Fixed another crash when entering a map with no map metadata, fixed Sky Drop failing causing the target to remain in the air, decapitalised some Debug menu text

This commit is contained in:
Maruno17
2023-07-12 21:06:54 +01:00
parent 104bf2b598
commit 8287f32a5e
10 changed files with 212 additions and 213 deletions

View File

@@ -949,7 +949,6 @@ module BattleAnimationEditor
# Main
#=============================================================================
def animationEditorMain(animation)
echoln animation.selected
viewport = Viewport.new(0, 0, Settings::SCREEN_WIDTH + 288, Settings::SCREEN_HEIGHT + 288)
viewport.z = 99999
# Canvas

View File

@@ -2,14 +2,14 @@
# Field options
#===============================================================================
MenuHandlers.add(:debug_menu, :field_menu, {
"name" => _INTL("Field Options..."),
"name" => _INTL("Field options..."),
"parent" => :main,
"description" => _INTL("Warp to maps, edit switches/variables, use the PC, edit Day Care, etc."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :warp, {
"name" => _INTL("Warp to Map"),
"name" => _INTL("Warp to map"),
"parent" => :field_menu,
"description" => _INTL("Instantly warp to another map of your choice."),
"effect" => proc { |sprites, viewport|
@@ -141,7 +141,7 @@ MenuHandlers.add(:debug_menu, :safari_zone_and_bug_contest, {
})
MenuHandlers.add(:debug_menu, :edit_field_effects, {
"name" => _INTL("Change Field Effects"),
"name" => _INTL("Change field effects"),
"parent" => :field_menu,
"description" => _INTL("Edit Repel steps, Strength and Flash usage, and Black/White Flute effects."),
"effect" => proc {
@@ -196,7 +196,7 @@ MenuHandlers.add(:debug_menu, :edit_field_effects, {
})
MenuHandlers.add(:debug_menu, :refresh_map, {
"name" => _INTL("Refresh Map"),
"name" => _INTL("Refresh map"),
"parent" => :field_menu,
"description" => _INTL("Make all events on this map, and common events, refresh themselves."),
"effect" => proc {
@@ -215,7 +215,7 @@ MenuHandlers.add(:debug_menu, :day_care, {
})
MenuHandlers.add(:debug_menu, :storage_wallpapers, {
"name" => _INTL("Toggle Storage Wallpapers"),
"name" => _INTL("Toggle storage wallpapers"),
"parent" => :field_menu,
"description" => _INTL("Unlock and lock special wallpapers used in Pokémon storage."),
"effect" => proc {
@@ -253,7 +253,7 @@ MenuHandlers.add(:debug_menu, :storage_wallpapers, {
})
MenuHandlers.add(:debug_menu, :skip_credits, {
"name" => _INTL("Skip Credits"),
"name" => _INTL("Skip credits"),
"parent" => :field_menu,
"description" => _INTL("Toggle whether credits can be ended early by pressing the Use input."),
"effect" => proc {
@@ -267,14 +267,14 @@ MenuHandlers.add(:debug_menu, :skip_credits, {
# Battle options
#===============================================================================
MenuHandlers.add(:debug_menu, :battle_menu, {
"name" => _INTL("Battle Options..."),
"name" => _INTL("Battle options..."),
"parent" => :main,
"description" => _INTL("Start battles, reset this map's trainers, ready rematches, edit roamers, etc."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :test_wild_battle, {
"name" => _INTL("Test Wild Battle"),
"name" => _INTL("Test wild battle"),
"parent" => :battle_menu,
"description" => _INTL("Start a single battle against a wild Pokémon. You choose the species/level."),
"effect" => proc {
@@ -297,7 +297,7 @@ MenuHandlers.add(:debug_menu, :test_wild_battle, {
})
MenuHandlers.add(:debug_menu, :test_wild_battle_advanced, {
"name" => _INTL("Test Wild Battle Advanced"),
"name" => _INTL("Test wild battle advanced"),
"parent" => :battle_menu,
"description" => _INTL("Start a battle against 1 or more wild Pokémon. Battle size is your choice."),
"effect" => proc {
@@ -366,7 +366,7 @@ MenuHandlers.add(:debug_menu, :test_wild_battle_advanced, {
})
MenuHandlers.add(:debug_menu, :test_trainer_battle, {
"name" => _INTL("Test Trainer Battle"),
"name" => _INTL("Test trainer battle"),
"parent" => :battle_menu,
"description" => _INTL("Start a single battle against a trainer of your choice."),
"effect" => proc {
@@ -380,7 +380,7 @@ MenuHandlers.add(:debug_menu, :test_trainer_battle, {
})
MenuHandlers.add(:debug_menu, :test_trainer_battle_advanced, {
"name" => _INTL("Test Trainer Battle Advanced"),
"name" => _INTL("Test trainer battle advanced"),
"parent" => :battle_menu,
"description" => _INTL("Start a battle against 1 or more trainers with a battle size of your choice."),
"effect" => proc {
@@ -478,7 +478,7 @@ MenuHandlers.add(:debug_menu, :test_trainer_battle_advanced, {
})
MenuHandlers.add(:debug_menu, :encounter_version, {
"name" => _INTL("Set Encounters Version"),
"name" => _INTL("Set wild encounters version"),
"parent" => :battle_menu,
"description" => _INTL("Choose which version of wild encounters should be used."),
"effect" => proc {
@@ -501,7 +501,7 @@ MenuHandlers.add(:debug_menu, :roamers, {
})
MenuHandlers.add(:debug_menu, :reset_trainers, {
"name" => _INTL("Reset Map's Trainers"),
"name" => _INTL("Reset map's trainers"),
"parent" => :battle_menu,
"description" => _INTL("Turn off Self Switches A and B for all events with \"Trainer\" in their name."),
"effect" => proc {
@@ -521,7 +521,7 @@ MenuHandlers.add(:debug_menu, :reset_trainers, {
})
MenuHandlers.add(:debug_menu, :toggle_exp_all, {
"name" => _INTL("Toggle Exp. All's Effect"),
"name" => _INTL("Toggle Exp. All's effect"),
"parent" => :battle_menu,
"description" => _INTL("Toggle Exp. All's effect of giving Exp. to non-participants."),
"effect" => proc {
@@ -532,7 +532,7 @@ MenuHandlers.add(:debug_menu, :toggle_exp_all, {
})
MenuHandlers.add(:debug_menu, :toggle_logging, {
"name" => _INTL("Toggle Battle Logging"),
"name" => _INTL("Toggle logging of battle messages"),
"parent" => :battle_menu,
"description" => _INTL("Record debug logs for battles in Data/debuglog.txt."),
"effect" => proc {
@@ -546,14 +546,14 @@ MenuHandlers.add(:debug_menu, :toggle_logging, {
# Pokémon options
#===============================================================================
MenuHandlers.add(:debug_menu, :pokemon_menu, {
"name" => _INTL("Pokémon Options..."),
"name" => _INTL("Pokémon options..."),
"parent" => :main,
"description" => _INTL("Heal the party, give Pokémon, fill/empty PC storage, etc."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :heal_party, {
"name" => _INTL("Heal Party"),
"name" => _INTL("Heal party"),
"parent" => :pokemon_menu,
"description" => _INTL("Fully heal the HP/status/PP of all Pokémon in the party."),
"effect" => proc {
@@ -591,7 +591,7 @@ MenuHandlers.add(:debug_menu, :add_pokemon, {
})
MenuHandlers.add(:debug_menu, :fill_boxes, {
"name" => _INTL("Fill Storage Boxes"),
"name" => _INTL("Fill storage boxes"),
"parent" => :pokemon_menu,
"description" => _INTL("Puts one Pokémon of each species (at Level 50) in storage."),
"effect" => proc {
@@ -638,7 +638,7 @@ MenuHandlers.add(:debug_menu, :fill_boxes, {
})
MenuHandlers.add(:debug_menu, :clear_boxes, {
"name" => _INTL("Clear Storage Boxes"),
"name" => _INTL("Clear storage boxes"),
"parent" => :pokemon_menu,
"description" => _INTL("Remove all Pokémon in storage."),
"effect" => proc {
@@ -652,7 +652,7 @@ MenuHandlers.add(:debug_menu, :clear_boxes, {
})
MenuHandlers.add(:debug_menu, :give_demo_party, {
"name" => _INTL("Give Demo Party"),
"name" => _INTL("Give demo party"),
"parent" => :pokemon_menu,
"description" => _INTL("Give yourself 6 preset Pokémon. They overwrite the current party."),
"effect" => proc {
@@ -693,7 +693,7 @@ MenuHandlers.add(:debug_menu, :give_demo_party, {
})
MenuHandlers.add(:debug_menu, :quick_hatch_party_eggs, {
"name" => _INTL("Quick Hatch"),
"name" => _INTL("Quick hatch all party eggs"),
"parent" => :pokemon_menu,
"description" => _INTL("Make all eggs in the party require just one more step to hatch."),
"effect" => proc {
@@ -703,7 +703,7 @@ MenuHandlers.add(:debug_menu, :quick_hatch_party_eggs, {
})
MenuHandlers.add(:debug_menu, :open_storage, {
"name" => _INTL("Access Pokémon Storage"),
"name" => _INTL("Access Pokémon storage"),
"parent" => :pokemon_menu,
"description" => _INTL("Opens the Pokémon storage boxes in Organize Boxes mode."),
"effect" => proc {
@@ -719,7 +719,7 @@ MenuHandlers.add(:debug_menu, :open_storage, {
# Shadow Pokémon options
#===============================================================================
MenuHandlers.add(:debug_menu, :shadow_pokemon_menu, {
"name" => _INTL("Shadow Pokémon Options..."),
"name" => _INTL("Shadow Pokémon options..."),
"parent" => :pokemon_menu,
"description" => _INTL("Snag Machine and purification."),
"always_show" => false
@@ -737,7 +737,7 @@ MenuHandlers.add(:debug_menu, :toggle_snag_machine, {
})
MenuHandlers.add(:debug_menu, :toggle_purify_chamber_access, {
"name" => _INTL("Toggle Purify Chamber Access"),
"name" => _INTL("Toggle Purify Chamber access"),
"parent" => :shadow_pokemon_menu,
"description" => _INTL("Toggle access to the Purify Chamber via the PC."),
"effect" => proc {
@@ -769,14 +769,14 @@ MenuHandlers.add(:debug_menu, :relic_stone, {
# Item options
#===============================================================================
MenuHandlers.add(:debug_menu, :items_menu, {
"name" => _INTL("Item Options..."),
"name" => _INTL("Item options..."),
"parent" => :main,
"description" => _INTL("Give and take items."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :add_item, {
"name" => _INTL("Add Item"),
"name" => _INTL("Add item"),
"parent" => :items_menu,
"description" => _INTL("Choose an item and a quantity of it to add to the Bag."),
"effect" => proc {
@@ -840,14 +840,14 @@ MenuHandlers.add(:debug_menu, :empty_bag, {
# Player options
#===============================================================================
MenuHandlers.add(:debug_menu, :player_menu, {
"name" => _INTL("Player Options..."),
"name" => _INTL("Player options..."),
"parent" => :main,
"description" => _INTL("Set money, badges, Pokédexes, player's appearance and name, etc."),
"always_show" => false
})
MenuHandlers.add(:debug_menu, :set_money, {
"name" => _INTL("Set Money"),
"name" => _INTL("Set money"),
"parent" => :player_menu,
"description" => _INTL("Edit how much money, Game Corner Coins and Battle Points you have."),
"effect" => proc {
@@ -881,7 +881,7 @@ MenuHandlers.add(:debug_menu, :set_money, {
})
MenuHandlers.add(:debug_menu, :set_badges, {
"name" => _INTL("Set Badges"),
"name" => _INTL("Set Gym Badges"),
"parent" => :player_menu,
"description" => _INTL("Toggle possession of each Gym Badge."),
"effect" => proc {
@@ -908,7 +908,7 @@ MenuHandlers.add(:debug_menu, :set_badges, {
})
MenuHandlers.add(:debug_menu, :toggle_running_shoes, {
"name" => _INTL("Toggle Running Shoes"),
"name" => _INTL("Toggle running shoes"),
"parent" => :player_menu,
"description" => _INTL("Toggle possession of running shoes."),
"effect" => proc {
@@ -919,7 +919,7 @@ MenuHandlers.add(:debug_menu, :toggle_running_shoes, {
})
MenuHandlers.add(:debug_menu, :toggle_pokedex, {
"name" => _INTL("Toggle Pokédex and Dexes"),
"name" => _INTL("Toggle Pokédex and Regional Dexes"),
"parent" => :player_menu,
"description" => _INTL("Toggle possession of the Pokédex, and edit Regional Dex accessibility."),
"effect" => proc {
@@ -959,7 +959,7 @@ MenuHandlers.add(:debug_menu, :toggle_pokegear, {
})
MenuHandlers.add(:debug_menu, :edit_phone_contacts, {
"name" => _INTL("Edit Phone And Contacts"),
"name" => _INTL("Edit phone and contacts"),
"parent" => :player_menu,
"description" => _INTL("Edit properties of the phone and of contacts registered in it."),
"effect" => proc {
@@ -1064,7 +1064,7 @@ MenuHandlers.add(:debug_menu, :edit_phone_contacts, {
})
MenuHandlers.add(:debug_menu, :toggle_box_link, {
"name" => _INTL("Toggle Party Screen Access To Storage"),
"name" => _INTL("Toggle access to storage from party screen"),
"parent" => :player_menu,
"description" => _INTL("Toggle Box Link's effect of accessing Pokémon storage via the party screen."),
"effect" => proc {
@@ -1075,7 +1075,7 @@ MenuHandlers.add(:debug_menu, :toggle_box_link, {
})
MenuHandlers.add(:debug_menu, :set_player_character, {
"name" => _INTL("Set Player Character"),
"name" => _INTL("Set player character"),
"parent" => :player_menu,
"description" => _INTL("Edit the player's character, as defined in \"metadata.txt\"."),
"effect" => proc {
@@ -1100,7 +1100,7 @@ MenuHandlers.add(:debug_menu, :set_player_character, {
})
MenuHandlers.add(:debug_menu, :change_outfit, {
"name" => _INTL("Set Player Outfit"),
"name" => _INTL("Set player outfit"),
"parent" => :player_menu,
"description" => _INTL("Edit the player's outfit number."),
"effect" => proc {
@@ -1114,7 +1114,7 @@ MenuHandlers.add(:debug_menu, :change_outfit, {
})
MenuHandlers.add(:debug_menu, :rename_player, {
"name" => _INTL("Set Player Name"),
"name" => _INTL("Set player name"),
"parent" => :player_menu,
"description" => _INTL("Rename the player."),
"effect" => proc {
@@ -1134,7 +1134,7 @@ MenuHandlers.add(:debug_menu, :rename_player, {
})
MenuHandlers.add(:debug_menu, :random_id, {
"name" => _INTL("Randomize Player ID"),
"name" => _INTL("Randomize player ID"),
"parent" => :player_menu,
"description" => _INTL("Generate a random new ID for the player."),
"effect" => proc {
@@ -1147,7 +1147,7 @@ MenuHandlers.add(:debug_menu, :random_id, {
# PBS file editors
#===============================================================================
MenuHandlers.add(:debug_menu, :pbs_editors_menu, {
"name" => _INTL("PBS File Editors..."),
"name" => _INTL("PBS file editors..."),
"parent" => :main,
"description" => _INTL("Edit information in the PBS files.")
})
@@ -1238,7 +1238,7 @@ MenuHandlers.add(:debug_menu, :position_sprites, {
})
MenuHandlers.add(:debug_menu, :auto_position_sprites, {
"name" => _INTL("Auto-Set pokemon_metrics.txts"),
"name" => _INTL("Auto-set pokemon_metrics.txts"),
"parent" => :pbs_editors_menu,
"description" => _INTL("Automatically reposition all Pokémon sprites in battle. Don't use lightly."),
"effect" => proc {
@@ -1265,13 +1265,13 @@ MenuHandlers.add(:debug_menu, :set_pokedex_lists, {
# Other editors
#===============================================================================
MenuHandlers.add(:debug_menu, :editors_menu, {
"name" => _INTL("Other Editors..."),
"name" => _INTL("Other editors..."),
"parent" => :main,
"description" => _INTL("Edit battle animations, terrain tags, map data, etc.")
})
MenuHandlers.add(:debug_menu, :animation_editor, {
"name" => _INTL("Battle Animation Editor"),
"name" => _INTL("Battle animation editor"),
"parent" => :editors_menu,
"description" => _INTL("Edit the battle animations."),
"effect" => proc {
@@ -1280,7 +1280,7 @@ MenuHandlers.add(:debug_menu, :animation_editor, {
})
MenuHandlers.add(:debug_menu, :animation_organiser, {
"name" => _INTL("Battle Animation Organiser"),
"name" => _INTL("Battle animation organiser"),
"parent" => :editors_menu,
"description" => _INTL("Rearrange/add/delete battle animations."),
"effect" => proc {
@@ -1289,7 +1289,7 @@ MenuHandlers.add(:debug_menu, :animation_organiser, {
})
MenuHandlers.add(:debug_menu, :import_animations, {
"name" => _INTL("Import All Battle Animations"),
"name" => _INTL("Import all battle animations"),
"parent" => :editors_menu,
"description" => _INTL("Import all battle animations from the \"Animations\" folder."),
"effect" => proc {
@@ -1298,7 +1298,7 @@ MenuHandlers.add(:debug_menu, :import_animations, {
})
MenuHandlers.add(:debug_menu, :export_animations, {
"name" => _INTL("Export All Battle Animations"),
"name" => _INTL("Export all battle animations"),
"parent" => :editors_menu,
"description" => _INTL("Export all battle animations individually to the \"Animations\" folder."),
"effect" => proc {
@@ -1307,7 +1307,7 @@ MenuHandlers.add(:debug_menu, :export_animations, {
})
MenuHandlers.add(:debug_menu, :set_terrain_tags, {
"name" => _INTL("Edit Terrain Tags"),
"name" => _INTL("Edit terrain tags"),
"parent" => :editors_menu,
"description" => _INTL("Edit the terrain tags of tiles in tilesets. Required for tags 8+."),
"effect" => proc {
@@ -1316,7 +1316,7 @@ MenuHandlers.add(:debug_menu, :set_terrain_tags, {
})
MenuHandlers.add(:debug_menu, :fix_invalid_tiles, {
"name" => _INTL("Fix Invalid Tiles"),
"name" => _INTL("Fix invalid tiles"),
"parent" => :editors_menu,
"description" => _INTL("Scans all maps and erases non-existent tiles."),
"effect" => proc {
@@ -1328,13 +1328,13 @@ MenuHandlers.add(:debug_menu, :fix_invalid_tiles, {
# Other options
#===============================================================================
MenuHandlers.add(:debug_menu, :files_menu, {
"name" => _INTL("Files Options..."),
"name" => _INTL("Files options..."),
"parent" => :main,
"description" => _INTL("Compile, generate PBS files, translations, Mystery Gifts, etc.")
})
MenuHandlers.add(:debug_menu, :compile_data, {
"name" => _INTL("Compile Data"),
"name" => _INTL("Compile data"),
"parent" => :files_menu,
"description" => _INTL("Fully compile all data."),
"effect" => proc {
@@ -1346,7 +1346,7 @@ MenuHandlers.add(:debug_menu, :compile_data, {
})
MenuHandlers.add(:debug_menu, :create_pbs_files, {
"name" => _INTL("Create PBS File(s)"),
"name" => _INTL("Create PBS file(s)"),
"parent" => :files_menu,
"description" => _INTL("Choose one or all PBS files and create it."),
"effect" => proc {
@@ -1410,7 +1410,7 @@ MenuHandlers.add(:debug_menu, :create_pbs_files, {
})
MenuHandlers.add(:debug_menu, :rename_files, {
"name" => _INTL("Rename Outdated Files"),
"name" => _INTL("Rename outdated files"),
"parent" => :files_menu,
"description" => _INTL("Check for files with outdated names and rename/move them. Can alter map data."),
"effect" => proc {
@@ -1422,7 +1422,7 @@ MenuHandlers.add(:debug_menu, :rename_files, {
})
MenuHandlers.add(:debug_menu, :extract_text, {
"name" => _INTL("Extract Text For Translation"),
"name" => _INTL("Extract text for translation"),
"parent" => :files_menu,
"description" => _INTL("Extract all text in the game to text files for translating."),
"effect" => proc {
@@ -1456,7 +1456,7 @@ MenuHandlers.add(:debug_menu, :extract_text, {
})
MenuHandlers.add(:debug_menu, :compile_text, {
"name" => _INTL("Compile Translated Text"),
"name" => _INTL("Compile translated text"),
"parent" => :files_menu,
"description" => _INTL("Import text files and convert them into a language file."),
"effect" => proc {
@@ -1487,7 +1487,7 @@ MenuHandlers.add(:debug_menu, :mystery_gift, {
})
MenuHandlers.add(:debug_menu, :reload_system_cache, {
"name" => _INTL("Reload System Cache"),
"name" => _INTL("Reload system cache"),
"parent" => :files_menu,
"description" => _INTL("Refreshes the system's file cache. Use if you change a file while playing."),
"effect" => proc {

View File

@@ -8,7 +8,7 @@ MenuHandlers.add(:battle_debug_menu, :battlers, {
})
MenuHandlers.add(:battle_debug_menu, :list_player_battlers, {
"name" => _INTL("Player-Side Battlers"),
"name" => _INTL("Player-side battlers"),
"parent" => :battlers,
"description" => _INTL("Edit Pokémon on the player's side of battle."),
"effect" => proc { |battle|
@@ -34,7 +34,7 @@ MenuHandlers.add(:battle_debug_menu, :list_player_battlers, {
})
MenuHandlers.add(:battle_debug_menu, :list_foe_battlers, {
"name" => _INTL("Foe-Side Battlers"),
"name" => _INTL("Foe-side battlers"),
"parent" => :battlers,
"description" => _INTL("Edit Pokémon on the opposing side of battle."),
"effect" => proc { |battle|
@@ -54,7 +54,7 @@ MenuHandlers.add(:battle_debug_menu, :list_foe_battlers, {
})
MenuHandlers.add(:battle_debug_menu, :speed_order, {
"name" => _INTL("Battler Speed Order"),
"name" => _INTL("View battler speed order"),
"parent" => :battlers,
"description" => _INTL("Show all battlers in order from fastest to slowest."),
"effect" => proc { |battle|
@@ -74,7 +74,7 @@ MenuHandlers.add(:battle_debug_menu, :speed_order, {
# Pokémon
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
"name" => _INTL("Pokémon Teams"),
"name" => _INTL("Pokémon teams"),
"parent" => :main,
"description" => _INTL("Look at and edit all Pokémon in each team."),
"effect" => proc { |battle|
@@ -133,13 +133,13 @@ MenuHandlers.add(:battle_debug_menu, :pokemon_teams, {
# Trainer Options
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :trainers, {
"name" => _INTL("Trainer Options..."),
"name" => _INTL("Trainer options..."),
"parent" => :main,
"description" => _INTL("Variables that apply to trainers.")
})
MenuHandlers.add(:battle_debug_menu, :trainer_items, {
"name" => _INTL("NPC Trainer Items"),
"name" => _INTL("NPC trainer items"),
"parent" => :trainers,
"description" => _INTL("View and change the items each NPC trainer has access to."),
"effect" => proc { |battle|
@@ -229,7 +229,7 @@ MenuHandlers.add(:battle_debug_menu, :mega_evolution, {
# Field Options
#===============================================================================
MenuHandlers.add(:battle_debug_menu, :field, {
"name" => _INTL("Field Effects..."),
"name" => _INTL("Field effects..."),
"parent" => :main,
"description" => _INTL("Effects that apply to the whole battlefield.")
})
@@ -359,7 +359,7 @@ MenuHandlers.add(:battle_debug_menu, :terrain, {
})
MenuHandlers.add(:battle_debug_menu, :environment_time, {
"name" => _INTL("Environment/Time"),
"name" => _INTL("Environment/time"),
"parent" => :field,
"description" => _INTL("Set the battle's environment and time of day."),
"effect" => proc { |battle|
@@ -397,7 +397,7 @@ MenuHandlers.add(:battle_debug_menu, :environment_time, {
})
MenuHandlers.add(:battle_debug_menu, :backdrop, {
"name" => _INTL("Backdrop Names"),
"name" => _INTL("Backdrop names"),
"parent" => :field,
"description" => _INTL("Set the names of the backdrop and base graphics."),
"effect" => proc { |battle|
@@ -421,7 +421,7 @@ MenuHandlers.add(:battle_debug_menu, :backdrop, {
})
MenuHandlers.add(:battle_debug_menu, :set_field_effects, {
"name" => _INTL("Other Field Effects..."),
"name" => _INTL("Other field effects..."),
"parent" => :field,
"description" => _INTL("View/set other effects that apply to the whole battlefield."),
"effect" => proc { |battle|
@@ -432,7 +432,7 @@ MenuHandlers.add(:battle_debug_menu, :set_field_effects, {
})
MenuHandlers.add(:battle_debug_menu, :player_side, {
"name" => _INTL("Player's Side Effects..."),
"name" => _INTL("Player's side effects..."),
"parent" => :field,
"description" => _INTL("Effects that apply to the side the player is on."),
"effect" => proc { |battle|
@@ -443,7 +443,7 @@ MenuHandlers.add(:battle_debug_menu, :player_side, {
})
MenuHandlers.add(:battle_debug_menu, :opposing_side, {
"name" => _INTL("Foe's Side Effects..."),
"name" => _INTL("Foe's side effects..."),
"parent" => :field,
"description" => _INTL("Effects that apply to the opposing side."),
"effect" => proc { |battle|
@@ -454,7 +454,7 @@ MenuHandlers.add(:battle_debug_menu, :opposing_side, {
})
MenuHandlers.add(:battle_debug_menu, :position_effects, {
"name" => _INTL("Battler Position Effects..."),
"name" => _INTL("Battler position effects..."),
"parent" => :field,
"description" => _INTL("Effects that apply to individual battler positions."),
"effect" => proc { |battle|

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@@ -2,7 +2,7 @@
# HP/Status options
#===============================================================================
MenuHandlers.add(:battle_pokemon_debug_menu, :hp_status_menu, {
"name" => _INTL("HP/Status..."),
"name" => _INTL("HP/status..."),
"parent" => :main,
"usage" => :both
})

View File

@@ -2,7 +2,7 @@
# HP/Status options
#===============================================================================
MenuHandlers.add(:pokemon_debug_menu, :hp_status_menu, {
"name" => _INTL("HP/Status..."),
"name" => _INTL("HP/status..."),
"parent" => :main
})
@@ -206,7 +206,7 @@ MenuHandlers.add(:pokemon_debug_menu, :set_exp, {
})
MenuHandlers.add(:pokemon_debug_menu, :hidden_values, {
"name" => _INTL("EV/IV/pID..."),
"name" => _INTL("EV/IV/personal ID..."),
"parent" => :level_stats,
"effect" => proc { |pkmn, pkmnid, heldpoke, settingUpBattle, screen|
cmd = 0