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c16311326cecd6477bd1ca37e99abb03e7bef10f
infinitefusion-e18/Data/Scripts/012_Battle
History
Maruno17 a6b22d5741 Moved status condition common animation names into the definitions of statuses
2021-02-16 22:42:28 +00:00
..
001_Battler
Moved status condition common animation names into the definitions of statuses
2021-02-16 22:42:28 +00:00
002_Move
Added class GameData::Status
2021-02-15 23:20:51 +00:00
003_Battle
Moved status condition common animation names into the definitions of statuses
2021-02-16 22:42:28 +00:00
004_AI
Added class GameData::Status
2021-02-15 23:20:51 +00:00
005_Battle scene
Added class GameData::Status
2021-02-15 23:20:51 +00:00
006_Other battle types
Added class GameData::Status
2021-02-15 23:20:51 +00:00
005_PBEffects.rb
Implemented GameData::Move
2020-11-19 21:00:29 +00:00
006_BattleHandlers.rb
Moved all settings into module Settings
2021-02-01 21:03:58 +00:00
007_BattleHandlers_Abilities.rb
Added class GameData::Status
2021-02-15 23:20:51 +00:00
008_BattleHandlers_Items.rb
Added class GameData::Status
2021-02-15 23:20:51 +00:00
009_PokeBall_CatchEffects.rb
Added class GameData::Status
2021-02-15 23:20:51 +00:00
010_PokeBattle_ActiveField.rb
Implemented GameData::Move
2020-11-19 21:00:29 +00:00
011_PokeBattle_DamageState.rb
Created and implemented GameData::Type
2020-12-12 21:26:46 +00:00
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