Files
infinitefusion-e18/Data/Scripts/013_Items/002_Item_Effects.rb
2023-11-13 20:14:01 -05:00

1094 lines
34 KiB
Ruby

#===============================================================================
# UseText handlers
#===============================================================================
ItemHandlers::UseText.add(:BICYCLE, proc { |item|
next ($PokemonGlobal.bicycle) ? _INTL("Walk") : _INTL("Use")
})
ItemHandlers::UseText.copy(:BICYCLE, :RACEBIKE)
#===============================================================================
# UseFromBag handlers
# Return values: 0 = not used
# 1 = used, item not consumed
# 2 = close the Bag to use, item not consumed
# 3 = used, item consumed
# 4 = close the Bag to use, item consumed
# If there is no UseFromBag handler for an item being used from the Bag (not on
# a Pokémon and not a TM/HM), calls the UseInField handler for it instead.
#===============================================================================
ItemHandlers::UseFromBag.add(:HONEY, proc { |item|
next 4
})
ItemHandlers::UseFromBag.add(:ESCAPEROPE, proc { |item|
if $game_player.pbHasDependentEvents?
pbMessage(_INTL("It can't be used when you have someone with you."))
next 0
end
if ($PokemonGlobal.escapePoint rescue false) && $PokemonGlobal.escapePoint.length > 0
next 4 # End screen and consume item
end
pbMessage(_INTL("Can't use that here."))
next 0
})
ItemHandlers::UseFromBag.add(:BICYCLE, proc { |item|
next (pbBikeCheck) ? 2 : 0
})
ItemHandlers::UseFromBag.copy(:BICYCLE, :RACEBIKE)
ItemHandlers::UseFromBag.add(:OLDROD, proc { |item|
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
next 2 if $game_player.pbFacingTerrainTag.can_fish && ($PokemonGlobal.surfing || notCliff)
pbMessage(_INTL("Can't use that here."))
next 0
})
ItemHandlers::UseFromBag.copy(:OLDROD, :GOODROD, :SUPERROD)
ItemHandlers::UseFromBag.add(:ITEMFINDER, proc { |item|
next 2
})
ItemHandlers::UseFromBag.copy(:ITEMFINDER, :DOWSINGMCHN, :DOWSINGMACHINE)
#===============================================================================
# ConfirmUseInField handlers
# Return values: true/false
# Called when an item is used from the Ready Menu.
# If an item does not have this handler, it is treated as returning true.
#===============================================================================
ItemHandlers::ConfirmUseInField.add(:ESCAPEROPE, proc { |item|
escape = ($PokemonGlobal.escapePoint rescue nil)
if !escape || escape == []
pbMessage(_INTL("Can't use that here."))
next false
end
if $game_player.pbHasDependentEvents?
pbMessage(_INTL("It can't be used when you have someone with you."))
next false
end
mapname = pbGetMapNameFromId(escape[0])
next pbConfirmMessage(_INTL("Want to escape from here and return to {1}?", mapname))
})
#===============================================================================
# UseInField handlers
# Return values: 0 = not used
# 1 = used, item not consumed
# 3 = used, item consumed
# Called if an item is used from the Bag (not on a Pokémon and not a TM/HM) and
# there is no UseFromBag handler above.
# If an item has this handler, it can be registered to the Ready Menu.
#===============================================================================
def pbRepel(item, steps)
message = $game_switches[SWITCH_USED_AN_INCENSE] ? "But an incense's effect still lingers from earlier." : "But a repellent's effect still lingers from earlier."
if $PokemonGlobal.repel > 0
pbMessage(_INTL(message))
return 0
end
pbUseItemMessage(item)
$PokemonGlobal.repel = steps
return 3
end
ItemHandlers::UseInField.add(:FUSIONREPEL, proc { |item|
$game_switches[SWITCH_FORCE_ALL_WILD_FUSIONS] = true
$game_switches[SWITCH_USED_AN_INCENSE] = true
next pbRepel(item, 50)
})
ItemHandlers::UseInField.add(:REPEL, proc { |item|
next pbRepel(item, 100)
})
ItemHandlers::UseInField.add(:SUPERREPEL, proc { |item|
next pbRepel(item, 200)
})
ItemHandlers::UseInField.add(:MAXREPEL, proc { |item|
next pbRepel(item, 250)
})
Events.onStepTaken += proc {
if $PokemonGlobal.repel > 0 && !$game_player.terrain_tag.ice # Shouldn't count down if on ice
$PokemonGlobal.repel -= 1
if $PokemonGlobal.repel <= 0 && ! $PokemonGlobal.tempRepel
isIncense = $game_switches[SWITCH_USED_AN_INCENSE]
$game_switches[SWITCH_FORCE_ALL_WILD_FUSIONS] = false
$game_switches[SWITCH_USED_AN_INCENSE] = false
itemName= isIncense ? "incense" : "repellent"
if $PokemonBag.pbHasItem?(:REPEL) ||
$PokemonBag.pbHasItem?(:SUPERREPEL) ||
$PokemonBag.pbHasItem?(:MAXREPEL) ||
$PokemonBag.pbHasItem?(:FUSIONREPEL)
if pbConfirmMessage(_INTL("The {1}'s effect wore off! Would you like to use another one?",itemName))
ret = nil
pbFadeOutIn {
scene = PokemonBag_Scene.new
screen = PokemonBagScreen.new(scene, $PokemonBag)
ret = screen.pbChooseItemScreen(Proc.new { |item|
[:REPEL, :SUPERREPEL, :MAXREPEL, :FUSIONREPEL].include?(item)
})
}
pbUseItem($PokemonBag, ret) if ret
end
else
pbMessage(_INTL("The {1}'s effect wore off!",itemName))
end
end
end
}
ItemHandlers::UseInField.add(:BLACKFLUTE, proc { |item|
pbUseItemMessage(item)
pbMessage(_INTL("Wild Pokémon will be repelled."))
$PokemonMap.blackFluteUsed = true
$PokemonMap.whiteFluteUsed = false
next 1
})
ItemHandlers::UseInField.add(:WHITEFLUTE, proc { |item|
pbUseItemMessage(item)
pbMessage(_INTL("Wild Pokémon will be lured."))
$PokemonMap.blackFluteUsed = false
$PokemonMap.whiteFluteUsed = true
next 1
})
ItemHandlers::UseInField.add(:HONEY, proc { |item|
pbUseItemMessage(item)
pbSweetScent
next 3
})
ItemHandlers::UseInField.add(:ESCAPEROPE, proc { |item|
escape = ($PokemonGlobal.escapePoint rescue nil)
if !escape || escape == []
pbMessage(_INTL("Can't use that here."))
next 0
end
if $game_player.pbHasDependentEvents?
pbMessage(_INTL("It can't be used when you have someone with you."))
next 0
end
pbUseItemMessage(item)
pbFadeOutIn {
$game_temp.player_new_map_id = escape[0]
$game_temp.player_new_x = escape[1]
$game_temp.player_new_y = escape[2]
$game_temp.player_new_direction = escape[3]
pbCancelVehicles
$scene.transfer_player
$game_map.autoplay
$game_map.refresh
}
pbEraseEscapePoint
next 3
})
ItemHandlers::UseInField.add(:SACREDASH, proc { |item|
if $Trainer.pokemon_count == 0
pbMessage(_INTL("There is no Pokémon."))
next 0
end
canrevive = false
for i in $Trainer.pokemon_party
next if !i.fainted?
canrevive = true; break
end
if !canrevive
pbMessage(_INTL("It won't have any effect."))
next 0
end
revived = 0
pbFadeOutIn {
scene = PokemonParty_Scene.new
screen = PokemonPartyScreen.new(scene, $Trainer.party)
screen.pbStartScene(_INTL("Using item..."), false)
for i in 0...$Trainer.party.length
if $Trainer.party[i].fainted?
revived += 1
$Trainer.party[i].heal
screen.pbRefreshSingle(i)
screen.pbDisplay(_INTL("{1}'s HP was restored.", $Trainer.party[i].name))
end
end
if revived == 0
screen.pbDisplay(_INTL("It won't have any effect."))
end
screen.pbEndScene
}
next (revived == 0) ? 0 : 3
})
ItemHandlers::UseInField.add(:BICYCLE, proc { |item|
if pbBikeCheck
if $PokemonGlobal.bicycle
pbDismountBike
else
pbMountBike
end
next 1
end
next 0
})
ItemHandlers::UseInField.copy(:BICYCLE, :RACEBIKE)
ItemHandlers::UseInField.add(:OLDROD, proc { |item|
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here."))
next 0
end
encounter = $PokemonEncounters.has_encounter_type?(:OldRod)
if pbFishing(encounter, 1)
pbEncounter(:OldRod)
end
next 1
})
ItemHandlers::UseInField.add(:GOODROD, proc { |item|
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here."))
next 0
end
encounter = $PokemonEncounters.has_encounter_type?(:GoodRod)
if pbFishing(encounter, 2)
pbEncounter(:GoodRod)
end
next 1
})
ItemHandlers::UseInField.add(:SUPERROD, proc { |item|
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here."))
next 0
end
encounter = $PokemonEncounters.has_encounter_type?(:SuperRod)
if pbFishing(encounter, 3)
pbEncounter(:SuperRod)
end
next 1
})
ItemHandlers::UseInField.add(:ITEMFINDER, proc { |item|
event = pbClosestHiddenItem
if !event
pbMessage(_INTL("... \\wt[10]... \\wt[10]... \\wt[10]...\\wt[10]Nope! There's no response."))
else
offsetX = event.x - $game_player.x
offsetY = event.y - $game_player.y
if offsetX == 0 && offsetY == 0 # Standing on the item, spin around
4.times do
pbWait(Graphics.frame_rate * 2 / 10)
$game_player.turn_right_90
end
pbWait(Graphics.frame_rate * 3 / 10)
pbMessage(_INTL("The {1}'s indicating something right underfoot!", GameData::Item.get(item).name))
else
# Item is nearby, face towards it
direction = $game_player.direction
if offsetX.abs > offsetY.abs
direction = (offsetX < 0) ? 4 : 6
else
direction = (offsetY < 0) ? 8 : 2
end
case direction
when 2 then
$game_player.turn_down
when 4 then
$game_player.turn_left
when 6 then
$game_player.turn_right
when 8 then
$game_player.turn_up
end
pbWait(Graphics.frame_rate * 3 / 10)
pbMessage(_INTL("Huh? The {1}'s responding!\1", GameData::Item.get(item).name))
pbMessage(_INTL("There's an item buried around here!"))
end
end
next 1
})
ItemHandlers::UseInField.copy(:ITEMFINDER, :DOWSINGMCHN, :DOWSINGMACHINE)
ItemHandlers::UseInField.add(:TOWNMAP, proc { |item|
pbShowMap(-1, false)
next 1
})
ItemHandlers::UseInField.add(:COINCASE, proc { |item|
pbMessage(_INTL("Coins: {1}", $Trainer.coins.to_s_formatted))
next 1
})
ItemHandlers::UseInField.add(:EXPALL, proc { |item|
$PokemonBag.pbChangeItem(:EXPALL, :EXPALLOFF)
pbMessage(_INTL("The Exp Share was turned off."))
next 1
})
ItemHandlers::UseInField.add(:EXPALLOFF, proc { |item|
$PokemonBag.pbChangeItem(:EXPALLOFF, :EXPALL)
pbMessage(_INTL("The Exp Share was turned on."))
next 1
})
#===============================================================================
# UseOnPokemon handlers
#===============================================================================
# Applies to all items defined as an evolution stone.
# No need to add more code for new ones.
ItemHandlers::UseOnPokemon.addIf(proc { |item| GameData::Item.get(item).is_evolution_stone? },
proc { |item, pkmn, scene|
if pkmn.shadowPokemon?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
newspecies = pkmn.check_evolution_on_use_item(item)
if newspecies
pbFadeOutInWithMusic {
evo = PokemonEvolutionScene.new
evo.pbStartScreen(pkmn, newspecies)
evo.pbEvolution(false)
evo.pbEndScreen
if scene.is_a?(PokemonPartyScreen)
scene.pbRefreshAnnotations(proc { |p| !p.check_evolution_on_use_item(item).nil? })
scene.pbRefresh
end
}
next true
end
scene.pbDisplay(_INTL("It won't have any effect."))
next false
}
)
ItemHandlers::UseOnPokemon.add(:POTION, proc { |item, pkmn, scene|
next pbHPItem(pkmn, 20, scene)
})
ItemHandlers::UseOnPokemon.copy(:POTION, :BERRYJUICE, :SWEETHEART)
ItemHandlers::UseOnPokemon.copy(:POTION, :RAGECANDYBAR) if !Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
ItemHandlers::UseOnPokemon.add(:SUPERPOTION, proc { |item, pkmn, scene|
next pbHPItem(pkmn, 50, scene)
})
ItemHandlers::UseOnPokemon.add(:HYPERPOTION, proc { |item, pkmn, scene|
next pbHPItem(pkmn, 200, scene)
})
ItemHandlers::UseOnPokemon.add(:MAXPOTION, proc { |item, pkmn, scene|
next pbHPItem(pkmn, pkmn.totalhp - pkmn.hp, scene)
})
ItemHandlers::UseOnPokemon.add(:FRESHWATER, proc { |item, pkmn, scene|
next pbHPItem(pkmn, 50, scene)
})
ItemHandlers::UseOnPokemon.add(:SODAPOP, proc { |item, pkmn, scene|
next pbHPItem(pkmn, 60, scene)
})
ItemHandlers::UseOnPokemon.add(:LEMONADE, proc { |item, pkmn, scene|
next pbHPItem(pkmn, 80, scene)
})
ItemHandlers::UseOnPokemon.add(:MOOMOOMILK, proc { |item, pkmn, scene|
next pbHPItem(pkmn, 100, scene)
})
ItemHandlers::UseOnPokemon.add(:ORANBERRY, proc { |item, pkmn, scene|
next pbHPItem(pkmn, 10, scene)
})
ItemHandlers::UseOnPokemon.add(:SITRUSBERRY, proc { |item, pkmn, scene|
next pbHPItem(pkmn, pkmn.totalhp / 4, scene)
})
ItemHandlers::UseOnPokemon.add(:AWAKENING, proc { |item, pkmn, scene|
if pkmn.fainted? || pkmn.status != :SLEEP
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} woke up.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:AWAKENING, :CHESTOBERRY, :BLUEFLUTE, :POKEFLUTE)
ItemHandlers::UseOnPokemon.add(:ANTIDOTE, proc { |item, pkmn, scene|
if pkmn.fainted? || pkmn.status != :POISON
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} was cured of its poisoning.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:ANTIDOTE, :PECHABERRY)
ItemHandlers::UseOnPokemon.add(:BURNHEAL, proc { |item, pkmn, scene|
if pkmn.fainted? || pkmn.status != :BURN
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s burn was healed.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:BURNHEAL, :RAWSTBERRY)
ItemHandlers::UseOnPokemon.add(:PARALYZEHEAL, proc { |item, pkmn, scene|
if pkmn.fainted? || pkmn.status != :PARALYSIS
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} was cured of paralysis.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:PARALYZEHEAL, :PARLYZHEAL, :CHERIBERRY)
ItemHandlers::UseOnPokemon.add(:ICEHEAL, proc { |item, pkmn, scene|
if pkmn.fainted? || pkmn.status != :FROZEN
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} was thawed out.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:ICEHEAL, :ASPEARBERRY)
ItemHandlers::UseOnPokemon.add(:FULLHEAL, proc { |item, pkmn, scene|
if pkmn.fainted? || pkmn.status == :NONE
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1} became healthy.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.copy(:FULLHEAL,
:LAVACOOKIE, :OLDGATEAU, :CASTELIACONE, :LUMIOSEGALETTE, :SHALOURSABLE,
:BIGMALASADA, :LUMBERRY)
ItemHandlers::UseOnPokemon.copy(:FULLHEAL, :RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS
ItemHandlers::UseOnPokemon.add(:FULLRESTORE, proc { |item, pkmn, scene|
if pkmn.fainted? || (pkmn.hp == pkmn.totalhp && pkmn.status == :NONE)
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
hpgain = pbItemRestoreHP(pkmn, pkmn.totalhp - pkmn.hp)
pkmn.heal_status
scene.pbRefresh
if hpgain > 0
scene.pbDisplay(_INTL("{1}'s HP was restored by {2} points.", pkmn.name, hpgain))
else
scene.pbDisplay(_INTL("{1} became healthy.", pkmn.name))
end
next true
})
ItemHandlers::UseOnPokemon.add(:REVIVE, proc { |item, pkmn, scene|
if !pkmn.fainted?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.hp = (pkmn.totalhp / 2).floor
pkmn.hp = 1 if pkmn.hp <= 0
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP was restored.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.add(:MAXREVIVE, proc { |item, pkmn, scene|
if !pkmn.fainted?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_HP
pkmn.heal_status
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP was restored.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.add(:ENERGYPOWDER, proc { |item, pkmn, scene|
if pbHPItem(pkmn, 50, scene)
pkmn.changeHappiness("powder")
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:ENERGYROOT, proc { |item, pkmn, scene|
if pbHPItem(pkmn, 200, scene)
pkmn.changeHappiness("energyroot")
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:HEALPOWDER, proc { |item, pkmn, scene|
if pkmn.fainted? || pkmn.status == :NONE
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_status
pkmn.changeHappiness("powder")
scene.pbRefresh
scene.pbDisplay(_INTL("{1} became healthy.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.add(:REVIVALHERB, proc { |item, pkmn, scene|
if !pkmn.fainted?
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.heal_HP
pkmn.heal_status
pkmn.changeHappiness("revivalherb")
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP was restored.", pkmn.name))
next true
})
ItemHandlers::UseOnPokemon.add(:ETHER, proc { |item, pkmn, scene|
move = scene.pbChooseMove(pkmn, _INTL("Restore which move?"))
next false if move < 0
if pbRestorePP(pkmn, move, 10) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("PP was restored."))
next true
})
ItemHandlers::UseOnPokemon.copy(:ETHER, :LEPPABERRY)
ItemHandlers::UseOnPokemon.add(:MAXETHER, proc { |item, pkmn, scene|
move = scene.pbChooseMove(pkmn, _INTL("Restore which move?"))
next false if move < 0
if pbRestorePP(pkmn, move, pkmn.moves[move].total_pp - pkmn.moves[move].pp) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("PP was restored."))
next true
})
ItemHandlers::UseOnPokemon.add(:ELIXIR, proc { |item, pkmn, scene|
pprestored = 0
for i in 0...pkmn.moves.length
pprestored += pbRestorePP(pkmn, i, 10)
end
if pprestored == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("PP was restored."))
next true
})
ItemHandlers::UseOnPokemon.add(:MAXELIXIR, proc { |item, pkmn, scene|
pprestored = 0
for i in 0...pkmn.moves.length
pprestored += pbRestorePP(pkmn, i, pkmn.moves[i].total_pp - pkmn.moves[i].pp)
end
if pprestored == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("PP was restored."))
next true
})
ItemHandlers::UseOnPokemon.add(:PPUP, proc { |item, pkmn, scene|
move = scene.pbChooseMove(pkmn, _INTL("Boost PP of which move?"))
if move >= 0
if pkmn.moves[move].total_pp <= 1 || pkmn.moves[move].ppup >= 3
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.moves[move].ppup += 1
movename = pkmn.moves[move].name
scene.pbDisplay(_INTL("{1}'s PP increased.", movename))
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:PPMAX, proc { |item, pkmn, scene|
move = scene.pbChooseMove(pkmn, _INTL("Boost PP of which move?"))
if move >= 0
if pkmn.moves[move].total_pp <= 1 || pkmn.moves[move].ppup >= 3
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pkmn.moves[move].ppup = 3
movename = pkmn.moves[move].name
scene.pbDisplay(_INTL("{1}'s PP increased.", movename))
next true
end
next false
})
ItemHandlers::UseOnPokemon.add(:HPUP, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :HP) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP increased.", pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:PROTEIN, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :ATTACK) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Attack increased.", pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:IRON, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :DEFENSE) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Defense increased.", pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:CALCIUM, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :SPECIAL_ATTACK) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Special Attack increased.", pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:ZINC, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :SPECIAL_DEFENSE) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Special Defense increased.", pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:CARBOS, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :SPEED) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Speed increased.", pkmn.name))
pkmn.changeHappiness("vitamin")
next true
})
ItemHandlers::UseOnPokemon.add(:HEALTHWING, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :HP, 1, false) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbRefresh
scene.pbDisplay(_INTL("{1}'s HP increased.", pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.add(:MUSCLEWING, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :ATTACK, 1, false) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Attack increased.", pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.add(:RESISTWING, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :DEFENSE, 1, false) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Defense increased.", pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.add(:GENIUSWING, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :SPECIAL_ATTACK, 1, false) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Special Attack increased.", pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.add(:CLEVERWING, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :SPECIAL_DEFENSE, 1, false) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Special Defense increased.", pkmn.name))
pkmn.changeHappiness("wing")
next true
})
ItemHandlers::UseOnPokemon.add(:SWIFTWING, proc { |item, pkmn, scene|
if pbRaiseEffortValues(pkmn, :SPEED, 1, false) == 0
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
scene.pbDisplay(_INTL("{1}'s Speed increased.", pkmn.name))
pkmn.changeHappiness("wing")
next true
})
def can_use_rare_candy(pkmn)
return false if pkmn.level >= GameData::GrowthRate.max_level || pkmn.shadowPokemon?
return false if $PokemonSystem.level_caps==1 && pokemonExceedsLevelCap(pkmn)
return true
end
ItemHandlers::UseOnPokemon.add(:RARECANDY, proc { |item, pkmn, scene|
if !(can_use_rare_candy(pkmn))
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
pbSet(VAR_STAT_RARE_CANDY,pbGet(VAR_STAT_RARE_CANDY)+1)
pbChangeLevel(pkmn, pkmn.level + 1, scene)
scene.pbHardRefresh
next true
})
ItemHandlers::UseOnPokemon.add(:POMEGBERRY, proc { |item, pkmn, scene|
next pbRaiseHappinessAndLowerEV(pkmn, scene, :HP, [
_INTL("{1} adores you! Its base HP fell!", pkmn.name),
_INTL("{1} became more friendly. Its base HP can't go lower.", pkmn.name),
_INTL("{1} became more friendly. However, its base HP fell!", pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:KELPSYBERRY, proc { |item, pkmn, scene|
next pbRaiseHappinessAndLowerEV(pkmn, scene, :ATTACK, [
_INTL("{1} adores you! Its base Attack fell!", pkmn.name),
_INTL("{1} became more friendly. Its base Attack can't go lower.", pkmn.name),
_INTL("{1} became more friendly. However, its base Attack fell!", pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:QUALOTBERRY, proc { |item, pkmn, scene|
next pbRaiseHappinessAndLowerEV(pkmn, scene, :DEFENSE, [
_INTL("{1} adores you! Its base Defense fell!", pkmn.name),
_INTL("{1} became more friendly. Its base Defense can't go lower.", pkmn.name),
_INTL("{1} became more friendly. However, its base Defense fell!", pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:HONDEWBERRY, proc { |item, pkmn, scene|
next pbRaiseHappinessAndLowerEV(pkmn, scene, :SPECIAL_ATTACK, [
_INTL("{1} adores you! Its base Special Attack fell!", pkmn.name),
_INTL("{1} became more friendly. Its base Special Attack can't go lower.", pkmn.name),
_INTL("{1} became more friendly. However, its base Special Attack fell!", pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:GREPABERRY, proc { |item, pkmn, scene|
next pbRaiseHappinessAndLowerEV(pkmn, scene, :SPECIAL_DEFENSE, [
_INTL("{1} adores you! Its base Special Defense fell!", pkmn.name),
_INTL("{1} became more friendly. Its base Special Defense can't go lower.", pkmn.name),
_INTL("{1} became more friendly. However, its base Special Defense fell!", pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:TAMATOBERRY, proc { |item, pkmn, scene|
next pbRaiseHappinessAndLowerEV(pkmn, scene, :SPEED, [
_INTL("{1} adores you! Its base Speed fell!", pkmn.name),
_INTL("{1} became more friendly. Its base Speed can't go lower.", pkmn.name),
_INTL("{1} became more friendly. However, its base Speed fell!", pkmn.name)
])
})
ItemHandlers::UseOnPokemon.add(:GRACIDEA, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:SHAYMIN) || pkmn.form != 0 ||
pkmn.status == :FROZEN || PBDayNight.isNight?
scene.pbDisplay(_INTL("It had no effect."))
next false
end
if pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
pkmn.setForm(1) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:REDNECTAR, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:ORICORIO) || pkmn.form == 0
scene.pbDisplay(_INTL("It had no effect."))
next false
end
if pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
end
pkmn.setForm(0) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed form!", pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:YELLOWNECTAR, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:ORICORIO) || pkmn.form == 1
scene.pbDisplay(_INTL("It had no effect."))
next false
end
if pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
end
pkmn.setForm(1) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed form!", pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:PINKNECTAR, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:ORICORIO) || pkmn.form == 2
scene.pbDisplay(_INTL("It had no effect."))
next false
end
if pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
end
pkmn.setForm(2) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed form!", pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:PURPLENECTAR, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:ORICORIO) || pkmn.form == 3
scene.pbDisplay(_INTL("It had no effect."))
next false
end
if pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
end
pkmn.setForm(3) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed form!", pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:REVEALGLASS, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:TORNADUS) &&
!pkmn.isSpecies?(:THUNDURUS) &&
!pkmn.isSpecies?(:LANDORUS)
scene.pbDisplay(_INTL("It had no effect."))
next false
end
if pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
newForm = (pkmn.form == 0) ? 1 : 0
pkmn.setForm(newForm) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:PRISONBOTTLE, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:HOOPA)
scene.pbDisplay(_INTL("It had no effect."))
next false
end
if pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
end
newForm = (pkmn.form == 0) ? 1 : 0
pkmn.setForm(newForm) {
scene.pbRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:NSOLARIZER, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:NECROZMA) || pkmn.form == 2
scene.pbDisplay(_INTL("It had no effect."))
next false
end
if pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
# Fusing
if pkmn.fused.nil?
chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?"))
next false if chosen < 0
poke2 = $Trainer.party[chosen]
if pkmn == poke2
scene.pbDisplay(_INTL("It cannot be fused with itself."))
next false
elsif poke2.egg?
scene.pbDisplay(_INTL("It cannot be fused with an Egg."))
next false
elsif poke2.fainted?
scene.pbDisplay(_INTL("It cannot be fused with that fainted Pokémon."))
next false
elsif !poke2.isSpecies?(:SOLGALEO)
scene.pbDisplay(_INTL("It cannot be fused with that Pokémon."))
next false
end
pkmn.setForm(1) {
pkmn.fused = poke2
$Trainer.remove_pokemon_at_index(chosen)
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
next true
end
# Unfusing
if $Trainer.party_full?
scene.pbDisplay(_INTL("You have no room to separate the Pokémon."))
next false
end
pkmn.setForm(0) {
$Trainer.party[$Trainer.party.length] = pkmn.fused
pkmn.fused = nil
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:NLUNARIZER, proc { |item, pkmn, scene|
if !pkmn.isSpecies?(:NECROZMA) || pkmn.form == 1
scene.pbDisplay(_INTL("It had no effect."))
next false
end
if pkmn.fainted?
scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon."))
next false
end
# Fusing
if pkmn.fused.nil?
chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?"))
next false if chosen < 0
poke2 = $Trainer.party[chosen]
if pkmn == poke2
scene.pbDisplay(_INTL("It cannot be fused with itself."))
next false
elsif poke2.egg?
scene.pbDisplay(_INTL("It cannot be fused with an Egg."))
next false
elsif poke2.fainted?
scene.pbDisplay(_INTL("It cannot be fused with that fainted Pokémon."))
next false
elsif !poke2.isSpecies?(:LUNALA)
scene.pbDisplay(_INTL("It cannot be fused with that Pokémon."))
next false
end
pkmn.setForm(2) {
pkmn.fused = poke2
$Trainer.remove_pokemon_at_index(chosen)
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
next true
end
# Unfusing
if $Trainer.party_full?
scene.pbDisplay(_INTL("You have no room to separate the Pokémon."))
next false
end
pkmn.setForm(0) {
$Trainer.party[$Trainer.party.length] = pkmn.fused
pkmn.fused = nil
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name))
}
next true
})
ItemHandlers::UseOnPokemon.add(:ABILITYCAPSULE, proc { |item, pkmn, scene|
abils = pkmn.getAbilityList
abil1 = nil; abil2 = nil
for i in abils
abil1 = i[0] if i[1] == 0
abil2 = i[0] if i[1] == 1
end
if abil1.nil? || abil2.nil? || pkmn.hasHiddenAbility? || pkmn.isSpecies?(:ZYGARDE)
scene.pbDisplay(_INTL("It won't have any effect."))
next false
end
newabil = (pkmn.ability_index + 1) % 2
newabilname = GameData::Ability.get((newabil == 0) ? abil1 : abil2).name
if scene.pbConfirm(_INTL("Would you like to change {1}'s Ability to {2}?",
pkmn.name, newabilname))
pkmn.ability_index = newabil
pkmn.ability = GameData::Ability.get((newabil == 0) ? abil1 : abil2).id
scene.pbHardRefresh
scene.pbDisplay(_INTL("{1}'s Ability changed to {2}!", pkmn.name, newabilname))
next true
end
next false
})
# ItemHandlers::UseInField.add(:REGITABLET, proc { |item|
# pbCommonEvent(COMMON_EVENT_REGI_TABLET)
# next true
# })
ItemHandlers::UseFromBag.add(:POKERADAR, proc { |item|
next (pbCanUsePokeRadar?) ? 2 : 0
})