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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 06:04:59 +00:00
Fixed and implemented new pause menu and Trainer Card scripts
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@@ -2,11 +2,13 @@ module UI
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#=============================================================================
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# The visuals class.
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#=============================================================================
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class BaseUIVisuals
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GRAPHICS_FOLDER = "Graphics/UI/"
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BACKGROUND_FILENAME = "bg"
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BLACK_TEXT_COLOR = Color.new(72, 72, 72)
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BLACK_TEXT_SHADOW_COLOR = Color.new(160, 160, 160)
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class BaseVisuals
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UI_FOLDER = "Graphics/UI/"
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@@graphics_folder = "" # Subfolder in UI_FOLDER
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@@background_filename = "bg"
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@@text_colors = { # These color themes are added to @sprites[:overlay]
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:default => [Color.new(72, 72, 72), Color.new(160, 160, 160)] # Base and shadow colour
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}
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def initialize
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@bitmaps = {}
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@@ -29,17 +31,18 @@ module UI
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end
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def initialize_background
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addBackgroundPlane(@sprites, :background, GRAPHICS_FOLDER + background_filename, @viewport)
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addBackgroundPlane(@sprites, :background, @@graphics_folder + background_filename, @viewport)
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@sprites[:background].z = -1000
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end
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def background_filename
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return gendered_filename(BACKGROUND_FILENAME)
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return gendered_filename(@@background_filename)
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end
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def initialize_overlay
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@sprites[:overlay] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites[:overlay].z = 1000
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@@text_colors.each_pair { |key, values| @sprites[:overlay].add_text_theme(key, *values) }
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pbSetSystemFont(@sprites[:overlay].bitmap)
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end
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@@ -49,7 +52,7 @@ module UI
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#---------------------------------------------------------------------------
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def add_icon_sprite(key, x, y, filename = nil)
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@sprites[key] = IconSprite.new(x, y, :viewport)
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@sprites[key] = IconSprite.new(x, y, @viewport)
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@sprites[key].setBitmap(filename) if filename
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end
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@@ -73,6 +76,10 @@ module UI
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#---------------------------------------------------------------------------
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def graphics_folder
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return UI_FOLDER + @@graphics_folder
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end
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def gendered_filename(base_filename)
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return filename_with_appendix(base_filename, "_f") if $player.female?
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return base_filename
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@@ -81,7 +88,7 @@ module UI
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def filename_with_appendix(base_filename, appendix)
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if appendix && appendix != ""
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trial_filename = base_filename + appendix
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return trial_filename if pbResolveBitmap(GRAPHICS_FOLDER + trial_filename)
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return trial_filename if pbResolveBitmap(graphics_folder + trial_filename)
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end
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return base_filename
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end
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@@ -102,13 +109,23 @@ module UI
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#---------------------------------------------------------------------------
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def draw_text(string, text_x, text_y, align: :left, theme: :default, outline: :shadow, overlay: :overlay)
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@sprites[overlay].draw_themed_text(string, text_x, text_y, align, theme, outline)
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end
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def draw_image(filename, image_x, image_y, src_x = 0, src_y = 0, src_width = -1, src_height = -1, overlay: :overlay)
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@sprites[overlay].draw_image(filename, image_x, image_y, src_x, src_y, src_width, src_height)
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end
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#---------------------------------------------------------------------------
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# Redraw everything on the screen.
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def refresh
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refresh_overlay
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end
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def refresh_overlay
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@sprites[:overlay].bitmap.clear
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@sprites[:overlay].bitmap.clear if @sprites[:overlay]
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end
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#---------------------------------------------------------------------------
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@@ -146,14 +163,15 @@ module UI
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#=============================================================================
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# The logic class.
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#=============================================================================
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class BaseUIScreen
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class BaseScreen
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def initialize
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@disposed = false
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initialize_visuals
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main
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end
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def initialize_visuals
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@visuals = UI::BaseUIVisuals.new
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@visuals = UI::BaseVisuals.new
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end
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def start_screen
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@@ -161,8 +179,17 @@ module UI
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end
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def end_screen
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return if @disposed
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@visuals.fade_out
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@visuals.dispose
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@disposed = true
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end
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# Same as def end_screen but without fading out.
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def silent_end_screen
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return if @disposed
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@visuals.dispose
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@disposed = true
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end
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#-----------------------------------------------------------------------------
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@@ -181,6 +208,10 @@ module UI
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#-----------------------------------------------------------------------------
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def refresh
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@visuals.refresh
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end
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def main
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start_screen
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loop do
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