This website requires JavaScript.
Explore
Help
Sign In
DocRock3r
/
infinitefusion-e18
Watch
1
Star
0
Fork
0
You've already forked infinitefusion-e18
mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced
2026-01-22 22:36:03 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
8287f32a5e34fe716369d747222f5332d57f31b7
infinitefusion-e18
/
Data
/
Scripts
/
016_UI
/
001_Non-interactive UI
History
Maruno17
104bf2b598
Added some graphics filenames to the core messages
2023-07-01 22:49:02 +01:00
..
001_UI_SplashesAndTitleScreen.rb
Removed Graphics.delta_s and the usage thereof, tweaked credits screen code
2023-05-17 18:50:38 +01:00
002_UI_Controls.rb
Added some graphics filenames to the core messages
2023-07-01 22:49:02 +01:00
003_UI_EggHatching.rb
A lot of FPS agnosticism, added def lerp
2023-05-20 18:37:54 +01:00
004_UI_Evolution.rb
Removed last possible usages of Graphics.frame_rate and Graphics.frame_count, improved screen scrolling code, player now animates walking into a wall
2023-05-28 17:25:30 +01:00
005_UI_Trading.rb
Removed redundant "\r" from various messages, removed usages of BitmapWrapper, fixed Lure Ball error in battles started in the Debug menu, improved Terrain Tag editor, fixed some Compiler errors, enabled vsync, fixed event graphics frozen to the screen when using $game_player.moveto directly.
2023-05-04 21:28:00 +01:00
006_UI_HallOfFame.rb
Added messages_core.dat and extracted text from it to GitHub, moved game credits to Settings, made credits translatable, tweaked some messages
2023-06-25 16:53:13 +01:00
007_UI_Credits.rb
Fixed potential slight irregularities in effect chances of elemental Fang moves, tweaked how credits are gathered,
2023-06-27 19:16:14 +01:00