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132 lines
2.5 KiB
Ruby
132 lines
2.5 KiB
Ruby
module GameData
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class Environment
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attr_reader :id
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attr_reader :real_name
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attr_reader :battle_base
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DATA = {}
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extend ClassMethodsSymbols
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include InstanceMethods
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def self.load; end
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def self.save; end
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@battle_base = hash[:battle_base]
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end
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# @return [String] the translated name of this environment
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def name
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return _INTL(@real_name)
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end
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end
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end
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#===============================================================================
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GameData::Environment.register({
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:id => :None,
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:name => _INTL("None")
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})
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GameData::Environment.register({
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:id => :Grass,
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:name => _INTL("Grass"),
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:battle_base => "grass"
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})
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GameData::Environment.register({
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:id => :TallGrass,
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:name => _INTL("Tall grass"),
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:battle_base => "grass"
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})
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GameData::Environment.register({
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:id => :MovingWater,
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:name => _INTL("Moving water"),
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:battle_base => "water"
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})
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GameData::Environment.register({
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:id => :StillWater,
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:name => _INTL("Still water"),
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:battle_base => "water"
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})
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GameData::Environment.register({
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:id => :Puddle,
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:name => _INTL("Puddle"),
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:battle_basec => "puddle"
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})
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GameData::Environment.register({
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:id => :Underwater,
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:name => _INTL("Underwater")
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})
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GameData::Environment.register({
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:id => :Cave,
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:name => _INTL("Cave")
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})
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GameData::Environment.register({
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:id => :Rock,
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:name => _INTL("Rock")
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})
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GameData::Environment.register({
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:id => :Sand,
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:name => _INTL("Sand"),
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:battle_base => "sand"
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})
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GameData::Environment.register({
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:id => :Forest,
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:name => _INTL("Forest")
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})
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GameData::Environment.register({
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:id => :ForestGrass,
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:name => _INTL("Forest grass"),
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:battle_base => "grass"
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})
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GameData::Environment.register({
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:id => :Snow,
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:name => _INTL("Snow")
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})
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GameData::Environment.register({
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:id => :Ice,
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:name => _INTL("Ice"),
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:battle_base => "ice"
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})
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GameData::Environment.register({
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:id => :Volcano,
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:name => _INTL("Volcano")
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})
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GameData::Environment.register({
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:id => :Graveyard,
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:name => _INTL("Graveyard")
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})
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GameData::Environment.register({
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:id => :Sky,
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:name => _INTL("Sky")
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})
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GameData::Environment.register({
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:id => :Space,
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:name => _INTL("Space")
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})
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GameData::Environment.register({
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:id => :UltraSpace,
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:name => _INTL("Ultra Space")
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})
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