This website requires JavaScript.
Explore
Help
Sign In
DocRock3r
/
infinitefusion-e18
Watch
1
Star
0
Fork
0
You've already forked infinitefusion-e18
mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced
2025-12-07 21:24:59 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
develop-e21
infinitefusion-e18
/
Data
/
Scripts
/
016_UI
/
001_Non-interactive UI
History
chardub
13c7792686
dna splicers that don't crash the game...
2025-05-09 20:30:35 -04:00
..
001_UI_SplashesAndTitleScreen.rb
Rewrote load game screen inc. supporting multiple save files, allowed \PN and \v[42] in map names and Town Map point names
2024-10-20 23:46:56 +01:00
002_UI_Controls.rb
Added some graphics filenames to the core messages
2023-07-01 22:49:02 +01:00
003_UI_EggHatching.rb
Moved battle music filenames to Settings, improved PluginManager's version comparer, removed player bump animation, fixed No Guard not applying to OHKO moves, can reuse the same Repel item quicker
2025-01-22 23:02:34 +00:00
004_UI_Evolution.rb
dna splicers that don't crash the game...
2025-05-09 20:30:35 -04:00
005_UI_Trading.rb
Moved battle music filenames to Settings, improved PluginManager's version comparer, removed player bump animation, fixed No Guard not applying to OHKO moves, can reuse the same Repel item quicker
2025-01-22 23:02:34 +00:00
006_UI_HallOfFame.rb
More or less standardised separator comments in the code
2024-06-27 21:21:26 +01:00
007_UI_Credits.rb
Moved battle music filenames to Settings, improved PluginManager's version comparer, removed player bump animation, fixed No Guard not applying to OHKO moves, can reuse the same Repel item quicker
2025-01-22 23:02:34 +00:00