Pokémon in waiting, passing along any stat changes."
|
||||
348,BELLYDRUM,Belly Drum,03A,0,NORMAL,Status,0,10,0,User,0,d,"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
|
||||
349,BESTOW,Bestow,0F3,0,NORMAL,Status,0,15,0,NearOther,0,be,"The user passes its held item to the target when the target isn't holding an item."
|
||||
350,BLOCK,Block,0EF,0,NORMAL,Status,0,5,0,NearOther,0,bce,"The user blocks the target's way with arms spread wide to prevent escape."
|
||||
351,CAMOUFLAGE,Camouflage,060,0,NORMAL,Status,0,20,0,User,0,d,"The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave."
|
||||
352,CAPTIVATE,Captivate,04E,0,NORMAL,Status,100,20,0,AllNearFoes,0,bce,"If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat."
|
||||
353,CHARM,Charm,04B,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered."
|
||||
354,CONVERSION,Conversion,05E,0,NORMAL,Status,0,30,0,User,0,d,"The user changes its type to become the same type as one of its moves."
|
||||
355,CONVERSION2,Conversion 2,05F,0,NORMAL,Status,0,30,0,NearOther,0,,"The user changes its type to make itself resistant to the type of the attack the opponent used last."
|
||||
356,COPYCAT,Copycat,0AF,0,NORMAL,Status,0,20,0,User,0,,"The user mimics the move used immediately before it. The move fails if no other move has been used yet."
|
||||
357,DEFENSECURL,Defense Curl,01E,0,NORMAL,Status,0,40,0,User,0,d,"The user curls up to conceal weak spots and raise its Defense stat."
|
||||
358,DISABLE,Disable,0B9,0,NORMAL,Status,100,20,0,NearOther,0,bce,"For four turns, this move prevents the target from using the move it last used."
|
||||
359,DOUBLETEAM,Double Team,022,0,NORMAL,Status,0,15,0,User,0,d,"By moving rapidly, the user makes illusory copies of itself to raise its evasiveness."
|
||||
360,ENCORE,Encore,0BC,0,NORMAL,Status,100,5,0,NearOther,0,bce,"The user compels the target to keep using only the move it last used for three turns."
|
||||
361,ENDURE,Endure,0E8,0,NORMAL,Status,0,10,0,User,4,,"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
|
||||
362,ENTRAINMENT,Entrainment,066,0,NORMAL,Status,100,15,0,NearOther,0,bce,"The user dances to compel the target to mimic it, making the target's Ability the same as the user's."
|
||||
363,FLASH,Flash,047,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves."
|
||||
364,FOCUSENERGY,Focus Energy,023,0,NORMAL,Status,0,30,0,User,0,d,"The user takes a deep breath and focuses so that critical hits land more easily."
|
||||
365,FOLLOWME,Follow Me,117,0,NORMAL,Status,0,20,0,User,3,,"The user draws attention to itself, making all targets take aim only at the user."
|
||||
366,FORESIGHT,Foresight,0A7,0,NORMAL,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Ghost type with any kind of move. It also enables the user to hit an evasive foe."
|
||||
367,GLARE,Glare,007,0,NORMAL,Status,90,30,0,NearOther,0,bce,"The user intimidates the target with the pattern on its belly to cause paralysis."
|
||||
368,GROWL,Growl,042,0,NORMAL,Status,100,40,0,AllNearFoes,0,bcek,"The user growls in an endearing way, making the foe less wary. The foe's Attack stat is lowered."
|
||||
369,GROWTH,Growth,028,0,NORMAL,Status,0,40,0,User,0,d,"The user's body grows all at once, raising the Atk and Sp. Atk stats."
|
||||
370,HARDEN,Harden,01D,0,NORMAL,Status,0,30,0,User,0,d,"The user stiffens all the muscles in its body to raise its Defense stat."
|
||||
371,HEALBELL,Heal Bell,019,0,NORMAL,Status,0,5,0,UserSide,0,d,"The user makes a soothing bell chime to heal the status problems of all the party Pokémon."
|
||||
372,HELPINGHAND,Helping Hand,09C,0,NORMAL,Status,0,20,0,NearAlly,5,,"The user assists an ally by boosting the power of its attack."
|
||||
373,HOWL,Howl,01C,0,NORMAL,Status,0,40,0,User,0,d,"The user howls loudly to raise its spirit, boosting its Attack stat."
|
||||
374,LEER,Leer,043,0,NORMAL,Status,100,30,0,AllNearFoes,0,bce,"The user gains an intimidating leer with sharp eyes. The target's Defense stat is reduced."
|
||||
375,LOCKON,Lock-On,0A6,0,NORMAL,Status,0,5,0,NearOther,0,be,"The user takes sure aim at the target. It ensures the next attack does not fail to hit the target."
|
||||
376,LOVELYKISS,Lovely Kiss,003,0,NORMAL,Status,75,10,0,NearOther,0,bce,"With a scary face, the user tries to force a kiss on the target. If it suceeds, the target falls asleep."
|
||||
377,LUCKYCHANT,Lucky Chant,0A1,0,NORMAL,Status,0,30,0,UserSide,0,d,"The user chants an incantation toward the sky, preventing the foe from landing critical hits."
|
||||
378,MEFIRST,Me First,0B0,0,NORMAL,Status,0,20,0,NearFoe,0,b,"The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power."
|
||||
379,MEANLOOK,Mean Look,0EF,0,NORMAL,Status,0,5,0,NearOther,0,bce,"The user pins the target with a dark, arresting look. The target becomes unable to flee."
|
||||
380,METRONOME,Metronome,0B6,0,NORMAL,Status,0,10,0,User,0,,"The user waggles a finger and stimulates its brain into randomly using nearly any move."
|
||||
381,MILKDRINK,Milk Drink,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP."
|
||||
382,MIMIC,Mimic,05C,0,NORMAL,Status,0,10,0,NearOther,0,b,"The user copies the move last used by the foe. The move can be used until the user is switched out."
|
||||
383,MINDREADER,Mind Reader,0A6,0,NORMAL,Status,0,5,0,NearOther,0,be,"The user senses the foe's movements with its mind to ensure its next attack does not miss the foe."
|
||||
384,MINIMIZE,Minimize,034,0,NORMAL,Status,0,20,0,User,0,d,"The user compresses its body to make itself look smaller, which sharply raises its evasiveness."
|
||||
385,MOONLIGHT,Moonlight,0D8,0,NORMAL,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather."
|
||||
386,MORNINGSUN,Morning Sun,0D8,0,NORMAL,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather."
|
||||
387,NATUREPOWER,Nature Power,0B3,0,NORMAL,Status,0,20,0,NearOther,0,,"An attack that makes use of nature's power. Its effects vary depending on the user's environment."
|
||||
388,ODORSLEUTH,Odor Sleuth,0A7,0,NORMAL,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe."
|
||||
389,PAINSPLIT,Pain Split,05A,0,NORMAL,Status,0,20,0,NearOther,0,be,"The user adds its HP to the target's HP, then equally shares the combined HP with the target."
|
||||
390,PERISHSONG,Perish Song,0E5,0,NORMAL,Status,0,5,0,AllBattlers,0,k,"Any Pokémon that hears this song faints in three turns, unless it switches out of battle."
|
||||
391,PROTECT,Protect,0AA,0,NORMAL,Status,0,10,0,User,4,,"It enables the user to evade all attacks. Its chance of failing rises if it is used in succession."
|
||||
392,PSYCHUP,Psych Up,055,0,NORMAL,Status,0,10,0,NearOther,0,,"The user hypnotizes itself into copying any stat change made by the target."
|
||||
393,RECOVER,Recover,0D5,0,NORMAL,Status,0,10,0,User,0,d,"Restoring its own cells, the user restores its own HP by half of its max HP."
|
||||
394,RECYCLE,Recycle,0F6,0,NORMAL,Status,0,10,0,User,0,d,"The user recycles a held item that has been used in battle so it can be used again."
|
||||
395,REFLECTTYPE,Reflect Type,062,0,NORMAL,Status,0,15,0,NearOther,0,b,"The user reflects the target's type, making it the same type as the target."
|
||||
396,REFRESH,Refresh,018,0,NORMAL,Status,0,20,0,User,0,d,"The user rests to cure itself of a poisoning, burn, or paralysis."
|
||||
397,ROAR,Roar,0EB,0,NORMAL,Status,100,20,0,NearOther,-6,bcek,"The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends."
|
||||
398,SAFEGUARD,Safeguard,01A,0,NORMAL,Status,0,25,0,UserSide,0,d,"The user creates a protective field that prevents status problems for five turns."
|
||||
399,SCARYFACE,Scary Face,04D,0,NORMAL,Status,100,10,0,NearOther,0,bce,"The user frightens the target with a scary face to harshly reduce its Speed stat."
|
||||
400,SCREECH,Screech,04C,0,NORMAL,Status,85,40,0,NearOther,0,bcek,"An earsplitting screech harshly reduces the target's Defense stat."
|
||||
401,SHARPEN,Sharpen,01C,0,NORMAL,Status,0,30,0,User,0,d,"The user reduces its polygon count to make itself more jagged, raising the Attack stat."
|
||||
402,SHELLSMASH,Shell Smash,035,0,NORMAL,Status,0,15,0,User,0,d,"The user breaks its shell, lowering its defenses but sharply raising attacking and Speed stats."
|
||||
403,SIMPLEBEAM,Simple Beam,063,0,NORMAL,Status,100,15,0,NearOther,0,bce,"The user's mysterious psychic wave changes the target's Ability to Simple."
|
||||
404,SING,Sing,003,0,NORMAL,Status,55,15,0,NearOther,0,bcek,"A soothing lullaby is sung in a calming voice that puts the target into a deep slumber."
|
||||
405,SKETCH,Sketch,05D,0,NORMAL,Status,0,1,0,NearOther,0,,"It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears."
|
||||
406,SLACKOFF,Slack Off,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user slacks off, restoring its own HP by up to half of its maximum HP."
|
||||
407,SLEEPTALK,Sleep Talk,0B4,0,NORMAL,Status,0,10,0,User,0,,"While it is asleep, the user randomly uses one of the moves it knows."
|
||||
408,SMOKESCREEN,Smokescreen,047,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy."
|
||||
409,SOFTBOILED,Soft-Boiled,0D5,0,NORMAL,Status,0,10,0,User,0,d,"The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP."
|
||||
410,SPLASH,Splash,001,0,NORMAL,Status,0,40,0,User,0,,"The user just flops and splashes around to no effect at all..."
|
||||
411,STOCKPILE,Stockpile,112,0,NORMAL,Status,0,20,0,User,0,d,"The user charges up power and raises both its Defense and Sp. Def. The move can be used three times."
|
||||
412,SUBSTITUTE,Substitute,10C,0,NORMAL,Status,0,10,0,User,0,d,"The user makes a copy of itself using some of its HP. The copy serves as the user's decoy."
|
||||
413,SUPERSONIC,Supersonic,013,0,NORMAL,Status,55,20,0,NearOther,0,bcek,"The user generates odd sound waves from its body. It may confuse the target."
|
||||
414,SWAGGER,Swagger,041,0,NORMAL,Status,90,15,0,NearOther,0,bce,"The user enrages and confuses the target. However, it also sharply raises the target's Attack stat."
|
||||
415,SWALLOW,Swallow,114,0,NORMAL,Status,0,10,0,User,0,d,"The power stored using the move Stockpile is absorbed by the user to heal its HP."
|
||||
416,SWEETKISS,Sweet Kiss,013,0,NORMAL,Status,75,10,0,NearOther,0,bce,"The user kisses the target with a sweet, angelic cuteness that causes confusion."
|
||||
417,SWEETSCENT,Sweet Scent,048,0,NORMAL,Status,100,20,0,AllNearFoes,0,bce,"A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc."
|
||||
418,SWORDSDANCE,Swords Dance,02E,0,NORMAL,Status,0,30,0,User,0,do,"A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat."
|
||||
419,TAILWHIP,Tail Whip,043,0,NORMAL,Status,100,30,0,AllNearFoes,0,bce,"The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat."
|
||||
420,TEETERDANCE,Teeter Dance,013,0,NORMAL,Status,100,20,0,AllNearOthers,0,beo,"The user performs a wobbly dance that confuses the Pokémon around it."
|
||||
421,TICKLE,Tickle,04A,0,NORMAL,Status,100,20,0,NearOther,0,bce,"The user tickles the target into laughing, reducing its Attack and Defense stats."
|
||||
422,TRANSFORM,Transform,069,0,NORMAL,Status,0,10,0,NearOther,0,,"The user transforms into a copy of the target right down to having the same move set."
|
||||
423,WHIRLWIND,Whirlwind,0EB,0,NORMAL,Status,100,20,0,NearOther,-6,bce,"The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends."
|
||||
424,WISH,Wish,0D7,0,NORMAL,Status,0,10,0,User,0,d,"One turn after this move is used, the target's HP is restored by half the user's maximum HP."
|
||||
425,WORKUP,Work Up,027,0,NORMAL,Status,0,30,0,User,0,d,"The user is roused, and its Attack and Sp. Atk stats increase."
|
||||
426,YAWN,Yawn,004,0,NORMAL,Status,0,10,0,NearOther,0,bce,"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
|
||||
#-------------------------------
|
||||
427,GUNKSHOT,Gunk Shot,005,120,POISON,Physical,70,5,30,NearOther,0,bef,"The user shoots filthy garbage at the target to attack. It may also poison the target."
|
||||
428,SLUDGEWAVE,Sludge Wave,005,95,POISON,Special,100,10,10,AllNearOthers,0,bef,"It swamps the area around the user with a giant sludge wave. It may also poison those hit."
|
||||
429,SLUDGEBOMB,Sludge Bomb,005,90,POISON,Special,100,10,30,NearOther,0,befn,"Unsanitary sludge is hurled at the target. It may also poison the target."
|
||||
430,POISONJAB,Poison Jab,005,80,POISON,Physical,100,20,30,NearOther,0,abef,"The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target."
|
||||
431,CROSSPOISON,Cross Poison,005,70,POISON,Physical,100,20,10,NearOther,0,abefh,"A slashing attack with a poisonous blade that may also poison the foe. Critical hits land more easily."
|
||||
432,SLUDGE,Sludge,005,65,POISON,Special,100,20,30,NearOther,0,bef,"Unsanitary sludge is hurled at the target. It may also poison the target."
|
||||
433,VENOSHOCK,Venoshock,07B,65,POISON,Special,100,10,0,NearOther,0,bef,"The user drenches the foe in a special poisonous liquid. Its power doubles if the target is poisoned."
|
||||
434,CLEARSMOG,Clear Smog,050,50,POISON,Special,0,15,0,NearOther,0,bef,"The user attacks by throwing a clump of special mud. All status changes are returned to normal."
|
||||
435,POISONFANG,Poison Fang,006,50,POISON,Physical,100,15,30,NearOther,0,abefi,"The user bites the target with toxic fangs. It may also leave the target badly poisoned."
|
||||
436,POISONTAIL,Poison Tail,005,50,POISON,Physical,100,25,10,NearOther,0,abefh,"The user hits the target with its tail. It may also poison the target. Critical hits land more easily."
|
||||
437,ACID,Acid,046,40,POISON,Special,100,30,10,AllNearFoes,0,bef,"The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat."
|
||||
438,ACIDSPRAY,Acid Spray,04F,40,POISON,Special,100,20,100,NearOther,0,befn,"The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat."
|
||||
439,SMOG,Smog,005,20,POISON,Special,70,20,40,NearOther,0,bef,"The target is attacked with a discharge of filthy gases. It may also poison the target."
|
||||
440,POISONSTING,Poison Sting,005,15,POISON,Physical,100,35,30,NearOther,0,bef,"The user stabs the target with a poisonous stinger. This may also poison the target."
|
||||
441,ACIDARMOR,Acid Armor,02F,0,POISON,Status,0,40,0,User,0,d,"The user alters its cellular structure to liquefy itself, sharply raising its Defense stat."
|
||||
442,COIL,Coil,025,0,POISON,Status,0,20,0,User,0,d,"The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy."
|
||||
443,GASTROACID,Gastro Acid,068,0,POISON,Status,100,10,0,NearOther,0,bce,"The user hurls up its stomach acids on the foe. The fluid negates the effect of the target's Ability."
|
||||
444,POISONGAS,Poison Gas,005,0,POISON,Status,80,40,0,AllNearFoes,0,bce,"A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit."
|
||||
445,POISONPOWDER,Poison Powder,005,0,POISON,Status,75,35,0,NearOther,0,bcel,"The user scatters a cloud of poisonous dust on the target. It may poison the target."
|
||||
446,TOXIC,Toxic,006,0,POISON,Status,90,10,0,NearOther,0,bce,"A move that leaves the target badly poisoned. Its poison damage worsens every turn."
|
||||
447,TOXICSPIKES,Toxic Spikes,104,0,POISON,Status,0,20,0,FoeSide,0,c,"The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle."
|
||||
#-------------------------------
|
||||
448,PSYCHOBOOST,Psycho Boost,03F,140,PSYCHIC,Special,90,5,0,NearOther,0,bef,"The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat."
|
||||
449,DREAMEATER,Dream Eater,0DE,100,PSYCHIC,Special,100,15,0,NearOther,0,bef,"The user eats the dreams of a sleeping foe. It absorbs half the damage caused to heal the user's HP."
|
||||
450,FUTURESIGHT,Future Sight,111,100,PSYCHIC,Special,100,10,0,NearOther,0,,"Two turns after this move is used, a hunk of psychic energy attacks the target."
|
||||
451,PSYSTRIKE,Psystrike,122,100,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user materializes an odd psychic wave to attack the target. This attack does physical damage."
|
||||
452,PSYCHIC,Psychic,046,90,PSYCHIC,Special,100,10,10,NearOther,0,bef,"The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat."
|
||||
453,EXTRASENSORY,Extrasensory,00F,80,PSYCHIC,Special,100,30,10,NearOther,0,be,"The user attacks with an odd, unseeable power. It may also make the target flinch."
|
||||
454,PSYSHOCK,Psyshock,122,80,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user materializes an odd psychic wave to attack the target. This attack does physical damage."
|
||||
455,ZENHEADBUTT,Zen Headbutt,00F,80,PSYCHIC,Physical,90,15,20,NearOther,0,abe,"The user focuses its willpower to its head and attacks the foe. It may also make the target flinch."
|
||||
456,LUSTERPURGE,Luster Purge,046,70,PSYCHIC,Special,100,5,50,NearOther,0,bef,"The user lets loose a damaging burst of light. It may also reduce the target's Sp. Def stat."
|
||||
457,MISTBALL,Mist Ball,045,70,PSYCHIC,Special,100,5,50,NearOther,0,befn,"A mistlike flurry of down envelops and damages the target. It may also lower the target's Sp. Atk."
|
||||
458,PSYCHOCUT,Psycho Cut,000,70,PSYCHIC,Physical,100,20,0,NearOther,0,befh,"The user tears at the target with blades formed by psychic power. Critical hits land more easily."
|
||||
459,SYNCHRONOISE,Synchronoise,123,70,PSYCHIC,Special,100,15,0,AllNearOthers,0,bef,"Using an odd shock wave, the user damages any Pokémon of the same type as the user."
|
||||
460,PSYBEAM,Psybeam,013,65,PSYCHIC,Special,100,20,10,NearOther,0,bef,"The target is attacked with a peculiar ray. It may also cause confusion."
|
||||
461,HEARTSTAMP,Heart Stamp,00F,60,PSYCHIC,Physical,100,25,30,NearOther,0,abe,"The user unleashes a vicious blow after its cute act makes the foe less wary. It may also cause flinching."
|
||||
462,CONFUSION,Confusion,013,50,PSYCHIC,Special,100,25,10,NearOther,0,bef,"The target is hit by a weak telekinetic force. It may also leave the target confused."
|
||||
463,MIRRORCOAT,Mirror Coat,072,1,PSYCHIC,Special,100,20,0,None,-5,bf,"A retaliation move that counters any special attack, inflicting double the damage taken."
|
||||
464,PSYWAVE,Psywave,06F,1,PSYCHIC,Special,80,15,0,NearOther,0,bef,"The target is attacked with an odd psychic wave. The attack varies in intensity."
|
||||
465,STOREDPOWER,Stored Power,08E,20,PSYCHIC,Special,100,10,0,NearOther,0,bef,"The user attacks with stored power. The more the user's stats are raised, the greater the damage."
|
||||
466,AGILITY,Agility,030,0,PSYCHIC,Status,0,30,0,User,0,d,"The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat."
|
||||
467,ALLYSWITCH,Ally Switch,120,0,PSYCHIC,Status,0,15,0,User,1,,"The user teleports using a strange power and switches its place with one of its allies."
|
||||
468,AMNESIA,Amnesia,033,0,PSYCHIC,Status,0,20,0,User,0,d,"The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat."
|
||||
469,BARRIER,Barrier,02F,0,PSYCHIC,Status,0,30,0,User,0,d,"The user throws up a sturdy wall that sharply raises its Defense stat."
|
||||
470,CALMMIND,Calm Mind,02C,0,PSYCHIC,Status,0,20,0,User,0,d,"The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats."
|
||||
471,COSMICPOWER,Cosmic Power,02A,0,PSYCHIC,Status,0,20,0,User,0,d,"The user absorbs a mystical power from space to raise its Defense and Sp. Def stats."
|
||||
472,GRAVITY,Gravity,118,0,PSYCHIC,Status,0,5,0,BothSides,0,,"Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation."
|
||||
473,GUARDSPLIT,Guard Split,059,0,PSYCHIC,Status,0,10,0,NearOther,0,b,"The user employs its psychic power to average its Defense and Sp. Def stats with those of its target."
|
||||
474,GUARDSWAP,Guard Swap,053,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch changes to its Defense and Sp. Def with the target."
|
||||
475,HEALBLOCK,Heal Block,0BB,0,PSYCHIC,Status,100,15,0,AllNearFoes,0,bce,"For five turns, the foe is prevented from using any moves, Abilities, or held items that recover HP."
|
||||
476,HEALPULSE,Heal Pulse,0DF,0,PSYCHIC,Status,0,10,0,Other,0,bcm,"The user emits a healing pulse which restores the target's HP by up to half of its max HP."
|
||||
477,HEALINGWISH,Healing Wish,0E3,0,PSYCHIC,Status,0,10,0,User,0,d,"The user faints. In return, the Pokémon taking its place will have its HP restored and status cured."
|
||||
478,HEARTSWAP,Heart Swap,054,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch stat changes with the target."
|
||||
479,HYPNOSIS,Hypnosis,003,0,PSYCHIC,Status,60,20,0,NearOther,0,bce,"The user employs hypnotic suggestion to make the target fall into a deep sleep."
|
||||
480,IMPRISON,Imprison,0B8,0,PSYCHIC,Status,0,10,0,User,0,d,"If the foe knows any move also known by the user, the foe is prevented from using it."
|
||||
481,KINESIS,Kinesis,047,0,PSYCHIC,Status,80,15,0,NearOther,0,bce,"The user distracts the target by bending a spoon. It lowers the target's accuracy."
|
||||
482,LIGHTSCREEN,Light Screen,0A3,0,PSYCHIC,Status,0,30,0,UserSide,0,d,"A wondrous wall of light is put up to suppress damage from special attacks for five turns."
|
||||
483,LUNARDANCE,Lunar Dance,0E4,0,PSYCHIC,Status,0,10,0,User,0,do,"The user faints. In return, the Pokémon taking its place will have its status and HP fully restored."
|
||||
484,MAGICCOAT,Magic Coat,0B1,0,PSYCHIC,Status,0,15,0,User,4,,"A barrier reflects back to the target moves like Leech Seed and moves that damage status."
|
||||
485,MAGICROOM,Magic Room,0F9,0,PSYCHIC,Status,0,10,0,BothSides,-7,e,"The user creates a bizarre area in which Pokémon's held items lose their effects for five turns."
|
||||
486,MEDITATE,Meditate,01C,0,PSYCHIC,Status,0,40,0,User,0,d,"The user meditates to awaken the power deep within its body and raise its Attack stat."
|
||||
487,MIRACLEEYE,Miracle Eye,0A8,0,PSYCHIC,Status,0,40,0,NearOther,0,bce,"Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe."
|
||||
488,POWERSPLIT,Power Split,058,0,PSYCHIC,Status,0,10,0,NearOther,0,b,"The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target."
|
||||
489,POWERSWAP,Power Swap,052,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target."
|
||||
490,POWERTRICK,Power Trick,057,0,PSYCHIC,Status,0,10,0,User,0,d,"The user employs its psychic power to switch its Attack with its Defense stat."
|
||||
491,PSYCHOSHIFT,Psycho Shift,01B,0,PSYCHIC,Status,90,10,0,NearOther,0,be,"Using its psychic power of suggestion, the user transfers its status problems to the target."
|
||||
492,REFLECT,Reflect,0A2,0,PSYCHIC,Status,0,20,0,UserSide,0,d,"A wondrous wall of light is put up to suppress damage from physical attacks for five turns."
|
||||
493,REST,Rest,0D9,0,PSYCHIC,Status,0,10,0,User,0,d,"The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem."
|
||||
494,ROLEPLAY,Role Play,065,0,PSYCHIC,Status,0,10,0,NearOther,0,,"The user mimics the target completely, copying the target's natural Ability."
|
||||
495,SKILLSWAP,Skill Swap,067,0,PSYCHIC,Status,0,10,0,NearOther,0,be,"The user employs its psychic power to exchange Abilities with the target."
|
||||
496,TELEKINESIS,Telekinesis,11A,0,PSYCHIC,Status,0,15,0,NearOther,0,bce,"The user makes the target float with its psychic power. The target is easier to hit for three turns."
|
||||
497,TELEPORT,Teleport,0EA,0,PSYCHIC,Status,0,20,0,User,0,,"Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited."
|
||||
498,TRICK,Trick,0F2,0,PSYCHIC,Status,100,10,0,NearOther,0,be,"The user catches the target off guard and swaps its held item with its own."
|
||||
499,TRICKROOM,Trick Room,11F,0,PSYCHIC,Status,0,5,0,BothSides,-7,e,"The user creates a bizarre area in which slower Pokémon get to move first for five turns."
|
||||
500,WONDERROOM,Wonder Room,124,0,PSYCHIC,Status,0,10,0,BothSides,-7,e,"The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for 5 turns."
|
||||
#-------------------------------
|
||||
501,HEADSMASH,Head Smash,0FC,150,ROCK,Physical,80,5,0,NearOther,0,abef,"The user attacks the foe with a hazardous, full-power headbutt. The user also takes terrible damage."
|
||||
502,ROCKWRECKER,Rock Wrecker,0C2,150,ROCK,Physical,90,5,0,NearOther,0,befn,"The user launches a huge boulder at the target to attack. It must rest on the next turn, however."
|
||||
503,STONEEDGE,Stone Edge,000,100,ROCK,Physical,80,5,0,NearOther,0,befh,"The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio."
|
||||
504,ROCKSLIDE,Rock Slide,00F,75,ROCK,Physical,90,10,30,AllNearFoes,0,be,"Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch."
|
||||
505,POWERGEM,Power Gem,000,70,ROCK,Special,100,20,0,NearOther,0,bef,"The user attacks with a ray of light that sparkles as if it were made of gemstones."
|
||||
506,ANCIENTPOWER,Ancient Power,02D,60,ROCK,Special,100,5,10,NearOther,0,bef,"The user attacks with a prehistoric power. It may also raise all the user's stats at once."
|
||||
507,ROCKTHROW,Rock Throw,000,50,ROCK,Physical,90,15,0,NearOther,0,bef,"The user picks up and throws a small rock at the target to attack."
|
||||
508,ROCKTOMB,Rock Tomb,044,50,ROCK,Physical,80,10,100,NearOther,0,bef,"Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement."
|
||||
509,SMACKDOWN,Smack Down,11C,50,ROCK,Physical,100,15,0,NearOther,0,bef,"The user throws a stone or projectile to attack. A flying Pokémon will fall to the ground when hit."
|
||||
510,ROLLOUT,Rollout,0D3,30,ROCK,Physical,90,20,0,NearOther,0,abef,"The user continually rolls into the target over five turns. It becomes stronger each time it hits."
|
||||
511,ROCKBLAST,Rock Blast,0C0,25,ROCK,Physical,90,10,0,NearOther,0,bef,"The user hurls hard rocks at the target. Two to five rocks are launched in quick succession."
|
||||
512,ROCKPOLISH,Rock Polish,030,0,ROCK,Status,0,20,0,User,0,d,"The user polishes its body to reduce drag. It can sharply raise the Speed stat."
|
||||
513,SANDSTORM,Sandstorm,101,0,ROCK,Status,0,10,0,BothSides,0,,"Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types."
|
||||
514,STEALTHROCK,Stealth Rock,105,0,ROCK,Status,0,20,0,FoeSide,0,c,"The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle."
|
||||
515,WIDEGUARD,Wide Guard,0AC,0,ROCK,Status,0,10,0,UserSide,3,d,"The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession."
|
||||
#-------------------------------
|
||||
516,DOOMDESIRE,Doom Desire,111,140,STEEL,Special,100,5,0,NearOther,0,,"Two turns after this move is used, the user blasts the target with a concentrated bundle of light."
|
||||
517,IRONTAIL,Iron Tail,043,100,STEEL,Physical,75,15,30,NearOther,0,abef,"The target is slammed with a steel-hard tail. It may also lower the target's Defense stat."
|
||||
518,METEORMASH,Meteor Mash,01C,100,STEEL,Physical,85,10,20,NearOther,0,abefj,"The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack."
|
||||
519,FLASHCANNON,Flash Cannon,046,80,STEEL,Special,100,10,10,NearOther,0,bef,"The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat."
|
||||
520,IRONHEAD,Iron Head,00F,80,STEEL,Physical,100,15,30,NearOther,0,abe,"The foe slams the target with its steel-hard head. It may also make the target flinch."
|
||||
521,STEELWING,Steel Wing,01D,70,STEEL,Physical,90,25,10,NearOther,0,abef,"The target is hit with wings of steel. It may also raise the user's Defense stat."
|
||||
522,MIRRORSHOT,Mirror Shot,047,65,STEEL,Special,85,10,30,NearOther,0,bef,"The user looses a flash of energy from its polished body. It may also lower the target's accuracy."
|
||||
523,MAGNETBOMB,Magnet Bomb,0A5,60,STEEL,Physical,0,20,0,NearOther,0,befn,"The user launches steel bombs that stick to the target. This attack will not miss."
|
||||
524,GEARGRIND,Gear Grind,0BD,50,STEEL,Physical,85,15,0,NearOther,0,abef,"The user attacks by throwing two steel gears at its target."
|
||||
525,METALCLAW,Metal Claw,01C,50,STEEL,Physical,95,35,10,NearOther,0,abef,"The target is raked with steel claws. It may also raise the user's Attack stat."
|
||||
526,BULLETPUNCH,Bullet Punch,000,40,STEEL,Physical,100,30,0,NearOther,1,abefj,"The user strikes the target with tough punches as fast as bullets. This move always goes first."
|
||||
527,GYROBALL,Gyro Ball,08D,1,STEEL,Physical,100,5,0,NearOther,0,abefn,"The user tackles the target with a high-speed spin. The slower the user, the greater the damage."
|
||||
528,HEAVYSLAM,Heavy Slam,09B,1,STEEL,Physical,100,10,0,NearOther,0,abef,"The user slams into the foe with its heavy body. The heavier the user, the greater the damage."
|
||||
529,METALBURST,Metal Burst,073,1,STEEL,Physical,100,10,0,None,0,bef,"The user retaliates with much greater power against the target that last inflicted damage on it."
|
||||
530,AUTOTOMIZE,Autotomize,031,0,STEEL,Status,0,15,0,User,0,d,"The user sheds part of its body to make itself lighter and sharply raise its Speed stat."
|
||||
531,IRONDEFENSE,Iron Defense,02F,0,STEEL,Status,0,15,0,User,0,d,"The user hardens its body's surface like iron, sharply raising its Defense stat."
|
||||
532,METALSOUND,Metal Sound,04F,0,STEEL,Status,85,40,0,NearOther,0,bcek,"A horrible sound like scraping metal harshly reduces the target's Sp. Def stat."
|
||||
533,SHIFTGEAR,Shift Gear,036,0,STEEL,Status,0,10,0,User,0,d,"The user rotates its gears, raising its Attack and sharply raising its Speed."
|
||||
#-------------------------------
|
||||
534,HYDROCANNON,Hydro Cannon,0C2,150,WATER,Special,90,5,0,NearOther,0,bef,"The target is hit with a watery blast. The user must rest on the next turn, however."
|
||||
535,WATERSPOUT,Water Spout,08B,150,WATER,Special,100,5,0,AllNearFoes,0,bef,"The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes."
|
||||
536,HYDROPUMP,Hydro Pump,000,120,WATER,Special,80,5,0,NearOther,0,bef,"The target is blasted by a huge volume of water launched under great pressure."
|
||||
537,MUDDYWATER,Muddy Water,047,95,WATER,Special,85,10,30,AllNearFoes,0,bef,"The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy."
|
||||
538,SURF,Surf,075,95,WATER,Special,100,15,0,AllNearOthers,0,bef,"It swamps the area around the user with a giant wave. It can also be used for crossing water."
|
||||
539,AQUATAIL,Aqua Tail,000,90,WATER,Physical,90,10,0,NearOther,0,abef,"The user attacks by swinging its tail as if it were a vicious wave in a raging storm."
|
||||
540,CRABHAMMER,Crabhammer,000,90,WATER,Physical,90,10,0,NearOther,0,abefh,"The target is hammered with a large pincer. Critical hits land more easily."
|
||||
541,DIVE,Dive,0CB,80,WATER,Physical,100,10,0,NearOther,0,abef,"Diving on the first turn, the user rises and hits on the next turn. It can be used to dive in the ocean."
|
||||
542,SCALD,Scald,00A,80,WATER,Special,100,15,30,NearOther,0,befg,"The user shoots boiling hot water at its target. It may also leave the target with a burn."
|
||||
543,WATERFALL,Waterfall,00F,80,WATER,Physical,100,15,20,NearOther,0,abe,"The user charges at the target and may make it flinch. It can also be used to climb a waterfall."
|
||||
544,RAZORSHELL,Razor Shell,043,75,WATER,Physical,95,10,50,NearOther,0,abef,"The user cuts the foe with sharp shells. It may also lower the target's Defense stat."
|
||||
545,BRINE,Brine,080,65,WATER,Special,100,10,0,NearOther,0,bef,"If the target's HP is down to about half, this attack will hit with double the power."
|
||||
546,BUBBLEBEAM,Bubble Beam,044,65,WATER,Special,100,20,10,NearOther,0,bef,"A spray of bubbles is forcefully ejected at the target. It may also lower its Speed stat."
|
||||
547,OCTAZOOKA,Octazooka,047,65,WATER,Special,85,10,50,NearOther,0,befn,"The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy."
|
||||
548,WATERPULSE,Water Pulse,013,60,WATER,Special,100,20,20,Other,0,befm,"The user attacks the target with a pulsing blast of water. It may also confuse the target."
|
||||
549,WATERPLEDGE,Water Pledge,108,50,WATER,Special,100,10,0,NearOther,0,bef,"A column of water strikes the target. When combined with its fire equivalent, it makes a rainbow."
|
||||
550,AQUAJET,Aqua Jet,000,40,WATER,Physical,100,20,0,NearOther,1,abef,"The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first."
|
||||
551,WATERGUN,Water Gun,000,40,WATER,Special,100,25,0,NearOther,0,bef,"The target is blasted with a forceful shot of water."
|
||||
552,CLAMP,Clamp,0CF,35,WATER,Physical,85,15,0,NearOther,0,abef,"The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns."
|
||||
553,WHIRLPOOL,Whirlpool,0D0,35,WATER,Special,85,15,0,NearOther,0,bef,"Traps foes in a violent swirling whirlpool for four to five turns."
|
||||
554,BUBBLE,Bubble,044,20,WATER,Special,100,30,10,AllNearFoes,0,bef,"A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats."
|
||||
555,AQUARING,Aqua Ring,0DA,0,WATER,Status,0,20,0,User,0,d,"The user envelops itself in a veil made of water. It regains some HP on every turn."
|
||||
556,RAINDANCE,Rain Dance,100,0,WATER,Status,0,5,0,BothSides,0,,"The user summons a heavy rain that falls for five turns, powering up Water-type moves."
|
||||
557,SOAK,Soak,061,0,WATER,Status,100,20,0,NearOther,0,bce,"The user shoots a torrent of water at the target and changes the target's type to Water."
|
||||
558,WATERSPORT,Water Sport,09E,0,WATER,Status,0,15,0,BothSides,0,,"The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle."
|
||||
559,WITHDRAW,Withdraw,01D,0,WATER,Status,0,40,0,User,0,d,"The user withdraws its body into its hard shell, raising its Defense stat."
|
||||
21663
PBS/Gen 5/pokemon.txt
@@ -1,462 +0,0 @@
|
||||
# See the documentation on the wiki to learn how to edit this file.
|
||||
#-------------------------------
|
||||
[PICHU,1]
|
||||
FormName = Spiky-Eared
|
||||
BattlerEnemyX = 3
|
||||
Generation = 4
|
||||
Evolutions = PIKACHU,None,
|
||||
#-------------------------------
|
||||
[UNOWN,1]
|
||||
FormName = Bear
|
||||
#-------------------------------
|
||||
[UNOWN,2]
|
||||
FormName = Chase
|
||||
#-------------------------------
|
||||
[UNOWN,3]
|
||||
FormName = Direct
|
||||
#-------------------------------
|
||||
[UNOWN,4]
|
||||
FormName = Engage
|
||||
#-------------------------------
|
||||
[UNOWN,5]
|
||||
FormName = Find
|
||||
#-------------------------------
|
||||
[UNOWN,6]
|
||||
FormName = Give
|
||||
#-------------------------------
|
||||
[UNOWN,7]
|
||||
FormName = Help
|
||||
#-------------------------------
|
||||
[UNOWN,8]
|
||||
FormName = Increase
|
||||
#-------------------------------
|
||||
[UNOWN,9]
|
||||
FormName = Join
|
||||
#-------------------------------
|
||||
[UNOWN,10]
|
||||
FormName = Keep
|
||||
#-------------------------------
|
||||
[UNOWN,11]
|
||||
FormName = Laugh
|
||||
#-------------------------------
|
||||
[UNOWN,12]
|
||||
FormName = Make
|
||||
#-------------------------------
|
||||
[UNOWN,13]
|
||||
FormName = Nuzzle
|
||||
#-------------------------------
|
||||
[UNOWN,14]
|
||||
FormName = Observe
|
||||
#-------------------------------
|
||||
[UNOWN,15]
|
||||
FormName = Perform
|
||||
#-------------------------------
|
||||
[UNOWN,16]
|
||||
FormName = Quicken
|
||||
#-------------------------------
|
||||
[UNOWN,17]
|
||||
FormName = Reassure
|
||||
#-------------------------------
|
||||
[UNOWN,18]
|
||||
FormName = Search
|
||||
#-------------------------------
|
||||
[UNOWN,19]
|
||||
FormName = Tell
|
||||
#-------------------------------
|
||||
[UNOWN,20]
|
||||
FormName = Undo
|
||||
#-------------------------------
|
||||
[UNOWN,21]
|
||||
FormName = Vanish
|
||||
#-------------------------------
|
||||
[UNOWN,22]
|
||||
FormName = Want
|
||||
#-------------------------------
|
||||
[UNOWN,23]
|
||||
FormName = XXXXX
|
||||
#-------------------------------
|
||||
[UNOWN,24]
|
||||
FormName = Yield
|
||||
#-------------------------------
|
||||
[UNOWN,25]
|
||||
FormName = Zoom
|
||||
#-------------------------------
|
||||
[UNOWN,26]
|
||||
FormName = ?
|
||||
Generation = 3
|
||||
#-------------------------------
|
||||
[UNOWN,27]
|
||||
FormName = !
|
||||
Generation = 3
|
||||
#-------------------------------
|
||||
[CASTFORM,1]
|
||||
FormName = Sunny Form
|
||||
Type1 = FIRE
|
||||
Color = Red
|
||||
BattlerEnemyX = 0
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[CASTFORM,2]
|
||||
FormName = Rainy Form
|
||||
Type1 = WATER
|
||||
Color = Blue
|
||||
BattlerEnemyX = 0
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[CASTFORM,3]
|
||||
FormName = Snowy Form
|
||||
Type1 = ICE
|
||||
Color = White
|
||||
BattlerPlayerX = -1
|
||||
BattlerEnemyX = 0
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[DEOXYS,1]
|
||||
FormName = Attack Forme
|
||||
BaseStats = 50,180,20,150,180,20
|
||||
EffortPoints = 0,2,0,0,1,0
|
||||
Moves = 1,LEER,1,WRAP,9,NIGHTSHADE,17,TELEPORT,25,TAUNT,33,PURSUIT,41,PSYCHIC,49,SUPERPOWER,57,PSYCHOSHIFT,65,ZENHEADBUTT,73,COSMICPOWER,81,ZAPCANNON,89,PSYCHOBOOST,97,HYPERBEAM
|
||||
TutorMoves = AERIALACE,ALLYSWITCH,BIND,BRICKBREAK,CALMMIND,CHARGEBEAM,CUT,DOUBLETEAM,DRAINPUNCH,DREAMEATER,ENERGYBALL,FACADE,FLASH,FLASHCANNON,FLING,FOCUSBLAST,FRUSTRATION,GIGAIMPACT,GRASSKNOT,GRAVITY,HEADBUTT,HIDDENPOWER,HYPERBEAM,ICEBEAM,LIGHTSCREEN,LOWKICK,LOWSWEEP,MUDSLAP,POISONJAB,PROTECT,PSYCHIC,PSYCHUP,PSYSHOCK,RAINDANCE,RECYCLE,REFLECT,REST,RETURN,ROCKSLIDE,ROCKSMASH,ROCKTOMB,ROLEPLAY,ROUND,SAFEGUARD,SHADOWBALL,SIGNALBEAM,SKILLSWAP,SLEEPTALK,SNATCH,SNORE,SOLARBEAM,STEALTHROCK,STRENGTH,SUBSTITUTE,SUNNYDAY,SUPERPOWER,SWAGGER,SWIFT,TAUNT,TELEKINESIS,THUNDER,THUNDERBOLT,THUNDERWAVE,TORMENT,TOXIC,TRICK,TRICKROOM,WONDERROOM,ZENHEADBUTT
|
||||
BattlerPlayerX = 4
|
||||
BattlerEnemyX = 1
|
||||
BattlerEnemyY = 5
|
||||
BattlerShadowSize = 3
|
||||
#-------------------------------
|
||||
[DEOXYS,2]
|
||||
FormName = Defense Forme
|
||||
BaseStats = 50,70,160,90,70,160
|
||||
EffortPoints = 0,0,2,0,0,1
|
||||
Moves = 1,LEER,1,WRAP,9,NIGHTSHADE,17,TELEPORT,25,KNOCKOFF,33,SPIKES,41,PSYCHIC,49,SNATCH,57,PSYCHOSHIFT,65,ZENHEADBUTT,73,IRONDEFENSE,73,AMNESIA,81,RECOVER,89,PSYCHOBOOST,97,COUNTER,97,MIRRORCOAT
|
||||
TutorMoves = AERIALACE,ALLYSWITCH,BIND,BRICKBREAK,CALMMIND,CHARGEBEAM,CUT,DOUBLETEAM,DRAINPUNCH,DREAMEATER,ENERGYBALL,FACADE,FLASH,FLASHCANNON,FLING,FOCUSBLAST,FRUSTRATION,GIGAIMPACT,GRASSKNOT,GRAVITY,HEADBUTT,HIDDENPOWER,HYPERBEAM,ICEBEAM,IRONDEFENSE,KNOCKOFF,LIGHTSCREEN,LOWKICK,LOWSWEEP,MUDSLAP,POISONJAB,PROTECT,PSYCHIC,PSYCHUP,PSYSHOCK,RAINDANCE,RECYCLE,REFLECT,REST,RETURN,ROCKSLIDE,ROCKSMASH,ROCKTOMB,ROLEPLAY,ROUND,SAFEGUARD,SHADOWBALL,SIGNALBEAM,SKILLSWAP,SLEEPTALK,SNATCH,SNORE,SOLARBEAM,STEALTHROCK,STRENGTH,SUBSTITUTE,SUNNYDAY,SWAGGER,SWIFT,TAUNT,TELEKINESIS,THUNDER,THUNDERBOLT,THUNDERWAVE,TORMENT,TOXIC,TRICK,TRICKROOM,WONDERROOM,ZENHEADBUTT
|
||||
BattlerPlayerX = 3
|
||||
BattlerEnemyX = -2
|
||||
BattlerEnemyY = 6
|
||||
BattlerShadowSize = 3
|
||||
#-------------------------------
|
||||
[DEOXYS,3]
|
||||
FormName = Speed Forme
|
||||
BaseStats = 50,95,90,180,95,90
|
||||
EffortPoints = 0,0,0,3,0,0
|
||||
Moves = 1,LEER,1,WRAP,9,NIGHTSHADE,17,DOUBLETEAM,25,KNOCKOFF,33,PURSUIT,41,PSYCHIC,49,SWIFT,57,PSYCHOSHIFT,65,ZENHEADBUTT,73,AGILITY,81,RECOVER,89,PSYCHOBOOST,97,EXTREMESPEED
|
||||
TutorMoves = AERIALACE,ALLYSWITCH,BIND,BRICKBREAK,CALMMIND,CHARGEBEAM,CUT,DOUBLETEAM,DRAINPUNCH,DREAMEATER,ENERGYBALL,FACADE,FIREPUNCH,FLASH,FLASHCANNON,FLING,FOCUSBLAST,FRUSTRATION,GIGAIMPACT,GRASSKNOT,GRAVITY,HEADBUTT,HIDDENPOWER,HYPERBEAM,ICEBEAM,ICEPUNCH,KNOCKOFF,LIGHTSCREEN,LOWKICK,LOWSWEEP,MUDSLAP,POISONJAB,PROTECT,PSYCHIC,PSYCHUP,PSYSHOCK,RAINDANCE,RECYCLE,REFLECT,REST,RETURN,ROCKSLIDE,ROCKSMASH,ROCKTOMB,ROLEPLAY,ROUND,SAFEGUARD,SHADOWBALL,SIGNALBEAM,SKILLSWAP,SLEEPTALK,SNATCH,SNORE,SOLARBEAM,STEALTHROCK,STRENGTH,SUBSTITUTE,SUNNYDAY,SWAGGER,SWIFT,TAUNT,TELEKINESIS,THUNDER,THUNDERBOLT,THUNDERPUNCH,THUNDERWAVE,TORMENT,TOXIC,TRICK,TRICKROOM,WONDERROOM,ZENHEADBUTT
|
||||
BattlerPlayerX = -4
|
||||
BattlerEnemyX = -4
|
||||
BattlerEnemyY = 4
|
||||
BattlerShadowSize = 3
|
||||
#-------------------------------
|
||||
[BURMY,1]
|
||||
FormName = Sandy Cloak
|
||||
#-------------------------------
|
||||
[BURMY,2]
|
||||
FormName = Trash Cloak
|
||||
#-------------------------------
|
||||
[WORMADAM,1]
|
||||
FormName = Sandy Cloak
|
||||
Type1 = BUG
|
||||
Type2 = GROUND
|
||||
BaseStats = 60,79,105,36,59,85
|
||||
EffortPoints = 0,0,2,0,0,0
|
||||
Moves = 1,TACKLE,10,PROTECT,15,BUGBITE,20,HIDDENPOWER,23,CONFUSION,26,ROCKBLAST,29,HARDEN,32,PSYBEAM,35,CAPTIVATE,38,FLAIL,41,ATTRACT,44,PSYCHIC,47,FISSURE
|
||||
TutorMoves = ATTRACT,BUGBITE,BULLDOZE,DIG,DOUBLETEAM,DREAMEATER,EARTHPOWER,EARTHQUAKE,ELECTROWEB,ENDEAVOR,FACADE,FLASH,FRUSTRATION,GIGAIMPACT,HIDDENPOWER,HYPERBEAM,PROTECT,PSYCHIC,PSYCHUP,RAINDANCE,REST,RETURN,ROCKTOMB,ROUND,SAFEGUARD,SANDSTORM,SHADOWBALL,SIGNALBEAM,SKILLSWAP,SLEEPTALK,SNORE,STEALTHROCK,STRINGSHOT,STRUGGLEBUG,SUBSTITUTE,SUCKERPUNCH,SUNNYDAY,SWAGGER,THIEF,TOXIC,UPROAR,VENOSHOCK
|
||||
Color = Brown
|
||||
#-------------------------------
|
||||
[WORMADAM,2]
|
||||
FormName = Trash Cloak
|
||||
Type1 = BUG
|
||||
Type2 = STEEL
|
||||
BaseStats = 60,69,95,36,69,95
|
||||
EffortPoints = 0,0,1,0,0,1
|
||||
Moves = 1,TACKLE,10,PROTECT,15,BUGBITE,20,HIDDENPOWER,23,CONFUSION,26,MIRRORSHOT,29,METALSOUND,32,PSYBEAM,35,CAPTIVATE,38,FLAIL,41,ATTRACT,44,PSYCHIC,47,IRONHEAD
|
||||
TutorMoves = ATTRACT,BUGBITE,DOUBLETEAM,DREAMEATER,ELECTROWEB,ENDEAVOR,FACADE,FLASH,FLASHCANNON,FRUSTRATION,GIGAIMPACT,GUNKSHOT,GYROBALL,HIDDENPOWER,HYPERBEAM,IRONDEFENSE,IRONHEAD,MAGNETRISE,PROTECT,PSYCHIC,PSYCHUP,RAINDANCE,REST,RETURN,ROUND,SAFEGUARD,SHADOWBALL,SIGNALBEAM,SKILLSWAP,SLEEPTALK,SNORE,STEALTHROCK,STRINGSHOT,STRUGGLEBUG,SUBSTITUTE,SUCKERPUNCH,SUNNYDAY,SWAGGER,THIEF,TOXIC,UPROAR,VENOSHOCK
|
||||
Color = Red
|
||||
#-------------------------------
|
||||
[CHERRIM,1]
|
||||
FormName = Sunshine Form
|
||||
Color = Pink
|
||||
BattlerPlayerX = 2
|
||||
BattlerEnemyX = 2
|
||||
BattlerEnemyY = 21
|
||||
#-------------------------------
|
||||
[SHELLOS,1]
|
||||
FormName = East Sea
|
||||
Color = Blue
|
||||
#-------------------------------
|
||||
[GASTRODON,1]
|
||||
FormName = East Sea
|
||||
Color = Blue
|
||||
#-------------------------------
|
||||
[ROTOM,1]
|
||||
FormName = Heat Rotom
|
||||
Type1 = ELECTRIC
|
||||
Type2 = FIRE
|
||||
BattlerEnemyX = 2
|
||||
BattlerEnemyY = 1
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[ROTOM,2]
|
||||
FormName = Wash Rotom
|
||||
Type1 = ELECTRIC
|
||||
Type2 = WATER
|
||||
BattlerPlayerX = 1
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[ROTOM,3]
|
||||
FormName = Frost Rotom
|
||||
Type1 = ELECTRIC
|
||||
Type2 = ICE
|
||||
BattlerPlayerX = 0
|
||||
BattlerEnemyX = 1
|
||||
BattlerEnemyY = -4
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[ROTOM,4]
|
||||
FormName = Fan Rotom
|
||||
Type1 = ELECTRIC
|
||||
Type2 = FLYING
|
||||
BattlerPlayerX = -4
|
||||
BattlerEnemyX = -2
|
||||
BattlerEnemyY = 2
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[ROTOM,5]
|
||||
FormName = Mow Rotom
|
||||
Type1 = ELECTRIC
|
||||
Type2 = GRASS
|
||||
BattlerPlayerX = 1
|
||||
BattlerEnemyY = 0
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[GIRATINA,1]
|
||||
FormName = Origin Forme
|
||||
BaseStats = 150,120,100,90,120,100
|
||||
Abilities = LEVITATE
|
||||
HiddenAbility = LEVITATE
|
||||
TutorMoves = AERIALACE,AIRCUTTER,ANCIENTPOWER,AQUATAIL,BULLDOZE,CALMMIND,CHARGEBEAM,CUT,DARKPULSE,DOUBLETEAM,DRACOMETEOR,DRAGONCLAW,DRAGONPULSE,DRAGONTAIL,DREAMEATER,EARTHPOWER,EARTHQUAKE,ECHOEDVOICE,ENERGYBALL,FACADE,FLY,FRUSTRATION,FURYCUTTER,GIGAIMPACT,GRAVITY,HEADBUTT,HIDDENPOWER,HONECLAWS,HYPERBEAM,HYPERVOICE,ICYWIND,IRONHEAD,IRONTAIL,MAGICCOAT,MUDSLAP,OMINOUSWIND,OUTRAGE,PAYBACK,PROTECT,PSYCHIC,PSYCHUP,RAINDANCE,REST,RETURN,ROAR,ROCKSMASH,ROLEPLAY,ROUND,SAFEGUARD,SHADOWBALL,SHADOWCLAW,SLEEPTALK,SNORE,SPITE,STONEEDGE,STRENGTH,SUBSTITUTE,SUNNYDAY,SWAGGER,SWIFT,TAILWIND,TELEKINESIS,THUNDER,THUNDERBOLT,THUNDERWAVE,TOXIC,TWISTER,WILLOWISP
|
||||
Height = 6.9
|
||||
Weight = 650.0
|
||||
Shape = Serpentine
|
||||
BattlerEnemyX = -2
|
||||
BattlerEnemyY = -8
|
||||
#-------------------------------
|
||||
[SHAYMIN,1]
|
||||
FormName = Sky Forme
|
||||
Type1 = GRASS
|
||||
Type2 = FLYING
|
||||
BaseStats = 100,103,75,127,120,75
|
||||
EffortPoints = 0,0,0,3,0,0
|
||||
Abilities = SERENEGRACE
|
||||
Moves = 1,GROWTH,10,MAGICALLEAF,19,LEECHSEED,28,QUICKATTACK,37,SWEETSCENT,46,NATURALGIFT,55,WORRYSEED,64,AIRSLASH,73,ENERGYBALL,82,SWEETKISS,91,LEAFSTORM,100,SEEDFLARE
|
||||
TutorMoves = AIRCUTTER,COVET,DOUBLETEAM,ENERGYBALL,FACADE,FLASH,FRUSTRATION,GIGADRAIN,GIGAIMPACT,GRASSKNOT,HEADBUTT,HIDDENPOWER,HYPERBEAM,LASTRESORT,MUDSLAP,OMINOUSWIND,PROTECT,PSYCHIC,PSYCHUP,REST,RETURN,ROUND,SAFEGUARD,SEEDBOMB,SLEEPTALK,SNORE,SOLARBEAM,SUBSTITUTE,SUNNYDAY,SWAGGER,SWIFT,SWORDSDANCE,SYNTHESIS,TAILWIND,TOXIC,WORRYSEED,ZENHEADBUTT
|
||||
Height = 0.4
|
||||
Weight = 5.2
|
||||
BattlerEnemyY = 16
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[ARCEUS,1]
|
||||
FormName = Fighting Type
|
||||
Type1 = FIGHTING
|
||||
#-------------------------------
|
||||
[ARCEUS,2]
|
||||
FormName = Flying Type
|
||||
Type1 = FLYING
|
||||
#-------------------------------
|
||||
[ARCEUS,3]
|
||||
FormName = Poison Type
|
||||
Type1 = POISON
|
||||
#-------------------------------
|
||||
[ARCEUS,4]
|
||||
FormName = Ground Type
|
||||
Type1 = GROUND
|
||||
#-------------------------------
|
||||
[ARCEUS,5]
|
||||
FormName = Rock Type
|
||||
Type1 = ROCK
|
||||
#-------------------------------
|
||||
[ARCEUS,6]
|
||||
FormName = Bug Type
|
||||
Type1 = BUG
|
||||
#-------------------------------
|
||||
[ARCEUS,7]
|
||||
FormName = Ghost Type
|
||||
Type1 = GHOST
|
||||
#-------------------------------
|
||||
[ARCEUS,8]
|
||||
FormName = Steel Type
|
||||
Type1 = STEEL
|
||||
#-------------------------------
|
||||
[ARCEUS,9]
|
||||
FormName = Unknown Type
|
||||
Type1 = QMARKS
|
||||
#-------------------------------
|
||||
[ARCEUS,10]
|
||||
FormName = Fire Type
|
||||
Type1 = FIRE
|
||||
#-------------------------------
|
||||
[ARCEUS,11]
|
||||
FormName = Water Type
|
||||
Type1 = WATER
|
||||
#-------------------------------
|
||||
[ARCEUS,12]
|
||||
FormName = Grass Type
|
||||
Type1 = GRASS
|
||||
#-------------------------------
|
||||
[ARCEUS,13]
|
||||
FormName = Electric Type
|
||||
Type1 = ELECTRIC
|
||||
#-------------------------------
|
||||
[ARCEUS,14]
|
||||
FormName = Psychic Type
|
||||
Type1 = PSYCHIC
|
||||
#-------------------------------
|
||||
[ARCEUS,15]
|
||||
FormName = Ice Type
|
||||
Type1 = ICE
|
||||
#-------------------------------
|
||||
[ARCEUS,16]
|
||||
FormName = Dragon Type
|
||||
Type1 = DRAGON
|
||||
TutorMoves = AERIALACE,ANCIENTPOWER,AQUATAIL,BLIZZARD,BRICKBREAK,BULLDOZE,CALMMIND,CHARGEBEAM,CUT,DARKPULSE,DOUBLETEAM,DRACOMETEOR,DRAGONCLAW,DRAGONPULSE,DREAMEATER,EARTHPOWER,EARTHQUAKE,ECHOEDVOICE,ENERGYBALL,FACADE,FIREBLAST,FLAMETHROWER,FLASH,FLASHCANNON,FLY,FOCUSBLAST,FRUSTRATION,FURYCUTTER,GIGADRAIN,GIGAIMPACT,GRASSKNOT,GRAVITY,HAIL,HEADBUTT,HEATWAVE,HIDDENPOWER,HONECLAWS,HYPERBEAM,HYPERVOICE,ICEBEAM,ICYWIND,INCINERATE,IRONDEFENSE,IRONHEAD,IRONTAIL,LASTRESORT,LIGHTSCREEN,MAGICCOAT,MUDSLAP,OMINOUSWIND,OUTRAGE,OVERHEAT,PAYBACK,POISONJAB,PROTECT,PSYCHIC,PSYCHUP,PSYSHOCK,QUASH,RAINDANCE,RECYCLE,REFLECT,REST,RETALIATE,RETURN,ROAR,ROCKSLIDE,ROCKSMASH,ROCKTOMB,ROLEPLAY,ROUND,SAFEGUARD,SANDSTORM,SHADOWBALL,SHADOWCLAW,SIGNALBEAM,SLEEPTALK,SLUDGEBOMB,SNARL,SNORE,SOLARBEAM,STEALTHROCK,STONEEDGE,STRENGTH,SUBSTITUTE,SUNNYDAY,SURF,SWAGGER,SWIFT,SWORDSDANCE,TAILWIND,TELEKINESIS,THUNDER,THUNDERBOLT,THUNDERWAVE,TOXIC,TRICK,TRICKROOM,TWISTER,WATERFALL,WILLOWISP,WORKUP,XSCISSOR,ZENHEADBUTT
|
||||
#-------------------------------
|
||||
[ARCEUS,17]
|
||||
FormName = Dark Type
|
||||
Type1 = DARK
|
||||
#-------------------------------
|
||||
[BASCULIN,1]
|
||||
FormName = Blue-Striped
|
||||
Abilities = ROCKHEAD,ADAPTABILITY
|
||||
WildItemUncommon = DEEPSEASCALE
|
||||
#-------------------------------
|
||||
[DARMANITAN,1]
|
||||
FormName = Zen Mode
|
||||
Type1 = FIRE
|
||||
Type2 = PSYCHIC
|
||||
BaseStats = 105,30,105,55,140,105
|
||||
EffortPoints = 0,0,0,0,2,0
|
||||
Color = Blue
|
||||
BattlerPlayerX = 1
|
||||
BattlerEnemyY = 30
|
||||
BattlerShadowSize = 2
|
||||
#-------------------------------
|
||||
[DEERLING,1]
|
||||
FormName = Summer Form
|
||||
#-------------------------------
|
||||
[DEERLING,2]
|
||||
FormName = Autumn Form
|
||||
#-------------------------------
|
||||
[DEERLING,3]
|
||||
FormName = Winter Form
|
||||
#-------------------------------
|
||||
[SAWSBUCK,1]
|
||||
FormName = Summer Form
|
||||
#-------------------------------
|
||||
[SAWSBUCK,2]
|
||||
FormName = Autumn Form
|
||||
#-------------------------------
|
||||
[SAWSBUCK,3]
|
||||
FormName = Winter Form
|
||||
#-------------------------------
|
||||
[TORNADUS,1]
|
||||
FormName = Therian Forme
|
||||
BaseStats = 79,100,80,121,110,90
|
||||
EffortPoints = 0,0,0,3,0,0
|
||||
Abilities = REGENERATOR
|
||||
HiddenAbility = REGENERATOR
|
||||
Height = 1.4
|
||||
Shape = Winged
|
||||
BattlerPlayerX = -2
|
||||
BattlerEnemyX = 8
|
||||
BattlerEnemyY = 11
|
||||
#-------------------------------
|
||||
[THUNDURUS,1]
|
||||
FormName = Therian Forme
|
||||
BaseStats = 79,105,70,101,145,80
|
||||
EffortPoints = 0,0,0,0,3,0
|
||||
Abilities = VOLTABSORB
|
||||
HiddenAbility = VOLTABSORB
|
||||
Height = 3.0
|
||||
Shape = BipedalTail
|
||||
BattlerPlayerX = -3
|
||||
BattlerEnemyX = 2
|
||||
BattlerEnemyY = 5
|
||||
#-------------------------------
|
||||
[LANDORUS,1]
|
||||
FormName = Therian Forme
|
||||
BaseStats = 89,145,90,91,105,80
|
||||
EffortPoints = 0,3,0,0,0,0
|
||||
Abilities = INTIMIDATE
|
||||
HiddenAbility = INTIMIDATE
|
||||
Height = 1.3
|
||||
Shape = Quadruped
|
||||
BattlerPlayerX = -8
|
||||
BattlerEnemyX = 3
|
||||
BattlerEnemyY = 14
|
||||
#-------------------------------
|
||||
[KYUREM,1]
|
||||
FormName = White Kyurem
|
||||
BaseStats = 125,120,90,95,170,100
|
||||
EffortPoints = 0,0,0,0,3,0
|
||||
Abilities = TURBOBLAZE
|
||||
Moves = 1,ICYWIND,1,DRAGONRAGE,8,IMPRISON,15,ANCIENTPOWER,22,ICEBEAM,29,DRAGONBREATH,36,SLASH,43,FUSIONFLARE,50,ICEBURN,57,DRAGONPULSE,64,IMPRISON,71,ENDEAVOR,78,BLIZZARD,85,OUTRAGE,92,HYPERVOICE
|
||||
Height = 3.6
|
||||
BattlerPlayerX = 0
|
||||
BattlerEnemyX = 9
|
||||
BattlerEnemyY = 7
|
||||
#-------------------------------
|
||||
[KYUREM,2]
|
||||
FormName = Black Kyurem
|
||||
BaseStats = 125,170,100,95,120,90
|
||||
EffortPoints = 0,3,0,0,0,0
|
||||
Abilities = TERAVOLT
|
||||
Moves = 1,ICYWIND,1,DRAGONRAGE,8,IMPRISON,15,ANCIENTPOWER,22,ICEBEAM,29,DRAGONBREATH,36,SLASH,43,FUSIONBOLT,50,FREEZESHOCK,57,DRAGONPULSE,64,IMPRISON,71,ENDEAVOR,78,BLIZZARD,85,OUTRAGE,92,HYPERVOICE
|
||||
Height = 3.3
|
||||
BattlerEnemyX = 5
|
||||
BattlerEnemyY = 4
|
||||
#-------------------------------
|
||||
[KYUREM,3]
|
||||
PokedexForm = 1
|
||||
BaseStats = 125,120,90,95,170,100
|
||||
EffortPoints = 0,0,0,0,3,0
|
||||
Abilities = TURBOBLAZE
|
||||
Moves = 1,ICYWIND,1,DRAGONRAGE,8,IMPRISON,15,ANCIENTPOWER,22,ICEBEAM,29,DRAGONBREATH,36,SLASH,43,FUSIONFLARE,50,ICEBURN,57,DRAGONPULSE,64,IMPRISON,71,ENDEAVOR,78,BLIZZARD,85,OUTRAGE,92,HYPERVOICE
|
||||
Height = 3.6
|
||||
BattlerPlayerX = 0
|
||||
BattlerEnemyX = 9
|
||||
BattlerEnemyY = 7
|
||||
#-------------------------------
|
||||
[KYUREM,4]
|
||||
PokedexForm = 2
|
||||
BaseStats = 125,170,100,95,120,90
|
||||
EffortPoints = 0,3,0,0,0,0
|
||||
Abilities = TERAVOLT
|
||||
Moves = 1,ICYWIND,1,DRAGONRAGE,8,IMPRISON,15,ANCIENTPOWER,22,ICEBEAM,29,DRAGONBREATH,36,SLASH,43,FUSIONBOLT,50,FREEZESHOCK,57,DRAGONPULSE,64,IMPRISON,71,ENDEAVOR,78,BLIZZARD,85,OUTRAGE,92,HYPERVOICE
|
||||
Height = 3.3
|
||||
BattlerEnemyX = 5
|
||||
BattlerEnemyY = 4
|
||||
#-------------------------------
|
||||
[KELDEO,1]
|
||||
FormName = Resolute Form
|
||||
TutorMoves = AERIALACE,AQUATAIL,BOUNCE,CALMMIND,COVET,CUT,DOUBLETEAM,ENDEAVOR,FACADE,FALSESWIPE,FOCUSBLAST,FRUSTRATION,GIGAIMPACT,HAIL,HELPINGHAND,HIDDENPOWER,HYPERBEAM,ICYWIND,LASTRESORT,POISONJAB,PROTECT,PSYCHUP,RAINDANCE,REFLECT,REST,RETALIATE,RETURN,ROAR,ROCKSMASH,ROUND,SAFEGUARD,SCALD,SLEEPTALK,SNORE,STONEEDGE,STRENGTH,SUBSTITUTE,SUPERPOWER,SURF,SWAGGER,SWORDSDANCE,TAUNT,TOXIC,WORKUP,XSCISSOR
|
||||
BattlerPlayerX = 1
|
||||
BattlerEnemyX = 0
|
||||
BattlerEnemyY = 19
|
||||
#-------------------------------
|
||||
[MELOETTA,1]
|
||||
FormName = Pirouette Forme
|
||||
Type1 = NORMAL
|
||||
Type2 = FIGHTING
|
||||
BaseStats = 100,128,90,128,77,77
|
||||
EffortPoints = 0,1,1,1,0,0
|
||||
BattlerEnemyX = 1
|
||||
BattlerEnemyY = 15
|
||||
#-------------------------------
|
||||
[GENESECT,1]
|
||||
FormName = Shock Drive
|
||||
#-------------------------------
|
||||
[GENESECT,2]
|
||||
FormName = Burn Drive
|
||||
#-------------------------------
|
||||
[GENESECT,3]
|
||||
FormName = Chill Drive
|
||||
#-------------------------------
|
||||
[GENESECT,4]
|
||||
FormName = Douse Drive
|
||||
@@ -1,121 +0,0 @@
|
||||
# See the documentation on the wiki to learn how to edit this file.
|
||||
#-------------------------------
|
||||
[0]
|
||||
Name = Normal
|
||||
InternalName = NORMAL
|
||||
Weaknesses = FIGHTING
|
||||
Immunities = GHOST
|
||||
#-------------------------------
|
||||
[1]
|
||||
Name = Fighting
|
||||
InternalName = FIGHTING
|
||||
Weaknesses = FLYING,PSYCHIC
|
||||
Resistances = BUG,DARK,ROCK
|
||||
#-------------------------------
|
||||
[2]
|
||||
Name = Flying
|
||||
InternalName = FLYING
|
||||
Weaknesses = ELECTRIC,ICE,ROCK
|
||||
Resistances = BUG,FIGHTING,GRASS
|
||||
Immunities = GROUND
|
||||
#-------------------------------
|
||||
[3]
|
||||
Name = Poison
|
||||
InternalName = POISON
|
||||
Weaknesses = GROUND,PSYCHIC
|
||||
Resistances = BUG,FIGHTING,GRASS,POISON
|
||||
#-------------------------------
|
||||
[4]
|
||||
Name = Ground
|
||||
InternalName = GROUND
|
||||
Weaknesses = GRASS,ICE,WATER
|
||||
Resistances = POISON,ROCK
|
||||
Immunities = ELECTRIC
|
||||
#-------------------------------
|
||||
[5]
|
||||
Name = Rock
|
||||
InternalName = ROCK
|
||||
Weaknesses = FIGHTING,GRASS,GROUND,STEEL,WATER
|
||||
Resistances = FIRE,FLYING,NORMAL,POISON
|
||||
#-------------------------------
|
||||
[6]
|
||||
Name = Bug
|
||||
InternalName = BUG
|
||||
Weaknesses = FIRE,FLYING,ROCK
|
||||
Resistances = FIGHTING,GRASS,GROUND
|
||||
#-------------------------------
|
||||
[7]
|
||||
Name = Ghost
|
||||
InternalName = GHOST
|
||||
Weaknesses = DARK,GHOST
|
||||
Resistances = BUG,POISON
|
||||
Immunities = FIGHTING,NORMAL
|
||||
#-------------------------------
|
||||
[8]
|
||||
Name = Steel
|
||||
InternalName = STEEL
|
||||
Weaknesses = FIGHTING,FIRE,GROUND
|
||||
Resistances = BUG,DARK,DRAGON,FLYING,GHOST,GRASS,ICE,NORMAL,PSYCHIC,ROCK,STEEL
|
||||
Immunities = POISON
|
||||
#-------------------------------
|
||||
[9]
|
||||
Name = ???
|
||||
InternalName = QMARKS
|
||||
IsPseudoType = true
|
||||
#-------------------------------
|
||||
[10]
|
||||
Name = Fire
|
||||
InternalName = FIRE
|
||||
IsSpecialType = true
|
||||
Weaknesses = GROUND,ROCK,WATER
|
||||
Resistances = BUG,FIRE,GRASS,ICE,STEEL
|
||||
#-------------------------------
|
||||
[11]
|
||||
Name = Water
|
||||
InternalName = WATER
|
||||
IsSpecialType = true
|
||||
Weaknesses = ELECTRIC,GRASS
|
||||
Resistances = FIRE,ICE,STEEL,WATER
|
||||
#-------------------------------
|
||||
[12]
|
||||
Name = Grass
|
||||
InternalName = GRASS
|
||||
IsSpecialType = true
|
||||
Weaknesses = BUG,FIRE,FLYING,ICE,POISON
|
||||
Resistances = ELECTRIC,GRASS,GROUND,WATER
|
||||
#-------------------------------
|
||||
[13]
|
||||
Name = Electric
|
||||
InternalName = ELECTRIC
|
||||
IsSpecialType = true
|
||||
Weaknesses = GROUND
|
||||
Resistances = ELECTRIC,FLYING,STEEL
|
||||
#-------------------------------
|
||||
[14]
|
||||
Name = Psychic
|
||||
InternalName = PSYCHIC
|
||||
IsSpecialType = true
|
||||
Weaknesses = BUG,DARK,GHOST
|
||||
Resistances = FIGHTING,PSYCHIC
|
||||
#-------------------------------
|
||||
[15]
|
||||
Name = Ice
|
||||
InternalName = ICE
|
||||
IsSpecialType = true
|
||||
Weaknesses = FIGHTING,FIRE,ROCK,STEEL
|
||||
Resistances = ICE
|
||||
#-------------------------------
|
||||
[16]
|
||||
Name = Dragon
|
||||
InternalName = DRAGON
|
||||
IsSpecialType = true
|
||||
Weaknesses = DRAGON,ICE
|
||||
Resistances = ELECTRIC,FIRE,GRASS,WATER
|
||||
#-------------------------------
|
||||
[17]
|
||||
Name = Dark
|
||||
InternalName = DARK
|
||||
IsSpecialType = true
|
||||
Weaknesses = BUG,FIGHTING
|
||||
Resistances = DARK,GHOST
|
||||
Immunities = PSYCHIC
|
||||