Files
infinitefusion-e18/Data/Scripts/998_Experimental/RemoteNPCDialogs/communication.rb
T
2026-07-10 15:42:06 -04:00

51 lines
1.7 KiB
Ruby

# Npc context an array of dialogues in order
# ex: ["NPC: hello, I'm an NPC"], ["Player: Hello!"]
def getRemoteNPCResponse(event_id)
npc_event = $game_map.events[event_id]
npc_context = get_npc_context(event_id) # ["NPC: Hello...", "Player: ..."]
npc_sprite_name = npc_event.character_name
current_location = getMapName($game_map.map_id)
rematchable_trainer = getRebattledTrainer(event_id, $game_map.map_id)
trainer_dialogs = {}
if rematchable_trainer
trainer_data = GameData::Trainer.try_get(rematchable_trainer.trainerType, rematchable_trainer.trainerName, 0)
trainer_dialogs = {
TRAINER_CLASS: rematchable_trainer.trainerType,
TRAINER_NAME: rematchable_trainer.trainerName,
CATCH: trainer_data.preRematchText_caught,
EVOLVE: trainer_data.preRematchText_evolved,
FUSE: trainer_data.preRematchText_fused,
UNFUSE: trainer_data.preRematchText_unfused,
REVERSE: trainer_data.preRematchText_reversed,
GIFT: trainer_data.preRematchText_gift }
end
# Build state params
state_params = {
context: npc_context,
sprite: npc_sprite_name,
location: current_location,
trainer_dialogs: trainer_dialogs
}
# Convert into JSON-safe form (like battle code does)
safe_params = convert_to_json_safe(state_params)
json_data = JSON.generate(safe_params)
# Send to your remote dialogue server
response = pbPostToString(Settings::REMOTE_NPC_DIALOG_SERVER_URL, { "npc_state" => json_data }, 10)
response = clean_json_string(response)
echoln "npc sprite name: #{npc_sprite_name}"
echoln "current location: #{current_location}"
echoln "[Remote NPC] Sent state: #{json_data}"
echoln "[Remote NPC] Got response: #{response}"
pbCallBub(2, event_id)
pbMessage(response)
return response
end