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infinitefusion-e18/PBS/Animations/Example anims/Move/FURYATTACK.txt

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# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,FURYATTACK]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,0
SetY = 0,18
SetZ = 0,27
SetFrame = 1,6
SetX = 1,69
SetY = 1,-70
SetFrame = 2,7
SetX = 2,129
SetY = 2,-148
SetFrame = 3,0
SetX = 3,179
SetY = 3,-178
SetFrame = 4,1
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 3>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,0
SetY = 3,18
SetZ = 3,28
SetFrame = 4,6
SetX = 4,55
SetY = 4,-37
SetFrame = 5,7
SetX = 5,106
SetY = 5,-121
SetVisible = 6,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[Move,FURYATTACK,1]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,0
SetY = 3,18
SetZ = 3,28
SetFrame = 4,6
SetX = 4,55
SetY = 4,-37
SetFrame = 5,7
SetX = 5,106
SetY = 5,-121
SetVisible = 6,false
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,0
SetY = 0,18
SetZ = 0,27
SetFrame = 1,6
SetX = 1,69
SetY = 1,-70
SetFrame = 2,7
SetX = 2,129
SetY = 2,-148
SetFrame = 3,0
SetX = 3,179
SetY = 3,-178
SetFrame = 4,1
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[Move,FURYATTACK,2]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,0
SetY = 0,18
SetZ = 0,27
SetFrame = 1,6
SetX = 1,69
SetY = 1,-70
SetFrame = 2,7
SetX = 2,129
SetY = 2,-148
SetFrame = 3,0
SetX = 3,179
SetY = 3,-178
SetFrame = 4,1
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 3>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,0
SetY = 3,18
SetZ = 3,28
SetFrame = 4,6
SetX = 4,55
SetY = 4,-37
SetFrame = 5,7
SetX = 5,106
SetY = 5,-121
SetVisible = 6,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[Move,FURYATTACK,3]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,0
SetY = 3,18
SetZ = 3,28
SetFrame = 4,6
SetX = 4,55
SetY = 4,-37
SetFrame = 5,7
SetX = 5,106
SetY = 5,-121
SetVisible = 6,false
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,0
SetY = 0,18
SetZ = 0,27
SetFrame = 1,6
SetX = 1,69
SetY = 1,-70
SetFrame = 2,7
SetX = 2,129
SetY = 2,-148
SetFrame = 3,0
SetX = 3,179
SetY = 3,-178
SetFrame = 4,1
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[Move,FURYATTACK,4]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,0
SetY = 0,18
SetZ = 0,27
SetFrame = 1,6
SetX = 1,69
SetY = 1,-70
SetFrame = 2,7
SetX = 2,129
SetY = 2,-148
SetFrame = 3,0
SetX = 3,179
SetY = 3,-178
SetFrame = 4,1
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 3>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,0
SetY = 3,18
SetZ = 3,28
SetFrame = 4,6
SetX = 4,55
SetY = 4,-37
SetFrame = 5,7
SetX = 5,106
SetY = 5,-121
SetVisible = 6,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,1]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,2]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,3]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80
#-------------------------------
[OppMove,FURYATTACK,4]
Name = Example anim
<User>
SetX = 0,0
SetY = 0,0
<Target>
SetX = 0,0
SetY = 0,0
<Particle 3>
Graphic = Examples/003-Attack01
Focus = User
SetX = 3,1
SetY = 3,18
SetZ = 3,27
SetVisible = 4,false
<Particle 4>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 3,5
SetX = 3,40
SetY = 3,-48
SetZ = 3,28
SetAngle = 3,180
SetFrame = 4,6
SetX = 4,78
SetY = 4,-96
SetFrame = 5,7
SetX = 5,128
SetY = 5,-157
SetVisible = 6,false
<Particle 5>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 4,1
SetX = 4,199
SetY = 4,-228
SetZ = 4,27
SetFrame = 5,2
SetFrame = 6,1
SetFrame = 7,2
<Particle 2>
Graphic = Examples/003-Attack01
Focus = UserAndTarget
SetFrame = 0,5
SetX = 0,35
SetY = 0,-50
SetZ = 0,27
SetAngle = 0,180
SetFrame = 1,6
SetX = 1,75
SetY = 1,-92
SetFrame = 2,7
SetX = 2,133
SetY = 2,-167
SetVisible = 3,false
<SE>
Play = 3,normaldamage,80
Play = 5,normaldamage,80